Welcome CrimsonPhoenix7, thanks for the report. Your deck seems solid. I wonder whether Thrashing Brontodon is a substitute for Naturalize.
@Simto - I would want more U duals for the splash. Botanical Sanctum, Fetid Pool or Drowned Catacomb all seem possible. If you want cut suggestions, I think Walking Ballista #4 and a Rishkar seem possible.
I'd like to keep the blue splash just once at least. I really like the potential for Hadana's climb and Scarab God is Scarab God hehe.
I do see how Servant of the Conduits feel a bit awkward in the deck now. The only purpose they sort of have now is to give me energy for Glint Sleeves, one or two mana activations or potentially crewing Harvesters or stuff like that. I could probably cut some of them if I make the mana base a bit more blue like Hoser suggests.
My biggest concert about cutting Servants would mostly be losing those two energy for a more consistent Glint sleeve card draw.
I have 4 Botanical Sanctums, I can maybe swap some in. Maybe one or two Drowned Catacombs too. I'll check it out after work hehe.
I don't think The Scarab God is essential to the deck's strength. It's an awesome card, don't get me wrong, but to splash blue only for the god seems unnecessary. In my last tournament with the sultai list it's only mattered once, as a blocker in the finals. Never drew a single copy before that in the tournament. Hostage Taker was valuable during the event, but she is replaced by Ravenous Chupacabra. While not exactly providing card advantage, and not being a weapon against Gods, it's permanent removal.
I havent played with Hadana's Climb so I can't comment on that one, though it seems the card is talor made for the deck.
Al that reasoning aside. This is where i'm at at the moment with the snek deck.
Cards i'm considering are: Moment of Craving as another tool against aggro and Silent Gravestone for the Ux control matchups where Torrential Gearhulks and Scarab Gods rule.
If there were more payoff cards in blue I would probably stay in Sultai colors, but at this moment, I don't see it
I'm also brewing Jund midrange which has put up nice results thusfar.
The Scarab God is there to slam the door shut on games that go longer. Sometimes you just aggro then out on the Constrictor plan, and, if that's your cup of tea, that's fine. I'd rather go for a true midrange plan. It tears apart a lot of the decks currently because everyone wants to be aggro. Aggro v aggro tends to be a coin flip on who hits their key cards or synergies first. I literally don't see a need to have any other blue cards main deck. I really wish there were more but I don't see a need for more.
Evolving Wilds does have a little utility if you pull one late game and use it to trigger Revolt for your Fatal Push. Post-Attune, this could useful to kill Hydras with ETB on the stack or Kumena (if Merfolk take off). Could also hit Rekindling Phoenix so you could next ping the 0/1 token with Ballista.
I'm surprised to see people using Foul Orchard. Don't you find it really slow?
I have 23 lands and 3 servants in my G/B deck. I play 2 Foul orchard. You want that consistency of hitting 2 green on turn 3 for jadelight ranger. Doesn't seem to slow me down much. My deck was definitely less consistent with hands without them. We don't have a turn 1 play, foul orchard on turn 1 is just fine. Also foul orchard can allow us to use Aether hub's energy else where, which is pretty nice for glint-sleeve siphoner. We used to be able to use that energy from aether hub more easily with attune in the deck. Without attune, aether hub just becomes a one turn mana fixer, unless we can keep using it for colorless mana the whole time. Foul orchard helps us reclaim that energy from aether hub sometimes. Also with the GG of hydra and BB of chupacabra, we really want to be able to produce those dual colors on turn 4.
I don't think The Scarab God is essential to the deck's strength. It's an awesome card, don't get me wrong, but to splash blue only for the god seems unnecessary. In my last tournament with the sultai list it's only mattered once, as a blocker in the finals. Never drew a single copy before that in the tournament. Hostage Taker was valuable during the event, but she is replaced by Ravenous Chupacabra. While not exactly providing card advantage, and not being a weapon against Gods, it's permanent removal.
I havent played with Hadana's Climb so I can't comment on that one, though it seems the card is talor made for the deck.
