kpal - I know you directed your question at Corranhorn, but I'm a huge fan of Summonings. His and my list are virtually the same, although I've not had the chance to test post-AER cards. In fact, I think the only difference between his and my list is I have 4 Gearhulks and no Confirm Suspicions, and I run Spell Shrivels over Void Shatters. I do like his Lost Legacy in the board for answers to things like the Harvesters, Saheeli Twin, etc. as well, so that may happen to find a slot in my deck. The main reason that I'm a fan is due to what Fortanely called the "inevitability" of the deck. Basically, play the deck, drop a Summonings when you can, and it takes over the game by itself. While something like Kalitas gives a win-con, there are far more answers to that than Summonings right now.
As for your comments on Murder, I'm actually thinking that it may be better to run 3/3 Grasp/Murder, just to give an extra unconditional removal (given that we are, in essence, running an extra (at least) two Grasps with Fatal Push).
Also, it may be worth considering a Dispel or two in the side for Saheeli Twin decks. A lot of them are likely to run their own Dispels in order to protect the combo, so being able to Dispel a Dispel could be useful.
I do not feel this is perfect and know that it could definitely use work. I'm going to try and add in at least two Disallow to help against Copy Cat, and I feel the sideboard is a bit of a mess overall. I've done a little testing of the main deck and like the way it runs. Baral is a great creature, especially if you get one in your opening hand. Any comments or changes would be greatly appreciated.
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Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
There's a list on TCG Player today, that apparently went to second place in the Magic-League Master tournament (falling to Saheeli combo). Seems to be a fairly stock Summonings list, but includes three Lilis as well.
@xXTuff_GhostXx, I agree with you on Aether Hub. It was best as 1-of in the deck, which was fine (but not what I was looking for), but I eventually dumped it for a third Evolving Wilds.
The only issue I seem to face is not getting mana screwed. I went up to 27 lands to alleviate that, and it still happened so I cut it back to 26 lands again.
That is my style, but I found that I had to dial back on the planeswalkers. That may be alleviated some with Copter's ban, but there will still be aggro and fast Vehicles. Especially Jace. Since his +1 draws, if he doesn't die, the 2nd in hand is really bad. Also, as much as i love Sorin, I cut him due to the speed of the format, and that paying six to remove one creature and gain some virtual life by him dying didn't seem worth it, as well as almost dying or dying before getting to deploy him. I think he is a SB card right now.
@xXTuff_GhostXx, I agree with you on Aether Hub. It was best as 1-of in the deck, which was fine (but not what I was looking for), but I eventually dumped it for a third Evolving Wilds.
The only issue I seem to face is not getting mana screwed. I went up to 27 lands to alleviate that, and it still happened so I cut it back to 26 lands again.
Thats a solid mana base but I, personally, could not justify running disallow / void shatter with mana like that. My preference would be to cut the 3cmc hard counters, lose a blue source or 2, rely on unmaking, and increase the black sources for better odds of double black for grasp and path. That's just my preference though, as the black removal is so very critical in certain matchups to being able to cast on time. With Expertise it may be possible to have a light splash for white in order to run unmaking, and just not even bother with something like Fumigate, but again I'm not a huge fan of that. Even a light splash of say 8 sources of white, you're still not going to be able to cast unmaking on turn 3 reliably, and what's worse, your're going to make it that march harder to have double blue up on turn 3 to counter the Marvel / Gideon / Felidar Guardian that's coming down. Like I said, I think the strategy should either be Dissalow OR Unmaking, not to try and do both. And again, I see the only reason to run Unmaking is if there's a T1 deck that has a brutal enchantment / artifact at 3cmc or less. Cards like Fevered Visions or Dynavolt Tower are extremely difficult for U/B to deal with once they resolve, and at 3cmc they can easily get resolved underneath countermagic.
