Been a pet project for me for a little bit. Finally got to a list that I'm somewhat happy with. Still looking for suggestions though, but I want to show it off to see what people think. Here it is:
Basically, it's meant to be midrange-control. Get creatures like Tempest Djinn out and beat face with them while protecting them with counterspells. Then make a precise use of the Torrential Gearhulk to finish your opponent off.
I've be tempted to go a little more tempo based and add come 1 mana cycling cards like censor and hieroglyphics and the use 2-3 cryptic Serpents over stormtamer (as storm tamer is always going to struggle to travel favourablely Ind serpent can be down as early as turn 3 with the right cantrips)
I would also heavily consider 3 copy's of merfolk Trickster for SB as it's excellent agaisnt aggro decks.
A couple of copy's of 1 Pull from Tomorrow could also be really relevent in the late game
Syncopate may be a strong 2 of counter spell, and the exile clause seems pretty relevent
1 Ipnu Rivulet if your playing djinn I'd drop mermoral of genius for 1 mb Ipnu Rivulet (and another in SB as it's excellent agaisnt second sun (especially as even if you counter the first time if they resolve the second you still lose)
Other cards to consider
Unwind (being able to counter something the glimmer on turn 4 is awsome)
Baral Chief of Compliance could work in a card draw slot as the relevent looting and the cheapening of spells could be really effective.
I like the suggestions. I have a Baral lying around that I could definintely put in. How many do you recommend adding? Also, about unwind; I have to say I'm not the biggest fan of it. I do like how its essentially a "free" counterspell seeing as you get to untap the lands you used to cast it. I just feel like the 2 cost of Negate is better because of the lower casting cost. But I can see how it could have some uses. And yeah. Merfolk Trickster is a good consideration. I will see if I can find room for it.
Thanks for the suggestions!
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4 Tempest Djinn
4 Siren Stormtamer
Enchantment
2 Search for Azcanta
Land
2 Field of Ruin
1 Arch of Orazca
2 Memorial to Genius
19 Island
Artifact
2 Torrential Gearhulk
4 Glimmer of Genius
4 Disallow
3 Essence Scatter
3 Supreme Will
1 Negate
3 Blink of an Eye
4 Opt
Sorcery
2 River's Rebuke
3 Vizier of Many Faces
2 Storm Fleet Aerialist
3 Warkite Marauder
1 Time of Ice
1 Essence Scatter
2 Commit // Memory
3 Negate
Basically, it's meant to be midrange-control. Get creatures like Tempest Djinn out and beat face with them while protecting them with counterspells. Then make a precise use of the Torrential Gearhulk to finish your opponent off.
Might be a good choice, especially since you are running so many instants and sorceries
I like the suggestions. I have a Baral lying around that I could definintely put in. How many do you recommend adding? Also, about unwind; I have to say I'm not the biggest fan of it. I do like how its essentially a "free" counterspell seeing as you get to untap the lands you used to cast it. I just feel like the 2 cost of Negate is better because of the lower casting cost. But I can see how it could have some uses. And yeah. Merfolk Trickster is a good consideration. I will see if I can find room for it.
Thanks for the suggestions!