This deck has potential. You can build it similarly to the G/B Energy decks. Except, you can hit like a Mack Truck early and go wide late. Key to the City and Driven to Despair combos well together with Hapatra and Ammit Eternal.
Grind // Dust seems cool. Just got to play four Channeler Initiate. Like I said this is just something that I cooked up in fifteen minutes after seeing there was nothing else in Hour of Devastation. I do like Key To The City, too.
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Grind // Dust seems cool. Just got to play four Channeler Initiate. Like I said this is just something that I cooked up in fifteen minutes after seeing there was nothing else in Hour of Devastation. I do like Key To The City, too.
Grind to dust is cool, 2 mana put 2 -1/-1 counters on up to 2, Sounds good but it would be sideboard against Winding Constrictor decks along with Solemnity.
Yeah. It's actually a lot of synergy going in here and even if you can't cast the Dust side of Grind // Dust, you can discard it with Key To The City. The deathtouch snakes are evasive and the insect swarm is amazing. I'm thinking of that card in Aether Revolt that gives your permanents hexproof and indestructible for sideboard against W decks and Prowling Serporpod for UR Control.
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While it does not run Nest of Scarabs, I quite like a Jund version of the deck. The mana is definitely greedy, but all your plays are quite powerful and your top decks can be very strong. This is my current (not land optimised) version of the deck. More just posting it to see if it gives some inspiration:
Im trying to control the board with -1/-1 counters and getting out creatures early (With -1/-1 counter on them also). Also im trying to get rid of these counters on my creatures with some creatures.
At turn 4 i will play Hazoret's Favor and Nest of Scarabs or Hapatra, Vizier of Poisons and starting to harrass with some annoying 3/1 haste tokens.
Do you think this might work out?
Im just starting to build a collection, thats why i only want to use Ammonkhet and Hour of Devastation cards.
Does this curve well for my goal? And even more important: Can i win the game with this strategy?
How would you handle the different lands? Can u recommend some changes?
...
Separating the decklist into Creatures, Spells and Lands will make it easier for people to understand and help you. Your G and B sources seem adequate, as do your total number of sources.
As far as I can tell you are splashing R for Hazoret's Favor. I'm not sure it's worthwhile, much less worth a splash. I want to build a deck like this, but splash R for The Scorpion God. Without the god, I wouldn't bother with R in this list.
Blooming Marsh is obviously desirable if you can afford it. Tenacious Hunter doesn't seem that great as a payoff to me. I think I would prefer Crocodile of the Crossing, Defiant Greatmaw or even Soulstinger to maximize synergy
Per this article (what I use, just skip ahead to the tables), you would want 12 R sources to cast Hazoret's favor on turn 3. If I count each Channeler Initiate as half an R source, I count 7 R sources, so I would add more. I really like Attune with Aether and Aether Hub for adding color sources to a 3 color deck.
As for the value of Hazoret's Favor, I am skeptical, but eager to be proven wrong. Turning a steady stream of tokens into 3 power, maybe with deathtouch, would be hard for an opponent to handle. I am less sanguine about your token engine. Against your toughest opponents, if you can't produce tokens, they will be dead cards. Saccing the tokens is a significant cost. I much prefer the unequivocal card advantage of Driven//Despair. If you believe in it, go ahead and try, but my advice would be to cut them down to 1-2 at most until you are sure that they are helpful.
Driven // Despair has to be in any builds made. I used substitutes and being able to draw 3-4 cards and/or rip your opponent's hand apart is amazing. I play 3 in my build.
UR Control seems like an issue for us, so I'm playing two Prowling Serporpod in the sideboard.
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"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
Per this article (what I use, just skip ahead to the tables), you would want 12 R sources to cast Hazoret's favor on turn 3. If I count each Channeler Initiate as half an R source, I count 7 R sources, so I would add more. I really like Attune with Aether and Aether Hub for adding color sources to a 3 color deck.
As for the value of Hazoret's Favor, I am skeptical, but eager to be proven wrong. Turning a steady stream of tokens into 3 power, maybe with deathtouch, would be hard for an opponent to handle. I am less sanguine about your token engine. Against your toughest opponents, if you can't produce tokens, they will be dead cards. Saccing the tokens is a significant cost. I much prefer the unequivocal card advantage of Driven//Despair. If you believe in it, go ahead and try, but my advice would be to cut them down to 1-2 at most until you are sure that they are helpful.
Glory!!! Keep it 2 Color. Ammit Eternal and Hapatra Vizier of Poisons just screams use of Hapatra's Mark and Key to the City and Driven to Despair is a great advantage to use on your opponent. I love The Scorpion God but I cannot find a consistent mana base outside of Attune with Aether Hub or Traverse. But hey, A low to the ground deck like G/B Snek.dek this deck can compete.
