I really enjoy playing it. Nobody has ever accused me of being a Spike though. Sometimes it lets me down when I feel the win is within my grasp, but that is just Magic and the luck of the draw.
People online are stiffer competition though... Alot of decks have ways to deal with stuffy... less so chandra, but she can always be attacked. The "time walk" that grants you is just as worth it alot of times. You need to be very careful about when to play stuffy and martyr against certain decks, because split second and instant removal can be waiting for you to do exactly that.
So how is everyone doing against the Wafo-Tapa deck? I hate decks like that, 20 counters is stupid...
I'm not that good of a player and haven't played competitively in years, so I'm not sure what the proper course of action is. I've been siding in my Sulfur Elemental and trying to get them down to Molten Disaster range. Really tough matchup.
I beat one last night... I would say that the guy wasn't pro-caliber though. I will admit the wall of counters is pretty annoying. I won a game when he tapped down to 1 mana to play guile, I tried to EoT Skred for 7 or 8, he played Pact of Negation. Next turn, I drop a Chandra since he can't Pact twice. He has to tap down to pay the Pact upkeep, and then I just unload threats on my turn. When the dust cleared, I had down a Stuffy and Chandra with a Molten Disaster in hand. That was about all she wrote.
Next game was mana screw. Third game I beat down to around 8 with Sulfur Elemental and then finished with two kicked molten disasters. Sulfur Elemental is really good until they get down two desert and/or Guile. Trying to force them to play a pact of negation on a highly efficient spell like Skred is about the best thing that can happen for you. On your turn, you can go hog-wild and basically play anything you want (assuming they don't have like 10 mana at this point). Mouth of Ronom and a burn spell or two mouth's of ronom can be used to smack down Guile during the late game also. I think it is a tricky matchup, but those Split second spells are what it usually comes down to.
Control match-ups? have you ever herd about red akroma? Pithing needle is an exellent sideboard option, till mesa, urza's factory, gargadon, any of plainswalkers and morph mechanics remains in standard.
Molten slagheap + coldsteel heart + extirpate reduces number of rune snags, cryptic commens, teferies, blinks, call of herds, nameless inversions to 1 per game. what i really can't cope with is oblivion ring in UW pickles. Could anyone offer a decision?
Needle does not effect morphing, since morphing is not an activated ability.
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from Starcity Games:
Q: I'm having trouble with the 'Pickles' lock and wonder how Pithing Needle interacts with turning a Morph face-up. I understand that I can stop the Vesuvan Shapeshifter from turning face-down, but can I stop Brine Elemental from turning face-up by naming it with the Needle?
A: First of all, your initial statement is incorrect. You turn the Shapeshifter face-down as the result of the Shapeshifter's upkeep triggered ability. This is not an activated ability, so Pithing Needle will not interact with this at all. And Morph is also not an activated ability; you can not prevent a creature from turning face-up via its Morph cost with Pithing Needle either. So Pithing Needle does not interact with this combo at all.
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Pithing Needle is still a good sideboard option, but not because of anything to do with morphs.
I will vouch for Kendzu though on the point of Akroma, Angel of Fury. I keep her as a two-of in my sideboard and thus far she has brought the rain a couple times for me against U/W variants.
I was thinking dropping the molten disaster and 1 detritivore or sulfur elemental for 2x red Akroma. What do you think? Sulfurous Blast is there for aggro, especially faearies.
I wanted to add... MUC is becoming big on MTGO from my observations due to the success they had at GP Krakow. I think Angel is probably a good call. Against those decks, I hit 8 mana pretty much every time. Those games are like playing chicken in slow motion.
It's already been mentioned, but against MUC you want to try to hit Guile with a lethal Skred right away. If they pact it, then they just used a pact to stop your 1 mana spell, and you can go crazy with whatever you want. Teferi shouldn't be a problem since he dies to the uncounterable Mouth of Ronom. It helps if you have Sulfer Elementals & red Akroma in the SB as well(which you probably should, as they come in handy for the Faeries match as well).
how much more help do you need than boarding in Sulfur Elemental? you've already got an uncounterable way to kill Teferi, an uncounterable X burn spell, and a huge amount of direct damage spells that you're more than happy to let them counter just to waste their time. this deck, by all rights, should stomp mono blue.
how much more help do you need than boarding in Sulfur Elemental? you've already got an uncounterable way to kill Teferi, an uncounterable X burn spell, and a huge amount of direct damage spells that you're more than happy to let them counter just to waste their time. this deck, by all rights, should stomp mono blue.
