If that's how heavy your meta is with ur/control marvel that seems like a solid plan. A couple pages back I have a long post about the ur control matchup. Personally i've had no trouble with a control deck with the mono black version of the deck. I definitely think that version has a better matchup vs control but it does lose some in the mirror and against midrange marvel.
Well, my meta has seen a huge uptick of Marvel and U/R control. Went to a win a box and finished 2-2, had mana issues and was unhappy with my performance. Made some misplays and should've bounced back from "tilt". Not getting my mana on line has been an issue with the deck, and while my marvel record is an impressive 5-1, the match ups VS control seem to be harder. I think, that right now zombies is getting pushed out by Chandra's and the huge uptick in Temur. What's the better deck to play? I'm not sure, but Gideon is really good against Marvel and control. That said, the mana has been bugging me, and at this point I'm looking at Mono Black and wondering 2 things (for those of you who have piloted this for a while)
B/W has performed alright but with a PPTQ coming, I'm still looking at zombies as a good choice to get under Marvel and Control.
The question is, do I play B/W for the better Marvel match up? Or do I go Mono Black for the better match up against the fairer decks. Mono Black cannot beat chandra, it's almost impossible but...maybe it's a better choice? I'm not sure anymore. I've seen players from my local area pull off some extremely gross things lately, and it's making reconsider which version is better positioned.
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Standard Arena: Eh? Gruul or Die
Modern: Decks I'm playing right now: G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record) C Eldrazi Tron (9-5) UG Infect RW Burn
Personally I do not play liliana the last hopes. From what I can tell she is used as a value engine. I personally don't see the massive utility in adding her and honestly I'm unwilling to fork over the 100+$ for 3 of them. I know budget isn't supposed to be part of the equation here but I'm being honest. Even if I had 3 of them I would likely not play her. It's a powerful card so it will get results but I think there are better options.
As far as not being able to beat a chandra I disagree. She's a glorified boardwipe that happens to be a threat too. That's rough but nowhere near unbeatable. The biggest things are to try to force them to -4 in order to get the wipe, and to have never//return in from the board. She has no answer for a diregraf colossus with over 4 toughness, by the time she comes down that shouldn't be too hard. She also matches up poorly against scrapheap scroungers. You can ress them at their eot after the wipe and crack back to kill her.
On a separate note having 6 discard spells in the board is incidentally suuuper rough on the New Perspectives combo deck. If you land even one discard spell, and they chose to take the play, they can't combo on turn 6. On top of that you can peel important combo pieces, wipes, or fogs. Another point for the usefulness of Miasmic Mummy. Because who wants to lose to that random jank?
It could be worth it to md some discard a 1 of transgress could give you some edge g1. Collective brutality would be a more flexible option.
Or just move a gideon to the main. According to racer they are the nut against marvel. I don't play bw so I defer to his experience.
one of they issues many players have had is how to sb, and how to approach certain match ups. Hope we can further the discussion now. i have a positive marvel record, if you know how to play that match up from the b/w side you are favored.
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Standard Arena: Eh? Gruul or Die
Modern: Decks I'm playing right now: G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record) C Eldrazi Tron (9-5) UG Infect RW Burn
I tested with Gideon both main and side, and I must be crazy because it never seemed like what I wanted to be doing on a turn. Gideon is a stupidly good card, but I feel like it isn't at its best in a deck without Heart of Kiran. It too often hit the board and had the only impact of making a single token before being dealt with. While I get that the fact that its a fire magnet might be part of it's appeal, I don't particularly like it. Besides dropping 2/2 tokens that don't synergize with Servant or any of the various lord effects, it can be an anthem itself. But for 1 mana more, at 3BB, I can cast Liliana's Mastery that creates relevant tokens while already providing the anthem. Instead of being spaced over 3 turns and having to hope the card isn't removed, it provides value instantly. Gideon just didn't feel right for the deck.
