WED Standard I went 2-1 only losing to G/B in a hard fought 3 games. I felt well positioned and happy to play the beater.
I went 0-3 at gameday with the energy/combo deck in honesty I could have been 3-0 or at least top 3 had the deck even remotely wanted me to win.
Luckily only 6 people at the LGS so I topped 8. YEAH!
Played Saheeli control first match 2-1. Game three on the play and drew 5 lands straight :((((((((((((((((((((((. Feels good to lose to crazy cat lady combo twice!
Played a Mono-Black Discard deck. 2-1. This deck is super strong (obviously) against the deck. Game three it's 4-10(I'm at 10), I have one longtusk cub to chump his 5/5 haste drazi dude, he kills it with Ob Nixilis and slams another and gets me for lethal. He had the one card to win it. Just brutal.( that was a pun because he collective brutailied? Me twice game three taking Blossoming defence and uncaged fury.)
Weirdly, in match three I had to play against G/B delirium, 0-2. He just had all the answers. Play a creature, it dies. Slam a Hydra! Target player sacs a creature. Basically sat there to watch a flying demon slap my face around.
I will say Hellion is boss against control and feels great, it makes them think about countering a Attuned so you can sneak a creature in, or you continue to punch them in their adam's apple. I will also say make sure they are not playing a list that runs a Kleetus, otherwise you may be giving them zombies.
i'm really having a hard time against UB control, even if i'm on the play. the 1-3 drops just dies to removal and sweeps and when the game gets to turn 5 or so, it's basically game over for us, especially when we only have a creature or 2. chandra, hydra and scrapheaps are nice against them but i feel it's still not enough since post-board they have kalitas, yaheeni and flaying tendrils. any tips and tricks?
They were my toughest match up at the GP. I mainboarded 2 Blossoming Defense which helped, but I think Incendiary Flow is a better choice than defense mb most of the time. Lifecrafter's Bestiary helps somewhat. Sideboarding out vehicles and in planeswalkers helps somewhat. It's just a very bad match up for us though. There isn't much to be done (from my strictly r/g perspective.)
First place at my gameday on Saturday! There were 17 participants total. We didn't go to top 8 rounds because there were supposedly 8 clear winners based on the matches. I went 5-0 in matches 10-1 in games.
I didn't see any net decks from the recent grand prix events. There was one person play G/B/W counters with the snake, but it didn't seem like a competitive list.
Recap of more interesting opponents:
My friend has been playing with and occasionally winning deck with a reanimation theme. It features Scrapheap Scrounger, Prized Amalgam, Cryptbreaker, Cathartic Reunion, Fiery Temper, Khalitas? and Volderan Pariah. In addition to temper, it plays black removal of course. The deck gains traction and card advantage rather quickly. 3 Incendiary Flow in my mainboard definitely won me both games. Fatal Push on my elephants made me sad.
The second deck was of a similar reanimation style, though it's main color was blue. It featured [card]Elder Deep-Fiend
[/card] and Kozilek's Return. He'd discard Kozilek's return and Prized amalgam to reanimate Stitchwing Scab. On my next during the upkeep, cast [card]Elder Deep-Fiend
[/card], deal 5 damage to each creature and tap down my 4 lands. It was brutal. A lucky Blossoming Defense, a huge Hydra and 5 lands won me my last game.
Overall I'd say 4 cub, 4 brawler and 4 elephant carried this deck to victory. Longtusk cub was a great performer for the night. I found myself often getting extra energy for Cub with Renegade Rampager. Being able to make him a 3/3 during attacking on turn 3 helped pave the way to victory. Before game day I went down to 21 lands adding Servant of the Conduit in place of a forest. Every time I saw the servant I was glad it wasn't a forest. Heart of Kiran was an allstar as was Chandra, Torch of Defiance.
This will be my mainboard list for next FNM. The sideboard might change a bit.
PS Narnam Renegade seemed to hold his own. He actually won me a game in my final match of the night. He held off attacks for a while before dying. Later with 6 Mana, I played Nissa, brought him into hand and replayed him the same turn. It kept me alive for another turn while making his attack unprofitable. Renegade might be out if I get my hands on another Heart of Kiran.
I wonder if there's something to maindecking Metallic Rebukes. People seem interested in playing it out of the sideboard of GB lists.
Unlike Revolutionary Rebuff, it actually hits everything and scales into the lategame better.
