Not that my input is taken seriously, but the above has been fairly consistent for me in this case.
Could probably swap and Island for a Mountain, but yeah.
So many cards were irrelevant in the meta I played in. Radiant, Alliance, Summary and Immolating were pretty much all dead cards. Sure, it worked for Carlos, but I may as well have not gone with this deck and stayed home playing Magic Duels o.0
1.Esper Control
2.RG Energy (usual, Bristling Hydra, Blossoming Defense and so on.
3.RW Refurbish Gearhulk
4.Boros with Gisela, Bruna, burn and Dynavolt Tower.
5.Some Esper concoction with Sorin, Liliana, Jace, Gideon.
My current build with this after a few FNMs 2 gamedays. Will most likely be bringing this list to the RPTQ this weekend.
Havent played against a single rb amalgam, but that sb radiant flames will probably turn into a descent after tonight
This is what took to FNM last night, going 2-2. Played against RG Energy/Pummeler, Jeskai Control, RW Vehicles and Naya Midrange/Superfriends. I'm a little new to the format, having played lots of eternal, but only recently committing to standard, so my results probably could have been better.
Match 1 I'm on the play against RG Energy in Game 1. This went by uneventfully, I hit my lands, denied him most of his toys then Blessed Alliance making him sac his pummeler into untap Gideon was game. Game 2 on the draw, I keep a loose 2 land hand after a mull to 6, scrying an alliance to the top. Never found a third land until it was too late. He played around the alliance and came in with a cub and a 32/32 pumeller. Game 3 was a great game, lots of back and forth, he went in on a pummeler, which I won the fight over, then he played another. Landed a thing to hold the fort, flipped it in a few turns, the flashed in Avacyn + thing took it away. 2-1.
Match 2 against Jeskai control. This match was pretty clear cut, we traded draw spells back and forth for about 6 turns, before my opponent went in a hulk at my end step. Won that fight, he untapped and played another. Had a chance to flip a Thing, but was one spell short to stop him killing it in response to the flip. Game 2 I stumbled a little on land, relying on 3 Aether Hubs for some time. I only saw one sideboard card, a single copy of Fevered Visions which while a solid clock, cant race end step Hulk, untap Hulk. 0-2.
Match 3 against RW Vehicles. This match was straightforward, thing on T2 did a lot of work, before I flipped it and just commenced the beats, stabilising at around 11 life. Game 2 turn 2 thing, turn 3 flames, turn 4 gideon. Bit of trickery was involved to flip my thing and stop the gideon beats coming the other side and then beat down with my own gideon. 2-0
Match 4 I wasn't expecting this deck so I died pretty quickly. Turn 4 Chandra from my opponent and I had no answer, she just kept rolling up, pinging me for 2 until she ult'd and just wrecked me. Match 2 I fought over a few walkers before I ran out of answers to a Gideon which just beat me down alongside a needle spires. 0-2
My inexperience with the format definitely hurt me, but I still think I played well. My thoughts on my list are pretty simple, 2 Avacyn felt awful, as did only 2 Hulk. I didn't actually have 4 hulks until the end of the night, so I'll play 4 next week and go down to 1 Avacyn. I was really happy with the 3 Things in the main as well. Gideon was a bit of an all star, and I wasn't initially playing him due to not owning any, but caved and bought a few just before the event. I think he's a good choice for the maindeck walker in this deck, though I'd definitely like to try Nahiri too. I'll gladly listen to any advice/criticism about the list, as said, very little experience.
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amalgam decks I was having issues with, so i moved away from the control version and went Jeskei Dynavolt tower deck. Instead of the white cards main board as blessed alliance, stasis snare and immolating glare. I run 4 galvanic bombardments main board, side board i have weaver of lightnings. also running 3 of dynavolt towers.
In play testing, worked extremely well. I have a PPTQ I am doing this weekend, going to test this new list at FNM friday and see if i need to alter. I know most of the pro players at my LGS are taking B/G delirium decks with emerakul. so i need to make sure to bring cards to counter that deck(Stasis snare in side board) as well as summary dismissals.
I am also interested in seeing your list MR 8-1 at GP Warsaw.
Sorry for not posting it earlier, but I was pretty shattered after horrible day 2.
After amazing 8-0 start at GP Warsaw, and then losing last round in featured match area I was very pumped to play on the sunday. Unfortunately, due to missplays and some bad draws (less so, mostly missplays) i went 1-5, to general 9-6 result after whole weekend. Still good to me, I never was to day 2 of GP before.
I will write results and matchups, and talk about what I feel about the list.