In his place, I've been testing a 2/2 split of both Liliana's. Last Hope comes in vs control and the mirror, and either grinds by getting back creatures or just works towards her ult to get a bit on inevitability. She comes down a turn earlier and takes BB instead of WW, which greatly eases the need for multiple sources of white mana early in the game. Her + ability has been relevant to kill Cryptbreakers and Wanderers in the mirror, as well, or just blanking an attacker for the turn. Big Lili comes in as my favored tech against Mardu, Humans, and GB Energy/Delirium. She makes a token per turn like Gideon, but it's a relevant type of token while also fueling the grave. Her -3 is helpful when it grabs a Servant/Colossus/Lord/Cryptbreaker, and if she dumps a Wanderer in grave you have the chance to bring that back, too. If you work towards her ult, it becomes a one-sided wipe in any matchup besides the mirror.
My one other tech has been the one-of Graf Harvest in place of the 4th Mastery. Giving menace flat-out has proven its value numerous times in testing, between making singleton fumaroles/gearhulks/TiTIs useless as blockers vs control and just forcing damage through agro matchups. The grind game it provides has also been very nice to have when I'm in late-game topdeck mode, especially since it also gives the tokens menace.
Cards I also want to test from the side include Kalitas (maybe in place of Big Lili?) and Relentless Dead. Any thoughts?
I have a 3 of in my sb for ur control and spell-heavy marvel. They've done Admirably in those matchups, i love mimic so much that I'm hesitant to cut him main but it may especially ata gp be correct. The number of marvel decks at that event waS absurd.
I have a 3 of in my sb for ur control and spell-heavy marvel. They've done Admirably in those matchups, i love mimic so much that I'm hesitant to cut him main but it may especially ata gp be correct. The number of marvel decks at that event waS absurd.
How well does it do against marvel? do you board them in?
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Modern UBRWGHumansUBRWG UMerfolkU
Eldrazi Tron Legacy WDeath & TaxesW Pauper RGoblinsR EDH UGMerfolk ComboGU Standard UWApproachWU
I have a 3 of in my sb for ur control and spell-heavy marvel. They've done Admirably in those matchups, i love mimic so much that I'm hesitant to cut him main but it may especially ata gp be correct. The number of marvel decks at that event waS absurd.
How well does it do against marvel? do you board them in?
It does pretty well, that version plays a lot like a control deck and each of their cards are important to have, making them trade for one of yours or outright snagging a card is great.
Am I wrong for thinking the main objective of this deck is strictly aggro? In the sense that we want to build the board out as fast as possible using cards like Crpytbreaker to draw more zombies asap. I just want to make sure I understand EXACTLY where our advantage is in matches, this way I know how to exploit it and hopefully build on it. Bc right now, after just finishing building my mono-black deck, I am on the fence with deciding whether or not I should be transitioning into B/W already, just for the benefit of cards like Anguished Unmaking ( for Marvel) , Gideon ( for defense in situations where our board gets wiped ) and especially Wayward Servant ( for the major advantage of stealing 1 of your opponents Life points every time we play a zombie).
Am I wrong for thinking the main objective of this deck is strictly aggro? In the sense that we want to build the board out as fast as possible using cards like Crpytbreaker to draw more zombies asap. I just want to make sure I understand EXACTLY where our advantage is in matches, this way I know how to exploit it and hopefully build on it. Bc right now, after just finishing building my mono-black deck, I am on the fence with deciding whether or not I should be transitioning into B/W already, just for the benefit of cards like Anguished Unmaking ( for Marvel) , Gideon ( for defense in situations where our board gets wiped ) and especially Wayward Servant ( for the major advantage of stealing 1 of your opponents Life points every time we play a zombie).
That's really the main difference between the two builds. The monoblack build focuses more on overwhelming and outpacing other decks while having a ton of recursion and value for midrange/control matchups. The bw version is noticeably slower and is more of a midrange value deck. It can be aggressive but it's more focused on value and incremental advantages. It's also more vulnerable to red boardwipes and has less recursion than monoblack. It's removal is more flexible but also more expensive, making it slower.
Personally I prefer the monoblack version even in metas where most people would steer you towards bw(marvel and ur control heavy). With practice and the right sideboard those matchups are more than winnable and its mardu, gb, and new perspectives matrhups are much better. The mirror is 50/50 cards like wayward servant and declaration give bw an advantage but the cheaper removal, higher speed and more reliable mana are advantages for mono black.