Al that reasoning aside. This is where i'm at at the moment with the snek deck.
Cards i'm considering are: Moment of Craving as another tool against aggro and Silent Gravestone for the Ux control matchups where Torrential Gearhulks and Scarab Gods rule.
If there were more payoff cards in blue I would probably stay in Sultai colors, but at this moment, I don't see it
I'm also brewing Jund midrange which has put up nice results thusfar.
How useful are you finding Prowling Serpopard in the matchups against control? Like how often does it stick around long enough to get an important creature through?
For what it's worth, in my last tourmament I took Prowling Serpopard with me to use against UBx control. When not answered immediately it allows for Bristling Hydra to slip past their only defenses against it, Essence Scatter and the various hard counters. You need to finish them before they resolve their God.
This has worked out in my favour almost every time I resolved one against the deck.
To be honest though. I focused on the matchup pretty hard (Snake Cat, Scavenger, Nissa) because I was sure i'd face it, and it's a thoug matchup.
Ok, just got back. I went 2-2, but the two games I lost were really really close.
Lost to mirror match. I can't remember the name of the card, but the elemental that gets bigger and life gain when a creature explores really helped my opponent out post sideboard. Also, Merfolk Branchwalker is THE ***** compared to Servant of the Conduit. Really sick having 4 Branchwalkers and 4 Jadelight Ranger in his deck. Great way of filtering through the deck.
Lost to Grixis midrange (cool deck, but a very close match again)
Won against Grixis control. Dude got two mana in the second round... Turn 1 duress is brutal.
Won against Merfolk. Dude got two mana in the second round as well... I felt bad for winning.
Hadana's Climb is INSANE! I only pulled it once since I only have one but it was insane. Got it turn 3 and flipped it turn 4 and started flying in and hitting for a lot of damage. It won me that round stupid fast.
Only got Scarab God once, but I didn't have time to sort the mana base out for my splash, so I couldn't really use his zombie skill that much. The game was pretty much over by the time he hit the field anyway. Like Hoser2 said, I needed to sort my mana base to better use the splash when I got the blue cards.
I'm pretty sure I'm going to go straight G/B next FNM, but that makes me kinda sad because Hadana's Climb was really insane in this deck. Really really powerful card and I'd be really sad to see it go.
I'm going to pull my two blue cards out for 2 Ghalta because it should be pretty easy to get it out in this deck. I only have 2 Verdurous Gearhulks, so I'm going to use my two Ghalta to get two more big tramplers in the deck.
Also swapping the Servant of the conduits out for Branchwalkers. They seem so much better in this deck. The ramp from the servant was still really nice though and helps get some energy for extra Glint-Sleeve activations.
I think it'll be stronger stronger not to splash, but holy ***** Hadana's climb is real!
For what it's worth, in my last tourmament I took Prowling Serpopard with me to use against UBx control. When not answered immediately it allows for Bristling Hydra to slip past their only defenses against it, Essence Scatter and the various hard counters. You need to finish them before they resolve their God.
This has worked out in my favour almost every time I resolved one against the deck.
To be honest though. I focused on the matchup pretty hard (Snake Cat, Scavenger, Nissa) because I was sure i'd face it, and it's a thoug matchup.
I kinda figured the best play was Serpopard into Hydra, but I just wonder how often they don't just remove it. The other thing is I've seen some non-U control decks floating around. Interesting to know it may have a place as there are two or three dedicated control players at my LGS.
I have two configurations. One is basically Sultai Constrictor with a light blue splash. The other is essentially Sultai Midrange/Energy (really close to Danny Jessup's build).
I think I need some more, cheap removal, but I have no clue what that should be. I saw Jessup was playing Moment of Craving. I'm just not a fan of the card in constructed. I also tried Jadelight Ranger in this build. I hated it. I logically get why people like it, but I just can't get there personally.
My Sultai midrange build is somewhat similar to what got top 4 in Dallas, but I changed some numbers in the main deck and the sideboard. I also changed Moment of Craving in the sideboard to Die Young.