Aw man that just makes me feel all warm and fuzzy inside, mono-red versus mono-blue...
AH MAGIC!
But yeah, Sulfur will get killed by double desert or Teferi or some crap like that. I think that's all the more reason to run storage lands though, in that match-up if you just stall them long enough to get a huge disaster you win the game.
Is anyone still running Yeti? In my testing I have found 2x Sulfurous Blast to be more effective since it hits players for a few and has synergy with the doll. One thing that I am still unsure about is why many people insist on playing upwards of 24 lands. I currently run 22 lands (14 s-c m, 4 mouth, and 4 sheets) and 4 Coldsteel Heart and I have yet to have a problem having consistent land drops/mana sources. This deck is solid with a reasonable curve for a control deck.
How has the black splash been treating you thus far? I have been considering a splash recently to improve some problem mathups. Coldsteel heart makes this more possible.
I don't know if this is still up for discussion, but I really like the idea of Pyrohemia. Johnny? yes. But vs. Aggro, and even then control, it could be your ally.
It is just a thought, probably sometime this week I will make a list, and see if it works, if not someone else could try.
I mean, you still have enough acceleration, Rite of Flames, and even then your artifact. Doesn't mean having to warp the whole deck, just look at it, with another way of playing it. More of a...not really combo, but combo deck. Plus Rites can boost your Molten Disaster to be even more chaotic then before.
I've played this deck to an x-0 or x-0-1 finish at FNM a few weeks a row (between me and a friend who i let use this deck now) and we've both come to the conclusion that coldsteel heart is a card we both find ourselves not really wanting whenever we draw it. i tested swapping it w/ ironfeet and i must say i like it much better (and the loss of accel game one vs control is pretty much a non-issue since as long as we hit them for 1 damage...we just disasterw/ kicker them out)
thoughts on this? i have less experience with the deck than most probably...but i think this change doesnt really hurt and it does help aggro matchup and can help you just win faster (also it does not decrease snow permanent count)
Personally I play the Heart in conjunction with Ironfoot. I'm usually not too disappointed to see a Heart as it gives another fixed mana source and can be used to smooth out possible splash issues. Turn 4 Chandra/Doll is also quite nice as it speeds up your clock by a full turn in certain matchups. Here is my current list.
The only card that I am still a little reluctant about is Dead/Gone but it does have a number of uses that are irreplaceable by other burn spells (mirror/gargadon).
If you are splashing black I think you should include cards like Strangling Soot and Void. I played with the MRC +splash black for extripate sb, and the hardest matchup I played was BG rock. I couldn't get rid of that stupid ascetic, and he never tapped himself out. I barely managed to win though, Disintegrate for 15 via Molten Slagheap.
So I would ditch bottle gnomes for void, and find a spot for soot somewhere.
"The accumulation of their filth will foam up around their waists, and all the [prostitutes] and politicians will look up and shout, 'SAVE US.' and I'll look down and whisper,'No.'"
If you are splashing black I think you should include cards like Strangling Soot and Void. I played with the MRC +splash black for extripate sb, and the hardest matchup I played was BG rock. I couldn't get rid of that stupid ascetic, and he never tapped himself out. I barely managed to win though, Disintegrate for 15 via Molten Slagheap.
So I would ditch bottle gnomes for void, and find a spot for soot somewhere.
I always kill troll fairly easily with a kickered Molten Disaster.
Plus Ironfoot blocks him all day long.
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People online are stiffer competition though... Alot of decks have ways to deal with stuffy... less so chandra, but she can always be attacked. The "time walk" that grants you is just as worth it alot of times. You need to be very careful about when to play stuffy and martyr against certain decks, because split second and instant removal can be waiting for you to do exactly that.
I'm not that good of a player and haven't played competitively in years, so I'm not sure what the proper course of action is. I've been siding in my Sulfur Elemental and trying to get them down to Molten Disaster range. Really tough matchup.
Next game was mana screw. Third game I beat down to around 8 with Sulfur Elemental and then finished with two kicked molten disasters. Sulfur Elemental is really good until they get down two desert and/or Guile. Trying to force them to play a pact of negation on a highly efficient spell like Skred is about the best thing that can happen for you. On your turn, you can go hog-wild and basically play anything you want (assuming they don't have like 10 mana at this point). Mouth of Ronom and a burn spell or two mouth's of ronom can be used to smack down Guile during the late game also. I think it is a tricky matchup, but those Split second spells are what it usually comes down to.