I suppose another option could be to just ignore the double black spells of grasp and path, and instead run something like...Immolating Glare or Blessed Alliance, and have Unmaking and Disallow both. Not sure how this would work out, as you're still going to want Fatal Push and Yahenni's, but if you don't have the need for the double black for grasp it could definitely loosen up the mana requirements a bit. I also don't know how fast / resilient the aggro decks are going to be. It may be entirely possible in the new meta to just go straight U/W. Black offers Lost Legacy which now literally only deals with Ulamog, Kalitas, Traitor of Ghet which deals with zombies that are now non existent, and Transgress the Mind, which is still going to be solid in the format, and of course the super efficient instant speed removal of Grasp and Push. If aggro is considerably slower as a result of the Copter ban, then U/W might actually be better. I suspect aggro is going to be just as fast, maybe even faster with something like Veteran Motorist and Heart of Kiran crashing in for 8 as early as turn 3 with a Toolcraft Exemplar, they're just going to lose some of their resiliency without being to loot for free a few times.
I agree with TripleAgent. Originally I wanted to go the planeswalker route, but Smuggler's Copter and just an overwhelming aggro presence forced me to dial it back. The issue I see with Liliana going forward is that there a ton of small creatures in the 1-3 CMC slots that Liliana can't kill or control well. I had to moved her completely to the sideboard. Dovin Baan, on the other hand, has been great if you want to force aggro players to play into sweepers. I've also found that his ultimate is game ending against control if you don't feel like drawing cards with the -1 ability. This is also why I have completely moved away from Jace, Unraveler of Secrets. He's unbelievably slow even in control mirrors and isn't that great against aggro. He dominates midrange decks though. I'll have to see how the new metagame shapes up, but if there is more of a control presence, which I strongly believe there will, Dovin might be our best bet. Sorin is always in my list as a 1-of. He's been too useful too often for me to let go, which really surprised me. I thought he wouldn't be good enough. Other than that, I agree with the rest of your core.
@xXTuff_GhostXx, I understand not wanting to run those spells simultaneously, but the way things have been since Jeskai control came on the scene, you absolutely need to have some main deck game against control and usual board control doesn't get it done by itself. I believe we have an advantage with cards like Transgress the Mind and Murder as well other removal spells, but they can easily destroy us on the stack. Disallow is going to allow them fight for all sorts of things and it's not that bad of an option for us. I still think the exiling effect is going to be more useful against control, but we absolutely need to be able to fight on the stack.
Also, depending on what I play against, I can easily choose which way I need to go with my Evolving Wilds and when I play what lands out. The reason that I liked Aether Hub is that it allowed you to bluff a lot in the early turns. It was glorious to watch aggro and control alike run out the right spell at the wrong time and then forever be afraid of what that early Aether Hub meant for the rest of the match. In the end, consistency just won out.
Another list, this one from Hareruya. It takes a bit of a different approach, and is definitely geared to take on the heavily aggressive decks. Instead of Metallurgic Summonings, it uses Dynavolt Towers, and FOUR Yahenni's Expertise in the main. This could be an interesting start point if aggro really does take over the meta...
@Triple & chaos. Thanks for that feedback! I'll fiddle with stuff and hopefully get it fully built later today.
@kpal, I'd like to give Esper another shot as BW is my fav colour pairing. I'd prefer to stick with Summonings, but don't think I could work in Esper due to the amount of taplands. If I'm staying UB then Summonings stays.
I play Metallurgic Summonings as a 1-of in my sideboard for control mirrors. It is an absolute gamebreaker. Any time you can find to cast it safely, it will be the first thing I do because other control decks (especially Jeskai) dump a lot of removal and usually don't bring in answers for enchantments. Once you untap with it in play, it's pretty much game over. I have yet to lost once I've resolved it against control. I don't care if they're using Dynavolt Tower, planeswalker packages or going the flash route with Archangel Avacyn and company. You win!
I won vs RG energy, mono W beginner deck, and Bant tokens. My loss was to zombies, I did not expect to face any and, of course, I was wrong. Game 1 took for ever and game 2 did not even start. In retrospective I should have conceded g1 and go to the sb as soon as possible (after sb I should have a decent game). The 4-0 were the zombies deck and a bant midrange deck. There was a cat combo in 3-1, but lost to the bant deck's counter spells. My opinion of the combo deck is that it is good, but can be hated out fairly easily and not a problem with some careful play.
I feel the deck is pretty versatile as it is. A few highlihgts:
+ The deadlock traps were great in the Bant tokens matchup. Tying up their few threats until I landed the removal was awesome. Notably, I lived the dream of wiping the board and killing a Gideon in turn 4 with a Y's Expertise into anguished unmaking... Good times!
+ Disallow is the real deal...sooo good!!! Flexibility again is the key word.
+ The mana base worked pretty well so I am happy with that.
I will play the same list on the Win a box on Sunday, so fingers crossed! How did FNM go for you guys ?
My deck from FNM last night is in the spoiler tag, much the same as my list above with a few sideboard tweak. Went 2-2 on the night, but 2-1 in matches played as I took a round one loss for showing up late.
Round 2: UB Mill/control
Home brewed mill at it's finest. Game one he dropped the tap, pay energy to mill 3 on turn one and then scribe on turn two, but got stuck on lands allowing me to stabilize and win. Game two was a more drawn out affair, with both of us flooding and a pair of Sphinxes staring at each other for a few turns (looking back I should have swung into it as he was on 4 life), though I got Baral out and double attacked. He got my deck to 3 cards but I was able to win by Negating his Crush of Tenticles that he tapped out for, hoping to bounce a resolved scribe to win next turn.
Round 3: Mono-Black Good-ish stuff
Another home brew that was essentially cheap black cards. Game 1 saw me mull to 5 and get stuck on 2 lands, game two saw it happen to my opponent. Game three was a more back and forth affair. Baral got pushed a lot but once I got two Summonings out it was gg and he could handle the constructs.
Round 4: Abzan Walkers
I ended up losing this one 0-2, mainly to Heart of Kiran. Once he resolved a walker or two both games I was playing catch up. Didn't get the draws I needed, but I was able to Disallow a Nissa, Vital Force ult, which he was expecting but felt good none the less.
Dismal FNM for me. 0-2 and 0-2 before calling it a night
Fatal push and Disallow do not increase the power level of the deck. Actually I believe Disallow was worse than Void Shatter against GB Delirium last night. I hit Ishkana 3x with Disallow only to have it return again and again.
The only thing I was able to do against some random Bant deck and Delirium was slow them down. No game was even close.
Not sure what it takes for this arch type to be a performer, but Ive dumped a lot $$$ into it now only go 0-2 in every match for weeks.
I could look forward to the Pro Tour and see if something cool emerges. But then again the Kaledesh pro tour is the whole reason I got into control to start with. Because two control decks finished in the top two. And look how that turned out. Jeskai control was barely a thing and Grixis was non existent.
Well hopefully others have some good news and results.
Wrong tools for the job, wo/man. Obviously, if GB Delirium is running rampant in your metagame, Void Shatter is just better than Disallow. If you're having to face a ton of Jeskai Saheeli all day, Disallow is great. In control mirrors, I like Void Shatter again, but Disallow has some uses as well. Once you have a metagame that is a bit more stable, you'll know which way to build your 75. Until then, you can try to hedge against everything, which is unreasonable, or pick your poison.
Well I came second in the win-a-box..the deck worked quite well..although some changes do have to be made.
I tried using "enough" the W sources to fit the fumigates, but it was not worth it. I actually never needed them, and spot removal would have been better. I had some issues with blue mana. My list is as in
I went 3-1-1 in the Swiss, loosing to bant midrange, winning vs Grixis control (twice!) and vs GB counters, and IDing with GW tokens. In the top 8 I won vs the bant deck I lost to in the Swiss, but lost in the final vs. an interesting Jund energy aggro deck.