Round, Matchup, Result:
1. UW Control (win 2-0)
2. GB Delirium (win 2-1)
3. RB Madness/Zombies (win 2-0)
4. Mardu Control (win 2-0)
5. UW Flash (win 2-0)
6. Jeskai Control Mirror (win 2-0)
7. GB Delirium (win 2-1)
8. GB Delirium (win 2-0)
9. GB Delirium (loss 0-2) (first game was savage, Here Sam Rolph talked about killing his opponent with his own Chandra emblem after Emrakul trigger - yep, that was me)
10. GB Aggro Delirium (loss 1-2)
11. GB Delirium (loss 1-2)
12. Mardu Vehicles (loss 0-2)
13. UW Flash (loss 0-2)
14. UW Flash (loss 0-1)
15. GB Delirium (win 2-0)
I feel like the list is well positioned in current metagame. Having more planeswalkers than usual is pretty big deal vs Delirium. Usually, when they have one creature and no manlands, playing Chandra, killing last creature and then untapping with Fumigate or other removal and counter magic is like game over. I ulted Chandra like 5 times during the event (not counting Sam Rolph ulting it against me). Chandra in general, regaining tempo with Mana ability, sometimes casting some cards with first +1 (I'll be honest, not many cards you get to cast, but it's usually fine not to cast them) and attackinmg opposing planeswalkers were all relevant. And deal 4 damage to creature is straight up gas if she can survive next turn. You see me playing 0 anti planeswalker removal - thats because almost any walker just slowly will die against Chandra, making for example turn 3 Lili not that back breaking. Only threatening walkers were Gideon, Ally of Zendikar and Nissa, Vital Force, and former can be handled by Stasis Snare, while latter isn't that widely played (and sometimes when they sit with reasonable board like Ishkanah with kids, and Flayer, their land being exposed to Fumigate is good for us. I don't understand though why players didn't ult her even tho they could), + I have quarantine in the sideboard. Also, Dragonmaster Outcast after they side out most removal (like Grasp) is just winning the game by its own, while allowing to keep up counter magic or removal. Best card in 75 I could argue.
Overall GB Delirium matchup was really good, and that probably carried me through day 1.
UW Flash is a bit tricky. With perfect hand, you can get through early aggression and win, but deck has a lot problematic cards like Spell Queller and Gideon. Thraben Inspectors are annoying, and you probably don't want to trade removal for them. I usually sided Chandra out in this matchup, bringing my creatures to brawl, and again - Dragonmaster Outcasts are the best way to win the game. If they eat Stasis Snare - that adds a lot of value to every Nahiri you draw.
Matchup is 50/50 in my opinion, it's easy to get outtempoed hard and lose to that, but with right cards at right time you can win the game in the long run. Probably version with less walkers and more Avacyns is better there.
One matchup I'd like to note, RB Zombie/Madness, I took different aproach than usual. You see no copies of Descend, Declaration or Incendiary Flow. While building the deck, I just said to myself: Let's ignore the deck existence. Just accept that you lose versus it and live on, make other matchups stronger. And when I saw Insolent Neonate on turn 2 in round 3, I thought "ok, no problem, I will most likely lose this round". I managed to draw every Stasis Snare and Nahiri in game one, somehow winning with Gearhulk, while opponent bricked for few turns, while in Game 2 I brang all creatures and just swarmed the board with Quellers, Dragons, Archangels and Gears, blanking all Amalgams and Haunted Dead, winning that way.
That being said, I'm aware that against good Zombie hand, there is no way our deck wins. I think you just need to accept that and hope to draw all exile/good creatures and opponent not to draw those "i attack for 9 on turn 3" hands.
Overall, I think if I had a bit more stamina and experience in big events, as well as just higher general skill, I think i could take this deck to top 64. Just I'm not good enough to do that.
What would i change in the list after GP?
Most questionable parts in my opinion were Galvanic Bombardments. When they get to kill creatures - they are amazing. But they can be dead cards forcing you to 2 for 1 yourself (for example, opponent plays Copter, Advocate, Kalitas). I probably will go back to Harnessed Lightning + Immolating Glare as removal. Just not enough Vehicle deck to make bombardment worth (and that was my thought process - make better game 1 vs aggro, which I only met once).
I would also most likely add 4th gearhulk. It's rarely bad, and I would want 4 in all matchups but aggro, which seems less represented. Also Avacyn is a close call, I personally like to blank removal spells in opponents deck, while keeping my creatures in sideboard.
All planeswalker were great. 2 Chandra + 2 Nahiri is package I will never take out of the deck, while Jace flies with a lot of games when you both go into topdeck mode. I will probably test Saheeli, as scrying early, and then copying Gearhulks seems like nice value. Could play more artifacts for her -7 though, like Deadlock Trap.
Most questionable parts in my opinion were Galvanic Bombardments. When they get to kill creatures - they are amazing. But they can be dead cards forcing you to 2 for 1 yourself (for example, opponent plays Copter, Advocate, Kalitas). I probably will go back to Harnessed Lightning + Immolating Glare as removal. Just not enough Vehicle deck to make bombardment worth (and that was my thought process - make better game 1 vs aggro, which I only met once).
Galvanic Bombardment is meant to work with the Weaver of Lightning Against the amalgam and vehicle decks. instead of the 2 damage, you get 3 total damage(killing most threats) The Weaver also has reach so if your lacking in the removal, you can block their 3/x flyers.
I wondered about playing Chandra as a 2 of, but hard to decide what to remove. For my jeskei deck, i run Thing in the Ice because lets face it, you are running 25+ spells that trigger it. gives good early blocker. After this weeks PPTQ, if my deck does well. i will upload a list and let ya know how i did each round. I am also testing out Dynavolt Tower Buddy is running a form of the Grixis control deck. he put in the Tower and is doing a lot better at his LGS. I will be testing it as well. As well as a Metallurgic Summonings in the sideboard for control match ups.
Update on the build I'm playing. I took this to a 3-1 a small (25 person) FNM last week, playing against BR Aggro/Amalgam (2-0), Simic Energy Midrange(2-0), Grixis Control (0-2) and Mardu Superfriends (2-1), which was good enough for 5th.