Hey everyone, I've been following this thread and loving all the discussion here. I just want to say that a Jund -1/-1 counter build like Narloxon and Karloski have put up, with my eyes on The Scorpion God as a great threat to top out at. I've only barely playtested this deck but what I was able to do with it showed promise and I plan on seriously playtesting and optimizing the card choices even more.
Firstly, I just want to echo what was said about Driven // Despair. This card is nutso if you can get a grip of snake or scarab tokens on the board. Every game I've played, I've been able to net some serious card advantage with either side. It is the perfect card for the "go-wide" strategy to pressure our opponents and sometimes just close games outright.
Second, Claim // Fame is also an amazing recursion card and one of the strongest cards you can splash for in Red. Being able to reanimate a Hapatra, Vizier of Poisons who is a prime target for removal but is important to us as a vital engine, Channeler Initiate, or Exemplar of Strength can make amazing plays with all the three -1/-1 counters they drop when they come on board. The haste end is also very good for throwing onto pretty much anyone. Claim // Fame is one of my favorite cards coming out of this set.
I also really wish I could fit Abrade and Soul-Scar Mage into this list, but I feel like that's a completely different deck than this one. Also the mana really isn't there if we want to really support 3 colors opposed to just a splash of red.
Anyways, enough of that. Here's my current decklist. Sideboard is kind of a mess but I feel like I only have a vague idea of what will be ideal in our sideboard and I will only learn more about that as I playtest. Let me know what you think, I'll be taking this to my first FNM in a long time hopefully in a week after release and hopefully have results to share:
It comes in matchups with a lot of targeted creature hate, cards like Fatal Push can hit a lot of our threats. I am not 100% sure I need 4 copies of the card however. Sideboard is kind of a WIP still at this point.
Dominiah: Relentless Dead / Plague Belcher is a Zombies theme. I'm not sure you have room for that in this deck. Besides, 2 black on T2 is not going to happen often. Defiant Greatmaw looks like a draft card, I'm not a huge fan. Eternal Ammit is probably much better.
Nest of Scarabs is something to get away from I think. It has zero board impact when you play it, and for standard this is not acceptable.
Rather, rely on Hapatra, Vizier of Poisons and Obelisk Spider to act as your -1/-1 triggers, and leave Nest of Scarabs as a SB option against control decks.
Dominiah: Relentless Dead / Plague Belcher is a Zombies theme. I'm not sure you have room for that in this deck. Besides, 2 black on T2 is not going to happen often. Defiant Greatmaw looks like a draft card, I'm not a huge fan. Eternal Ammit is probably much better.
Nest of Scarabs is something to get away from I think. It has zero board impact when you play it, and for standard this is not acceptable.
Rather, rely on Hapatra, Vizier of Poisons and Obelisk Spider to act as your -1/-1 triggers, and leave Nest of Scarabs as a SB option against control decks.
I get what you are saying about Nest of Scarabs but after looking at the UW Oketra's Monument deck and think, aren't we doing the same thing? Except our enchantment isn't legendary and gets bomby late game with a simple Channeler Initiate with multiple on the board. Soul-Scar Mage is something if you are going Jund to stay away from. Burn spells are terrible against control and minimal without him on the board. I literally only splashed the red for The Scorpion Godbut looking to fix the mana base, but primarily G/B. The deck can be played a lot like G/B energy if we added Traverse. We would play less lands.
After fiddling with the GB version for a bit, I am torn about whether or not to add red. I really like having the Hissing Quagmires and the consistency of the mana. Plus, I can't find any RB or RG duals on MTGO.
Also a little torn on Nest of Scarabs. It's kind of like Oketra's Monument, but the mana cost reduction for creatures really makes the monument real good.
Here is where I am going to start testing with, this deck looks hella fun to play has cards like Ammit Eternal and Glorybringer to hit hard and try to finish in a timely manner. And I love the fact that is goes wide. The curve of Hapatra, Vizier of Poisons into Ammit Eternal seems great. The interaction with Glorybringer with Soul-Scar Mage with a Nest of Scarabs is interesting, and wanna try that out. Channeler Initiate I am hoping will help out the manna issues and the manna base i'd figure out later to tired to figure it out now. Abrade seems nuts kills alot of creatures/vechiles/gearhulks/rando artifacts seems live in all match ups, also works well with Soul-Scar Mage. Probally going to start with 24 lands then trim 1 or 2 if it feels right. So that leaves 8 more slots outside of this core. I chose to keep Obelisk Spider out cause 3mana for a 1/4 seems kinda meh even tho i do realize it adds counters to things but I think its not strong enough, I might be wrong thou. Not sure if its right but Blazing volley with a Soul-Scar Mage and Nest of Scarabs in play is pretty cool, as wells as Radiant Flames. Worth playing some number of these effects in the 75. I just don't know what other 8 cards should be in the main I'm thinking some numbers of Cut // Ribbons possiblyChandra, Torch of Defiance. Thoughts?
