Eerie Interlude seems like the best anti Sweeper tech as it beats Yahenni's Expertise as well as the other sweepers. Repel the Abominable is better vs Kozilek's Return/Elder Deep-Fiend and in racing situations though. Having access to a couple of each in the board seems reasonable.
I agree. Eerie Interlude is useful against all types of sweepers. But it costs 3, so you have to wait until you 5-6 mana to cast a significant Human and save enough mana for this. And even then, you'll feel miserable if you don't have a spare mana to counter Censor. The curve at 3 also seems very crowded already...
Anyway, if URx dominates the format like I expect it to do, we won't see a lot of Fumigate... unless Gx Midrange settles to fight it with hexproof, indestructible and "cannot be countered" creatures.
has Tom Ross written any articles on Humans? He's generally the go-to guy for these decks. I've been messing around with B/W Humans for the past few months, but with Saheeli Combo gone I feel like super fast mono-white may be the way to go, a la the beginning of Shadows standard. I also don't really like Metallic Mimic in that style of deck.
I also want to try Blue/White Humans because I like a few of the tools and sideboard options blue has, but I don't think it'll be good
has Tom Ross written any articles on Humans? He's generally the go-to guy for these decks. I've been messing around with B/W Humans for the past few months, but with Saheeli Combo gone I feel like super fast mono-white may be the way to go, a la the beginning of Shadows standard. I also don't really like Metallic Mimic in that style of deck.
I also want to try Blue/White Humans because I like a few of the tools and sideboard options blue has, but I don't think it'll be good
Tom Ross did a versus video behind the paywall at starcity. Mono-W aggro with Trueheart Duelist, I'm told. He's also done videos with non-human aggro lists.
Friendly color 2 color decks have pretty great mana, but I wonder about how good the U Humans are.
Tom Ross did a versus video behind the paywall at starcity. Mono-W aggro with Trueheart Duelist, I'm told. He's also done videos with non-human aggro lists.
Friendly color 2 color decks have pretty great mana, but I wonder about how good the U Humans are.
dang, well hopefully he's at SCG this weekend.
The Blue humans are eh, especially with Reflector Mage gone. I mainly want access to counter magic, specifically Negate in the side (though I have been eying Censor) Indestructible effects from Green and I think White are nice against sweepers, but Negate's a catchall that can also beat Planeswalkers and enchantments that would make our lives harder
Maybe green is better than blue for us... Heroic Intervention does all we need vs removals, sweepers and ambushes. In blue, we would always be thorned between dealing with the counterspells and removals (Dispel), the sweepers and Planeswalkers (Negate) or Gearhulk (Essence Scatter).
Blossoming Defense has always been a good choice, and can even save a Human from a sweeper. Manglehorn, as a single in the main and more in SB, does the job on the first Gearhulk and makes sure the next won't ambush us. Prowling Serpopard is clearly SB material, but great at what it does.
If we go with blue, I think we should ignore the Blue Humans (they're not very good ; but Reflector Mage will make the deck if it's ever unbanned) and just stick to some Control cards and maybe Cartouche of Knowledge (somewhat reminiscent of the blue Ordeal that UW Heroic played in old Theros Standard).
I don't fear BGx Constrictor. I know the beast, and how to beat it with Boros Humans. With a Incendiary Flow back in business, that's one more way for us to kill the snake before it can trigger. Declaration in Stone is amazing in the matchup. It even helps getting rid of the Ballista without giving them the Clue. If they also play Scrounger, By Force from he SB is close to a sweeper. And with Mimic, Lieutenant and Watching, Initiate can attack for 7/7 and Lifelink. This turns the corner pretty hard.
I really want to remain Boros, and stay away from U or G. But I'm sincerly afraid the metagame will go U/x Control (a version actually considered Midrange in the metagame clock, because of some sweepers and because Gearhulk is 3 for 1 = ambush + flashback removal + fatty on the battlefield). Combo is supposedly good against that kind of deck. Bushwhacker is the closest thing we have that is kind of Combo.
Checking in: Running GW humans, with 8 1-drops (not by design; some of my cards were missing) and Hamlet Captain and Blossoming Defense as my main green cards. Sideboard was completely random.
2-1 vs Mardu
2-0 vs artifact recursion
1-2 vs Mardu (really good player. I would have beat an average player.)
0-2 vs BR control. !@@#$@$ 1BB Liliana.