The other thing to consider is rotation, it's about 4 months away so it's definitely a factor. Monoblack loses more than bw but they both lose so much that it's hord to say if either will still be competitive enough. That said more of the bw deck survives rotation than the mono black deck. Specifically;
Mono loses;
Cryptbreaker
Diregraf colossus
Relentless dead
Grasp of darkness
Collective brutality
Transgress the mind
Westvale abbey
Bw loses;
Cryptbreaker
Diregraf colossus
Anguished unmaking
Declaration in stone
Gideon
Transgress the mind
Shambling vents
Am I wrong for thinking the main objective of this deck is strictly aggro? In the sense that we want to build the board out as fast as possible using cards like Crpytbreaker to draw more zombies asap. I just want to make sure I understand EXACTLY where our advantage is in matches, this way I know how to exploit it and hopefully build on it. Bc right now, after just finishing building my mono-black deck, I am on the fence with deciding whether or not I should be transitioning into B/W already, just for the benefit of cards like Anguished Unmaking ( for Marvel) , Gideon ( for defense in situations where our board gets wiped ) and especially Wayward Servant ( for the major advantage of stealing 1 of your opponents Life points every time we play a zombie).
That's really the main difference between the two builds. The monoblack build focuses more on overwhelming and outpacing other decks while having a ton of recursion and value for midrange/control matchups. The bw version is noticeably slower and is more of a midrange value deck. It can be aggressive but it's more focused on value and incremental advantages. It's also more vulnerable to red boardwipes and has less recursion than monoblack. It's removal is more flexible but also more expensive, making it slower.
Personally I prefer the monoblack version even in metas where most people would steer you towards bw(marvel and ur control heavy). With practice and the right sideboard those matchups are more than winnable and its mardu, gb, and new perspectives matrhups are much better. The mirror is 50/50 cards like wayward servant and declaration give bw an advantage but the cheaper removal, higher speed and more reliable mana are advantages for mono black.
The other thing to consider is rotation, it's about 4 months away so it's definitely a factor. Monoblack loses more than bw but they both lose so much that it's hord to say if either will still be competitive enough. That said more of the bw deck survives rotation than the mono black deck. Specifically;
Mono loses;
Cryptbreaker
Diregraf colossus
Relentless dead
Grasp of darkness
Collective brutality
Transgress the mind
Westvale abbey
Bw loses;
Cryptbreaker
Diregraf colossus
Anguished unmaking
Declaration in stone
Gideon
Transgress the mind
Shambling vents
Both lose soo much :/
We got two weeks until HOU spoilers. I'm sure there will be more zombies to replace the current ones. Haven't gotten our mythic Zombie from this plane so I'm expecting one of those (Lily don't count). They literally could reprint Cryptbreaker, too.
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"The essence of every world, every spell and every thought is power. Nothing else matters, because nothing else exists."
Yea its really disappointing that we will be losing so many great cards. The zombie deck is truly fun to play with, hopefully HOU will be kind to us.
As far as Mono-Black, whats our best defense against Marvel? Is it only to Dispossess the Marvel? This matchup seems to be the most frustrating for me. I mean once the Ulamog is out I basically know its over bc I cant figure out how to turn things around at that point. I always start off so well against them and then it feels like I lose gas when Im trying to close it out.
Realisticly, what are the chances Cryptbreaker could be reprinted that fast lol. I love that card.
I played BR zombies for some months before Amonkhet, and you can't imagine how happy I was when I saw monoblack was a real thing. I built the deck this week and played yesterday: loved it and found it very competitive against different decks. I was really impressed at how I could manage to win against hard control UR Dynavolt Tower. That said, it's kind of sad the deck won't last, as we're going to lose half the deck with the stupid rotation.
I put a couple of Disposses on the SD to fight Marvel and the Tower, but there was not a single Marvel in the Standard Showdown yesterday. I guess people really hates the deck
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Before the glory of Yawgmoth, yes, even this makes sense.
I'm not a huge fan of dispossess for marvel. In the decks with censor it is too hard to make sure it sticks turn 3. You have to draw it, 3 land, and them not have a counter for it to get their marvels before they play one. And the counter free version will punish you so hard for that tempo loss on turn 3. I much prefer 2-4 transgress.