Moving forward, I will increase the number of Sorins in the MD..dealing with PWs is superimportant IMO, and remove the fumigates. Essentially I will just splash for 2 Sorins and the Anguished unmakings.
Anyone else played during the weekend ? There is a PPTQ next weekend so will tweak the list a bit..improve the mana base, etc. Suggestions are ovbiously welcomed. Cheers
@kpal, If you have ever watched Jim Davis stream, even his significant other knows how much disdain Jim has for Anticipate. He just hates the card. He said you might as well play more of whatever it is you're hoping to get than play that, but he's wrong. The point is that sometimes you're looking for different things in different spots. I just wouldn't read too much into him not running Anticipate.
Regarding the choice of Anticipate. I have heard both sides of the arguments many times, but I think the control deck is about flexibility and the ability to have the right answer at the right time. I like anticipate because, for example, it allows me to have a removal heavy hand and look for a counter spell (and viceversa), it makes 2 mana+anticipate hands keepable, etc. It may come down to a matter of personal preference..but those are my two cents on the matter.
@kpal, If you have ever watched Jim Davis stream, even his significant other knows how much disdain Jim has for Anticipate. He just hates the card. He said you might as well play more of whatever it is you're hoping to get than play that, but he's wrong. The point is that sometimes you're looking for different things in different spots. I just wouldn't read too much into him not running Anticipate.
He could be looking at it the same way the modern esper draw go decks look at serum visions, but they have access to heaps of card draw.
I would personally like to add some cards that can shuffle my library just in case of the anticipate puts good relevant cards on the bottom. I was take inventory was instant...
Regarding the choice of Anticipate. I have heard both sides of the arguments many times, but I think the control deck is about flexibility and the ability to have the right answer at the right time. I like anticipate because, for example, it allows me to have a removal heavy hand and look for a counter spell (and viceversa), it makes 2 mana+anticipate hands keepable, etc. It may come down to a matter of personal preference..but those are my two cents on the matter.
Cheers
I like the list. It's just that my local metagame requires me to play Blessed Alliance in some number because of GR Energy. What did your metagame look like?
Regarding the choice of Anticipate. I have heard both sides of the arguments many times, but I think the control deck is about flexibility and the ability to have the right answer at the right time. I like anticipate because, for example, it allows me to have a removal heavy hand and look for a counter spell (and viceversa), it makes 2 mana+anticipate hands keepable, etc. It may come down to a matter of personal preference..but those are my two cents on the matter.
As for your comments on Murder, I'm actually thinking that it may be better to run 3/3 Grasp/Murder, just to give an extra unconditional removal (given that we are, in essence, running an extra (at least) two Grasps with Fatal Push).
Also, it may be worth considering a Dispel or two in the side for Saheeli Twin decks. A lot of them are likely to run their own Dispels in order to protect the combo, so being able to Dispel a Dispel could be useful.
4 Baral, Chief of Compliance
3 Torrential Gearhulk
Instants (20)
4 Anticipate
2 Negate
3 Grasp of Darkness
2 Murder
2 Spell Shrivel
3 Void Shatter
4 Glimmer of Genius
2 Transgress the Mind
2 Ruinous Path
Enchantments (3)
3 Metallurgic Summonings
Lands (26)
2 Aether Hub
1 Blighted Fen
4 Choked Estuary
6 Island
4 Sunken Hollow
9 Swamp
2 Fatal Push
2 Contraband Kingpin
1 Grasp of Darkness
1 Negate
1 Transgress the Mind
2 Dynavolt Tower
2 Flaying Tendrils
1 Murder
1 Ruinous Path
1 Confirm Suspicions
1 Sphinx of the Final Word
I do not feel this is perfect and know that it could definitely use work. I'm going to try and add in at least two Disallow to help against Copy Cat, and I feel the sideboard is a bit of a mess overall. I've done a little testing of the main deck and like the way it runs. Baral is a great creature, especially if you get one in your opening hand. Any comments or changes would be greatly appreciated.