I hadn't considered the Metallic Rebuke + Key to the City synergy. Quite nice, especially if you also have a reasonable number of vehicles or 1-2 Lifecrafter's Bestiary. I may have to give that a shot next time I take the deck out.
i'm really having a hard time against UB control, even if i'm on the play. the 1-3 drops just dies to removal and sweeps and when the game gets to turn 5 or so, it's basically game over for us, especially when we only have a creature or 2. chandra, hydra and scrapheaps are nice against them but i feel it's still not enough since post-board they have kalitas, yaheeni and flaying tendrils. any tips and tricks?
They were my toughest match up at the GP. I mainboarded 2 Blossoming Defense which helped, but I think Incendiary Flow is a better choice than defense mb most of the time. Lifecrafter's Bestiary helps somewhat. Sideboarding out vehicles and in planeswalkers helps somewhat. It's just a very bad match up for us though. There isn't much to be done (from my strictly r/g perspective.)
First place at my gameday on Saturday! There were 17 participants total. We didn't go to top 8 rounds because there were supposedly 8 clear winners based on the matches. I went 5-0 in matches 10-1 in games.
I didn't see any net decks from the recent grand prix events. There was one person play G/B/W counters with the snake, but it didn't seem like a competitive list.
Recap of more interesting opponents:
My friend has been playing with and occasionally winning deck with a reanimation theme. It features Scrapheap Scrounger, Prized Amalgam, Cryptbreaker, Cathartic Reunion, Fiery Temper, Khalitas? and Volderan Pariah. In addition to temper, it plays black removal of course. The deck gains traction and card advantage rather quickly. 3 Incendiary Flow in my mainboard definitely won me both games. Fatal Push on my elephants made me sad.
The second deck was of a similar reanimation style, though it's main color was blue. It featured [card]Elder Deep-Fiend
[/card] and Kozilek's Return. He'd discard Kozilek's return and Prized amalgam to reanimate Stitchwing Scab. On my next during the upkeep, cast [card]Elder Deep-Fiend
[/card], deal 5 damage to each creature and tap down my 4 lands. It was brutal. A lucky Blossoming Defense, a huge Hydra and 5 lands won me my last game.
Overall I'd say 4 cub, 4 brawler and 4 elephant carried this deck to victory. Longtusk cub was a great performer for the night. I found myself often getting extra energy for Cub with Renegade Rampager. Being able to make him a 3/3 during attacking on turn 3 helped pave the way to victory. Before game day I went down to 21 lands adding Servant of the Conduit in place of a forest. Every time I saw the servant I was glad it wasn't a forest. Heart of Kiran was an allstar as was Chandra, Torch of Defiance.
This will be my mainboard list for next FNM. The sideboard might change a bit.
PS Narnam Renegade seemed to hold his own. He actually won me a game in my final match of the night. He held off attacks for a while before dying. Later with 6 Mana, I played Nissa, brought him into hand and replayed him the same turn. It kept me alive for another turn while making his attack unprofitable. Renegade might be out if I get my hands on another Heart of Kiran.
With all due respect your list is competitive enough to play game day but not for GP or any bigger events. I can't play plain green/Red anymore because having only 4 mainboard answers to heart of kiran just loses you the game. The deck just folds to mardu vehicules. If you don't play against "net decks" that is just fine but take those results with a grain of salt if you are planning to play outside FNM.
Won Game Day and FNM with this list. It feels like it tears apart Copy Cat, other Control, and Mardu Vehicles, but the matchup isn't favored against GB Snake. I was just lucky on getting removal heavy hands and eating away at their board while they couldn't deal with the Scrapheap Scrounger and Bristling Hydra with their own removal effectively enough. They seem to have difficulty in dealing with our big 5+ CMC bodies when you prevent them or answer them getting their own, but if unchecked they will outgrow by a lot. I also found that dropping the Heart of Kiran after the first match seemed to catch a lot of people off guard as they brought in Natural State, Fragmentize, and such. Not completely convinced I should be taking it out though.
With all due respect your list is competitive enough to play game day but not for GP or any bigger events. I can't play plain green/Red anymore because having only 4 mainboard answers to heart of kiran just loses you the game. The deck just folds to mardu vehicules. If you don't play against "net decks" that is just fine but take those results with a grain of salt if you are planning to play outside FNM.