Any opinions on Gonti? I'm thinking he's better than Hostage Taker right now since there's so much more removal now than there was prior.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Gonti is really good. You basically always get some great value by casting him. I had two in my sideboard and got really good use out of him. I kinda feel that you'll get something good against any deck you're up against, so I wish I had space for a main deck Gonti.
I was up against a few Ravenous Chupacabra. While it was good removal, I don't really see a point in using it over one or two more Vraska's Contempt. Contempt just seems better to me because it exiles AND targets planeswalkers at instant speed for the same cost. Yeah you get a 2/2 body on the field, but it seemed pretty useless to me after hitting the board.
I like your manabase hoser2. I think I'm going to try keeping the blue splash for another FNM before trying the straight G/B version.
I'm actually thinking about dropping Scarab God (even though it hurts my soul to say that hehe) to make room for another Hadana's climb. That card is just stupid good in this deck!
Contempt answers Hazoret, Rhonas, Phoenix and The Scarab God. Also planeswalkers, as you pointed out.
Chupacabra provides a body for Gearhulk counters (so better against Abrade) and a chumper, also better against Azor.
When I list it out, it seems like best to worst is Contempt, Hydra, Gonti, Chupacabra, Hostage Taker. I don't have enough experience in the new meta to give advice, but that's probably the advice I would offer if forced. With just FNM-level events coming up, I want to try out the cards, so I will probably leave the Chupacabra in to see how it plays. If I was gearing up for a PPTQ, I would snap replace it with Jadelight #4.
Edit: I updated the primer a little including the Jund list that Adam Yurchick referred to in this article.
I'll play my first games with a revisited, straight GB deck in paper tomorrow. I will see if I like Chupacabra over Vraska's and vice versa. I'll also test another build (another archetype with some similarities) in which the answer is probably a gonti/vraska split. Next weeks FNM will be interesting as I'll have both decks ready to go by that time.
I have to make up my mind over the next week if I stay with a Snek variant or go with Jund.
After playing a few rounds (against non standard legal decks with my friends) I think I'm going to be ok with going down to 1 Rishkar and then 2 Hadana's Climb instead.
The awesome turn 2 snake into turn 3 Rishkar is kinda, not really "needed" in a way because I'm using 8 exploring merfolk in the deck. So the chance of having an explosive turn 3 is so much higher than having two Rishkar in the deck.
Yeah you don't get to put a counter on the snake which makes it a lot weaker to pretty much any removal and you don't get the green mana ramp from creatures with counters on, but I don't think I'll be missing having two Rishkar (even though he's a really good card) Hadana's climb can pump creatures every single turn, it's very easy to flip and it's just insanely powerful if you have a big Jadeliight ranger turn 3.
I will feel a bit weird with only one Rishkar though, but mostly because I've always had two in the deck heh. Hadana's climb is just rad!
I'm also sure making space for 1 Rhonas would be smart since that trample is crucial against grixis with all those thopters still flying around and in case my two gearfulks get abraded. It would be nice to give a big jadelight ranger trample (and maybe +x/+x and flying too with Hadana's climb)
Just airing some thoughts about tweaks I'm making for Wednesday.
Yeah, I don't think mono red is that hard to go up against. Ballistas are great at taking out the early red threats.
I feel the hardest matches are against decks that go wide if you don't get trample going and Glorybringers are still a pain to deal with for the most part. I still haven't played against God Pharaos Gift deck yet, so I don't know how it does against that, but I feel pretty confident in this decks explosive power.
So I went to a PPTQ yesterday and got 4th. I don't think I really did a great job tuning my list because I wanted a couple Hostage Takers all day and maybe another Ravenous Chupacabra. My sideboard was sketchy too. This is the list I ran.
I was expecting more mono-Red or Red-based aggro along with a lot of midrange. Instead, I ran into more GPG and Approach decks than I expected. That was slightly annoying/perplexing. In any case, I think I definitely stole games that I had no business winning. I'm also right on needing more removal main deck. I might have to cut a Gearhulk for another Chupacabra/Contempt/something else. Any constructive feedback would be welcome.