The BR Match seems easy to me, just wipe the board a few times, then spot remove. I may try and find space for a Descend Upon the Sinful to utterly lock this out. The other two matches were strange, the simic energy match plays out much like the Gruul version, with a little more gridn to it, while Mardu was just mono planeswalkers and removal with an Emrakul surprise. The one hard match is Grixis. Anyone have a solid plan against it? The match just feels awful to me. Suffering a turn 2 Transgress into a turn 3 Painful Truths makes the match feel almost beyond reach instantly.
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This deck list has so many dead cards VS control decks. Reason I swapped to the Dynavolt Tower deck instead. Even with my 7 damage spells, you can pump them into your own creatures late game if needed to get the energy or rummage them away with Nahiri. I only lost to W/U flash decks because of misplays on my part. Hard to deal with Gideons once they hit the board.
Saw a post about the new Chandra that it's an auto include in this deck. He was 100% correct.
I finished this deck and its amazing, copy carlos romao full list, card by card and works fine for me, played in a small local tournament whit some great players that will go to GP Madrid next month whith me and and i got 2 win and 1 tied finishin 1st, played against BG Derlium (Control version) 1-1, BG Delirum (Aggro version) 2-0, and RW Vehicules 2-1
Usually i play WUR control in modern so this style of play its familiar to me, all cards are worse versions of cards like bolt, path, snapcaster, supreme veredict but works fine to me
I just changed the sideboard of the list, -3x Gideon because i dont have it and replace by 2x Jace Unrevelear and 1x Summary dissmissal
Some problems i found:
Sometimes i found stacked of colors specially the red one
radiant flames its very good 3 turn card vs aggro but its a dead card in the lategame
avacyn got -4-4 or destroyed every single match, before blocks for sure, looks awesome in the list but its a mediocre card in the deck
fumigate looks fantastic in paper, but results a bad card in the metagame whit all avacyn, spell queller and indestructible spirits
Gearhulk its the best card in the deck by far, i was thinkin on play 4x instead of 3x
Dovin Baan its good in the lategame because of card drawing but usually got destroyed by creatures the next turn it lands, mediocre card again
i fear or PW in general, i really think we need to run 1 or 2x Negate maindeck, Liliana, Gideon or Nissa kills you very fast and you cant deal with them
the deck start winning by turn 6 or 7 when you have some good cards in hand, color land fixed, some spells in the gy and be up to 10 lifes or so ...then you just gonna win the match no matter what happend ...if not, concede because you are far behind and cant win the race
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Modern: RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries Legacy:BRx Renimator Playing right now:Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
I think this is not a viable path. You are missing the key ingredient of a Dynavolt Tower deck: Fevered Visions. FV provides you with card draw and equally important additional damage. If you have only Tower in play you need 2-3 spells to get one activation that can't even kill a Kalitas or Avacyn. I also think that Thing in the Ice is a weak card against the two current top decks, BG Delirium (lots of removal) and UW Aggro (Reflector Mage).
I think this is not a viable path. You are missing the key ingredient of a Dynavolt Tower deck: Fevered Visions. FV provides you with card draw and equally important additional damage. If you have only Tower in play you need 2-3 spells to get one activation that can't even kill a Kalitas or Avacyn. I also think that Thing in the Ice is a weak card against the two current top decks, BG Delirium (lots of removal) and UW Aggro (Reflector Mage).
I am trying to think what exactly is in his deck list.
As far as what I see at my LGS, i don't run Blessed Alliance or Immolating Glare anymore, its a dead card VS a lot of decks.
Weaver of Lightning all the way, the 1/4 reach is amazing. They will bound with reflector mages, so be prepared to counter those spells. I once used Summary Dismissal on Gideon +1...
Against them, it is all about removing and keeping Gideon off the battlefield. Other creatures he casts are easier to deal with.
I like that more and more control decks are finally running Dynavolt Tower. I am trying out a 1 of Emrakul, the Promised End. At my LGS, that deck would have to include Fumigate for all the B/G delerium decks running around. You won't always have the counterspell for it and need a way to deal with it on the board. Stasis Snare as well.
Scatter to the winds VS Void Shatter , Scatter allows you to Awaken a land later on. However with B/G delerium a very popular deck in the meta game. I would rather run Void Shatter to exile their big creatures.
If the version of Jeskei deck works at your LGCs, more power to ya! However when going to a competitive REL event, I would plan the deck around the meta game.
R/W Vehicle
B/G Delerium
U/W Flash
R/B Zombie
Lot of people run janky decks, but it is better to plan around the meta game. Personally
Will be play testing this week against other decks in the meta game.
I went 2-2 at FNM due to a few mistakes. Lost to RW vehicles deck from a very good pilot (assumed he was on a control deck because he usually is and then mulled into a meh hand G2 but I think this is a decent matchup for us) and lost to GB delirium in round 4. I had 2 anticipates, 3 glimmer of genius, and 5 draw steps to try to find one of my 5 board wipes but couldn't get to one. Again, I think this should be a decent match up for us. Won 2-0 against the mirror and absolutely destroyed a bant midrange deck. At work so don't have my exact list but a few notes:
I main decked 2 negates and they were great. Mostly want them post board against all the gideons and nissas we see but they are versatile enough to have a few in the main. I had 1 more in the side but I am going to be moving up to 4 in the 75.
I was running a 1-of fevered visions in the main and 1 n the side. I didn't like it, I will probably cut it completely. It is fine in the mirror but against other decks I am not a fan. The clock is nearly irrelevant and considering we play more lands than most decks it will on average give them more threats than you answers.