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
3 Liliana, the Last Hope
Spells [31]
4 Anticipate
2 Disallow
4 Glimmer of Genius
2 Grasp of Darkness
3 Metallurgic Summonings
3 Murder
3 Negate
2 Ruinous Path
4 Torrential Gearhulk
4 Void Shatter
4 Choked Estuary
9 Island
1 Submerged Boneyard
4 Sunken Hollow
8 Swamp
2 Dispel
2 Kalitas, Traitor of Ghet
1 Lost Legacy
1 Negate
2 Sphinx of the Final Word
2 To the Slaughter
2 Transgress the Mind
3 Yahenni's Expertise
3 Prairie Stream
3 Choked Estuary
1 Port Town
3 Shambling Vent
3 Evolving Wilds
4 Swamp
2 Island
3 Plains
The only issue I seem to face is not getting mana screwed. I went up to 27 lands to alleviate that, and it still happened so I cut it back to 26 lands again.
I was having a chat with a mate today about Esper. the 'core' that we ended up basically agreeing on to test was:
2 Dovin Baan
2 Jace, Unraveler of secrets
3 Torrential Gearhulk
1 Sorin, grim nemesis / 1 Torrential Gearhulk
4 Anticipate
4 Glimmer of Genius
15 others
26 lands
What do people think of this?
That is my style, but I found that I had to dial back on the planeswalkers. That may be alleviated some with Copter's ban, but there will still be aggro and fast Vehicles. Especially Jace. Since his +1 draws, if he doesn't die, the 2nd in hand is really bad. Also, as much as i love Sorin, I cut him due to the speed of the format, and that paying six to remove one creature and gain some virtual life by him dying didn't seem worth it, as well as almost dying or dying before getting to deploy him. I think he is a SB card right now.
Thats a solid mana base but I, personally, could not justify running disallow / void shatter with mana like that. My preference would be to cut the 3cmc hard counters, lose a blue source or 2, rely on unmaking, and increase the black sources for better odds of double black for grasp and path. That's just my preference though, as the black removal is so very critical in certain matchups to being able to cast on time. With Expertise it may be possible to have a light splash for white in order to run unmaking, and just not even bother with something like Fumigate, but again I'm not a huge fan of that. Even a light splash of say 8 sources of white, you're still not going to be able to cast unmaking on turn 3 reliably, and what's worse, your're going to make it that march harder to have double blue up on turn 3 to counter the Marvel / Gideon / Felidar Guardian that's coming down. Like I said, I think the strategy should either be Dissalow OR Unmaking, not to try and do both. And again, I see the only reason to run Unmaking is if there's a T1 deck that has a brutal enchantment / artifact at 3cmc or less. Cards like Fevered Visions or Dynavolt Tower are extremely difficult for U/B to deal with once they resolve, and at 3cmc they can easily get resolved underneath countermagic.
I suppose another option could be to just ignore the double black spells of grasp and path, and instead run something like...Immolating Glare or Blessed Alliance, and have Unmaking and Disallow both. Not sure how this would work out, as you're still going to want Fatal Push and Yahenni's, but if you don't have the need for the double black for grasp it could definitely loosen up the mana requirements a bit. I also don't know how fast / resilient the aggro decks are going to be. It may be entirely possible in the new meta to just go straight U/W. Black offers Lost Legacy which now literally only deals with Ulamog, Kalitas, Traitor of Ghet which deals with zombies that are now non existent, and Transgress the Mind, which is still going to be solid in the format, and of course the super efficient instant speed removal of Grasp and Push. If aggro is considerably slower as a result of the Copter ban, then U/W might actually be better. I suspect aggro is going to be just as fast, maybe even faster with something like Veteran Motorist and Heart of Kiran crashing in for 8 as early as turn 3 with a Toolcraft Exemplar, they're just going to lose some of their resiliency without being to loot for free a few times.
