Yeah, and it makes you rely on card-drawing effects for ca, like vipers, harmonize and stuff that doesn't fit on this deck. Maybe Jedit on main deck may work (and blow the cc too:D) Also, 4 treetops + 2 mouths sounds too much. I was thinking on Llanowar Reborn replacing two treetops, but my unconscious mind just said "no".
I need to work on it...
(Note: It's hard to work without "Chameleon Colossus". Maybe i can use the poor cousin, lol)
And they mess your draw...
Ok, they are out!
I'll fill the hole wish elvish warrior, but sugestions are (very) welcome...
Good, and I think mirri is very good vs. aggro as long as you're not in a heavy elves theme. As a 2 or 3 of she is fine. Probably 2.
I playtested a couple of Mirri, Cat Warriors and they actually worked pretty great. I had a couple of them in my sideboard and played them against aggro or if they were playing Elves.
I really don't know what else to put in there. I'm probably going to try this out tomorrow night when I go to a local tournament. All I need is 4 0ther carrds to put in the sideboard. I also thought about replacing Civic Wayfinder with Winnower Patrol.
Some decks work great wirthout Chameleon Colossus. Mine sure does. I borrowed my friends Chameleon to try them in my Elvish Warrior deck and they kinda slowed the deck down alot. My deck focuses on using Lys Alana Huntmaster, Imperious Perfect, Wren's Run Packmaster, and Gilt-Leaf Ambush to help great tokens out. With either Bramblewood Paragon or Imperious Perfect out my 1/1 elf warrior tokens will actually become a 2/2 [2/2 with trample if Paragon was out]
Why not hunting trio instead of gilt-leaf abush? it's one mana more, but it's one more 1/1... sometimes it feels like a reverse wrath, and in a deck with overrun it feels timmy-awesome. the reinforce bit also makes it a pseudo combat trick when you need it.
What I don't like about Huntmaster is that it isn't as resilient as the packmaster or the colossus. T_T... it goes away to fast most of the time. But hey, to each his own
Why not hunting trio instead of gilt-leaf abush? it's one mana more, but it's one more 1/1... sometimes it feels like a reverse wrath, and in a deck with overrun it feels timmy-awesome. the reinforce bit also makes it a pseudo combat trick when you need it.
What I don't like about Huntmaster is that it isn't as resilient as the packmaster or the colossus. T_T... it goes away to fast most of the time. But hey, to each his own
I actually thought about replacing the Lys Alana Huntmaster with Wolf-Skull Shaman. I know it's not a warrior but it does help with swarm ability of the deck.
i went with the white splash mainly for Oblivion rings which give me a response to bitterblosom and planeswalkers while still giving me a one mana removal spell for turn two doran's. The cribswap's and stone cloaker's are in for project R grip is for bitter blossom and turbofog deck in my meta. what do you think of the build?
Unstoppable Ash is another good champion to play. It basically says all attacking creatures gain a +0/+5 when they become blocked. That card could make your warrior virtually unstoppable. It's just some people like using Wren's Run Packmaster because it gives you more tokens to play with.
Well, besides the fact that budget builds don't really belong in the competitive thread, Unstoppable Ash is worse than Wren's Run for a few reasons. First of all, Boreal Druid is 10x better than Harbinger! Wtf mate? The Boreal gives you actual acceleration. treefolk Harbinger does... nothing. Considering that way more of your deck is Elves (including the 8 1 drops), Wren's Run just makes sense. The token generation also makes Overrun very lethal, and they are amazing blockers as well.
Treefolk are a lot slower than Elves.
Btw, my friend tested the "Token generator" direction over the normal AxeElf versions, and it is a lot more fragile. It relies on Overrun effects more often, instead of unbeatable creatures.
Mirri is a 1-of, and that's with me wondering what you are replacing with her? Vanquisher? Perfect? Collossus? What?
Hey Sir Kirby, didn't know you posted here. Frank's brother here.
