Theres no reason to run Flagstones anymore so that's out. The idea of course is to get a million kithkin out like every other deck, but Brion can fling the huge guys at you (Cenn's Heir is awesome here) and Cloudgoat fills your board up post-Wrath. Warhammer on just about anything, especially Cenn's Heir, is going to be sick. The deck doesn't play any noncreatures over 3cc but Incinerate gets rid of enough for it to be mained anyway. I don't think Oblivion Ring's going to be that good (since people in my area are more than likely going to maindeck enchantment hate now) but whatever I'll jump on the bandwagon I guess.
cloudgoat ranger should be thoughtweft trio, if cost is an issue, use calciderm
try griffin guide, since it's something for post wrath. because you have nothing that dodges any removal of any sort. w/g has access to saffi and teeg which is mucho better vs wrath/damnation.
Decks playing Wrath/Damnation don't care about Teeg or are built wrong, one of the two. Cloudgoat's been winning online tournaments so its definitely staying, as again its the bomb post-Wrath. Anyway if I was an idiot and played every creature in my hand I guess Wrath would suck but good thing I know how to play this game.
Decks playing Wrath/Damnation don't care about Teeg or are built wrong, one of the two. Cloudgoat's been winning online tournaments so its definitely staying, as again its the bomb post-Wrath. Anyway if I was an idiot and played every creature in my hand I guess Wrath would suck but good thing I know how to play this game.
you're right. apparently by not overextending, you've managed to completely de-power wrath of god and damnation. gee, i had no idea that was the way to play.
how can you say such blatant B.S.? you've mentioned cenn's heir being awesome with hammer and brion. how aren't you over extending to get cenn's heir to a decent size? wizened cenn is a card that requires over extending as well. mirror entity hello! militia's pride! your whole deck is built on over extending.
why do folks post up inferior builds in decks for CRITIQUE and refuse to take any critique?
if you intend to "not be an idiot and overextend" then you really can't justify using Cenn's Heir which essentially demands that you overextend for it to be worth anything. the rest of the deck looks fine, and I agree with you that Cloudgoat Ranger is alot better then people give it credit for. I'd go with Amrou Scout over Cenn's Heir though. It can rebuild your board after a wrath, is a fine 2 power 2 drop all by itself, and can search out Mirror Entity.
My friend and I have tried and tested W/R kithkin builds and found that it absolutely needs the reach of lots of burn. It can get the other person down to burn rnage within the first 4 turns and then post wrath can burn them out. I don't like Cloudgoat Ranger because you probably won't have 5 mana right after they wrath (you have 22 land), so saying it is great post wrath is saying you will go first every time and hit your first 5 land drops... Every time... Also Brion Stoutarm is Legendary, so why play 4? He is not like Hierarch where he was an auto 4-of. Here is waht I would do:
Cenn's Heir needs 2 other Kithkin out to exceed and Cloudgoat Ranger puts 3 into play. How is that not synergy? Granted he looks like Limited bomb and nothing else on paper but he's insane when other Kithkin are involved. Wizened Cenn makes Militia's Pride put 2/2's into play, which by itself should coax out any Wraths they have.
Apparently by broken I hinted that Cenn's Heir would be an 8/8 when attacking or something, when its probably going to be a 3/3 or 4/4. For 1W. That makes the cut in weenie.
Yeah that part about knowing how to play the game was kinda dick-ish of me but still I hate how people go "OMG WEENIE LOSES TO WRATH" all day long when you have to back Wrath up with something (usually Lightning Angel) or I can still get two guys out and win, especially with Militia's Pride that turns Cenn's Heir (assuming I played another Kithkin) into a 4/4 the second time he attacks in that situation.
I might throw Rift Bolt in as my other 1 drop but finding space is hard. I'm not completely convinced Oblivion Ring is bad yet, just so easy to deal with it might not stay in the final version. Merfolk, Kithkin, Goblins, and Elves all have enchantments they want out so why wouldn't maindeck enchantment hate make sense?
Because Cloudgoat Ranger costs 5... By the time you reach 5 mana, they should low enough where your burn can take them out or already be dead. You also don't want to run cards that are completely dependant on palying other cards. What I mean is that Cenn's Heir, without any other Kithkin in play, is a 1/1. Also, you play 4 1 drops, so your Cenn's heir attacking on 3rd turn would most likely be a 2/2 (4/4 max with Militia's Pride), if you hit your 1 drop, or a 2/2 with a 3rd turn Wizened Cenn. This means that by 3rd turn you have dealt your opponent a whopping 2-4 damage by 3rd turn with the Heir... Wow... Now this number could be higher, but that number would not be greatly influenced by the Heir himself, rather the other cards you play.