I played against the dynavolt tower version and won 2-0, including a game 1 on a mull to 5. I haven't tried it but I don't think I would like it. It is too slow against aggressive decks and I prefer sphinx of the final word as my control finisher. Sphinx by the way was amazing out of the board, considering moving my 1-of to the main as opposed to the fevered visions.
I am on a 2-1 split of void shatter and scatter to the winds and it seems ok. shatter is obviously better against delirium but I actually used the awaken mode on scatter twice in the 4 rounds. Also I like the split so we aren't as vulnerable to ceremonious rejection in counter wars, especially if you are on the dynavolt tower plan.
Fumigate and stasis snare are essential for us, can't believe that SCG list ran neither.
EDIT: Emrakul is awesome, I love casting giant fatties but I think sphinx is better for us. I cast descend upon the sinful with 12 lands in play and I still only had instant and sorcery in my GY. If you want to try emrakul I would recommend adding evolving wilds and thing in the ice.
x3 Negate x3Void Shatter in my main board, and 1xNegate in sideboard for myself. I also run x3 Fevered Visions in sideboard. Testing is looking really good so far VS the meta decks. Out of the 12 total matches we did, I went 9-3.
Running Emrakul, the Promised End in this list might be best if you fully commit to Nahiri, the Harbinger running either a 3 or 4 of. I only run 2, and 2x Chandra, Torch of Defiance, This card seems to be such a bomb. Also very nice late game to help cast Emrakul and leave mana open for those negates. In the 9 matches I tested, by the time I searched for Emrakul with Nahiri and then wanting to recast her. I always had 3-4 card types in graveyard, Nahiri will help funnel extra lands into graveyard, also ulting Nahiri right at 8 counters will put her into graveyard. and by this time your opponent should of killed at least one of your Gearhulks.
What I REALLY wanted to do was run x1Lost Legacy, however I was thinking it was only 1 Black mana...when I went to put it in i noticed it was 2. Not viable anymore. With how much energy my deck produces, I could reliably get Aether Hub to produce a solo black mana.
I was weighing the options to include x1Evolving Wilsd and 1x swamp. The card would be such a blowout. They wouldn't even be ready for it. lol
Someone tell me how crazy I am to even consider this card.
I don't like chandra in here at all for a few reasons: she is double red which is by far our least important color, we play tons of lands and counterspells so her first plus will wiff on casting quite often, the two damage from it when it does wiff is not very useful as we aren't trying to burn our opponents out, we want to play mostly at instant speed so her second plus is at odds with our normal game plan, and we (or at least I, I tested thing in the ice but cut it) have no creatures that come down before her to protect her.
With all the copters running around I just don't think we can reliably protect her. Currently my only planeswalker in the 75 is a single dovin baan in the main but I do see how nahiri, the harbinger could be useful and it does open up the option for emrakul, the promised end so I will have to be on the lookout for that. Nahiri ticks up faster than chandra and has more relevant abilities for us, including the ability to kill copter or exile deliriums threats so they don't keep rebuying them with grapple with the past or nissa, vital force. I would not play emrakul without 3 nahiris, if that is the plan you are already on I would cut the chandra's personally.
I don't really see what lost legacy would do for us. What would you be looking to remove? The only things I can think of that would be worth hitting are chandra, nissa, and gideon but lost legacy will always be card disadvantage, you are spending a card from your hand without removing any threat, just the potential for the threat later. Not to mention even with an evolving wilds and swamp you are still only at 6 sources which is nowhere near enough to reliably get it, especially for a card that needs to be played before the threat.
Hard for me to cut Chandra, doubt I ever will. Even without creatures to protect her. you protect her with all the spells you have. She did so much work for me at the last few PPTQ i went to.
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3 Inspiring Vantage
4 Island
6 Plains
4 Port Town
1 Spirebluff Canal
4 Wandering Fumarole
Not that my input is taken seriously, but the above has been fairly consistent for me in this case.
Could probably swap and Island for a Mountain, but yeah.
What decks did you play against? 0_o.
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Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
1.Esper Control
2.RG Energy (usual, Bristling Hydra, Blossoming Defense and so on.
3.RW Refurbish Gearhulk
4.Boros with Gisela, Bruna, burn and Dynavolt Tower.
5.Some Esper concoction with Sorin, Liliana, Jace, Gideon.
Did not see ONE GB Delirium allday.
I was playing at the main LGS of the state, where I am not aware of what the meta was to be, as I don't live in the state's capital.
Havent played against a single rb amalgam, but that sb radiant flames will probably turn into a descent after tonight
4 Aether Hub
4 Island
6 Plains
4 Port Town
3 Wandering Fumarole
2 Spirebluff Canal
3 Inspiring Vantage
Creatures
4 Torrential Gearhulk
2 Archangel Avacyn
Spells
2 Nahiri, the Harbinger
3 Anticipate
4 Glimmer of Genius
2 Summary Dismissal
3 Void Shatter
2 Fumigate
4 Harnessed Lightning
3 Immolating Glare
1 Quarantine Field
3 Radiant Flames
1 Stasis Snare
2 Blessed Alliance
3 Negate
1 Radiant Flames
3 Gideon, Ally of Zendikar
2 Weaver of Lightning
3 Spell Queller
1 Sphinx of the Final Word
3 Thing in the Ice
2 Archangel Avacyn
2 Torrential Gearhulk
Removal
2 Immolating Glare
4 Harnessed Lightning
1 Stasis Snare
1 Blessed Alliance
Sweepers
2 Fumigate
1 Radiant Flames
Permission
2 Negate
4 Void Shatter
1 Summary Dismissal
2 Gideon, Ally of Zendikar
Card Draw
3 Anticipate
4 Glimmer of Genius
Land
3 Aether Hub
3 Port Town
3 Wandering Fumarole
1 Needle Spires
2 Inspiring Vantage
2 Spirebluff Canal
7 Plains
5 Island
1 Summary Dismissal
1 Quarantine Field
3 Fevered Visions
1 Blessed Alliance
1 Gideon's Reproach
2 Dispel
2 Ceremonious Rejection
1 Radiant Flames
3 Fragmentize
This is what took to FNM last night, going 2-2. Played against RG Energy/Pummeler, Jeskai Control, RW Vehicles and Naya Midrange/Superfriends. I'm a little new to the format, having played lots of eternal, but only recently committing to standard, so my results probably could have been better.