3-2 vs UG ramp.
Take-aways: I want to be MORE aggro.
I did not run into Fumigate, but I know white control is going to be running it.
I have found playing 4x Declaration in Stone and 2x Cast Out to be fairly decent game 1 versus midrange. I have removed shocks/magma spray from the MD for this. I have also added 3 Gideon, AoZ MD. He is still very good in an aggro deck.
The SB is a bit of a clunk fest, but I wanted the 3 chandra. If she resolves against a control player, it is a huge gain. They can't catch up to the card advantage generated turn after turn.
I went 3-1 tonight at my fnm. I would have played the 5th round but I was getting tired.
Anyway, PPTQ is tomorrow. I will let you know how it goes. From what I understand of the store's meta that I am going to it is going to be strange.
Wish me luck.
Anyway, PPTQ is tomorrow. I will let you know how it goes. From what I understand of the store's meta that I am going to it is going to be strange.
Wish me luck.
Top 8'd the PPTQ of a 16 player tourney. Swiss record was 3-1-1 (draw in Rd 5 out of 5). Swiss loss was to jeskai control.
Lost in Top 8 to 4c control.
Didn't play shock and never regretted it.
The field was marvel decks of random G/r/b/w/u variants, b/g delerium or b/g counters, or control.
The future of the deck isn't more aggro, it's more midrange -y.
I am going to play around with mardu humans (zulaport cutthroat, glint-sleeve syphoner) and jeskai humans (ceremonial rejection, negate).
Anyway, good luck. It's a *****ty field.
48-11-0 so far on xMage. My MWP is above 85% vs both Aggro and Midrange.
By Aggro, I mean : Mardu Vehicles (4-1-0), RDW (4-0-0), RG Monsters (5-0-0), B/x Zombies (3-0-0), and RW Humans (3-1-0) among the most popular.
And by Midrange, I mean : Jund Energy (2-0-0), UG Nissa (2-0-0), Temur (1-1-0). I've met all sorts of other Midrange decks, but no clear trend.
Control is more defined and narrow. My MWP is 55% vs Control so far. Ex.: URx Control (2-3-0) and UWx Control (4-2-0).
I'm now playing 4 Declaration in Stone (my only removal), 3 Combat Celebrant and 2 Repel the Abominable in the main deck. The rest is core 51 (re : core 50 + 23rd land).
I use the SB to go more Midrange if needed. I'm very satisfied with the results vs Aggro and Midrange, and still struggling vs U/x Control. Not so convinced a 3rd color will help us more than hinders us.
Maybe that's just the way things are supposed to be : rock-paper-scissors. Are there really decks that are good vs all archetypes? As long as Ux Control is not too present, we should be doing fine (but still looking for ways to beat it).
Just some crazy plays I did lately :
Against GB Delirium: 6/6 Avacyn (thanks to double Always Watching), hasted with Bloodlust Inciter, kills Liliana, Death's Majesty the turn after she ETB. And that big, Grasp of Darkness doesn't kill her.
Against Mardu Vehicles : I have 2/2 Lieutenant, 2/3 Inspector and 2/2 Inciter in play. Opponent has Inspector, Motorist, Caravan, Needles Spire and 5 untapped land. It feels like an Avacyn ambush. I pass the turn without attacking. Indeed, Avacyn got flashed in EOT. She attacks on his turn, but only because of vigilance. Opponent is otherwise too low on life. My turn : Dec in Stone on Avacyn. She crews Caravan before getting exiled. Dec in Stone on Caravan, then attack with everything. Opponent has no choice but to block Lieutenant and Inspector with Manland and Motorist. Repel the Abominable makes sure his 2 creatures die in combat, but not mine. Ah... A clean board is road to victory.
Against BW Zombies : I have Inciter, Mimic, Garrison (3/4) and 1 token (2/2) in play. Opponent has Plague Belcher in play (5/4) and some tapped creatures. He can threaten lethal pretty soon, because of some lose life effects. Opponent has lost some life, but gained some back. With 5 lands, I play Lieutenant first, then Celebrant to trigger Lieutenant. I then Haste Celebrant (5/2) with Inciter, and attack with everything (except Tapped Inciter and Sick Lieutenant), exerting Celebrant. Opponent decides to block Mimic. Second Combat phase, I use the now untapped Inciter to Haste the Lieutenant (5/5), and again attack with everything. Garrison's Tokens pump Lieutenant to 7/7 and I now have a too wide board for opponent to recover. Win!