As for the overall marvel matchup the best mindset i've heard/found is to ignore the marvel/ulamog option and just push lightning fast aggro(ofcourse play smart and know how to play around/against sweepers). If they have the turn 4 ulamog they win 95% of the time. You should make it so that you win every game they don't slam a titan turn 4. It's about a 25-30% chance they hit ulamog on t4. That's a ~70% winrate if you dominate the games they don't hit him.
I am still in shock, we've never had this many back-to-back bannings.
Back on topic
That leaves bg energy/delirium, temur energy, ur control, and mardu vehicles. Personally I foresee ur control taking a hit because their best mu was marvel. So realistically it's only the other 3 we need to worry about.
My thoughts in no particular order;
Fatal push looks a lot better.
There will be a lot less sweepers to worry about.
Transgress got worse.
Belcher/miasmic mummy are a lot more situational and possibly not worth the sb.
The meta looks very aggro-centric.
I think zombies has good matchups against almost all of those decks. The temur energy can be awkward g1 and if they ramp hard it gets away from me fast. Everything else looks favorable atm.
Bw looks like an even worse choice now. I'm not tryin to be a naysayer and the drain surely helps in aggro matchups. It just feels too slow. Vehicles is a better gideon deck, and everything else is either mutch faster or way higher value. :/
The biggest reasons to be running white now that Marvel is gone are Shambling Vent, Anguished Unmaking, and Selfless Spirit. Binding Mummy is also a factor, though not to the same extent as those 3.
Vent gives us life-gain and a mana outlet, Anguished answers any resolved threat, while Spirit saves out boards from the multitude of sweepers that will be run in this new meta.
The biggest question (at least to me) is how relevant Grasp of Darkness and the recursion from Relentless Dead will be. That's the deciding factor.
So, with Marvel going, it looks like we're going to get a more aggro-heavy meta. Does anyone else feel like it might be worth revisiting the Voldaren Pariah/Haunted Dead/Prized Amalgam combo. It can easily be played in mono-black, since you don't really want to cast Amalgam from your hand, and wiping 3 opposing creatures and coming back with a dragon seems like it might be worthwhile again.
Whats the consensus on match-ups vs heavyyyy counter decks, from a mono-black standpoint. Add some 1 drops to the SB and just try to force all their counters? My last match-up was brutal. Even after my GY had 5 creatures countered and I thought my Diregraff would make the opp pay, he pulled another 1 out his ass and there was no shot of me getting started.
This is one of the major reasons I still run b/w zombies. I've gone back to the original PT build with MD removal and 4 Gideons' in the Sb. Generally against control you want to bring in 4 Transgress the Mind, 4 Gideon, All of Zendikar and + 4 Scrapheap Srcounger.
The Mono Black version shouldn't be lag behind either. You may want to board into a similar gameplan, bring transgresses and scrapheap's. keep the recursion going, tax their removal and force them into spots that require them to tap down their mana. You have to dictate the pace of the game.
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Standard Arena: Eh? Gruul or Die
Modern: Decks I'm playing right now: G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record) C Eldrazi Tron (9-5) UG Infect RW Burn
1) Why Liliana, the Last Hope
2) How are you beating Chandra?
B/W has performed alright but with a PPTQ coming, I'm still looking at zombies as a good choice to get under Marvel and Control.
The question is, do I play B/W for the better Marvel match up? Or do I go Mono Black for the better match up against the fairer decks. Mono Black cannot beat chandra, it's almost impossible but...maybe it's a better choice? I'm not sure anymore. I've seen players from my local area pull off some extremely gross things lately, and it's making reconsider which version is better positioned.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
As far as not being able to beat a chandra I disagree. She's a glorified boardwipe that happens to be a threat too. That's rough but nowhere near unbeatable. The biggest things are to try to force them to -4 in order to get the wipe, and to have never//return in from the board. She has no answer for a diregraf colossus with over 4 toughness, by the time she comes down that shouldn't be too hard. She also matches up poorly against scrapheap scroungers. You can ress them at their eot after the wipe and crack back to kill her.
On a separate note having 6 discard spells in the board is incidentally suuuper rough on the New Perspectives combo deck. If you land even one discard spell, and they chose to take the play, they can't combo on turn 6. On top of that you can peel important combo pieces, wipes, or fogs. Another point for the usefulness of Miasmic Mummy. Because who wants to lose to that random jank?