Civic Wayfinder is good because it's a Warrior and an Elf, mostly. The Japaneses like that card a lot more than North Americans for some reason (I've seen it in a lot of their decks). I think it's decent in the mono-green version since it's basically more of an Elf/Warrior deck than a straight Warrior deck. It gets you a land, helps out making sure Wren's Run Vanquisher costs 2, and with Wren's Run Packmaster in the deck it's a decent card to Champion. In a deck that splashes red or black it could also get you a basic land of the other color if you didn't get one in your starting hand. And as you say, Colossus is mana-hungry, so getting an extra land is neat.
I like the mono-green version myself because it seems to me to be more consistant. Eight 1cc mana elves means a lot more turn 2 Axes, turn 3 4-drop explosive hands. Red gives you burn but not much beyond that. I don't like the Mauler that much, and Crusher is 1RR. Double colored mana is annoying in a splash color. In exchange for reduced consistancy you get burn, but since you're playing Groves you're sort of going against that game plan. The black splash seems more promising, but I don't own the Gilt-Leaf palaces and Llanowar Wastes...
Oh? Really! Cool... nice to see you!
I admit I didn't test the monogreen version.
But I must admit theses burn spells often helped me to stabilize the board.
Overall, the red version is a little bit slower than the green version, but it have more answers to their threats. And don't worry with Grove of the Burnwillows, I deliver so much damage with the Keldon Marauders, I'm doing overkilll in most games.
But the last time I played VS the monogreen version, I crushed it.
I was just playing a wacky G/U/b Ana Battlemage deck... but he couldn't remove my Shadowmage Infiltrator and my Cloudskates kept him quiet.
If you ask me, it's a question of metagame.
Whenever you have some kind of Mannequin around or heavy Wrath of God effects, G/R is better. Overrun is usually a dead card vs W/U control.
Additionnally, G/R have a better matchup vs Martyr Control (they're playing Story Circle maindeck).
hey kirby, how many different decks have you been testing your warrior build against recently? i'd like to hear how the deck has been playing against the main decks in type 2.
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Found myself agreeing with most of this post about Cavern of souls and countermagic.
The list I play is a G/r version of the deck. and if your having trouble with Doran or Tarmogoyf, then put 4x Stingscourger in the board, since they don't do much if they arent in play
I side in Threaten vs Doran/Tarmo. There may be something better out there, but smashing the other guy's face with his own blubbery beast always makes my day. Good times, good times...:)
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thanks to spiderboy4 and the guys at High~Light Studios for the sig!:D
Before you criticize someone, walk a mile in their shoes.
That way you're a mile away, and you have their shoes too.
hey kirby, how many different decks have you been testing your warrior build against recently? i'd like to hear how the deck has been playing against the main decks in type 2.
I tested it vs various decks, but seriously, the only big challenges I got until now came from U/G Faeries and sometimes rogues. That's why I value Squall Line that much. Still, that Elf Archer doing 2 damage to a flying creature whenever you play an elf could be great too, I saw it in the sideboard of the T8. But Squall Line is harder to counter : it's an instant.
For the rest, most Wrath-Damnation control decks dies horribly to warriors.
For the tricky decks : Reveilark and Mannequin... well... their creatures are quite smaller and a well placed burn can really mess their maths. I would say it's about 55/45 in our favor.
I've played it lots vs fairies and various types of weenie aggro (my R/G build). Mine is very much a midrange build as all the creatures are quite big (my build is 1 or 2 pages back - it now has 3 axes, 4 vanquishers and no taurean maulers). My build does struggle vs tarmogoyf though, I need a +1/+1ed vanquisher or a vanquisher with the axe to even trade with it (vanquisher will otherwise get incinerated or namelessly inverted). That or the Perfect token engine. However decks that play tarmogoyfs usually play enough removal and kill these 2 methods of attempting to stop their tarmogoyf -racing a goyf is sometimes tough to do that's all I'm saying... does anyone have any anti-goyf tech?
Well... as far as I'm concerned... I saw Mirri, the Cat Warrior in a T8 warrior decklist.
Even if Radha isn't "anti-goyf"... she is forestwalk, first strike and vigilance.
With a battle axe, she is 4/4... sounds good enough to me to race with Tarmo on a 5 turns clock.