Now I could go and state many more hypothetical situations now on how cards currently in your deck can interact. However, I won't, but I will just tell you to playtest it. I have tried him, thinking he would be greatbut he sucked for me. If he works for you then great, I am happy for you. I would rather run another 1 drop creature to ensure damage going through 2nd turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently playing: EDH: Whatever 99 BWG cards I feel like playing from my cube.
14 Plains
4 Ancient Amphitheater
4 Battlefield Forge
Creatures: 25
4 Brion Stoutarm
4 Cenn's Heir
3 Cloudgoat Ranger
4 Goldmeadow Stalwart
4 Knight of Meadowgrain
2 Mirror Entity
4 Wizened Cenn
2 Loxodon Warhammer
4 Incinerate
3 Militia's Pride
4 Oblivion Ring
Theres no reason to run Flagstones anymore so that's out. The idea of course is to get a million kithkin out like every other deck, but Brion can fling the huge guys at you (Cenn's Heir is awesome here) and Cloudgoat fills your board up post-Wrath. Warhammer on just about anything, especially Cenn's Heir, is going to be sick. The deck doesn't play any noncreatures over 3cc but Incinerate gets rid of enough for it to be mained anyway. I don't think Oblivion Ring's going to be that good (since people in my area are more than likely going to maindeck enchantment hate now) but whatever I'll jump on the bandwagon I guess.
:symw::symu: Merfolk
Definitely not an aggro player.
try griffin guide, since it's something for post wrath. because you have nothing that dodges any removal of any sort. w/g has access to saffi and teeg which is mucho better vs wrath/damnation.
Theres no room for Griffon Guide, and Mana Tithe/Rebuff the Wicked would go in before it anyway.
:symw::symu: Merfolk
Definitely not an aggro player.
LOL ok.
you're right. apparently by not overextending, you've managed to completely de-power wrath of god and damnation. gee, i had no idea that was the way to play.
how can you say such blatant B.S.? you've mentioned cenn's heir being awesome with hammer and brion. how aren't you over extending to get cenn's heir to a decent size? wizened cenn is a card that requires over extending as well. mirror entity hello! militia's pride! your whole deck is built on over extending.
why do folks post up inferior builds in decks for CRITIQUE and refuse to take any critique?
-4 Cenn's Heir
-3 Cloudgoat Ranger
-1 Brion Stoutarm
+4 Rift Bolt
+4 Burrenton Forge-Tender (you need more 1 drops...)
And if Oblivion Ring is not working for you, then replace it with Sudden Shock. Split Second makes up for the 1 more in the cost over normal Shock.
Good Luck.
EDH: Whatever 99 BWG cards I feel like playing from my cube.
Legacy: MUC, MBStax, Zoo/Goyf Sligh, Esperzoa (8SeaDrake.dec), WhiteWeenie
My Trade Thread
Tempe, AZ Cube
Apparently by broken I hinted that Cenn's Heir would be an 8/8 when attacking or something, when its probably going to be a 3/3 or 4/4. For 1W. That makes the cut in weenie.
Yeah that part about knowing how to play the game was kinda dick-ish of me but still I hate how people go "OMG WEENIE LOSES TO WRATH" all day long when you have to back Wrath up with something (usually Lightning Angel) or I can still get two guys out and win, especially with Militia's Pride that turns Cenn's Heir (assuming I played another Kithkin) into a 4/4 the second time he attacks in that situation.
I might throw Rift Bolt in as my other 1 drop but finding space is hard. I'm not completely convinced Oblivion Ring is bad yet, just so easy to deal with it might not stay in the final version. Merfolk, Kithkin, Goblins, and Elves all have enchantments they want out so why wouldn't maindeck enchantment hate make sense?
:symw::symu: Merfolk
Definitely not an aggro player.
Now I could go and state many more hypothetical situations now on how cards currently in your deck can interact. However, I won't, but I will just tell you to playtest it. I have tried him, thinking he would be greatbut he sucked for me. If he works for you then great, I am happy for you. I would rather run another 1 drop creature to ensure damage going through 2nd turn.
EDH: Whatever 99 BWG cards I feel like playing from my cube.
Legacy: MUC, MBStax, Zoo/Goyf Sligh, Esperzoa (8SeaDrake.dec), WhiteWeenie
My Trade Thread
Tempe, AZ Cube