Or just move a gideon to the main. According to racer they are the nut against marvel. I don't play bw so I defer to his experience.
see travis's deck guide here:
https://youtu.be/63siNImP3Fs
one of they issues many players have had is how to sb, and how to approach certain match ups. Hope we can further the discussion now. i have a positive marvel record, if you know how to play that match up from the b/w side you are favored.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
4x Cryptbreaker
4x Dread Wanderer
4x Wayward Servant
4x Diregraf Colossus
4x Lord of the Accursed
2x Binding Mummy
Spells:
4x Fatal Push
3x Liliana's Mastery
2x Anguished Unmaking
1x Graf Harvest
4x Concealed Courtyard
4x Shambling Vent
10x Swamp
5x Plains
1x Westvale Abbey
2x Scrapheap Scrounger
2x Selfless Spirit
1x Anguished Unmaking
2x Liliana, Death's Majesty
2x Liliana, the Last Hope
2x Declaration in Stone
2x Dispossess
2x Transgress the Mind
I tested with Gideon both main and side, and I must be crazy because it never seemed like what I wanted to be doing on a turn. Gideon is a stupidly good card, but I feel like it isn't at its best in a deck without Heart of Kiran. It too often hit the board and had the only impact of making a single token before being dealt with. While I get that the fact that its a fire magnet might be part of it's appeal, I don't particularly like it. Besides dropping 2/2 tokens that don't synergize with Servant or any of the various lord effects, it can be an anthem itself. But for 1 mana more, at 3BB, I can cast Liliana's Mastery that creates relevant tokens while already providing the anthem. Instead of being spaced over 3 turns and having to hope the card isn't removed, it provides value instantly. Gideon just didn't feel right for the deck.
In his place, I've been testing a 2/2 split of both Liliana's. Last Hope comes in vs control and the mirror, and either grinds by getting back creatures or just works towards her ult to get a bit on inevitability. She comes down a turn earlier and takes BB instead of WW, which greatly eases the need for multiple sources of white mana early in the game. Her + ability has been relevant to kill Cryptbreakers and Wanderers in the mirror, as well, or just blanking an attacker for the turn. Big Lili comes in as my favored tech against Mardu, Humans, and GB Energy/Delirium. She makes a token per turn like Gideon, but it's a relevant type of token while also fueling the grave. Her -3 is helpful when it grabs a Servant/Colossus/Lord/Cryptbreaker, and if she dumps a Wanderer in grave you have the chance to bring that back, too. If you work towards her ult, it becomes a one-sided wipe in any matchup besides the mirror.
My one other tech has been the one-of Graf Harvest in place of the 4th Mastery. Giving menace flat-out has proven its value numerous times in testing, between making singleton fumaroles/gearhulks/TiTIs useless as blockers vs control and just forcing damage through agro matchups. The grind game it provides has also been very nice to have when I'm in late-game topdeck mode, especially since it also gives the tokens menace.
Cards I also want to test from the side include Kalitas (maybe in place of Big Lili?) and Relentless Dead. Any thoughts?
running Miasmic Mummy instead of Metallic Mimic
anyone tested it? how well does it do against what matchups?
https://www.mtggoldfish.com/deck/664974#paper
UBRWGHumansUBRWG
UMerfolkU
Eldrazi Tron
Legacy
WDeath & TaxesW
Pauper
RGoblinsR
EDH
UGMerfolk ComboGU
Standard
UWApproachWU
How well does it do against marvel? do you board them in?
UBRWGHumansUBRWG
UMerfolkU
Eldrazi Tron
Legacy
WDeath & TaxesW
Pauper
RGoblinsR
EDH
UGMerfolk ComboGU
Standard
UWApproachWU
It does pretty well, that version plays a lot like a control deck and each of their cards are important to have, making them trade for one of yours or outright snagging a card is great.
Am I wrong for thinking the main objective of this deck is strictly aggro? In the sense that we want to build the board out as fast as possible using cards like Crpytbreaker to draw more zombies asap. I just want to make sure I understand EXACTLY where our advantage is in matches, this way I know how to exploit it and hopefully build on it. Bc right now, after just finishing building my mono-black deck, I am on the fence with deciding whether or not I should be transitioning into B/W already, just for the benefit of cards like Anguished Unmaking ( for Marvel) , Gideon ( for defense in situations where our board gets wiped ) and especially Wayward Servant ( for the major advantage of stealing 1 of your opponents Life points every time we play a zombie).