But... you can chumpblock and he can't!
I dropped 2 of the Boreal Druids because 8 mana elves were a little too much as I was always drew them when I didn't need them. I also dropped all 4 Civic Wayfinder for 4 Winnower Patrol. Winnower Patrol is a nasty elf that can get bigger almost every turn it's out. I also dropped both Lys Alana Huntmasters because they were a little too slow for my taste. I also thought about replacing Gilt-Leaf Ambush for either Earthbrawn or Hunting Triad.
I totally rebuilt my mono green Elf Warrior deck and I hope you like it.
Awesome. I really liked your build. Token + Overrun really puts some flavor on the game. Also 6 elves + 22 lands = cool. I'm waiting for the physical cards (ordered yesterday) to start testing (I had no elves, except mana ones...:D)
And what about the sideboard? (u know, if u need one someday...)
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Decks Legacy - R Burn Commander - GWU Rafiq of the Many Modern - BGW Melira Pod (with borrowed fetchlands, but still) Standard - R Blitz
Here's my list. I won FNM with it a few days ago, if that counts for anything really. I beat the GB Elves, R/G Warriors, UW Reveillark and UBW Reveillark.
Awesome. I really liked your build. Token + Overrun really puts some flavor on the game. Also 6 elves + 22 lands = cool. I'm waiting for the physical cards (ordered yesterday) to start testing (I had no elves, except mana ones...:D)
And what about the sideboard? (u know, if u need one someday...)
Yeah, when I went to a tournament tonight, my opponent never knew that Overrun as in the deck. I had 5 elves, 1 wolf token, and 2 elf warrior tokens in play and my opponent had 3 creatures in play plus all the mana was tapped then I played Overrun and my opponent's mouth dropped when it was over.
Having 4 copies of each Llanowar Elves and Boreal Druid in the deck really slowed it down because that was all that I was drawing. Then, I thought about using Wolf-Skull Shaman, but then I decided to go with Elvish Warrior. I was shocked to see how fast Winnower Patrol just grew. My opponent played Temporal Isolation on it and then when it was my turn, I championed that Patrol to bring out Wren's Run Packmaster.
My build does struggle vs tarmogoyf though, I need a +1/+1ed vanquisher or a vanquisher with the axe to even trade with it (vanquisher will otherwise get incinerated or namelessly inverted). That or the Perfect token engine. However decks that play tarmogoyfs usually play enough removal and kill these 2 methods of attempting to stop their tarmogoyf -racing a goyf is sometimes tough to do that's all I'm saying... does anyone have any anti-goyf tech?
Well, if your running the r/g version then i recommend spitebellows you can just evoke it and take out there goyf/doran pretty much anything you need.
Which is something you ABSOLUTELY shouldn't do.
Civic Wayfinder is one of the best cards in the deck: thins the library, grants you land drops, is a Warrior and an Elf.
Basically a 4/3 hasty Court Hussar and I heard Court Hussar was pretty good.
RE: Winnower Patrol vs. Civic Wayfinder, they're both good imo. But just so I could ensure my turn 4 land drop, find gas for Chameleon Colossus and reduce the chances of drawing into a land, I actually picked the Wayfinder. I won't go far as to say he's one of the stars in this deck. if he had, say, deathtouch or pro-black, then yeah, it's pure gold.. Anyway, I'm still not sure whether the statistical significance of tutoring for a land is high enough to warrant it. I have 21 lands in my deck. That's 35% of 60. Say I get 3 lands in my starting hand, and a Wayfinder. After dropping all three lands and the Wayfinder, I now have 17 lands in my deck; 28%. The question is, was that significant, statistically speaking? I'm not sure. This sounds like the case before regarding Street Wraith. People disagreed whether having essentially a 56-card deck is enough incentive to play with essentially 12 life. That felt so long ago I forgot how it was resolved.
Anyway, there's always Countryside Crusher. Now there's a guy who knows how to fling his mudcakes.
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thanks to spiderboy4 and the guys at High~Light Studios for the sig!:D
Before you criticize someone, walk a mile in their shoes.
That way you're a mile away, and you have their shoes too.
At the moment i'm using a list a lot like the list that was nr 6 in the GPT.
I have one question tho: Should i use
A) 3x Sudden Spoiling
or
B) 3x Overrun
Also is 4 profane command worth it? Or should i run some other tech?
Thoughtseize necessary? I think that in this deck, Thoughtseize is not that great, but since i have no removal i keep having it around.
Also another small question:
How did warriors do against Reveillark.Tech.Dec?
If you're having problems with big 4+ toughness creatures, don't forget that Stingscourger is a Warrior. Bouncing Doran or Chameleon Colossus and attacking with a 4/3 haste creature seems a neat play.
Putting one RG version one the paper from the top of my head. I'll stick with the MG one (cheaper, direct, and funnier =D), but I figured out the following list.
Countryside Crusher, Civic Wayfinder and Manlands are great co-workers imho.
The damage needs to be fixed. Also I have my doubts between Garruk or Packmaster - Garruk deals with lots of different situations (lands, beasts and overrun) and it's harder to destroy than packmaster but packmaster is a warrior and his/her wolves have deathtouch.
Putting one RG version one the paper from the top of my head. I'll stick with the MG one (cheaper, direct, and funnier =D), but I figured out the following list.
Countryside Crusher, Civic Wayfinder and Manlands are great co-workers imho.
The damage needs to be fixed. Also I have my doubts between Garruk or Packmaster - Garruk deals with lots of different situations (lands, beasts and overrun) and it's harder to destroy than packmaster but packmaster is a warrior and his/her wolves have deathtouch.
Any toughts?
One thing about Packmaster in this version, you're only running 14 elves. The one thing you don't want to have happen is that you have Packmaster in your hand and no elves in play.
Sideboard might need a little work but there you go. I found a way to stick both Keldon Marauders and Wren's Run Vanquishers in the deck. They are 2 of the best 2 drops for this deck other than Bramblewood. If this wasn't the elf version I would have probably gone with using Brighthearth Banneret and Countryside Crusher.
Good, and I think mirri is very good vs. aggro as long as you're not in a heavy elves theme. As a 2 or 3 of she is fine. Probably 2.
I playtested a couple of Mirri, Cat Warriors and they actually worked pretty great. I had a couple of them in my sideboard and played them against aggro or if they were playing Elves.
Here's my new mono-green version:
1 Pendelhaven
3 Treetop Village
18 Forest
Creatures: 29
4 Boreal Druid
4 Llanowar Elves
4 Bramblewood Paragon
4 Wren's Run Vanquisher
4 Civic Wayfinder
4 Imperious Perfect
3 Wren's Run Vanquisher
2 Lys Alana Huntmaster
4 Obsidian Battle-Axe
2 Hunting Triad
3 Overrun
4 Thornweald Archer
2 Mirri, Cat Warrior
2 Cloudthresher
3 Naturalize
4 ?
I really don't know what else to put in there. I'm probably going to try this out tomorrow night when I go to a local tournament. All I need is 4 0ther carrds to put in the sideboard. I also thought about replacing Civic Wayfinder with Winnower Patrol.
Why not hunting trio instead of gilt-leaf abush? it's one mana more, but it's one more 1/1... sometimes it feels like a reverse wrath, and in a deck with overrun it feels timmy-awesome. the reinforce bit also makes it a pseudo combat trick when you need it.
What I don't like about Huntmaster is that it isn't as resilient as the packmaster or the colossus. T_T... it goes away to fast most of the time. But hey, to each his own
I actually thought about replacing the Lys Alana Huntmaster with Wolf-Skull Shaman. I know it's not a warrior but it does help with swarm ability of the deck.
4 Chameleon Colossus
4 imperious Perfect
4 wren's run vanquisher
4 Bramblewood Paragon
4 Llanowar Elves
2 Wren's run Packmaster
2 Boreal Druid
Spells 12
4 Oblivion ring
2 Condemn
3 Overrun
3 harmonize
4 Obsidian battle axe
Land 21
4 treetop village
2 horizon canopy
4 brushland
1 pendelhaven
8 forest
2 plains
3 Cribswap
1 condemn
3 krosan grip
3 cloudthresher
2 Saffi Eriksdotter
3 stonecloaker
7th Salvation Legacy: Top 8!