I understand my list isn't going to take first at any kind of real competitive event. That's fine, I play only at my local FNM. The exception was that I did go to the San Jose GP a couple of weeks ago. I won 1.5 booster boxes worth of booster packs while there, which more than compensated me for my entry fee. I'd say that's not too bad for someone who started playing standard a year ago and has never competed in a setting more competitive than FNM before.
If my local meta shifts towards Mardu Vehicles I may consider adding a third color.
My current list that got ate alive by the Flood monster at GPPITT, when I wasn't drawing my 10th thru 12th land this was brutal. At the GP I was a 4/4 split Push/Disintegration, felt Lightning was needed. Also, was on a 3/3 Tracker/Hydra split and a full 4 of Heart's with no Harvester.
Took The combo deck back to Wed standard and added Scrapheap/swap into the sideboard over Blue and it straight won me a game against Control on the draw. . Was really happy with how it played over hellion, I felt Hellions just ate all my energy and without trample that slowed me down enough to lose games. No idea why I ever took out Larger in Life that card is single handily my MVP of the day. Got second 3-1, I beat W/U control/ Planeswalker deck(Ajani she's newer to maigic)/ G/W Counters( he tapped out game 3 with a elcotro on board and I hit for 42/42 trample) and lost to mono black discard deck again. Probably the only deck in the meta that can just shut down this deck that I've seen. His deck is most likely the best suited for the local meta, he can just strip people's hands and play TKS/Reality smashers to close the game. We both attack control but different ways which the best players at my LGS tend to play. Overall I think a splash in Black is worth it, I'm thinking about adding some fatal pushes into the SB and a Blooming marsh now.
I'm torn on adding Elephant over cub, I love cub's ability to make energy and grow but I also love Elephant overall stats and T2 two 3/4s is a dream. It's hard for me to say he's better then cub as cub has dominated so many matches by himself. I'm thinking I just SB Elephant in against Red decks? That 4 butt is going to be problems for them.
CHandra- I run two SB and even though a powerful card just didn't flow right I'm cutting her out.
Alrin Kord- Never shows up ever. I'm thinking about adding two to the SB in place of chandra because Mono Black discard, the Wolf tokens I can see being a huge help. I really think that deck is just highly favored to beat me and he just draws the nuts against me everytime.
I'm not sure you can get 2 elephants out turn 2. Seems like the best we can do is turn 1 bounce elephant for energy. Turn 2 play attune with Aether, then play elephant leaving 1 energy net. Is there a line I'm missing to get 2 elephants out turn 2?
I'm not sure you can get 2 elephants out turn 2. Seems like the best we can do is turn 1 bounce elephant for energy. Turn 2 play attune with Aether, then play elephant leaving 1 energy net. Is there a line I'm missing to get 2 elephants out turn 2?
Nvm I read the card wrong, I thought the Elephant netted one energy regardless but it's only if it cannot stick.
Whelp dream crushed haha.
I much prefer Elephant on Turn 3 anyway, not Turn 2. Attune, 2-Drop, 2-Drop, and Elephant is a lot to deal with on Turn 3. That or using it to trigger Revolt for Fatal Push.
Won Game Day and FNM with this list. It feels like it tears apart Copy Cat, other Control, and Mardu Vehicles, but the matchup isn't favored against GB Snake. I was just lucky on getting removal heavy hands and eating away at their board while they couldn't deal with the Scrapheap Scrounger and Bristling Hydra with their own removal effectively enough. They seem to have difficulty in dealing with our big 5+ CMC bodies when you prevent them or answer them getting their own, but if unchecked they will outgrow by a lot. I also found that dropping the Heart of Kiran after the first match seemed to catch a lot of people off guard as they brought in Natural State, Fragmentize, and such. Not completely convinced I should be taking it out though.
No more Hydra for me. The deck does not generate enough energy. You have just enough for Rampager, brawler activation and mana. The hydra is good when you can drop it with already 3 energy, or else it just dies to removal in response to the trigger. I replaced them with 2 cubs.
4 unlicensed disintegration is the right number. It's the best removal spell in the format. 3 extra damages to the dome or planeswalkers is bonkers.
I am very happy with blossoming defense in the main. It's great in the format now, helps you keep the pressure on GB and save life against unlicensed disintegration.
i'm in jund energy right now and this is the deck i'm currently using right now. the deck is designed to beat control and combo, which is the meta here in my LGS, but it can hold out fine against aggro and midrange decks.
Hey guys been trying out variations of this deck for awhile now. Is adding black or blue our best option? Is snake just too potent not to run? I have been struggling with my builds. I still do well, but I want to try and be more competitive.