I've been testing a similar plan, going 2/2 with Glorybringer/Avacyn, though. I can't decide which one I like seeing more,
I'm also not sure about Town Gossipmonger, especially as a 4-of. If we need another option as a 1-drop, I'd rather see Village Messenger. It gives us something to do with red on T1, has haste native so it can start swinging, comes in as a human to get a counter from Mimic while placing a counter on Lieutenant, still gets buffed by Crop Captain and Always Watching when flipped, and when flipped gets +1/+1 and menace. Menace has proven extremely useful vs control, since it can't be blocked by the lone flashed-in Gearhulk, while also tying up aggro decks by forcing double blocks.
My only other change to this list would be swapping Garrison #4 for a singleton Combat Celebrant.
Features the Lone Rider/Glorybringer pairing. Selfless Spirit as Lone Rider/everything protector. Here I had Blossoming Defense. The white spirit offers indestructible which is very useful against board wipes. And Devoted Cropmate resurrects Lone Rider or Thalia's Lieutenant or Selfless Spirit just by exerting in combat. Avacyn and Gisela seem awfully bold on a 21 land manabase. Gisela is there to help beat Mardu.
Private Mod Note
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Rollback Post to RevisionRollBack
Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
What do you guys think about 1 or 2 Hazoret the Fervent in main. I have been testing with it and it works quite well turn 4 if you can curve out and also is a mana sink that can force through damage late game.
What do you guys think about 1 or 2 Hazoret the Fervent in main. I have been testing with it and it works quite well turn 4 if you can curve out and also is a mana sink that can force through damage late game.
Hazoret has already been discussed before. Here's what I said about it a few days/weeks ago :
Yes. Haste is very good for aggro, and I can imagine Hazoret can be quite awesome in a deck that empties its hand quickly (with a lot of weenies...), if/when you can cast him. But there's a catch 22 embedded in Hazoret, for decks not dedicated to discard/madness/graveyard. To empty your hand faster, you play less lands and more weenies. But with the less lands, you're less likely to play Hazoret on curve (or at all, before game is over)...
You have to play 3 lands and 4 spells (or 5, if you're on the draw) in your first 3 turns, then an untapped land on turn 4 to cast and attack with Hazoret the Fervent. This is close to impossible for Boros Humans, or very suboptimal. Hazoret is good in the SB vs non-white Midrange or Control (re : GB Delirium or UR Control). Classic for me is T1 Inciter, T2 Mimic or Initiate, T3 Garrison or Always Watching ; that's 6 cards out of 10. Most likely, with 22 lands, I don't have 4th land on T4 and can only cast one spell that turn still have 4 cards in my hand T5's main phase. If I stumble one or two other turns on my lands, I'll never be able to cast a non-sleepy Hazoret until very late in the game. If I'm very lucky, I play a land (tapped or not) and 2 spells on T4, and can go to T5's main phase with only 2 cards (one is Hazoret). But I rarely was able to cast it to full effect before turn 6. This makes Hazoret a quite ordinary card for Boros Humans (although it may be awesome in the right deck).
Congratulations to Dustin Thornton for his amazing performance with the Mono-White Humans! He cashed in, and that means a lot!
But I really don't like the deck list, and I wouldn't run it at an event. The red splash is only there to activate Needle Spires post-SB. And since Needle Spires can't pay the red mana for its own activation, you actually need RR on the battlefield to make it work. With 7 other red sources, that's too far stretched for my taste.
I've been testing a similar plan, going 2/2 with Glorybringer/Avacyn, though. I can't decide which one I like seeing more,
I'm also not sure about Town Gossipmonger, especially as a 4-of. If we need another option as a 1-drop, I'd rather see Village Messenger. It gives us something to do with red on T1, has haste native so it can start swinging, comes in as a human to get a counter from Mimic while placing a counter on Lieutenant, still gets buffed by Crop Captain and Always Watching when flipped, and when flipped gets +1/+1 and menace. Menace has proven extremely useful vs control, since it can't be blocked by the lone flashed-in Gearhulk, while also tying up aggro decks by forcing double blocks.
My only other change to this list would be swapping Garrison #4 for a singleton Combat Celebrant.
I would rather run Bloodlust Inciter over Village Messenger, especially since that list is running the full playset of Hanweir Garrison.