@Simto - I would want more U duals for the splash. Botanical Sanctum, Fetid Pool or Drowned Catacomb all seem possible. If you want cut suggestions, I think Walking Ballista #4 and a Rishkar seem possible.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I'd like to keep the blue splash just once at least. I really like the potential for Hadana's climb and Scarab God is Scarab God hehe.
I do see how Servant of the Conduits feel a bit awkward in the deck now. The only purpose they sort of have now is to give me energy for Glint Sleeves, one or two mana activations or potentially crewing Harvesters or stuff like that. I could probably cut some of them if I make the mana base a bit more blue like Hoser suggests.
My biggest concert about cutting Servants would mostly be losing those two energy for a more consistent Glint sleeve card draw.
I have 4 Botanical Sanctums, I can maybe swap some in. Maybe one or two Drowned Catacombs too. I'll check it out after work hehe.
I havent played with Hadana's Climb so I can't comment on that one, though it seems the card is talor made for the deck.
Al that reasoning aside. This is where i'm at at the moment with the snek deck.
5 Forest
5 Swamp
4 Aether Hub
4 Blooming Marsh
3 Foul Orchard
2 Ifnir Deadlands
1 Hashep Oasis
Creatures
3 Walking Ballista
4 Merfolk Branchwalker
4 Glint-Sleeve Siphoner
4 Winding Constrictor
4 Jadelight Ranger
2 Rishkar, Peema Renegade
4 Bristling Hydra
2 Ravenous Chupacabra
2 Verdurous Gearhulk
3 Fatal Push
2 Blossoming Defense
2 Vraska's Contempt
4 Duress
2 Blossoming Defense
2 Naturalize
2 Prowling Serpopard
3 Deathgorge Scavenger
1 Vraska's Contempt
1 Vraska Relic Seeker
Cards i'm considering are: Moment of Craving as another tool against aggro and Silent Gravestone for the Ux control matchups where Torrential Gearhulks and Scarab Gods rule.
If there were more payoff cards in blue I would probably stay in Sultai colors, but at this moment, I don't see it
I'm also brewing Jund midrange which has put up nice results thusfar.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
B/G Rock BG | Jund BGR | Mardu Pyromancer BRW | Ponza RG | Burn RW
I have 23 lands and 3 servants in my G/B deck. I play 2 Foul orchard. You want that consistency of hitting 2 green on turn 3 for jadelight ranger. Doesn't seem to slow me down much. My deck was definitely less consistent with hands without them. We don't have a turn 1 play, foul orchard on turn 1 is just fine. Also foul orchard can allow us to use Aether hub's energy else where, which is pretty nice for glint-sleeve siphoner. We used to be able to use that energy from aether hub more easily with attune in the deck. Without attune, aether hub just becomes a one turn mana fixer, unless we can keep using it for colorless mana the whole time. Foul orchard helps us reclaim that energy from aether hub sometimes. Also with the GG of hydra and BB of chupacabra, we really want to be able to produce those dual colors on turn 4.
How useful are you finding Prowling Serpopard in the matchups against control? Like how often does it stick around long enough to get an important creature through?
This has worked out in my favour almost every time I resolved one against the deck.
To be honest though. I focused on the matchup pretty hard (Snake Cat, Scavenger, Nissa) because I was sure i'd face it, and it's a thoug matchup.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Lost to mirror match. I can't remember the name of the card, but the elemental that gets bigger and life gain when a creature explores really helped my opponent out post sideboard. Also, Merfolk Branchwalker is THE ***** compared to Servant of the Conduit. Really sick having 4 Branchwalkers and 4 Jadelight Ranger in his deck. Great way of filtering through the deck.
Lost to Grixis midrange (cool deck, but a very close match again)
Won against Grixis control. Dude got two mana in the second round... Turn 1 duress is brutal.
Won against Merfolk. Dude got two mana in the second round as well... I felt bad for winning.