Molten slagheap + coldsteel heart + extirpate reduces number of rune snags, cryptic commens, teferies, blinks, call of herds, nameless inversions to 1 per game. what i really can't cope with is oblivion ring in UW pickles. Could anyone offer a decision?
Sorry for my english, my native is russian
-----------------------------
from Starcity Games:
Q: I'm having trouble with the 'Pickles' lock and wonder how Pithing Needle interacts with turning a Morph face-up. I understand that I can stop the Vesuvan Shapeshifter from turning face-down, but can I stop Brine Elemental from turning face-up by naming it with the Needle?
A: First of all, your initial statement is incorrect. You turn the Shapeshifter face-down as the result of the Shapeshifter's upkeep triggered ability. This is not an activated ability, so Pithing Needle will not interact with this at all. And Morph is also not an activated ability; you can not prevent a creature from turning face-up via its Morph cost with Pithing Needle either. So Pithing Needle does not interact with this combo at all.
-----------------------------
Pithing Needle is still a good sideboard option, but not because of anything to do with morphs.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
1x Molten Disaster
4x Detritivore
3x Pithing Needle
3x Sulfurous Blast
4x Sulfur Elemental
I was thinking dropping the molten disaster and 1 detritivore or sulfur elemental for 2x red Akroma. What do you think? Sulfurous Blast is there for aggro, especially faearies.
I wanted to add... MUC is becoming big on MTGO from my observations due to the success they had at GP Krakow. I think Angel is probably a good call. Against those decks, I hit 8 mana pretty much every time. Those games are like playing chicken in slow motion.
Too much MUC running around for my taste.
Aw man that just makes me feel all warm and fuzzy inside, mono-red versus mono-blue...
AH MAGIC!
But yeah, Sulfur will get killed by double desert or Teferi or some crap like that. I think that's all the more reason to run storage lands though, in that match-up if you just stall them long enough to get a huge disaster you win the game.
My current board:
4x Detritivore
2x Akroma, Angel of Fury
3x Pithing Needle
2x Ancient Grudge
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
It is just a thought, probably sometime this week I will make a list, and see if it works, if not someone else could try.
I mean, you still have enough acceleration, Rite of Flames, and even then your artifact. Doesn't mean having to warp the whole deck, just look at it, with another way of playing it. More of a...not really combo, but combo deck. Plus Rites can boost your Molten Disaster to be even more chaotic then before.
thoughts on this? i have less experience with the deck than most probably...but i think this change doesnt really hurt and it does help aggro matchup and can help you just win faster (also it does not decrease snow permanent count)
4x Scrying Sheets
4x Mouth of Ronom
14x Snow-Covered Mountain
2x Fungal Reaches
4x Coldsteel Heart
4x Martyr of Ashes
4x Phyrexian Ironfoot
4x Stuffy Doll
4x Skred
4x Incinerate
3x Dead/Gone
3x Molten Disaster
2x Sulfurous Blast
4x Sulfur Elemental
4x Detritivore
2x Akroma, Angel of Fury
3x Pithing Needle
2x Ancient Grudge
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
4x Scrying Sheets
4x Mouth of Ronom
12x Snow-Covered Mountain
2x Molten Slagheap
4x Coldsteel Heart
3x Martyr of Ashes
3x Stalking Yeti
4x Stuffy Doll
2x Chandra Nalaar
2x Bogardan Hellkite
4x Incinerate
3x Dead/Gone
4x Molten Disaster
2x Disintegrate
3x Sulfur Elemental
3x Akroma, angel of Fury
3x Extirpate
3x Detritivore
3x Pithing Needle
Legacy - R Burn
Commander - GWU Rafiq of the Many
Modern - BGW Melira Pod (with borrowed fetchlands, but still)
Standard - R Blitz
4x Scrying Sheets
4x Mouth of Ronom
4x Tresserhorn Sinks
9x Snow-Covered Mountain
1x Snow-Covered Swamp
2x Molten Slagheap
4x Coldsteel Heart
4x Martyr of Ashes
4x Stalking Yeti
4x Stuffy Doll
3x Chandra Nalaar
4x Incinerate
3x Dead/Gone
4x Molten Disaster
2x Disintegrate
4x Sulfur Elemental
4x Extirpate
3x Detritivore
4x Bottle Gnomes
This is the deck that I'm running, I think extirpate helps alot with the Manekin and Pickles.
Bottle Gnomes are not so good i think
So I would ditch bottle gnomes for void, and find a spot for soot somewhere.
I always kill troll fairly easily with a kickered Molten Disaster.
Plus Ironfoot blocks him all day long.