My meta has several B/G, and vehicles, but also some great rogue builds including bring to light control, which I struggle immensely with. How do we beat B/G variations consistently with devolving into the same deck minus a few cards?
I found it interesting that ElCascador said "no more Hydra" and I think this sort of underscores on the main problems of the deck. The Energy is good for mana fixing and development, but doesn't really have a powerful late game use for Energy. The beefier Energy creatures like the Hydra are "decent," but not game shifting, so what's the payoff for using Energy late game...
Here is my new construction, an Energy shell with solid beaters... This deck is so fun to play; although only in its infancy, with ZERO playtesting, it went 2-1-1 at FNM in its debut. The deck has legs, methinks and I look forward to playing it until the cards rotate... My take on Naya Energy...
Consulate Surveillance can be an excellent defensive card, buying me 2 turns or even more to construct a battlefield presence and win. No one likes this card, but I find it to be great tech in the late game. Use Energy early to accelerate and mana fix, use Energy late as a Forcefield?? I like this.
I often can make 4 colors of mana by turn 3. Woodland Wanderer is nice as a 6/6. The rest is pretty standard Standard... but this deck is Fun to play and I have enjoyed pounding faces with Gearhulks and Wanderers for the last week, and look forward to this week's FNM.
The deck is a basic looking jund energy list, I know. I think blossoming defense is at least a 1 of in the deck. With so much removal out there this could turn the tide in your favor. Your opponent will then have to play around it, not knowing how many you have. Arlinn I see some potential in. She provides tokens, anthems, and removal in the same package. With a removal heavy meta, again I think she can shine. She will be one of my test cards and hopefully secret weapons. The removal package is pretty standard. I did not try and go for a token theme, hence no rishkar. Gearhulk is just too solid not to include. The deck will win through evasion (heart+SS) solid creatures, with chandra + arlinn as backup win cons. The mana base may not be perfect yet, but looks ok on the outset. I do feel 20 lands is good enough with 4 attunes.
My sideboard is geared toward my meta. So far I know there are at least 3 G/B players (various deck types), 1 mardu, 1 bant control (3 MD fumigates....), 1 bring to light control (hate this deck gains so much life...) and various rogue builds to contend with. I am not sure why I do not see heroic intervention in more sideboards. The card seems crazy good as boardwipes are one of this decks weaknesses.
I will report back after the weekend with more testing. Any CC welcome!
When Jund Aggro can get a Top 8 PT and a 9-0 Day 1 of a GP with such an under-represented meta-share I'm convinced the deck is the real deal. Besides being undefeated at FNM lately. The black splash has only broken my consistency in maybe a single mulligan, and I've actually been happy with Longtusk Cub again with the amount of removal I've gone up on.
I was jamming in a PPTQ this weekend and noticed that people were playing a lot of 3/2s that replaced themselves, sneks, and things to beat the GB mirror -- which got the gears turning.
The goal is to go big, fast, and have stuff that only trades with 1/1 ballistas if it only costs one mana with a protection outlet like Couriers. Besides that, you can just plow through Saheeli stuff with 4/4s for 3 that don't trade with 3/2s.
Brought a Temur version to a local tournament last weekend and am still struggling against RW aggro even with Natural State and Release the Gremlins plus 8-10 burns. Is there any argument for running Chandra's Pyrohelix in order to 2-for-1 Exemplars, Motorists, and Needle Spires? I'm hesitant to go for a sweeper since it hits your own side of the board nearly as hard.
Mardu vehicule is a very unfavorable matchup for Temur Energy. You can't interact properly with vehicules with only 4 harnessed lightning. Most of your creatures just trade with theirs except Hydra and Rampager.
Realistically the deck is Tier 2.5, no way you can win consistently against GB, Mardu vehicules nor 4c saheeli.
I honestly think RWx Vehicles is one of our best matchups. We don't need a sweeper. We just need to play our bigger things and pick off their Vehicles with our removal. It's Midrange against Aggro and we are favored. Unless you are talking about the Pummeler version maybe?
No Pummeler here, and unfortunately no Heart of Kiran, it's outside my budget. I'm fond of Rogue Refiner but I'll acknowledge that blue just may not be the strongest build right now. I'm missing some key cards to make the move to black though (only one Blooming Marsh and Scrapheap Scrounger). I am planning to add more Aethersphere Harvester so maybe that will help.
