I can't be the only one thinking this deck got a ton of goodies to play with for Christmas. With an additional 0 drop artifact (this one's a creature folks!), a mechanic that effectively turns them into moxen, a tutor for reservoir that puts it directly into play, and a ton of card draw. A deck like this could easily push through a big reservoir hit in a hurry and put up enough resistance to live to it. I decided to try a mono U engulf version, as you can potentially get more value out of your cranes and get a very good stall enabler. Plus this makes mana great. Thoughts?
I was thinking the same thing with Engulf the Shore, but I was imagining a light black splash for some key cards such as the black puzzleknot, and Battle at the Bridge. This is the initial list I am going to be trying.
Can combo off pretty quickly. The old version had useless 0s with nothing to do but wait for a Paradoxical Outcome, but now we can draw 3 as early as turn 2 for just UU.
Pretty sure its magical Christmas land but I did have a turn 2 Reverse Engineer (drew 2 more from that and my draw step) so I had 5 artifacts out turn 3 and was able to end of turn Whir of Invention for Aetherflux Reservoir, it did take 1 turn to Anticipate and find the outcome to go off, drew 5 cards cast 7 artifacts and won with 8 spells in one turn.
What about having a few Metallic Rebuke in mainboard/sideboard to ensure that the combo goes off also does this deck have a good plan B. against Lost Legacy on paradoxical outcome other than swinging with a very small glint nest or maybe going off from reverse engineer. Personally I think that this deck could go a splash white and black for Sram, Senior Edificer, Herald Of Anguish, and Battle at the Bridge and also using Spire of Industry for the splash colors. If you really want you could even add Syndicate Trafficker as a nice backup plan. I just feel that the deck would still have one of the same problems with the old deck that if your opponent had a lot of ways to deal with reservoir then there was no way that you could win. Since we're cutting the number of copies in the deck, because we can just tutor it up, it makes our opponents job of dealing with those reservoirs easier, and I feel that you either need a way to protect it or another way to win and herald and trafficker seem like good plan B's.
PS: Don't you guys think that Baral's Expertise does a better job than Engulf The Shore bouncing three creatures/artifacts (which can work as a 2nd outcome) is at most times equivalent to engulf and it will let us outcome, reservoir, anticipate, or even let us pick up glint nest and replay it from the same spell(which can help get the storm counter higher for the turn to combo off since were playing the spell).
Anticipate seems often times better than the crane. Sometimes getting an extra land of a cantrip is the difference between comboing on turn 4 or just dying with three lands in play. Efficient Construction is also worth considering how soft we are to a counter spell and especially how soft the Reservoir is to disallow
Anticipate seems often times better than the crane. Sometimes getting an extra land of a cantrip is the difference between comboing on turn 4 or just dying with three lands in play. Efficient Construction is also worth considering how soft we are to a counter spell and especially how soft the Reservoir is to disallow
I couldn't find room for any of those. Never forget that at least 8 cards do nothing in the deck but you still have to hit a land every turn till 4 at least.
I'm not a fan of whir of invention since it's just aetherflux 5 and up.
Yes the 0s don't really do anything, but at least they gave some use in the form of Mox opals Reverse Engineer and Whir of Invention
4x Bone Saw
4x Cathar's shield
4x Glint-Nest Crane
4x Aetherflux Reservoir
4x Whir of Invention
4x Reverse Engineer
4x Engulf the Shore
4x Anticipate
4x Prophetic Prism
20x Island
I can't be the only one thinking this deck got a ton of goodies to play with for Christmas. With an additional 0 drop artifact (this one's a creature folks!), a mechanic that effectively turns them into moxen, a tutor for reservoir that puts it directly into play, and a ton of card draw. A deck like this could easily push through a big reservoir hit in a hurry and put up enough resistance to live to it. I decided to try a mono U engulf version, as you can potentially get more value out of your cranes and get a very good stall enabler. Plus this makes mana great. Thoughts?
C Long Live Eldrazi C
4 Ornithopter
4 Glint-Nest Crane
2 Contraband Kingpin
Artifacts:15
4 Bone Saw
4 Prophetic Prism
3 Metalspinner's Puzzleknot
4 Aetherflux Reservoir
Spells:14
4 Paradoxical Outcome
4 Engulf the Shore
3 Whir of Invention
2 Battle at the Bridge
1 Baral's Expertise
1 Inventors Fair
4 Evolving Wilds
4 Sunken Hollow
1 Swamp
11 Island
3 Yaheeni's Expertise
2 Underhanded Designs
4 Negate
1 Padeem, Consul of Innovation
2 Ceremonious Rejection
2 Transgress the mind
1 Swamp
4 Ornithopter
4 Glint-Nest Crane
Artifacts:
4 Bone Saw
4 Cathar's Shield
4 Prophetic Prism
2 Aetherflux Reservoir
4 Whir of Invention
3 Reverse Engineer
3 Paradoxical Outcome
4 Engulf the Shore
4 Anticipate
17 Island
3 Inventor's Fair
Can combo off pretty quickly. The old version had useless 0s with nothing to do but wait for a Paradoxical Outcome, but now we can draw 3 as early as turn 2 for just UU.
Pretty sure its magical Christmas land but I did have a turn 2 Reverse Engineer (drew 2 more from that and my draw step) so I had 5 artifacts out turn 3 and was able to end of turn Whir of Invention for Aetherflux Reservoir, it did take 1 turn to Anticipate and find the outcome to go off, drew 5 cards cast 7 artifacts and won with 8 spells in one turn.
PS: Don't you guys think that Baral's Expertise does a better job than Engulf The Shore bouncing three creatures/artifacts (which can work as a 2nd outcome) is at most times equivalent to engulf and it will let us outcome, reservoir, anticipate, or even let us pick up glint nest and replay it from the same spell(which can help get the storm counter higher for the turn to combo off since were playing the spell).
4 Ornithopter
4 Bone Saw
4 Cathar's Shield
3 Merchant's Dockhand
2 Aetherflux Reservoir
4 Whir of Invention
4 Reverse Engineer
3 Paradoxical Outcome
3 Engulf the Shore
1 Baral's Expertise
4 Metallic Rebuke
4 Anticipate
18 Island
2 Inventor's Fair
Many thanks to DNC at Heroes of the Plane Studios
Yes the 0s don't really do anything, but at least they gave some use in the form of Mox opals Reverse Engineer and Whir of Invention