Playing Team America
Well, besides the fact that budget builds don't really belong in the competitive thread, Unstoppable Ash is worse than Wren's Run for a few reasons. First of all, Boreal Druid is 10x better than Harbinger! Wtf mate? The Boreal gives you actual acceleration. treefolk Harbinger does... nothing. Considering that way more of your deck is Elves (including the 8 1 drops), Wren's Run just makes sense. The token generation also makes Overrun very lethal, and they are amazing blockers as well.
Treefolk are a lot slower than Elves.
Btw, my friend tested the "Token generator" direction over the normal AxeElf versions, and it is a lot more fragile. It relies on Overrun effects more often, instead of unbeatable creatures.
Mirri is a 1-of, and that's with me wondering what you are replacing with her? Vanquisher? Perfect? Collossus? What?
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Oh? Really! Cool... nice to see you!
I admit I didn't test the monogreen version.
But I must admit theses burn spells often helped me to stabilize the board.
Overall, the red version is a little bit slower than the green version, but it have more answers to their threats. And don't worry with Grove of the Burnwillows, I deliver so much damage with the Keldon Marauders, I'm doing overkilll in most games.
But the last time I played VS the monogreen version, I crushed it.
I was just playing a wacky G/U/b Ana Battlemage deck... but he couldn't remove my Shadowmage Infiltrator and my Cloudskates kept him quiet.
If you ask me, it's a question of metagame.
Whenever you have some kind of Mannequin around or heavy Wrath of God effects, G/R is better. Overrun is usually a dead card vs W/U control.
Additionnally, G/R have a better matchup vs Martyr Control (they're playing Story Circle maindeck).
http://forums.mtgsalvation.com/showpost.php?p=10332184&postcount=124
Here's my DL:
4 Llanowar Elves
4 Wren's Run Vanquisher
4 Bramblewood Paragon
3 Radha, Heir to Keld
4 Imperious Perfect
3 Chameleon Colossus
2 Wren's Run Packmaster
4 Obsidian Battle-Axe
4 Fatal Frenzy
4 Incinerate
3 Overrun
Land
4 Grove of the Burnwillows
4 Karplusan Forest
1 Pendelhaven
12 Forest
4 Stingscourger
3 Tormod's Crypt
2 Cloudthresher
3 Lys Alana Bowmaster
3 Magus of the Moon
Thanks to spiderboy4 for the great avatar and sig from High Light Studios!
That way you're a mile away, and you have their shoes too.
I tested it vs various decks, but seriously, the only big challenges I got until now came from U/G Faeries and sometimes rogues. That's why I value Squall Line that much. Still, that Elf Archer doing 2 damage to a flying creature whenever you play an elf could be great too, I saw it in the sideboard of the T8. But Squall Line is harder to counter : it's an instant.
For the rest, most Wrath-Damnation control decks dies horribly to warriors.
For the tricky decks : Reveilark and Mannequin... well... their creatures are quite smaller and a well placed burn can really mess their maths. I would say it's about 55/45 in our favor.
Well... as far as I'm concerned... I saw Mirri, the Cat Warrior in a T8 warrior decklist.
Even if Radha isn't "anti-goyf"... she is forestwalk, first strike and vigilance.
With a battle axe, she is 4/4... sounds good enough to me to race with Tarmo on a 5 turns clock.
But... you can chumpblock and he can't!
18 Forest
1 Pendelhaven
3 Treetop Village
Creatures: 29
2 Boreal Druid
4 Llanowar Elves
4 Bramblewood Paragon
4 Elvish Warrior
4 Wren's Run Vanquisher
4 Imperious Perfect
4 Winnower Patrol
3 Wren's Run Packmaster
4 Obsidian Battle-Axe
2 Gilt-Leaf Ambush
3 Overrun
I dropped 2 of the Boreal Druids because 8 mana elves were a little too much as I was always drew them when I didn't need them. I also dropped all 4 Civic Wayfinder for 4 Winnower Patrol. Winnower Patrol is a nasty elf that can get bigger almost every turn it's out. I also dropped both Lys Alana Huntmasters because they were a little too slow for my taste. I also thought about replacing Gilt-Leaf Ambush for either Earthbrawn or Hunting Triad.