Played a bit of a mirror match tonight, my opponent played a delerium version of the deck. He played Traverse, green Vessel, a couple Glorybringer, and Goblin Bushwacker. Bushwacker seems like a win more card to me ... thoughts? I've had plenty of games where I don't have that many insect or snakes in play, either from not drawing a Nest, or being on the defensive and using insects to block, but he claimed that Vessel helped find Nests.
This is the deck im running at the moment. I made some good experience with it. But i have some problems with midrange creatures while i only have some tokens on the battlefield. I thought about putting in 2 x Eliminate the Competition to get rid of some opponent creatures. What you think about that?
Baleful Ammit should be in here somewhere. a 4/3 for 3 with lifelink is huge. I have Key To The City in mine at 3 and Driven // Despair at 4. Getting that Hapatra swing in turn 3 from a Key and to get everything going early is great.
This is what i ran couple of small showing at my local, played super nicely only games i lost was temur energy but it was a super close match, it was all about whos glory bringers could end the game quicker. Soul-scar was a house, the god preformed way better then expected was able to can trip most removal burn spells because of scoul-scar + god interations.
that is really about as far as I got in my head.... Doesn't have to be budget. Was considering the Aether Hub, and Attune with Aether package to run The Scorpion God. Any ideas? Per Standard Deck Creation Forum Rules, "If you want to post a new thread in this forum, please check and make sure there isn't already a thread on the same topic. If you're unsure, please go ahead and ask." Merging. - hoser2
I recommend Nest of Scarabs and Driven // Despair. If you go that way, Exemplar of Strength deserves consideration. Obelisk Spider underwhelmed when I played it against noncreature deck, so I think it's at best a sideboard card.
Seems insane and viable if you feed Channeler Initiate and play Aether hub
Grind to dust is cool, 2 mana put 2 -1/-1 counters on up to 2, Sounds good but it would be sideboard against Winding Constrictor decks along with Solemnity.
https://www.mtggoldfish.com/deck/689425
4x Ammit Eternal
4x Channeler Initiate
4x Hapatra, Vizier of Poisons
4x Obelisk Spider
4x Soul-Scar Mage
4x Magmaroth
2x The Scorpion God
4x Abrade
2x Fatal Push
Lands (24)
4x Blooming Marsh
3x Canyon Slough
5x Forest
3x Mountain
3x Sheltered Thicket
6x Swamp
4x Cut
Separating the decklist into Creatures, Spells and Lands will make it easier for people to understand and help you. Your G and B sources seem adequate, as do your total number of sources.
As far as I can tell you are splashing R for Hazoret's Favor. I'm not sure it's worthwhile, much less worth a splash. I want to build a deck like this, but splash R for The Scorpion God. Without the god, I wouldn't bother with R in this list.
Blooming Marsh is obviously desirable if you can afford it.
Tenacious Hunter doesn't seem that great as a payoff to me. I think I would prefer Crocodile of the Crossing, Defiant Greatmaw or even Soulstinger to maximize synergy
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
As for the value of Hazoret's Favor, I am skeptical, but eager to be proven wrong. Turning a steady stream of tokens into 3 power, maybe with deathtouch, would be hard for an opponent to handle. I am less sanguine about your token engine. Against your toughest opponents, if you can't produce tokens, they will be dead cards. Saccing the tokens is a significant cost. I much prefer the unequivocal card advantage of Driven//Despair. If you believe in it, go ahead and try, but my advice would be to cut them down to 1-2 at most until you are sure that they are helpful.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
UR Control seems like an issue for us, so I'm playing two Prowling Serporpod in the sideboard.
Glory!!! Keep it 2 Color. Ammit Eternal and Hapatra Vizier of Poisons just screams use of Hapatra's Mark and Key to the City and Driven to Despair is a great advantage to use on your opponent. I love The Scorpion God but I cannot find a consistent mana base outside of Attune with Aether Hub or Traverse. But hey, A low to the ground deck like G/B Snek.dek this deck can compete.
Firstly, I just want to echo what was said about Driven // Despair. This card is nutso if you can get a grip of snake or scarab tokens on the board. Every game I've played, I've been able to net some serious card advantage with either side. It is the perfect card for the "go-wide" strategy to pressure our opponents and sometimes just close games outright.