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I went 0-3 at gameday with the energy/combo deck in honesty I could have been 3-0 or at least top 3 had the deck even remotely wanted me to win.
Luckily only 6 people at the LGS so I topped 8. YEAH!
Played Saheeli control first match 2-1. Game three on the play and drew 5 lands straight :((((((((((((((((((((((. Feels good to lose to crazy cat lady combo twice!
Played a Mono-Black Discard deck. 2-1. This deck is super strong (obviously) against the deck. Game three it's 4-10(I'm at 10), I have one longtusk cub to chump his 5/5 haste drazi dude, he kills it with Ob Nixilis and slams another and gets me for lethal. He had the one card to win it. Just brutal.( that was a pun because he collective brutailied? Me twice game three taking Blossoming defence and uncaged fury.)
Weirdly, in match three I had to play against G/B delirium, 0-2. He just had all the answers. Play a creature, it dies. Slam a Hydra! Target player sacs a creature. Basically sat there to watch a flying demon slap my face around.
I will say Hellion is boss against control and feels great, it makes them think about countering a Attuned so you can sneak a creature in, or you continue to punch them in their adam's apple. I will also say make sure they are not playing a list that runs a Kleetus, otherwise you may be giving them zombies.
4x Heart of Kiran
4x Longtusk Cub
4x Voltaic Brawler
4x Tireless Tracker
2x Rishkar, Peema Renegade
2x Fleetwheel Cruiser
1x Skysovereign, Consul Flagship
2x Shock
2x Key to the City
3x Metallic Rebuke
4x Attune with Aether
3x Botanical Sanctum
2x Spirebluff Canal
4x Aether Hub
4x Game Trail
1x Cinder Glade
1x Island
4x Forest
2x Mountain
I wonder if there's something to maindecking Metallic Rebukes. People seem interested in playing it out of the sideboard of GB lists.
Unlike Revolutionary Rebuff, it actually hits everything and scales into the lategame better.
Sideboard would likely be built to fight the bad Vehicles MU.
3x Natural Obsolescence
2x Nissa, Vital Force
2x Negate
2x Verdurous Gearhulk
2x Shock
1x Baral's Expertise
They were my toughest match up at the GP. I mainboarded 2 Blossoming Defense which helped, but I think Incendiary Flow is a better choice than defense mb most of the time. Lifecrafter's Bestiary helps somewhat. Sideboarding out vehicles and in planeswalkers helps somewhat. It's just a very bad match up for us though. There isn't much to be done (from my strictly r/g perspective.)
First place at my gameday on Saturday! There were 17 participants total. We didn't go to top 8 rounds because there were supposedly 8 clear winners based on the matches. I went 5-0 in matches 10-1 in games.
4x Voltiac Brawler
4x Longtusk Cub
1x Servant of the Conduit
1x Narnam Renegade
3x Tireless Tracker
2x Rishkar, Peema Renegade
4x Bristling Hydra
1x Verdurous Gearhulk
1x Heart of Kiran
2x Chandra, Torch of Defiance
1x Nissa, Vital Force
3x Incendiary Flow
4x Harnessed Lightning
4x Game Trail
3x Cinder glade
1x Aether Hub
7x Forest
6x Mountain
4x Shock
3x Blossoming Defense
2x Collective Defiance
2x Aethersphere Harvester
1x Skysovereign, Consul Flagship
1x Chandra, Torch of Defiance
1x Nissa, Vital Force
1x Natural State
Recap of more interesting opponents:
My friend has been playing with and occasionally winning deck with a reanimation theme. It features Scrapheap Scrounger, Prized Amalgam, Cryptbreaker, Cathartic Reunion, Fiery Temper, Khalitas? and Volderan Pariah. In addition to temper, it plays black removal of course. The deck gains traction and card advantage rather quickly. 3 Incendiary Flow in my mainboard definitely won me both games. Fatal Push on my elephants made me sad.
The second deck was of a similar reanimation style, though it's main color was blue. It featured [card]Elder Deep-Fiend
[/card] and Kozilek's Return. He'd discard Kozilek's return and Prized amalgam to reanimate Stitchwing Scab. On my next during the upkeep, cast [card]Elder Deep-Fiend
[/card], deal 5 damage to each creature and tap down my 4 lands. It was brutal. A lucky Blossoming Defense, a huge Hydra and 5 lands won me my last game.