EDIT: Fixed a lot of mobile autocorrect crap.
Also, depending on what I play against, I can easily choose which way I need to go with my Evolving Wilds and when I play what lands out. The reason that I liked Aether Hub is that it allowed you to bluff a lot in the early turns. It was glorious to watch aggro and control alike run out the right spell at the wrong time and then forever be afraid of what that early Aether Hub meant for the rest of the match. In the end, consistency just won out.
EDIT: Fixed more mobile autocorrect issues.
C Long Live Eldrazi C
4 Aether Hub
4 Choked Estuary
2 Evolving Wilds
4 Island
4 Sunken Hollow
8 Swamp
3 Torrential Gearhulk
Spells (28)
4 Fatal Push
4 Anticipate
4 Grasp of Darkness
2 Revolutionary Rebuff
4 Ruinous Path
4 Glimmer of Genius
4 Yahenni's Expertise
2 Confirm Suspicions
3 Dynavolt Tower
@kpal, I'd like to give Esper another shot as BW is my fav colour pairing. I'd prefer to stick with Summonings, but don't think I could work in Esper due to the amount of taplands. If I'm staying UB then Summonings stays.
I won vs RG energy, mono W beginner deck, and Bant tokens. My loss was to zombies, I did not expect to face any and, of course, I was wrong. Game 1 took for ever and game 2 did not even start. In retrospective I should have conceded g1 and go to the sb as soon as possible (after sb I should have a decent game). The 4-0 were the zombies deck and a bant midrange deck. There was a cat combo in 3-1, but lost to the bant deck's counter spells. My opinion of the combo deck is that it is good, but can be hated out fairly easily and not a problem with some careful play.
I feel the deck is pretty versatile as it is. A few highlihgts:
+ The deadlock traps were great in the Bant tokens matchup. Tying up their few threats until I landed the removal was awesome. Notably, I lived the dream of wiping the board and killing a Gideon in turn 4 with a Y's Expertise into anguished unmaking... Good times!
+ Disallow is the real deal...sooo good!!! Flexibility again is the key word.
+ The mana base worked pretty well so I am happy with that.
I will play the same list on the Win a box on Sunday, so fingers crossed! How did FNM go for you guys ?
Cheers
4 Baral, Chief of Compliance
3 Torrential Gearhulk
Instants (20)
4 Anticipate
2 Negate
3 Grasp of Darkness
2 Murder
2 Spell Shrivel
3 Void Shatter
4 Glimmer of Genius
2 Transgress the Mind
2 Ruinous Path
Enchantments (3)
3 Metallurgic Summonings
Lands (26)
2 Aether Hub
1 Blighted Fen
4 Choked Estuary
6 Island
4 Sunken Hollow
9 Swamp
2 Fatal Push
1 Grasp of Darkness
1 Negate
1 Transgress the Mind
2 Disallow
2 Flaying Tendrils
2 Lost Legacy
1 Murder
1 Ruinous Path
1 Confirm Suspicions
1 Sphinx of the Final Word
Round 2: UB Mill/control
Home brewed mill at it's finest. Game one he dropped the tap, pay energy to mill 3 on turn one and then scribe on turn two, but got stuck on lands allowing me to stabilize and win. Game two was a more drawn out affair, with both of us flooding and a pair of Sphinxes staring at each other for a few turns (looking back I should have swung into it as he was on 4 life), though I got Baral out and double attacked. He got my deck to 3 cards but I was able to win by Negating his Crush of Tenticles that he tapped out for, hoping to bounce a resolved scribe to win next turn.
Round 3: Mono-Black Good-ish stuff
Another home brew that was essentially cheap black cards. Game 1 saw me mull to 5 and get stuck on 2 lands, game two saw it happen to my opponent. Game three was a more back and forth affair. Baral got pushed a lot but once I got two Summonings out it was gg and he could handle the constructs.