Match 1 I'm on the play against RG Energy in Game 1. This went by uneventfully, I hit my lands, denied him most of his toys then Blessed Alliance making him sac his pummeler into untap Gideon was game. Game 2 on the draw, I keep a loose 2 land hand after a mull to 6, scrying an alliance to the top. Never found a third land until it was too late. He played around the alliance and came in with a cub and a 32/32 pumeller. Game 3 was a great game, lots of back and forth, he went in on a pummeler, which I won the fight over, then he played another. Landed a thing to hold the fort, flipped it in a few turns, the flashed in Avacyn + thing took it away. 2-1.
Match 2 against Jeskai control. This match was pretty clear cut, we traded draw spells back and forth for about 6 turns, before my opponent went in a hulk at my end step. Won that fight, he untapped and played another. Had a chance to flip a Thing, but was one spell short to stop him killing it in response to the flip. Game 2 I stumbled a little on land, relying on 3 Aether Hubs for some time. I only saw one sideboard card, a single copy of Fevered Visions which while a solid clock, cant race end step Hulk, untap Hulk. 0-2.
Match 3 against RW Vehicles. This match was straightforward, thing on T2 did a lot of work, before I flipped it and just commenced the beats, stabilising at around 11 life. Game 2 turn 2 thing, turn 3 flames, turn 4 gideon. Bit of trickery was involved to flip my thing and stop the gideon beats coming the other side and then beat down with my own gideon. 2-0
Match 4 I wasn't expecting this deck so I died pretty quickly. Turn 4 Chandra from my opponent and I had no answer, she just kept rolling up, pinging me for 2 until she ult'd and just wrecked me. Match 2 I fought over a few walkers before I ran out of answers to a Gideon which just beat me down alongside a needle spires. 0-2
My inexperience with the format definitely hurt me, but I still think I played well. My thoughts on my list are pretty simple, 2 Avacyn felt awful, as did only 2 Hulk. I didn't actually have 4 hulks until the end of the night, so I'll play 4 next week and go down to 1 Avacyn. I was really happy with the 3 Things in the main as well. Gideon was a bit of an all star, and I wasn't initially playing him due to not owning any, but caved and bought a few just before the event. I think he's a good choice for the maindeck walker in this deck, though I'd definitely like to try Nahiri too. I'll gladly listen to any advice/criticism about the list, as said, very little experience.
UWAzorius ControlUW
GWRBKiki-ChordGWRB
Legacy Decks
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Pauper Decks
UDelverU
WURBGAffinityWURBG
GBTortexGB
For now I'll just throw it in that Chandra, Torch of Defiance and sideboard Dragonmaster Outcast are real playmakers.
Very interested to see your list.
In play testing, worked extremely well. I have a PPTQ I am doing this weekend, going to test this new list at FNM friday and see if i need to alter. I know most of the pro players at my LGS are taking B/G delirium decks with emerakul. so i need to make sure to bring cards to counter that deck(Stasis snare in side board) as well as summary dismissals.
I am also interested in seeing your list MR 8-1 at GP Warsaw.
Post your deck list with sideboard, then walk us through what you sideboard out and in VS an Amalgam deck. Maybe we can help out
4x Aether Hub
3x Inspiring Vantage
2x Island
2x Needle Spires
3x Plains
3x Port Town
2x Prairie Stream
4x Spirebluff Canal
3x Wandering Fumarole
Sorceries
2x Fumigate
2x Radiant Flames
3x Torrential Gearhulk
Instants
3x Anticipate
1x Blessed Alliance
4x Galvanic Bombardment
3x Glimmer of Genius
3x Harnessed Lightning
2x Negate
4x Void Shatter
Planeswalkers
2x Chandra, Torch of Defiance
1x Jace, Unraveler of Secrets
2x Nahiri, the Harbinger
2x Stasis Snare
1x Archangel Avacyn
1x Blessed Alliance
2x Dragonmaster Outcast
1x Fumigate
1x Harnessed Lightning
1x Linvala, the Preserver
1x Negate
1x Quarantine Field
1x Radiant Flames
3x Spell Queller
2x Summary Dismissal
Sorry for not posting it earlier, but I was pretty shattered after horrible day 2.
After amazing 8-0 start at GP Warsaw, and then losing last round in featured match area I was very pumped to play on the sunday. Unfortunately, due to missplays and some bad draws (less so, mostly missplays) i went 1-5, to general 9-6 result after whole weekend. Still good to me, I never was to day 2 of GP before.
I will write results and matchups, and talk about what I feel about the list.