Overall I'd say 4 cub, 4 brawler and 4 elephant carried this deck to victory. Longtusk cub was a great performer for the night. I found myself often getting extra energy for Cub with Renegade Rampager. Being able to make him a 3/3 during attacking on turn 3 helped pave the way to victory. Before game day I went down to 21 lands adding Servant of the Conduit in place of a forest. Every time I saw the servant I was glad it wasn't a forest. Heart of Kiran was an allstar as was Chandra, Torch of Defiance.
This will be my mainboard list for next FNM. The sideboard might change a bit.
PS Narnam Renegade seemed to hold his own. He actually won me a game in my final match of the night. He held off attacks for a while before dying. Later with 6 Mana, I played Nissa, brought him into hand and replayed him the same turn. It kept me alive for another turn while making his attack unprofitable. Renegade might be out if I get my hands on another Heart of Kiran.
I hadn't considered the Metallic Rebuke + Key to the City synergy. Quite nice, especially if you also have a reasonable number of vehicles or 1-2 Lifecrafter's Bestiary. I may have to give that a shot next time I take the deck out.
With all due respect your list is competitive enough to play game day but not for GP or any bigger events. I can't play plain green/Red anymore because having only 4 mainboard answers to heart of kiran just loses you the game. The deck just folds to mardu vehicules. If you don't play against "net decks" that is just fine but take those results with a grain of salt if you are planning to play outside FNM.
4 Aether Hub
4 Blooming Marsh
6 Forest
4 Game Trail
2 Mountain
1 Swamp
//Artifacts
3 Heart of Kiran
1 Skysovereign, Consul Flagship
//Instants
2 Fatal Push
4 Harnessed Lightning
2 Unlicensed Disintegration
4 Attune with Aether
//Planeswalkers
3 Chandra, Torch of Defiance
//Creatures
2 Bristling Hydra
4 Greenbelt Rampager
2 Rishkar, Peema Renegade
4 Scrapheap Scrounger
3 Tireless Tracker
1 Verdurous Gearhulk
4 Voltaic Brawler
2 Nissa, Vital Force
2 Fatal Push
2 Shock
1 Natural State
1 Verdurous Gearhulk
2 Release the Gremlins
1 Skysovereign, Consul Flagship
1 Tireless Tracker
1 Fleetwheel Cruiser
2 Unlicensed Disintegration
I understand my list isn't going to take first at any kind of real competitive event. That's fine, I play only at my local FNM. The exception was that I did go to the San Jose GP a couple of weeks ago. I won 1.5 booster boxes worth of booster packs while there, which more than compensated me for my entry fee. I'd say that's not too bad for someone who started playing standard a year ago and has never competed in a setting more competitive than FNM before.
If my local meta shifts towards Mardu Vehicles I may consider adding a third color.
4x Aether Hub
4x Blooming Marsh
2x Cinder Glade
4x Forest
4x Game Trail
2x Mountain
1x Swamp
Artifact (5)
1x Aethersphere Harvester
3x Heart of Kiran
1x Skysovereign, Consul Flagship
4x Bristling Hydra
4x Greenbelt Rampager
4x Scrapheap Scrounger
4x Servant of the Conduit
2x Tireless Tracker
4x Voltaic Brawler
Instant (8)
3x Fatal Push
2x Harnessed Lightning
3x Unlicensed Disintegration
Sorcery (4)
4x Attune with Aether
2x Natural Obsolescence
2x Painful Truths
2x Radiant Flames
1x Release the Gremlins
2x Shock
1x Skysovereign, Consul Flagship
2x Tireless Tracker
3x Transgress the Mind
Current Decks
Standard : WB Orzhov Vampires BW GUB Sultai Constrictor BUG
Brawl : GB Hapatra, Vizier of Poisons BG
Modern : GB Golgari Elves BG GR Atarka Goblins RG
Pauper : W Heroic W GB Delve BG
I'm torn on adding Elephant over cub, I love cub's ability to make energy and grow but I also love Elephant overall stats and T2 two 3/4s is a dream. It's hard for me to say he's better then cub as cub has dominated so many matches by himself. I'm thinking I just SB Elephant in against Red decks? That 4 butt is going to be problems for them.
CHandra- I run two SB and even though a powerful card just didn't flow right I'm cutting her out.
Alrin Kord- Never shows up ever. I'm thinking about adding two to the SB in place of chandra because Mono Black discard, the Wolf tokens I can see being a huge help. I really think that deck is just highly favored to beat me and he just draws the nuts against me everytime.