Hadana's Climb is INSANE! I only pulled it once since I only have one but it was insane. Got it turn 3 and flipped it turn 4 and started flying in and hitting for a lot of damage. It won me that round stupid fast.
Only got Scarab God once, but I didn't have time to sort the mana base out for my splash, so I couldn't really use his zombie skill that much. The game was pretty much over by the time he hit the field anyway. Like Hoser2 said, I needed to sort my mana base to better use the splash when I got the blue cards.
I'm pretty sure I'm going to go straight G/B next FNM, but that makes me kinda sad because Hadana's Climb was really insane in this deck. Really really powerful card and I'd be really sad to see it go.
I'm going to pull my two blue cards out for 2 Ghalta because it should be pretty easy to get it out in this deck. I only have 2 Verdurous Gearhulks, so I'm going to use my two Ghalta to get two more big tramplers in the deck.
Also swapping the Servant of the conduits out for Branchwalkers. They seem so much better in this deck. The ramp from the servant was still really nice though and helps get some energy for extra Glint-Sleeve activations.
I think it'll be stronger stronger not to splash, but holy ***** Hadana's climb is real!
4 Walking Ballista
4 Winding Constrictor
4 Dusk Legion Zealot
4 Merfolk Branchwalker
4 Jadelight Ranger
2 Rishkar, Peema Renegade
1 Rhonas the Indomitable
3 Ravenous Chupacabra
1 Verdurous Gearhulk
2 The Scarab God
1 Journey to Eternity
4 Fatal Push
1 Hadana's Climb
2 Vraska's Contempt
Lands:
4 Blooming Marsh
4 Botanical Sanctum
3 Evolving Wilds
4 Forest
4 Swamp
2 Island
3 Drowned Catacomb
3 Deathgorge Scavenger
1 Vraska's Contempt
3 Admiral's Order
4 Duress
2 Vraska, Relic Seeker
2 Wildgrowth Walker
I kinda figured the best play was Serpopard into Hydra, but I just wonder how often they don't just remove it. The other thing is I've seen some non-U control decks floating around. Interesting to know it may have a place as there are two or three dedicated control players at my LGS.
4 Winding Constrictor
1 Rishkar, Peema Renegade
4 Glint-Sleeve Siphoner
2 Merfolk Branchwalker
1 Ravenous Chupacabra
3 Jadelight Ranger
1 Bristling Hydra
1 Rhonas the Indomitable
1 The Scarab God
Enchantment
1 Hadana's Climb
Land
4 Botanical Sanctum
4 Blooming Marsh
4 Aether Hub
1 Island
4 Forest
2 Swamp
4 Fetid Pools
1 Drowned Catacomb
1 Evolving Wilds
4 Walking Ballista
4 Scrapheap Scrounger
3 Verdurous Gearhulk
1 Skysovereign, Consul Flagship
Instant
2 Fatal Push
2 Vraska's Contempt
3 Deathgorge Scavenger
1 The Scarab God
2 Lifecrafter's Bestiary
1 Slice in Twain
1 Blossoming Defense
1 Fatal Push
1 Essence Scatter
2 Negate
2 Die Young
1 Vraska, Relic Seeker
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
4 Winding Constrictor
4 Glint-Sleeve Siphoner
4 Merfolk Branchwalker
4 Walking Ballista
3 Servant of the Conduit
2 Rishkar, Peema Renegade
2 Bristling Hydra
2 Ravenous Chupacabra
2 The Scarab God
2 Verdurous Gearhulk
2 Blossoming Defense
4 Fatal Push
2 Vraska'a Contempt
Land (22)
4 Aether Hub
4 Blooming Marsh
4 Botanical Sanctum
1 Drowned Catacomb
2 Fetid Pools
4 Forest
3 Swamp
3 Deathgorge Scavenger
1 The Scarab God
1 Essence Scatter
2 Negate
2 Naturalize
1 Vraska's Contempt
2 Die Young
3 Duress
I think I need some more, cheap removal, but I have no clue what that should be. I saw Jessup was playing Moment of Craving. I'm just not a fan of the card in constructed. I also tried Jadelight Ranger in this build. I hated it. I logically get why people like it, but I just can't get there personally.
