Vengeful Rebel is a very underplayed gem that would be great here, and you lack 3 drops. You could cut a few lands and maybe a Demon and 2 Champions and add Revolt triggering card like Map,Amulet and Evolving Wilds to keep land drops coming.
Another (slower) revolt enabler and cantrip which can be doubled by Panharmonicon is Metalspinner's Puzzleknot which serves as copies 5-8x of Dusk Legion Zealot to add velocity/consistency to the deck and can let you play less lands.
With the deck lacking a clear good 3 drop the best available are two mentioned in the post above, banewhip and Filligree Familiar, not sure if either are worth a 3 mana investment though on turn 3 which is why I didn't have any 3 drops in really. I don't mind the idea of a couple puzzleknots over 1 or 2 Champion Of Dusk. I had been playing this with 24 land and while it worked i was struggling and always HOPING to draw a land so i could hit my 4 5 6 on curve.Skysovereign is another good option and may find its way at least into the board. The thing I worry about is crewing vehicles that take more than 1 power, something Like Harvester may be good aswell. I can see cutting down a demon but he's been a beast vs UW aura's and was even good to beat Snek with a Pan out since the deck carries a ton of removal even for big creatures.
Squire and Fourth Bridge are interesting but not sure they fit. I don't have a lot of ways to gain advantage from milling something over with the explore. Fourth Bridge is a removal on a dude, which is kind of the theme in the deck. I could see playing this in the side, possible over a moment of Craving and an Expertise or something. Not sure.
The aggro matchups feel pretty one sided, unless they get off to an amazing start and you have 0 interaction til turn 3 or 4. I feel like every midrange/control deck has that issue at times though.
Edit:
I was even considering possibly running Ammit Eternal as the 3 drop of choice. Mainly because it's an aggressive threat that's rather big and will put the pressure on. I realize it has 0 synergy with Panharmonicon though. Not sure the deck should require a pan to play things, they should be good enough on their own which the cards I'm playing are generally aside from Freebooter can miss.
Supernatural Stamina can be an interesting combat trick option for the deck to trade up in combat and retrigger an EtB ability like a more situational Cloudshift type card.
for 3 drops, Forerunner of the Coalition is also an option. With Panharmonicon out you can chain them for a very reasonable clock and also gives access to a tutor, the down side is of course that it locks you out of drawing land when played on curve, and doesn't help you bridge to the midgame. Yahenni, Undying Partisan is also quite good with Mr. Chupes. In all honesty though curves are overrated. If your 2 drops are better than 3 drops just play more 2 drops. If 4 drops are your hay makers just run more land to make sure you hit that 4th land drop and shome cheap removal so that you don't die. As long as you don't clog up the top of your curve too much it should be fine. Really the change I would make would just be cutting craving and hunger and adding a land and a doomfall instead and maybe switching some lands out for aetherhubs. They will help with demon and also with Glint-Sleeve Siphoner out of the board.
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After stealing a few ideas from SaffronOlive's list I have an updated version but it has yet to be tested. From watching the gameplay, he very well might have gone 5-0 had he played Noxious at the end of the game instead of drawing 4 cards and going into dead to glorybringer range. This has potential.
I would like to fit a third doomfall and possibly a 3rd push in the main, but no idea what to cut. I feel like he really missed by not playing Champion, especially since he has Gifted Aetherborn in the list. I would like to play those too but I think Banewhip might be better than I initially gave it credit for.
I think that Punisher becomes less important with Fatal Push in the deck so this is the card I'd most likely cut. Yahenni, Undying Partisan doesn't seem that great for the deck as a sac' outlet isn't really needed imho.
Metalspinner's Puzzleknot proved itself in the deck smoothing out the draws so I'd keep it. Champion is a bit too slow and situational (to draw more than 1-card without Panharmonicon) imho.
Familiar seems fine and would be the first choice i'd go to other than Banewhip. It's what I used to run and did fine for what it was. The lifegain is often relevant. The thing is if you look at the Non Budget list the puzzleknots got cut. I think they're fine but not needed if you run Champion. The other benefit of Champion over the Puzzleknot is it's a 4/4 body, which is relevant. It isn't easy to kill and opponents have to go through it. It'll at least replace itself. I don't feel it's situational at all. The card is good and has won me plenty of games. It'll live through a demon without Pan out, or dies with one and that's fine because you can use it again.
The thing is you can't just base it off having a Panharmonicon out. There are games where you won't draw one or it'll get Abrade'd really quick. Having other artifacts to eat those abrades are great. I really like Aethersphere in this, it works well with the Demon (free energy) and gains life.