Still happy to get second out of 12!
Nvm I read the card wrong, I thought the Elephant netted one energy regardless but it's only if it cannot stick.
Whelp dream crushed haha.
I'm playing a very similar list :
4 Aether Hub
4 Blooming Marsh
1 Forest
4 Game Trail
1 cinder glade
2 Mountain
1 Swamp
//Artifacts
2 Heart of Kiran
1 Skysovereign, Consul Flagship
//Instants
2 shock
2 Harnessed Lightning
4 Unlicensed Disintegration
2 blossoming defense
//Sorceries
4 Attune with Aether
//Planeswalkers
3 Chandra, Torch of Defiance
//Creatures
2 Longtusk cub
4 Greenbelt Rampager
2 Rishkar, Peema Renegade
4 Scrapheap Scrounger
2 Tireless Tracker
1 Verdurous Gearhulk
4 Voltaic Brawler
2 Natural State
2 Release the Gremlins
1 natural obsolescence
1 Verdurous Gearhulk
1 chandra, torch of defiance
1 Skysovereign, Consul Flagship
2 Tireless Tracker
1 Fleetwheel Cruiser
2 lifecrafter bestiary
No more Hydra for me. The deck does not generate enough energy. You have just enough for Rampager, brawler activation and mana. The hydra is good when you can drop it with already 3 energy, or else it just dies to removal in response to the trigger. I replaced them with 2 cubs.
4 unlicensed disintegration is the right number. It's the best removal spell in the format. 3 extra damages to the dome or planeswalkers is bonkers.
I am very happy with blossoming defense in the main. It's great in the format now, helps you keep the pressure on GB and save life against unlicensed disintegration.
I agree with you that GB is the tougher matchup.
SB Plan:
Mardu vehicules :
P -3 chandra -2 tracker +2 natural state +2 release the gremlins +1 natural obsolescence
D -3 chandra -2 tracker +2 natural state +2 release the gremlins +1 natural obsolescence -1 scrapheap -1 unlicensed +2 fatal push
4c Saheeli :
P -1 blossoming defense -1 Harnessed lightning +1 skysovereign +1 verdurous gearhulk
D -1 blossoming defense -1 Harnessed lightning +1 skysovereign +1 verdurous gearhulk
Jeskai saheeli :
P -2 Rishkar -2 harnessed lightning -1 Verdurous gearhulk -1 skysovereign +2 tireless tracker +1 Chandra +1 fleetwheel cruiser +2 lifecrafter bestiary
D -2 Rishkar -2 harnessed lightning -1 Verdurous gearhulk -1 skysovereign +2 tireless tracker +1 Chandra +1 fleetwheel cruiser +2 lifecrafter bestiary
GB :
P -1 Harnessed lightning -1 chandra -2 shock +1 skysovereign +1 verdurous gearhulk +2 fatal push
D -2 scrapheap -1 chandra -2 shock +1 skysovereign +1 verdurous gearhulk + 2 fatal push + 1 tireless tracker
I haven't played enough against BG to see what's good or not. So SB is in progress. I like the mainboard though.
i'm in jund energy right now and this is the deck i'm currently using right now. the deck is designed to beat control and combo, which is the meta here in my LGS, but it can hold out fine against aggro and midrange decks.
4 Longtusk Cub
4 Servant of the Conduit
4 Winding Constrictor
4 Voltaic Brawler
4 Rishkar, Peema Renegade
4 Lathnu Hellion
4 Bristling Hydra
Spells
4 Attune with Aether
4 Harnessed Lightning
4 Blossoming Defense
4 Aether Hub
4 Blooming Marsh
2 Cinder Glade
2 Game Trail
5 Forest
2 Mountain
1 Swamp
1 Nissa, Vital Force
2 Natural State
2 Shock
2 Heroic Intervention
2 Chandra, Torch of Defiance
3 Fatal Push
3 Transgress the Mind
My meta has several B/G, and vehicles, but also some great rogue builds including bring to light control, which I struggle immensely with. How do we beat B/G variations consistently with devolving into the same deck minus a few cards?
I could use a little help from some veterans.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
I'm using Energy late game for "protection," via Consulate Surveillance.
Here is my new construction, an Energy shell with solid beaters... This deck is so fun to play; although only in its infancy, with ZERO playtesting, it went 2-1-1 at FNM in its debut. The deck has legs, methinks and I look forward to playing it until the cards rotate... My take on Naya Energy...