My Sultai midrange build is somewhat similar to what got top 4 in Dallas, but I changed some numbers in the main deck and the sideboard. I also changed Moment of Craving in the sideboard to Die Young.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I was up against a few Ravenous Chupacabra. While it was good removal, I don't really see a point in using it over one or two more Vraska's Contempt. Contempt just seems better to me because it exiles AND targets planeswalkers at instant speed for the same cost. Yeah you get a 2/2 body on the field, but it seemed pretty useless to me after hitting the board.
I like your manabase hoser2. I think I'm going to try keeping the blue splash for another FNM before trying the straight G/B version.
I'm actually thinking about dropping Scarab God (even though it hurts my soul to say that hehe) to make room for another Hadana's climb. That card is just stupid good in this deck!
Chupacabra provides a body for Gearhulk counters (so better against Abrade) and a chumper, also better against Azor.
When I list it out, it seems like best to worst is Contempt, Hydra, Gonti, Chupacabra, Hostage Taker. I don't have enough experience in the new meta to give advice, but that's probably the advice I would offer if forced. With just FNM-level events coming up, I want to try out the cards, so I will probably leave the Chupacabra in to see how it plays. If I was gearing up for a PPTQ, I would snap replace it with Jadelight #4.
Edit: I updated the primer a little including the Jund list that Adam Yurchick referred to in this article.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I have to make up my mind over the next week if I stay with a Snek variant or go with Jund.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
The awesome turn 2 snake into turn 3 Rishkar is kinda, not really "needed" in a way because I'm using 8 exploring merfolk in the deck. So the chance of having an explosive turn 3 is so much higher than having two Rishkar in the deck.
Yeah you don't get to put a counter on the snake which makes it a lot weaker to pretty much any removal and you don't get the green mana ramp from creatures with counters on, but I don't think I'll be missing having two Rishkar (even though he's a really good card) Hadana's climb can pump creatures every single turn, it's very easy to flip and it's just insanely powerful if you have a big Jadeliight ranger turn 3.
I will feel a bit weird with only one Rishkar though, but mostly because I've always had two in the deck heh. Hadana's climb is just rad!
I'm also sure making space for 1 Rhonas would be smart since that trample is crucial against grixis with all those thopters still flying around and in case my two gearfulks get abraded. It would be nice to give a big jadelight ranger trample (and maybe +x/+x and flying too with Hadana's climb)
Just airing some thoughts about tweaks I'm making for Wednesday.
I feel the hardest matches are against decks that go wide if you don't get trample going and Glorybringers are still a pain to deal with for the most part. I still haven't played against God Pharaos Gift deck yet, so I don't know how it does against that, but I feel pretty confident in this decks explosive power.
The explore mechanic is so powerful!
Can't wait until wednesday to play it again
4 Glint-Sleeve Siphoner
4 Servant of the Conduit
4 Walking Ballista
4 Jadelight Ranger
2 Rishkar, Peema Renegade
1 Ravenous Chupacabra
1 The Scarab God
3 Verdurous Gearhulk
2 Aethersphere Harvester
3 Vraska's Contempt
1 Vraska, Relic Seeker
4 Blooming Marsh
4 Botanical Sanctum
4 Aether Hub
3 Fetid Pools
1 Hashep Oasis
3 Forest
4 Swamp
1 Vraska, Relic Seeker
1 The Scarab God
3 Deathgorge Scavenger
2 Thrashing Brontodon
1 Vraska's Contempt
2 Negate
1 Essence Scatter
4 Duress
I was expecting more mono-Red or Red-based aggro along with a lot of midrange. Instead, I ran into more GPG and Approach decks than I expected. That was slightly annoying/perplexing. In any case, I think I definitely stole games that I had no business winning. I'm also right on needing more removal main deck. I might have to cut a Gearhulk for another Chupacabra/Contempt/something else. Any constructive feedback would be welcome.
Edit: Left out a land.