Round, Matchup, Result:
1. UW Control (win 2-0)
2. GB Delirium (win 2-1)
3. RB Madness/Zombies (win 2-0)
4. Mardu Control (win 2-0)
5. UW Flash (win 2-0)
6. Jeskai Control Mirror (win 2-0)
7. GB Delirium (win 2-1)
8. GB Delirium (win 2-0)
9. GB Delirium (loss 0-2) (first game was savage, Here Sam Rolph talked about killing his opponent with his own Chandra emblem after Emrakul trigger - yep, that was me)
10. GB Aggro Delirium (loss 1-2)
11. GB Delirium (loss 1-2)
12. Mardu Vehicles (loss 0-2)
13. UW Flash (loss 0-2)
14. UW Flash (loss 0-1)
15. GB Delirium (win 2-0)
I feel like the list is well positioned in current metagame. Having more planeswalkers than usual is pretty big deal vs Delirium. Usually, when they have one creature and no manlands, playing Chandra, killing last creature and then untapping with Fumigate or other removal and counter magic is like game over. I ulted Chandra like 5 times during the event (not counting Sam Rolph ulting it against me). Chandra in general, regaining tempo with Mana ability, sometimes casting some cards with first +1 (I'll be honest, not many cards you get to cast, but it's usually fine not to cast them) and attackinmg opposing planeswalkers were all relevant. And deal 4 damage to creature is straight up gas if she can survive next turn. You see me playing 0 anti planeswalker removal - thats because almost any walker just slowly will die against Chandra, making for example turn 3 Lili not that back breaking. Only threatening walkers were Gideon, Ally of Zendikar and Nissa, Vital Force, and former can be handled by Stasis Snare, while latter isn't that widely played (and sometimes when they sit with reasonable board like Ishkanah with kids, and Flayer, their land being exposed to Fumigate is good for us. I don't understand though why players didn't ult her even tho they could), + I have quarantine in the sideboard. Also, Dragonmaster Outcast after they side out most removal (like Grasp) is just winning the game by its own, while allowing to keep up counter magic or removal. Best card in 75 I could argue.
Overall GB Delirium matchup was really good, and that probably carried me through day 1.
UW Flash is a bit tricky. With perfect hand, you can get through early aggression and win, but deck has a lot problematic cards like Spell Queller and Gideon. Thraben Inspectors are annoying, and you probably don't want to trade removal for them. I usually sided Chandra out in this matchup, bringing my creatures to brawl, and again - Dragonmaster Outcasts are the best way to win the game. If they eat Stasis Snare - that adds a lot of value to every Nahiri you draw.
Matchup is 50/50 in my opinion, it's easy to get outtempoed hard and lose to that, but with right cards at right time you can win the game in the long run. Probably version with less walkers and more Avacyns is better there.
One matchup I'd like to note, RB Zombie/Madness, I took different aproach than usual. You see no copies of Descend, Declaration or Incendiary Flow. While building the deck, I just said to myself: Let's ignore the deck existence. Just accept that you lose versus it and live on, make other matchups stronger. And when I saw Insolent Neonate on turn 2 in round 3, I thought "ok, no problem, I will most likely lose this round". I managed to draw every Stasis Snare and Nahiri in game one, somehow winning with Gearhulk, while opponent bricked for few turns, while in Game 2 I brang all creatures and just swarmed the board with Quellers, Dragons, Archangels and Gears, blanking all Amalgams and Haunted Dead, winning that way.
That being said, I'm aware that against good Zombie hand, there is no way our deck wins. I think you just need to accept that and hope to draw all exile/good creatures and opponent not to draw those "i attack for 9 on turn 3" hands.
Overall, I think if I had a bit more stamina and experience in big events, as well as just higher general skill, I think i could take this deck to top 64. Just I'm not good enough to do that.
What would i change in the list after GP?
Most questionable parts in my opinion were Galvanic Bombardments. When they get to kill creatures - they are amazing. But they can be dead cards forcing you to 2 for 1 yourself (for example, opponent plays Copter, Advocate, Kalitas). I probably will go back to Harnessed Lightning + Immolating Glare as removal. Just not enough Vehicle deck to make bombardment worth (and that was my thought process - make better game 1 vs aggro, which I only met once).
I would also most likely add 4th gearhulk. It's rarely bad, and I would want 4 in all matchups but aggro, which seems less represented. Also Avacyn is a close call, I personally like to blank removal spells in opponents deck, while keeping my creatures in sideboard.
All planeswalker were great. 2 Chandra + 2 Nahiri is package I will never take out of the deck, while Jace flies with a lot of games when you both go into topdeck mode. I will probably test Saheeli, as scrying early, and then copying Gearhulks seems like nice value. Could play more artifacts for her -7 though, like Deadlock Trap.
Galvanic Bombardment is meant to work with the Weaver of Lightning Against the amalgam and vehicle decks. instead of the 2 damage, you get 3 total damage(killing most threats) The Weaver also has reach so if your lacking in the removal, you can block their 3/x flyers.
I wondered about playing Chandra as a 2 of, but hard to decide what to remove. For my jeskei deck, i run Thing in the Ice because lets face it, you are running 25+ spells that trigger it. gives good early blocker. After this weeks PPTQ, if my deck does well. i will upload a list and let ya know how i did each round. I am also testing out Dynavolt Tower Buddy is running a form of the Grixis control deck. he put in the Tower and is doing a lot better at his LGS. I will be testing it as well. As well as a Metallurgic Summonings in the sideboard for control match ups.