Another difference between our two brews is the lands. We got it exactly right with 5 Mountain, 8 Plains, 1 Hanweir Battlements and 4 Inspiring Vantage. But he prefers 4 Aether Hub instead of 4 Needle Spires in the main deck. This may explain why he avoided Bloodlust Inciter (to reduce the color requirements). He has the 4 Needle Spires in the SB, and probably goes Midrange with them (removing 1-2 Aether Hub post SB, to go 24-25 lands). With 16 spells that cost colored mana only (and no colorless), I think 4 Aether Hub is asking for trouble. Also, this removes options in the SB.
But Zach succeeded quite well in SCG Standard Open, so there's something in his recipe that is working!
I've done some tests with his list, and here are my conclusions :
Lands : 4 Aether Hub is awkward, and the manland's option is missing from the MD. Two each of Needle Spires and Aether Hub is better, IMHO. This makes room for By Force in the SB, an awesome card vs Mardu Vehicles (to which he lost in the semi-final).
Going Midrange, post-SB, is great on the draw. It is not when you're on the play and high aggressivity is required to overload opponent's removals (based on a true story).
x/1 creatures can survive Ballista and Liliana in the right conditions (with Always Watching or Gideon's Emblem, or with a 3/2 Metallic Mimic already on the battlefield), and not all decks play these. Not playing Combat Celebrant at all, or only 2 Metallic Mimic, is probably not totally right.
Losing one of our rare removals to get rid of Walking Ballista before it snowballs out of control is asking for trouble for the mid-late game (where bigger threats will appear). A cheap removal in the SB (1-2 Shock or 2 Magma Spray) would make sense... if there's room for that.
I have a love/hate relationship with Town Gossipmonger. It can get to the 3/4 and 4/5 key levels (to survive the 3/x and 4/x of the format), but it loses a whole turn to transform (*if* you have a spare creature). And then it must attack every turn. Some quantity of Bloodlust Inciter would be better, IMHO.
Honored Crop-Captain is... interesting. Not perfect, but it is indeed good with a wide board (this, plus Mimic and Garrison = destroy). It's sometimes hard to sequence your creatures right with it. You want some before to make it's ability good. But because it took the place of Metallic Mimic, these creatures are not as good as they were before. And you don't want it too late because you want to attack with it ASAP (unlike Lieutenant, where I'm always happy to play it last). HCC is definetely better with haste (based on a true story).
That being said, here's v1.10 of Boros Humans (a Goldilocks compromise between Zach's brew and mine).
Note on SB : I only have 3 Gideons, and will not by a 4th copy before it rotates out of Standard. Chandra takes his place. I will at least buy 2 Glorybringer for my collection this week, but won't buy more until we collect more data on the dragon's utility for us. I already have Avacyn, so she'll take some slots in the SB.
I've play tested a deck similar to v1.10 this morning (with no Envoy but Inciter #4 and Inspector #4 ; and no Celebrant but Crop-Captain #4). Went 4-2-0 on XMage (but should have been 5-1-0 if not for a dumb mistake, or 6-0-0 if not for extreme variance) :
2-1 vs BW Tokens (Yaheeni making use of Servos to trigger Cutthroat)
2-0 vs Boros Humans (I'm quite good in the mirror match!)
2-0 vs Temur Control (indeed, overloading his removals and counterspells with cheap creatures did the job ; I never got to attack with a wide board, and I even attacked with only a single 1/2 Inspector for many turns... he had mana up for Gearhulk, and I had Avacyn and 5+ lands in my hand, so I gave him no reasons to 2 for 1 me).
2-0 vs GB Delirium (Dec in Stone on T2 Grim Flayer is good ; Glorybringer with Always Watching is amazing).
1-2 vs GW Tokens (Game 3 : I kept a hand with 3 Gideons, but I stumbled and didn't find land #4 until it was too late, and it was a Needle Spires ; as if having 3 dead cards in my hand isn't enough, he played Fumigate on a board full of humans and tokens ; he didn't even mind the reset : he gained a lot of life and he, unlike me, had a Gideon on-line to continue building a board ; mana short + a lot of dead cards in hand = extreme variance.)
1-2 vs Mardu Vehicles (I could almost blame extreme variance for this loss : what are the odds of a) me being flood, and b) him drawing 2 out of 2 Fumigate? But I was still doing fine and I got him down to 5 life. This is when I made a stupid mistake : I blocked, and didn't even needed to, an Exemplar with a 5/5 Lieutenant, forgeting that this would trigger Avacyn's transformation. I killed my team and lost by my own action, while I was about to win next turn.)
These two losses happened on the play, with cards from the SB to go Midrange. It is probably almost always better to revert back to the original main deck when on the play, to increase aggressivity and overload the opponent. Results could have been different. At least, it feels like it (more chances for a T4 kill before Fumigate). Probably only Selfless Spirit should have stayed from the SB, but that's all.
Modern: UW Spirits
Anyway, if URx dominates the format like I expect it to do, we won't see a lot of Fumigate... unless Gx Midrange settles to fight it with hexproof, indestructible and "cannot be countered" creatures.
For the moment, Repel seems a better choice.
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
I also want to try Blue/White Humans because I like a few of the tools and sideboard options blue has, but I don't think it'll be good
Friendly color 2 color decks have pretty great mana, but I wonder about how good the U Humans are.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
dang, well hopefully he's at SCG this weekend.
The Blue humans are eh, especially with Reflector Mage gone. I mainly want access to counter magic, specifically Negate in the side (though I have been eying Censor) Indestructible effects from Green and I think White are nice against sweepers, but Negate's a catchall that can also beat Planeswalkers and enchantments that would make our lives harder
Blossoming Defense has always been a good choice, and can even save a Human from a sweeper. Manglehorn, as a single in the main and more in SB, does the job on the first Gearhulk and makes sure the next won't ambush us. Prowling Serpopard is clearly SB material, but great at what it does.
If we go with blue, I think we should ignore the Blue Humans (they're not very good ; but Reflector Mage will make the deck if it's ever unbanned) and just stick to some Control cards and maybe Cartouche of Knowledge (somewhat reminiscent of the blue Ordeal that UW Heroic played in old Theros Standard).
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
I really want to remain Boros, and stay away from U or G. But I'm sincerly afraid the metagame will go U/x Control (a version actually considered Midrange in the metagame clock, because of some sweepers and because Gearhulk is 3 for 1 = ambush + flashback removal + fatty on the battlefield). Combo is supposedly good against that kind of deck. Bushwhacker is the closest thing we have that is kind of Combo.
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
2-1 vs Mardu
2-0 vs artifact recursion
1-2 vs Mardu (really good player. I would have beat an average player.)
0-2 vs BR control. !@@#$@$ 1BB Liliana.
3-2 vs UG ramp.
Take-aways: I want to be MORE aggro.
I did not run into Fumigate, but I know white control is going to be running it.
16 Two Drops, including 4 Embalmers
4 Blossoming Defense
4 Declaration in Stone
4 Always Watching
20 Land
1 Repel the Abominable
1 Artifact/Enchantment removal
1 Oketra's Monument
1 Dusk//Dawn
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
The SB is a bit of a clunk fest, but I wanted the 3 chandra. If she resolves against a control player, it is a huge gain. They can't catch up to the card advantage generated turn after turn.
I went 3-1 tonight at my fnm. I would have played the 5th round but I was getting tired.
Anyway, PPTQ is tomorrow. I will let you know how it goes. From what I understand of the store's meta that I am going to it is going to be strange.
Wish me luck.
Good luck!
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
Lost in Top 8 to 4c control.
Didn't play shock and never regretted it.
The field was marvel decks of random G/r/b/w/u variants, b/g delerium or b/g counters, or control.
The future of the deck isn't more aggro, it's more midrange -y.
I am going to play around with mardu humans (zulaport cutthroat, glint-sleeve syphoner) and jeskai humans (ceremonial rejection, negate).
Anyway, good luck. It's a *****ty field.
By Aggro, I mean : Mardu Vehicles (4-1-0), RDW (4-0-0), RG Monsters (5-0-0), B/x Zombies (3-0-0), and RW Humans (3-1-0) among the most popular.
And by Midrange, I mean : Jund Energy (2-0-0), UG Nissa (2-0-0), Temur (1-1-0). I've met all sorts of other Midrange decks, but no clear trend.
Control is more defined and narrow. My MWP is 55% vs Control so far. Ex.: URx Control (2-3-0) and UWx Control (4-2-0).
I'm now playing 4 Declaration in Stone (my only removal), 3 Combat Celebrant and 2 Repel the Abominable in the main deck. The rest is core 51 (re : core 50 + 23rd land).