Tell me what you guys think.
Awesome. I really liked your build. Token + Overrun really puts some flavor on the game. Also 6 elves + 22 lands = cool. I'm waiting for the physical cards (ordered yesterday) to start testing (I had no elves, except mana ones...:D)
And what about the sideboard? (u know, if u need one someday...)
Legacy - R Burn
Commander - GWU Rafiq of the Many
Modern - BGW Melira Pod (with borrowed fetchlands, but still)
Standard - R Blitz
// Lands
2 [LG] Pendelhaven
1 [UNH] Swamp
8 [UG] Forest
4 [UL] Treetop Village
4 [MOR] Mutavault
4 [LRW] Gilt-Leaf Palace
// Creatures
4 [B] Llanowar Elves
4 [MOR] Bramblewood Paragon
4 [LRW] Wren's Run Vanquisher
4 [LRW] Imperious Perfect
4 [RAV] Civic Wayfinder
4 [MOR] Chameleon Colossus
2 [LRW] Garruk Wildspeaker
4 [CS] Boreal Druid
2 [LRW] Wren's Run Packmaster
// Spells
4 [MOR] Obsidian Battle-Axe
1 [OD] Overrun
// Sideboard
SB: 3 [LRW] Nameless Inversion
SB: 2 [LRW] Cloudthresher
SB: 3 [PLC] Extirpate
SB: 3 [CS] Deathmark
SB: 1 [MR] Viridian Shaman
SB: 2 [PLC] Seal of Primordium
SB: 1 [LRW] Elvish Harbinger
Yeah, when I went to a tournament tonight, my opponent never knew that Overrun as in the deck. I had 5 elves, 1 wolf token, and 2 elf warrior tokens in play and my opponent had 3 creatures in play plus all the mana was tapped then I played Overrun and my opponent's mouth dropped when it was over.
Having 4 copies of each Llanowar Elves and Boreal Druid in the deck really slowed it down because that was all that I was drawing. Then, I thought about using Wolf-Skull Shaman, but then I decided to go with Elvish Warrior. I was shocked to see how fast Winnower Patrol just grew. My opponent played Temporal Isolation on it and then when it was my turn, I championed that Patrol to bring out Wren's Run Packmaster.
For sideboard, I had 4 Thornweald Archer, 4 Naturalize, 2 Elvish Champion, 1 Mirri, Cat Warrior, and 4 Lignify. I just scrapped that sideboard together just for the tournament, but there may be a couple cards in that are staying.
When I faced a Faerie deck, I replaced the Elvish Warriors with Thornweald Archer.
Well, if your running the r/g version then i recommend spitebellows you can just evoke it and take out there goyf/doran pretty much anything you need.
This is the best idea I heard here.
Then, so far, a good sideboard would look like this :
4 Spitebellows (doran, tarmogoyf and big mana)
2 Gaea's Blessing (reveilark and random milling merfolks)
1 Chameleon Colossus (one more can't hurt vs black decks)
3 Krosan Grip (artifacts and enchantments)
1 Squall Line (faeries)
I definitely may have to try that out once I rebuild by RG deck.
I tried them both out and I rather use Winnower Patrol over Civic Wayfinder in this version. In my RG version I run Civic Wayfinder.
RE: Winnower Patrol vs. Civic Wayfinder, they're both good imo. But just so I could ensure my turn 4 land drop, find gas for Chameleon Colossus and reduce the chances of drawing into a land, I actually picked the Wayfinder. I won't go far as to say he's one of the stars in this deck. if he had, say, deathtouch or pro-black, then yeah, it's pure gold.. Anyway, I'm still not sure whether the statistical significance of tutoring for a land is high enough to warrant it. I have 21 lands in my deck. That's 35% of 60. Say I get 3 lands in my starting hand, and a Wayfinder. After dropping all three lands and the Wayfinder, I now have 17 lands in my deck; 28%. The question is, was that significant, statistically speaking? I'm not sure. This sounds like the case before regarding Street Wraith. People disagreed whether having essentially a 56-card deck is enough incentive to play with essentially 12 life. That felt so long ago I forgot how it was resolved.