Second, Claim // Fame is also an amazing recursion card and one of the strongest cards you can splash for in Red. Being able to reanimate a Hapatra, Vizier of Poisons who is a prime target for removal but is important to us as a vital engine, Channeler Initiate, or Exemplar of Strength can make amazing plays with all the three -1/-1 counters they drop when they come on board. The haste end is also very good for throwing onto pretty much anyone. Claim // Fame is one of my favorite cards coming out of this set.
I also really wish I could fit Abrade and Soul-Scar Mage into this list, but I feel like that's a completely different deck than this one. Also the mana really isn't there if we want to really support 3 colors opposed to just a splash of red.
Anyways, enough of that. Here's my current decklist. Sideboard is kind of a mess but I feel like I only have a vague idea of what will be ideal in our sideboard and I will only learn more about that as I playtest. Let me know what you think, I'll be taking this to my first FNM in a long time hopefully in a week after release and hopefully have results to share:
3x Ammit Eternal
2x Banewhip Punisher
4x Channeler Initiate
2x Crocodile of the Crossing
2x Exemplar of Strength
4x Hapatra, Vizier of Poisons
3x Obelisk Spider
2x Soulstinger
2x The Scorpion God
Land (23)
4x Blooming Marsh
2x Canyon Slough
2x Evolving Wilds
5x Forest
2x Ifnir Deadlands
2x Mountain
2x Sheltered Thicket
4x Swamp
3x Fatal Push
2x Splendid Agony
Sorcery (5)
2x Claim // Fame
3x Driven // Despair
Enchantment (3)
3x Nest of Scarabs
3x Dissenter's Deliverance
3x Prowling Serpopard
1x Claim // Fame
4x Hapatra's Mark
2x Stinging Shot
2x Destined // Lead
When do you side in the Hapatra's Mark?
It comes in matchups with a lot of targeted creature hate, cards like Fatal Push can hit a lot of our threats. I am not 100% sure I need 4 copies of the card however. Sideboard is kind of a WIP still at this point.
Dominiah: Relentless Dead / Plague Belcher is a Zombies theme. I'm not sure you have room for that in this deck. Besides, 2 black on T2 is not going to happen often.
Defiant Greatmaw looks like a draft card, I'm not a huge fan. Eternal Ammit is probably much better.
Nest of Scarabs is something to get away from I think. It has zero board impact when you play it, and for standard this is not acceptable.
Rather, rely on Hapatra, Vizier of Poisons and Obelisk Spider to act as your -1/-1 triggers, and leave Nest of Scarabs as a SB option against control decks.
I get what you are saying about Nest of Scarabs but after looking at the UW Oketra's Monument deck and think, aren't we doing the same thing? Except our enchantment isn't legendary and gets bomby late game with a simple Channeler Initiate with multiple on the board. Soul-Scar Mage is something if you are going Jund to stay away from. Burn spells are terrible against control and minimal without him on the board. I literally only splashed the red for The Scorpion Godbut looking to fix the mana base, but primarily G/B. The deck can be played a lot like G/B energy if we added Traverse. We would play less lands.
Also a little torn on Nest of Scarabs. It's kind of like Oketra's Monument, but the mana cost reduction for creatures really makes the monument real good.
4xSoul-Scar Mage
3xHapatra, Vizier of Poisons
4xChanneler Initiate
4xAmmit Eternal
4xGlorybringer
2xThe Scorpion God
3xNest of Scarabs
4xAbrade
xBlooming Marsh
xForeboding Ruins
xGame Trail
xCanyon Slough
xSheltered Thicket
xForest
xSwamp
xMountain
Baleful Ammit should be in here somewhere. a 4/3 for 3 with lifelink is huge. I have Key To The City in mine at 3 and Driven // Despair at 4. Getting that Hapatra swing in turn 3 from a Key and to get everything going early is great.
4xSoul-Scar Mage
3xHapatra, Vizier of Poisons
4xChanneler Initiate
4xAmmit Eternal
4xGlorybringer
2xThe Scorpion God
3xNest of Scarabs
4xAbrade
2xChandra, Torch of Defiance
2xKey to the City
2xCut // Ribbons
4xBlooming Marsh
2xForeboding Ruins
2xGame Trail
2xCanyon Slough
2xSheltered Thicket
xForest
xSwamp
xMountain
basic lands cant remember of top head sorry
x4 Hapatra, Vizier of Poisons
x4 Channeler Initiate
x4 Obelisk Spider
x4 Ammit Eternal
x4 Blooming Marsh
that is really about as far as I got in my head.... Doesn't have to be budget. Was considering the Aether Hub, and Attune with Aether package to run The Scorpion God. Any ideas?
Per Standard Deck Creation Forum Rules, "If you want to post a new thread in this forum, please check and make sure there isn't already a thread on the same topic. If you're unsure, please go ahead and ask." Merging. - hoser2
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.