Round 4: Abzan Walkers
I ended up losing this one 0-2, mainly to Heart of Kiran. Once he resolved a walker or two both games I was playing catch up. Didn't get the draws I needed, but I was able to Disallow a Nissa, Vital Force ult, which he was expecting but felt good none the less.
EDIT: Baral, Chief of Compliance is an all-star, imo. Turn 2 Baral into turn 3 Glimmer is awesome.
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Fatal push and Disallow do not increase the power level of the deck. Actually I believe Disallow was worse than Void Shatter against GB Delirium last night. I hit Ishkana 3x with Disallow only to have it return again and again.
The only thing I was able to do against some random Bant deck and Delirium was slow them down. No game was even close.
Not sure what it takes for this arch type to be a performer, but Ive dumped a lot $$$ into it now only go 0-2 in every match for weeks.
I could look forward to the Pro Tour and see if something cool emerges. But then again the Kaledesh pro tour is the whole reason I got into control to start with. Because two control decks finished in the top two. And look how that turned out. Jeskai control was barely a thing and Grixis was non existent.
Well hopefully others have some good news and results.
C Long Live Eldrazi C
I tried using "enough" the W sources to fit the fumigates, but it was not worth it. I actually never needed them, and spot removal would have been better. I had some issues with blue mana. My list is as in
https://www.mtggoldfish.com/deck/550992#paper
I went 3-1-1 in the Swiss, loosing to bant midrange, winning vs Grixis control (twice!) and vs GB counters, and IDing with GW tokens. In the top 8 I won vs the bant deck I lost to in the Swiss, but lost in the final vs. an interesting Jund energy aggro deck.
Moving forward, I will increase the number of Sorins in the MD..dealing with PWs is superimportant IMO, and remove the fumigates. Essentially I will just splash for 2 Sorins and the Anguished unmakings.
Anyone else played during the weekend ? There is a PPTQ next weekend so will tweak the list a bit..improve the mana base, etc. Suggestions are ovbiously welcomed. Cheers
Jim went 11-4 just missing the top 8 by one game.
4 Torrential Gearhulk
1 Kalitas, Traitor of Ghet
Planeswalkers 1
1 Jace, Unraveler of Secrets
Lands 27
8 Island
8 Swamp
1 Blighted Fen
4 Choked Estuary
2 Submerged Boneyard
4 Sunken Hollow
1 Confirm Suspicions
4 Disallow
1 Essence Extraction
2 Fatal Push
4 Glimmer of Genius
4 Grasp of Darkness
2 Horribly Awry
3 Murder
3 Negate
1 Void Shatter
2 Ruinous Path
2 Dead Weight
2 Ceremonious Rejection
3 Dispel
2 Fatal Push
1 Negate
2 Kalitas, Traitor of Ghet
1 Ruinous Path
1 Blighted Cataract
He says Kalitas is insane and wants more than 1x main deck.
He also rus my pet card Horribly Awry
A notable absence from his list is Anticipate.
C Long Live Eldrazi C
I kept Kalitas in most of my games. I only pulled them out vs. Grixis, where he is not that good.
This is my updated list: https://www.mtggoldfish.com/deck/550992#paper
Regarding the choice of Anticipate. I have heard both sides of the arguments many times, but I think the control deck is about flexibility and the ability to have the right answer at the right time. I like anticipate because, for example, it allows me to have a removal heavy hand and look for a counter spell (and viceversa), it makes 2 mana+anticipate hands keepable, etc. It may come down to a matter of personal preference..but those are my two cents on the matter.
Cheers
He could be looking at it the same way the modern esper draw go decks look at serum visions, but they have access to heaps of card draw.
I would personally like to add some cards that can shuffle my library just in case of the anticipate puts good relevant cards on the bottom. I was take inventory was instant...
I like the list. It's just that my local metagame requires me to play Blessed Alliance in some number because of GR Energy. What did your metagame look like?
Anyone think a 1x Dispel main would be useful?
C Long Live Eldrazi C