I use the SB to go more Midrange if needed. I'm very satisfied with the results vs Aggro and Midrange, and still struggling vs U/x Control. Not so convinced a 3rd color will help us more than hinders us.
Maybe that's just the way things are supposed to be : rock-paper-scissors. Are there really decks that are good vs all archetypes? As long as Ux Control is not too present, we should be doing fine (but still looking for ways to beat it).
Just some crazy plays I did lately :
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
—Dr. Doom
-My approach to building decks. Sometimes it works.
4 Needle Spires
4 Inspiring Vantage
1 Stone Quarry
8 Plains
5 Mountain
1 Hanweir Battlements
Creatures (27)
4 Bloodlust Inciter
4 Thraben Inspector
4 Metallic Mimic
4 Thalia's Lieutenant
4 Glory-Bound Initiate
4 Hanweir Garrison
3 Combat Celebrant
2 Repel te Abominable
4 Declaration in Stone
4 Always Watching
1 Stone Quarry
2 Fragmentize
2 By Force
1 Repel the Abominable
2 Thalia, Heretic Cathar
2 Hazoret the Fervent
2 Gideon, Ally of Zendikar
2 Archangel Avacyn
1 Glorybringer
Maybeboard
1 Honored Crop-Captain
1 Devoted Crop-Mate
1 Combat Celebrant
1 Courageous Outrider
1 Scrapper Champion
1 Chandra, Torch of Defiance
1 Authority of the Consuls
1 Blazing Volley
1 Dual Shot
1 Magma Spray
1 Djeru's Resolve
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=113164
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
Here's the list for reference:
2 Metallic Mimic
4 Expedition Envoy
4 Glory-Bound Initiate
4 Hanweir Garrison
4 Honored Crop-Captain
4 Thalia's Lieutenant
4 Thraben Inspector
4 Town Gossipmonger
5 Mountain
8 Plains
4 Aether Hub
1 Hanweir Battlements
4 Inspiring Vantage
Spells (8)
4 Always Watching
4 Declaration in Stone
4 Glorybringer
3 Selfless Spirit
4 Gideon, Ally of Zendikar
4 Needle Spires
Glory-Bound and Honored Crop making an appearance. Honored looks pretty good along side those 4 Garrison.
A full 4 Glorybringer in the side with Gideon. Kind of a spicy go big post board plan.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
I'm also not sure about Town Gossipmonger, especially as a 4-of. If we need another option as a 1-drop, I'd rather see Village Messenger. It gives us something to do with red on T1, has haste native so it can start swinging, comes in as a human to get a counter from Mimic while placing a counter on Lieutenant, still gets buffed by Crop Captain and Always Watching when flipped, and when flipped gets +1/+1 and menace. Menace has proven extremely useful vs control, since it can't be blocked by the lone flashed-in Gearhulk, while also tying up aggro decks by forcing double blocks.
My only other change to this list would be swapping Garrison #4 for a singleton Combat Celebrant.
3 Devoted Crop-Mate
4 Glory-Bound Initiate
4 Lone Rider
4 Selfless Spirit
4 Thalia's Lieutenant
4 Thraben Inspector
3 Town Gossipmonger
2 Gideon, Ally of Zendikar
Lands (21)
17 Plains
2 Irrigated Farmland
2 Westvale Abbey
Spells (11)
4 Always Watching
4 Cast Out
3 Gryff's Boon
2 Blessed Alliance
2 Immolating Glare
2 Archangel Avacyn
2 Gisela, the Broken Blade
1 Gideon, Ally of Zendikar
2 Declaration in Stone
2 Dusk
2 Fragmentize
Features the Lone Rider/Glorybringer pairing. Selfless Spirit as Lone Rider/everything protector. Here I had Blossoming Defense. The white spirit offers indestructible which is very useful against board wipes. And Devoted Cropmate resurrects Lone Rider or Thalia's Lieutenant or Selfless Spirit just by exerting in combat. Avacyn and Gisela seem awfully bold on a 21 land manabase. Gisela is there to help beat Mardu.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
As to your list, i think I'd cut the 3rd Crop-Mate and the 4th Spirit for 2 Hanweir Militia Captains.
An almost monowhite Humans deck made 3rd Place at StarCityGames.com Classic on 4/30/2017.