Consulate Surveillance can be an excellent defensive card, buying me 2 turns or even more to construct a battlefield presence and win. No one likes this card, but I find it to be great tech in the late game. Use Energy early to accelerate and mana fix, use Energy late as a Forcefield?? I like this.
I often can make 4 colors of mana by turn 3. Woodland Wanderer is nice as a 6/6. The rest is pretty standard Standard... but this deck is Fun to play and I have enjoyed pounding faces with Gearhulks and Wanderers for the last week, and look forward to this week's FNM.
4 greenbelt rampager
4 voltaic brawler
4 longtusk cub
3 scrapheap scrounger
2 tireless tracker
2 verdurous gearhulk
sorcery/instants
4 attune with aether
4 unlicensed disintegration
2 harnessed lightning
2 fatal push
1 blossoming defense
2 chandra, torch of defiance
2 arlinn kord
3 heart of kiran
1 skysovereign, consul flagship
Land
4 forest
2 mountain
1 swamp
1 smoldering marsh
4 aether hub
4 blooming marsh
4 game trail
1 blossoming defense
1 natural state
1 release the gremlins
2 heroic intervention
1 chandra, torch of defiance
2 harnessed lightning
2 fatal push
2 tireless tracker
2 verdurous gearhulk
1 scrapheap scrounger
The deck is a basic looking jund energy list, I know. I think blossoming defense is at least a 1 of in the deck. With so much removal out there this could turn the tide in your favor. Your opponent will then have to play around it, not knowing how many you have. Arlinn I see some potential in. She provides tokens, anthems, and removal in the same package. With a removal heavy meta, again I think she can shine. She will be one of my test cards and hopefully secret weapons. The removal package is pretty standard. I did not try and go for a token theme, hence no rishkar. Gearhulk is just too solid not to include. The deck will win through evasion (heart+SS) solid creatures, with chandra + arlinn as backup win cons. The mana base may not be perfect yet, but looks ok on the outset. I do feel 20 lands is good enough with 4 attunes.
My sideboard is geared toward my meta. So far I know there are at least 3 G/B players (various deck types), 1 mardu, 1 bant control (3 MD fumigates....), 1 bring to light control (hate this deck gains so much life...) and various rogue builds to contend with. I am not sure why I do not see heroic intervention in more sideboards. The card seems crazy good as boardwipes are one of this decks weaknesses.
I will report back after the weekend with more testing. Any CC welcome!
4 Aether Hub
4 Blooming Marsh
5 Forest
4 Game Trail
2 Mountain
1 Swamp
//Spells
4 Attune with Aether
3 Chandra, Torch of Defiance
3 Fatal Push
4 Harnessed Lightning
3 Heart of Kiran
1 Skysovereign, Consul Flagship
3 Unlicensed Disintegration
4 Greenbelt Rampager
3 Longtusk Cub
2 Rishkar, Peema Renegade
4 Scrapheap Scrounger
2 Verdurous Gearhulk
4 Voltaic Brawler
1 Fatal Push
1 Verdurous Gearhulk
2 Nissa, Vital Force
2 Release the Gremlins
1 Skysovereign, Consul Flagship
4 Tireless Tracker
1 Unlicensed Disintegration
2 Shock
1 Lifecrafter's Bestiary
4x Bomat Courier
4x Voltaic Brawler
4x Heart of Kiran
1x Longtusk Cub
4x Greenbelt Rampager
4x Lathnu Hellion
4x Blossoming Defense
3x Harnessed Lightning
2x Shock
3x Key to the City
2x Cinder Glade
4x Aether Hub
7x Forest
6x Mountain
2x Chandra, Torch of Defiance
3x Release the Gremlins
1x Shock
1x Natural State
1x Skysovereign, Consul Flagship
2x Kari Zev's Expertise
1x Pia Nalaar
4x Narnam Renegade
The goal is to go big, fast, and have stuff that only trades with 1/1 ballistas if it only costs one mana with a protection outlet like Couriers. Besides that, you can just plow through Saheeli stuff with 4/4s for 3 that don't trade with 3/2s.
Realistically the deck is Tier 2.5, no way you can win consistently against GB, Mardu vehicules nor 4c saheeli.
I honestly think RWx Vehicles is one of our best matchups. We don't need a sweeper. We just need to play our bigger things and pick off their Vehicles with our removal. It's Midrange against Aggro and we are favored. Unless you are talking about the Pummeler version maybe?