3 Thing in the Ice
1 Archangel Avacyn
3 Torrential Gearhulk
//Removal
2 Immolating Glare
4 Harnessed Lightning
1 Stasis Snare
1 Blessed Alliance
//Sweepers
1 Fumigate
2 Radiant Flames
//Permission
2 Negate
3 Void Shatter
2 Gideon, Ally of Zendikar
1 Nahiri the Harbinger
//Card Draw
4 Anticipate
4 Glimmer of Genius
//Land
3 Aether Hub
3 Port Town
3 Wandering Fumarole
1 Needle Spires
2 Inspiring Vantage
2 Spirebluff Canal
7 Plains
5 Island
2 Ceremonious Rejection
1 Fumigate
2 Summary Dismissal
2 Weaver of Lightning
1 Blessed Alliance
1 Quarantine Field
3 Fevered Visions
1 Negate
2 Dispel
Update on the build I'm playing. I took this to a 3-1 a small (25 person) FNM last week, playing against BR Aggro/Amalgam (2-0), Simic Energy Midrange(2-0), Grixis Control (0-2) and Mardu Superfriends (2-1), which was good enough for 5th.
The BR Match seems easy to me, just wipe the board a few times, then spot remove. I may try and find space for a Descend Upon the Sinful to utterly lock this out. The other two matches were strange, the simic energy match plays out much like the Gruul version, with a little more gridn to it, while Mardu was just mono planeswalkers and removal with an Emrakul surprise. The one hard match is Grixis. Anyone have a solid plan against it? The match just feels awful to me. Suffering a turn 2 Transgress into a turn 3 Painful Truths makes the match feel almost beyond reach instantly.
UWAzorius ControlUW
GWRBKiki-ChordGWRB
Legacy Decks
WDeath and TaxesW
Pauper Decks
UDelverU
WURBGAffinityWURBG
GBTortexGB
Saw a post about the new Chandra that it's an auto include in this deck. He was 100% correct.
2 Chandra, Torch of Defiance
2 Nahiri, the Harbinger
Artifact(3)
3 Dynavolt Tower
Creatures(7)
3 Thing in the Ice
1 Combustible Gearhulk
3 Torrential Gearhulk
Spells(20)
4 Glimmer of Genius
4 Anticipate
3 Negate
2 Void Shatter
4 Harnessed Lightning
3 Galvanic Bombardment
4 Wandering Fumarole
4 Spirebluff Canal
4 Inspiring Vantage
2 Neddle Spires
4 Aether Hub
2 Mountain
2 Plains
4 Island
1 Metallurgic Summonings
1 Negate
1 Void Shatter
2 Ceremonious Rejection
2 Summary Dismissal
1 Radiant Flames
3 Weaver of Lightning
1 Quarantine Field
1 Authority of the Consuls
2 Stasis Snare
If you want to read the new thread i started with this deck list. http://www.mtgsalvation.com/forums/the-game/standard-type-2/established-standard/762145-jeskei-dynavolt
Usually i play WUR control in modern so this style of play its familiar to me, all cards are worse versions of cards like bolt, path, snapcaster, supreme veredict but works fine to me
I just changed the sideboard of the list, -3x Gideon because i dont have it and replace by 2x Jace Unrevelear and 1x Summary dissmissal
Some problems i found:
Sometimes i found stacked of colors specially the red one
radiant flames its very good 3 turn card vs aggro but its a dead card in the lategame
avacyn got -4-4 or destroyed every single match, before blocks for sure, looks awesome in the list but its a mediocre card in the deck
fumigate looks fantastic in paper, but results a bad card in the metagame whit all avacyn, spell queller and indestructible spirits
Gearhulk its the best card in the deck by far, i was thinkin on play 4x instead of 3x
Dovin Baan its good in the lategame because of card drawing but usually got destroyed by creatures the next turn it lands, mediocre card again
i fear or PW in general, i really think we need to run 1 or 2x Negate maindeck, Liliana, Gideon or Nissa kills you very fast and you cant deal with them
the deck start winning by turn 6 or 7 when you have some good cards in hand, color land fixed, some spells in the gy and be up to 10 lifes or so ...then you just gonna win the match no matter what happend ...if not, concede because you are far behind and cant win the race
RW R/W Burn WB B/W TokensXU MonuU Tron // UWX UW Tron
R GoblinsW Soul SistersRWG Small ZooWUR WUR Geist/Control/Kiki-Resto Combo/NahiriUR Splinter Twin (90% Japanese)/ Grixis TwinRUB UR Delver / Grixis Delver UR Blue MoonBWU Ad NauseamWDeath and TaxesRUB Grixis ControlUMerfolksX Affinity RGB Living End UR Storm/PiF Combo RGX R/G TRON GWU Bant Eldrazi BW Eldrazi and Taxes RUBGoryos Vengeance UB Faeries
Legacy:BRx Renimator
Playing right now: Standard: Jeskai Control Modern; GoryosVengeance/UBFaeries/Affinity Legacy: BRx Reanimator Pauper: UR Drake (banned) Commander: Merieke Ri Berit Esper
I think this is not a viable path. You are missing the key ingredient of a Dynavolt Tower deck: Fevered Visions. FV provides you with card draw and equally important additional damage. If you have only Tower in play you need 2-3 spells to get one activation that can't even kill a Kalitas or Avacyn. I also think that Thing in the Ice is a weak card against the two current top decks, BG Delirium (lots of removal) and UW Aggro (Reflector Mage).
Could just remove the Thing in the Ice for Fevered Visions for competitive play. I run Thing in the Ice for my LGS and what decks are heavy there.