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Here's the list, it's rough and only been through a few tests but has won most of them if not all including vs grixis, vs uw auras, and vs ub control
2 Arch Of Orazca
3 Field Of Ruin
4 Ifnir Deadlands
16 Swamp
Artifact: 3
3 Panharmonicon
Creatures: 24
4 Dusk Legion Zealot
4 Gifted Aetherborn
3 Kitesail Freebooter
4 Ravenous Chupacabra
2 Gonti, Lord Of Luxury
4 Champion Of Dusk
2 Demon Of Dark Schemes
1 Noxious Gearhulk
4 Fatal Push
1 Moment Of Craving
1 Vona's Hunger
2 Vraska's Contempt
4 Duress
1 Kitesail Freebooter
1 Arguel's Blood Fast
2 Silent Gravestone
3 Moment Of Craving
1 Vraska's Contempt
3 Yahenni's Expertise
Thoughts on how I can improve this? It seems like something is there though like I said it's rough.
Needs moar Delver.
Some more cretures with potentially useful EtB abilities:
Seekers' Squire, Fourth Bridge Prowler, Banewhip Punisher, Weaponcraft Enthusiast, Filigree Familiar, Bloodhunter Bat and Bishop of the Bloodstained (needs a more vampire-focused build though).
A couple of Vehicle options can be Bomat Bazaar Barge and Skysovereign, Consul Flagship.
Squire and Fourth Bridge are interesting but not sure they fit. I don't have a lot of ways to gain advantage from milling something over with the explore. Fourth Bridge is a removal on a dude, which is kind of the theme in the deck. I could see playing this in the side, possible over a moment of Craving and an Expertise or something. Not sure.
The aggro matchups feel pretty one sided, unless they get off to an amazing start and you have 0 interaction til turn 3 or 4. I feel like every midrange/control deck has that issue at times though.
Edit:
I was even considering possibly running Ammit Eternal as the 3 drop of choice. Mainly because it's an aggressive threat that's rather big and will put the pressure on. I realize it has 0 synergy with Panharmonicon though. Not sure the deck should require a pan to play things, they should be good enough on their own which the cards I'm playing are generally aside from Freebooter can miss.
1x forerunner of the coalition
1x venegeful rebel
1x ravenous chupacabra
1x gonti, lord of luxury
1x noxious gearhulk
1x dusk legion zealot
1x kitesail freebooter
of course i would like to add blue because it just makes sense for a lot of cards
1x riverwise augur
1x hostage taker
blue also gives a lot of solid disruption and removal and stuff so it would help to make a better deck and of course white is also an option
1x spire patrol
1x restoration gearsmith
1x prophetic prism
SaffronOlive posted this list tonight for Budget Magic.
Looks pretty solid.
The additions of Liliana and the Vehicles gives the deck more staying power.
4x Kitesail Freebooter
4x Dusk Legion Zealot
4x Forerunner of the Coalition
3x Ravenous Chupecabra
4x Hostage Taker
3x Noxious Gearhulk
4x Panharmonicon
2x Metalspinner's Puzzleknot
4x Supernatural Stamina
4x Disappearing Act
Land:
4x Evolving Wilds
8x Swamp
4x Island
4x Fetid Pools
4x Drowned Catavombs
2 Desert Of The Glorified
4 Ifnir Deadlands
2 Scavenger Grounds
3 Field of Ruin
14 Swamp
Artifacts: 7
2 Aethersphere Harvester
1 Skysovereign, Consul Flagship
4 Panharmonicon
Creatures: 23
4 Dusk Legion Zealot
4 Kitesail Freebooter
3 Banewhip Punisher
1 Yahenni, Undying Partisan
4 Ravenous Chupacabra
2 Gonti, Lord Of Luxury
2 Champion Of Dusk
2 Demon Of Dark Schemes
1 Noxious Gearhulk
2 Fatal Push
Planeswalker: 1
1 Liliana, Death's Majesty
Sorcery: 2
2 Doomfall
2 Doomfall
4 Duress
1 Aethersphere Harvester
1 Demon Of Dark Schemes
1 Fatal Push
1 Moment Of Craving
3 Lost Legacy
2 Yahenni's Experise
I would like to fit a third doomfall and possibly a 3rd push in the main, but no idea what to cut. I feel like he really missed by not playing Champion, especially since he has Gifted Aetherborn in the list. I would like to play those too but I think Banewhip might be better than I initially gave it credit for.
Yahenni, Undying Partisan doesn't seem that great for the deck as a sac' outlet isn't really needed imho.
I'd consider Filigree Familiar or Weaponcraft Enthusiast instead.
I also consider Bloodhunter Bat in the Aethersphere Harvester slot as doubling up drain triggers can be pretty good.
Metalspinner's Puzzleknot proved itself in the deck smoothing out the draws so I'd keep it.
Champion is a bit too slow and situational (to draw more than 1-card without Panharmonicon) imho.
I'd also prefer a couple of Arch of Orazca to Field of Ruin.
-1 Kitesail Freebooter
-3 Banewhip Punisher
+2 Filigree Familiar
+2 Gifted Aetherborn
The thing is you can't just base it off having a Panharmonicon out. There are games where you won't draw one or it'll get Abrade'd really quick. Having other artifacts to eat those abrades are great. I really like Aethersphere in this, it works well with the Demon (free energy) and gains life.