He ran 4 Inspiring Vantage only for the 4 Needle Spires in sideboard.
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=113223
Hazoret has already been discussed before. Here's what I said about it a few days/weeks ago :
Yes. Haste is very good for aggro, and I can imagine Hazoret can be quite awesome in a deck that empties its hand quickly (with a lot of weenies...), if/when you can cast him. But there's a catch 22 embedded in Hazoret, for decks not dedicated to discard/madness/graveyard. To empty your hand faster, you play less lands and more weenies. But with the less lands, you're less likely to play Hazoret on curve (or at all, before game is over)...
You have to play 3 lands and 4 spells (or 5, if you're on the draw) in your first 3 turns, then an untapped land on turn 4 to cast and attack with Hazoret the Fervent. This is close to impossible for Boros Humans, or very suboptimal. Hazoret is good in the SB vs non-white Midrange or Control (re : GB Delirium or UR Control). Classic for me is T1 Inciter, T2 Mimic or Initiate, T3 Garrison or Always Watching ; that's 6 cards out of 10. Most likely, with 22 lands, I don't have 4th land on T4 and can only cast one spell that turn still have 4 cards in my hand T5's main phase. If I stumble one or two other turns on my lands, I'll never be able to cast a non-sleepy Hazoret until very late in the game. If I'm very lucky, I play a land (tapped or not) and 2 spells on T4, and can go to T5's main phase with only 2 cards (one is Hazoret). But I rarely was able to cast it to full effect before turn 6. This makes Hazoret a quite ordinary card for Boros Humans (although it may be awesome in the right deck).
Congratulations to Dustin Thornton for his amazing performance with the Mono-White Humans! He cashed in, and that means a lot!
But I really don't like the deck list, and I wouldn't run it at an event. The red splash is only there to activate Needle Spires post-SB. And since Needle Spires can't pay the red mana for its own activation, you actually need RR on the battlefield to make it work. With 7 other red sources, that's too far stretched for my taste.
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
I would rather run Bloodlust Inciter over Village Messenger, especially since that list is running the full playset of Hanweir Garrison.
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Expedition Envoy is probably there to encourage aggressivity, as a way to overload Control (play more problems, and faster, than they have answers), instead of trying to have an answer to sweepers (Repel the Abominable). Also, Expedition Envoy at least trades with Toolcraft Exemplar and Scrapheap Scrounger (compared to Bloodlust Inciter).
Another difference between our two brews is the lands. We got it exactly right with 5 Mountain, 8 Plains, 1 Hanweir Battlements and 4 Inspiring Vantage. But he prefers 4 Aether Hub instead of 4 Needle Spires in the main deck. This may explain why he avoided Bloodlust Inciter (to reduce the color requirements). He has the 4 Needle Spires in the SB, and probably goes Midrange with them (removing 1-2 Aether Hub post SB, to go 24-25 lands). With 16 spells that cost colored mana only (and no colorless), I think 4 Aether Hub is asking for trouble. Also, this removes options in the SB.
But Zach succeeded quite well in SCG Standard Open, so there's something in his recipe that is working!
I've done some tests with his list, and here are my conclusions :
2 Expedition Envoy
2 Town Gossipmonger
3 Bloodlust Inciter
3 Thraben Inspector
4 Thalia's Lieutenant
4 Glory-Bound Initiate
4 Metallic Mimic
3 Honored Crop-Captain
4 Hanweir Garrison
1 Combat Celebrant
4 Declaration in Stone
4 Always Watching
Lands (22 : 16W/13R])
4 Inspiring Vantage
2 Needle Spires
2 Aether Hub
1 Hanweir Battlements
8 Plains
5 Mountain
2 Needle Spires
2 Glorybringer
2 Archangel Avacyn
3 Gideon, Ally of Zendikar
1 Chandra, Torch of Defiance
3 Selfless Spirit
2 By Force
1 Hazoret the Fervent
1 Goldnight Castigator
1 Courageous Outrider
1 Scrapper Champion
1 Authority of the Consuls
1 Blazing Volley
1 Magma Spray
1 Djeru's Resolve
I've play tested a deck similar to v1.10 this morning (with no Envoy but Inciter #4 and Inspector #4 ; and no Celebrant but Crop-Captain #4). Went 4-2-0 on XMage (but should have been 5-1-0 if not for a dumb mistake, or 6-0-0 if not for extreme variance) :
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.