I do like the idea of the Fevered Visions over the Thing in the Ice on a lot of match ups. Against the U/W flash decks, i almost always remove Thing in the Ice. Seems good
As far as what I see at my LGS, i don't run Blessed Alliance or Immolating Glare anymore, its a dead card VS a lot of decks.
Weaver of Lightning all the way, the 1/4 reach is amazing. They will bound with reflector mages, so be prepared to counter those spells. I once used Summary Dismissal on Gideon +1...
Against them, it is all about removing and keeping Gideon off the battlefield. Other creatures he casts are easier to deal with.
Scatter to the winds VS Void Shatter , Scatter allows you to Awaken a land later on. However with B/G delerium a very popular deck in the meta game. I would rather run Void Shatter to exile their big creatures.
If the version of Jeskei deck works at your LGCs, more power to ya! However when going to a competitive REL event, I would plan the deck around the meta game.
R/W Vehicle
B/G Delerium
U/W Flash
R/B Zombie
Lot of people run janky decks, but it is better to plan around the meta game. Personally
Will be play testing this week against other decks in the meta game.
I main decked 2 negates and they were great. Mostly want them post board against all the gideons and nissas we see but they are versatile enough to have a few in the main. I had 1 more in the side but I am going to be moving up to 4 in the 75.
I was running a 1-of fevered visions in the main and 1 n the side. I didn't like it, I will probably cut it completely. It is fine in the mirror but against other decks I am not a fan. The clock is nearly irrelevant and considering we play more lands than most decks it will on average give them more threats than you answers.
I played against the dynavolt tower version and won 2-0, including a game 1 on a mull to 5. I haven't tried it but I don't think I would like it. It is too slow against aggressive decks and I prefer sphinx of the final word as my control finisher. Sphinx by the way was amazing out of the board, considering moving my 1-of to the main as opposed to the fevered visions.
I am on a 2-1 split of void shatter and scatter to the winds and it seems ok. shatter is obviously better against delirium but I actually used the awaken mode on scatter twice in the 4 rounds. Also I like the split so we aren't as vulnerable to ceremonious rejection in counter wars, especially if you are on the dynavolt tower plan.
Fumigate and stasis snare are essential for us, can't believe that SCG list ran neither.
EDIT: Emrakul is awesome, I love casting giant fatties but I think sphinx is better for us. I cast descend upon the sinful with 12 lands in play and I still only had instant and sorcery in my GY. If you want to try emrakul I would recommend adding evolving wilds and thing in the ice.
Running Emrakul, the Promised End in this list might be best if you fully commit to Nahiri, the Harbinger running either a 3 or 4 of. I only run 2, and 2x Chandra, Torch of Defiance, This card seems to be such a bomb. Also very nice late game to help cast Emrakul and leave mana open for those negates. In the 9 matches I tested, by the time I searched for Emrakul with Nahiri and then wanting to recast her. I always had 3-4 card types in graveyard, Nahiri will help funnel extra lands into graveyard, also ulting Nahiri right at 8 counters will put her into graveyard. and by this time your opponent should of killed at least one of your Gearhulks.
What I REALLY wanted to do was run x1Lost Legacy, however I was thinking it was only 1 Black mana...when I went to put it in i noticed it was 2. Not viable anymore. With how much energy my deck produces, I could reliably get Aether Hub to produce a solo black mana.
I was weighing the options to include x1Evolving Wilsd and 1x swamp. The card would be such a blowout. They wouldn't even be ready for it. lol
Someone tell me how crazy I am to even consider this card.
With all the copters running around I just don't think we can reliably protect her. Currently my only planeswalker in the 75 is a single dovin baan in the main but I do see how nahiri, the harbinger could be useful and it does open up the option for emrakul, the promised end so I will have to be on the lookout for that. Nahiri ticks up faster than chandra and has more relevant abilities for us, including the ability to kill copter or exile deliriums threats so they don't keep rebuying them with grapple with the past or nissa, vital force. I would not play emrakul without 3 nahiris, if that is the plan you are already on I would cut the chandra's personally.
I don't really see what lost legacy would do for us. What would you be looking to remove? The only things I can think of that would be worth hitting are chandra, nissa, and gideon but lost legacy will always be card disadvantage, you are spending a card from your hand without removing any threat, just the potential for the threat later. Not to mention even with an evolving wilds and swamp you are still only at 6 sources which is nowhere near enough to reliably get it, especially for a card that needs to be played before the threat.
2 Chandra, Torch of Defiance
2 Nahiri, the Harbinger
Artifact(3)
3 Dynavolt Tower
Creatures(5)
4 Torrential Gearhulk
1 Emrakul, the Promised End
Spells(21)
4 Glimmer of Genius
3 Anticipate
3 Negate
3 Void Shatter
4 Harnessed Lightning
4 Galvanic Bombardment
1 Fumigate
4 Wandering Fumarole
4 Spirebluff Canal
4 Inspiring Vantage
2 Neddle Spires
4 Aether Hub
2 Mountain
2 Plains
4 Island
3 Fevered Visions
1 Negate
1 Ceremonious Rejection
2 Summary Dismissal
1 Anticipate
1 Radiant Flames
3 Weaver of Lightning
1 Quarantine Field
1 Authority of the Consuls
1 Stasis Snare
Current list I am running. Working beautifully against the meta game.
The Lost Legacy was just a failed idea.
Hard for me to cut Chandra, doubt I ever will. Even without creatures to protect her. you protect her with all the spells you have. She did so much work for me at the last few PPTQ i went to.