Anyway, there's always Countryside Crusher. Now there's a guy who knows how to fling his mudcakes.
That way you're a mile away, and you have their shoes too.
I have one question tho: Should i use
A) 3x Sudden Spoiling
or
B) 3x Overrun
Also is 4 profane command worth it? Or should i run some other tech?
Thoughtseize necessary? I think that in this deck, Thoughtseize is not that great, but since i have no removal i keep having it around.
Also another small question:
How did warriors do against Reveillark.Tech.Dec?
4 Bramblewood Paragon
4 Wren's Run Vanquisher
4 Imperious Perfect
3 Chameleon Colossus
3 Korlash, Heir to Blackblade
2 Shriekmaw
1 Wren's Run Packmaster
Tribal Instants
3 Nameless Inversion
Sorceries
1 Overrun
2 Damnation
2 Profane Command
4 Thoughtseize
4 Obsidian Battle-axe
Land
4 Gilt Leaf Palace
2 Llanowar Wastes
3 Urborg, Tomb of Yawgmoth
4 Treetop Village
2 Mutavault
1 Mouth of Ronom
Basic Snow Land
5 Snow Covered Swamp
1 Snow Covered Forest
3 Stupor
3 Krosan Grip
3 Sudden Death
3 Extirpate
2 Cloudthresher
1 Liliana Vess
Just another thing that is totally awesome. Korlash is a warrior Korlash+Obsidian Axe = good times. This deck has been doing well at small tourneys.
Draft and Pauper on MTGO: RonTrauma
MTGArena: Mardu Aristocrats, Mono-R, 4C Dreadhorde, Golgari Citadel
2 Mutavault
3 Treetop Village
4 Karplusan Forest
4 Grove of the Burnwillows
5 Forest
4 Mountain
Creatures
4 Llanowar Elves
2 Boreal Druids
4 Civic Wayfinder
4 Keldon Marauders
3 Stingscourger
4 Bramblewood Paragon
3 Countryside Crusher
3 Garruk Wildspeaker
4 Obsidian War-axe
4 Incinerate
3 Shard Volley
3 Heat Shimmer
2 Squall Line
2 Gaea's Blessing
3 Krosan Grip
3 Lignify
2 Pithing Needle
Countryside Crusher, Civic Wayfinder and Manlands are great co-workers imho.
The damage needs to be fixed. Also I have my doubts between Garruk or Packmaster - Garruk deals with lots of different situations (lands, beasts and overrun) and it's harder to destroy than packmaster but packmaster is a warrior and his/her wolves have deathtouch.
Any toughts?
Legacy - R Burn
Commander - GWU Rafiq of the Many
Modern - BGW Melira Pod (with borrowed fetchlands, but still)
Standard - R Blitz
One thing about Packmaster in this version, you're only running 14 elves. The one thing you don't want to have happen is that you have Packmaster in your hand and no elves in play.
Here's my RG Burning Elvish Warriors deck.
3 Grove of the Burnwillows
3 Treetop Village
1 Pendelhaven
6 Mountain
9 Forest
Creatures: 28
2 Boreal Druid
4 Llanowar Elves
4 Bramblewood Paragon
4 Keldon Marauders
4 Wren's Run Vanquisher
4 Imperious Perfect
3 Civic Wayfinder
3 Wren's Run Packmaster
3 Incinerate
3 Rift Bolt
4 Obsidian Battle-Axe
3 Spitebellows
4 Thornweald Archer
3 Overrun
4 Naturalize
1 Titan's Revenge
Sideboard might need a little work but there you go. I found a way to stick both Keldon Marauders and Wren's Run Vanquishers in the deck. They are 2 of the best 2 drops for this deck other than Bramblewood. If this wasn't the elf version I would have probably gone with using Brighthearth Banneret and Countryside Crusher.