That's really the main difference between the two builds. The monoblack build focuses more on overwhelming and outpacing other decks while having a ton of recursion and value for midrange/control matchups. The bw version is noticeably slower and is more of a midrange value deck. It can be aggressive but it's more focused on value and incremental advantages. It's also more vulnerable to red boardwipes and has less recursion than monoblack. It's removal is more flexible but also more expensive, making it slower.
Personally I prefer the monoblack version even in metas where most people would steer you towards bw(marvel and ur control heavy). With practice and the right sideboard those matchups are more than winnable and its mardu, gb, and new perspectives matrhups are much better. The mirror is 50/50 cards like wayward servant and declaration give bw an advantage but the cheaper removal, higher speed and more reliable mana are advantages for mono black.
The other thing to consider is rotation, it's about 4 months away so it's definitely a factor. Monoblack loses more than bw but they both lose so much that it's hord to say if either will still be competitive enough. That said more of the bw deck survives rotation than the mono black deck. Specifically;
Mono loses;
Cryptbreaker
Diregraf colossus
Relentless dead
Grasp of darkness
Collective brutality
Transgress the mind
Westvale abbey
Bw loses;
Cryptbreaker
Diregraf colossus
Anguished unmaking
Declaration in stone
Gideon
Transgress the mind
Shambling vents
Both lose soo much :/
We got two weeks until HOU spoilers. I'm sure there will be more zombies to replace the current ones. Haven't gotten our mythic Zombie from this plane so I'm expecting one of those (Lily don't count). They literally could reprint Cryptbreaker, too.
As far as Mono-Black, whats our best defense against Marvel? Is it only to Dispossess the Marvel? This matchup seems to be the most frustrating for me. I mean once the Ulamog is out I basically know its over bc I cant figure out how to turn things around at that point. I always start off so well against them and then it feels like I lose gas when Im trying to close it out.
Realisticly, what are the chances Cryptbreaker could be reprinted that fast lol. I love that card.
I put a couple of Disposses on the SD to fight Marvel and the Tower, but there was not a single Marvel in the Standard Showdown yesterday. I guess people really hates the deck
Before the glory of Yawgmoth, yes, even this makes sense.
As for the overall marvel matchup the best mindset i've heard/found is to ignore the marvel/ulamog option and just push lightning fast aggro(ofcourse play smart and know how to play around/against sweepers). If they have the turn 4 ulamog they win 95% of the time. You should make it so that you win every game they don't slam a titan turn 4. It's about a 25-30% chance they hit ulamog on t4. That's a ~70% winrate if you dominate the games they don't hit him.
Zombies will comeback now, and we can adjust to the sweepers by running Dusk / Dawn.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
Back on topic
That leaves bg energy/delirium, temur energy, ur control, and mardu vehicles. Personally I foresee ur control taking a hit because their best mu was marvel. So realistically it's only the other 3 we need to worry about.
My thoughts in no particular order;
Fatal push looks a lot better.
There will be a lot less sweepers to worry about.
Transgress got worse.
Belcher/miasmic mummy are a lot more situational and possibly not worth the sb.
The meta looks very aggro-centric.
I think zombies has good matchups against almost all of those decks. The temur energy can be awkward g1 and if they ramp hard it gets away from me fast. Everything else looks favorable atm.
Bw looks like an even worse choice now. I'm not tryin to be a naysayer and the drain surely helps in aggro matchups. It just feels too slow. Vehicles is a better gideon deck, and everything else is either mutch faster or way higher value. :/
Vent gives us life-gain and a mana outlet, Anguished answers any resolved threat, while Spirit saves out boards from the multitude of sweepers that will be run in this new meta.
The biggest question (at least to me) is how relevant Grasp of Darkness and the recursion from Relentless Dead will be. That's the deciding factor.
The Mono Black version shouldn't be lag behind either. You may want to board into a similar gameplan, bring transgresses and scrapheap's. keep the recursion going, tax their removal and force them into spots that require them to tap down their mana. You have to dictate the pace of the game.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn