i think your wrong here 17, i think scryb/force is going to be alright. well my deck is kind of a mix between the two. i think the speed of the deck is going to push it though. we still of course are going to have a problem againt MBC.
After playing multiple versions of B/W control, and testing it since PC cardlists were availible, I have to say MGA is in trouble. I think I've dropped 1 series to an MGA deck over at least twenty 2/3's with SB i've played. It seems like if you don't draw the perfect optimal hand, you just lose. Maybe my only suggestion I've seen from playing against, and playing MGA is that mainboard harmonize are basically required. It's just so key to win imo.
I was wondering the same thing, what about PC is going to kill Scyrb Force? Damnation or something? I don't get it.
Also, why are we at all worried about Extirpate? What 1 card could they possibly take that would ruin us? At very worst, Extirpate should be a mild annoyance. So they get rid of 1 of our creatures, theres still loads of others that they haven't got rid of. I dont see Extirpate as being anywhere near a threat.
i with jolly, i dont see it being a problem either. MBC is going to be a problem though. one persecute an we are done unless of corse we can dump our hand before then. also i tend (on purpose) to keep mana in my hand after i have established my mana base. last week i was playing dredge and i purposely keep forests in my hand so when he played vision skeins i could discard the forests and keep the pump spells. little things that help us to win games.
You don't see it being a problem? Midrange had a tough time in the TS metagame with only 1 Wrath of God. Now EVERY control deck will be running Damnation/Wrath of God-a mass removal effect that devastates any midrange aggro deck. Remember how much control was in the TS metagame...the states metagame...only boros, scryb and force, and glare were existing aggro decks. Glare died, boros is dying to gruul. The only nonwhite/black control deck is Pickles, which keeps you tapped/may die since we are much faster than their lock. All decks except Pickles, Dragonstorm, and Aggro (decks that make up almost 3/4 of the metagame) will run Damnation or *** or both.
Wrath has always been a problem for creature-based decks. ALWAYS. And Wrath has been in Standard for years.
Is it true that we'll have to deal with twice as many Wraths as before? Well, probably. I don't think many decks will be running around with 8 Wraths; probably not even 6 Wraths (although there will probably be some). But we'll deal with Wrath the way we've always dealt with it: don't overcommit.
This is how the metagame works. If Wrath/Damnation becomes too prevalent, then creature-based decks will start to fade, which means Wrath effects are less potent, and therefore won't be maindecked as often. Which makes creature decks relevant again, and the cycle continues.
Do I think MGA or Scryb & Force are going to be the top decks in the new metagame? No, that's not what I'm saying. I'm saying that control decks with maindeck Wrath effects are at a disadvantage if all they're playing against is other control decks with Wrath effects.
None will play more than 5 wraths, but almost every deck will play at least 3. that's my point. I think MGH can be good because it can race wrath and play against wrath and not overextend.
Heya, just ran this deck for the first time tonight using the following build, which is pretty much what Taishaku listed earlier with some slight changed. Almost completly undefeated the entire night, except for going 2-1 in the very last round versus slivers.
Really, the only changes I made were the Dryads for the Blanchwood armors, and Whirling Dervish in the sideboard. Black is really heavily played in my store, so there were many instances of "Sudden death your Dervish" "Can't, it has pro-black" "Oh.....crap."
I do feel in the future though I might take out a groundbreaker, a dryad, and something else for 3 BA's to see how effective they might be.
Match 1 U/W/R Burn/Control?
Kept waiting for counterspells to show up in this match, but only saw blue used for Compulsive Research and Lightning Angel. She basically just would just attempt to burn me down with Lightning Helix and the Angel for the win, but never got me below 10 life. First game went turn 1 elf, turn 2 Drake, blood thirsted pit-skulk. Turn 3 pay echo, play another drake and another post-combat pit skulk. Turn 4 don't pay echo, alpha strike and stonewood invocate whatever she tried to burn.
Game 2 went very similar, with being stalled for a little bit as she pulled off a 3rd turn Lightning Angel off of a signet, and me playing Scryb Rangers as a dutiful blocker until i could get an offense going. A few turns later, I had a cloaked Silhana ledge walker beating for 4 until she tapped out to play 2 signets and wrath, allowing me to refill the board next turn with an Uktabi drake/ bloodthirsted pit-skulk. With her at 4 life now she hardcasted Akroma and said I should just go ahead and scoop then and there. Untapped, top-decked Stonewood invocation and made an unblockable Pit-skulk for the win. Best moment of the night right there.
Match 2- W/B/G Control
Oddly enough, the husband of the woman I just played. Didn't really see enough of his deck, just some spot removal and arenas, but no real win conditions.
Game 1 is over fast, he got stuck at two lands and I just blitzed out the gate with turn 1 elves, turn 2 scryb ranger, turn 3 solifuge/ bloodthirsted pit-skulk via elf being untapped with the ranger. If he had wrath effects of either color in his deck, i never saw them the entire match and the solifuge quickly ended the game.
Sideboard: -3 Pit-skulks, +3 Whirling Dervish
Game 2
Goes even faster. No first turn drop unfortunatly, but a second turn dervish sets the clock for him. The dervish slowly builds up as I try laying down Dryads and Drakes while he kills them off, and he plays double Phyrexian Arena. Again, he must never have saw a wrath because between gigantic Dervish and the -2 life a turn for the Arenas, he never touched my life total.
Match 3- B/R/W Slivers
Very interesting deck here. He isn't the best player at our shop but he is one of those people that is really getting better each time he comes to a tournament. Had a very solid build for slivers, if it had more copies of a few key cards I would have been in trouble.
Game One- I win the roll and go off with a turn 1 elf, turn 2 drake/skulk shenanigans. He builds up with Sinew Sliver, followed soon by Two-headed sliver and Sedge sliver. We both get in a habit of alpha-striking every turn, knowing that we can't really block each other at this point in the game. Our life totals just shrank lower and lower until i waited for him to completely tap out, to seize the opportunity with a Groundbreaker. That and a cloaked ledgewalker ended the game.
Sideboard -4 Pit-skulks, +4 Utopia Vows
Game two- He goes first and quickly gets all his needed colors with back to back terramorphic expanses. I on the other hand had no first turn play so I attempted to kick-start myself with a second turn Ranger, third turn groundbreaker before he could get anything on the field. Fourth turn he untaps and lays down a Necrotic sliver. Hoping he would go after my lands, I just tapped out to play a Dryad off the Ranger, and gave him the forest. Sure enough, he played out a Sinew sliver and immedietly sac'd aimed at one of my forests, which was promptly bounced via the Ranger, which caused him to let out a groan. With him tapped out again I replayed the forest, and cast a Ledgewalker, His next turn yielded just another sinew sliver, which was chucked at my ranger after the attack. Finally, on my next turn I drew a third forest, played groundbreaker and ended it.
Match 4 Mono black Aggro
Not too much to say about this match, as this one went by really quickly.
Game one, he got stuck on 2 mana, and I got my usual assortment of birds/drakes/ledgewalkers/pump. Overwhelmed by surprisingly deadly small critters, we went to game 2
Sideboard -3 Uktabi Drake, +3 Whirling Dervish
Game Two. He gets an early plagued resulka and dark confidant, while I get my pendalhaven and an elf in play. Had to remind him every turn about the confidant, which seemed kind of fishy. Good thing two because otherwise I might has lost this game due to the confidant revealing Mirri, Loxodon Warhammer, and sudden death, among several swamps over the game. Eventually, the board is stalled to a slow pecking as I have a Dervish with 1 counter on it, and 2 ledgewalkers. On his side he has a Dark confidant and a plagued resulka, but more importantly 2 Quicksands which were the only thing in his deck that could kill my dervish. So I would hold back the dervish, plink for minor damage with the ledgewalkers, and hope for non-land draws. He on the otherhand eventually played the warhammer, followed by a mirri on his following turn. I messed up by forgetting about a cloak in the grave, and while I had one on the Dervish by this point, I could have ended the game much faster. Instead I draw, curse at myself, and realize the only thing I can do is to plink him for 2 more down to 7 and play a third ledgewalker while leaving the Dervish as a blocker. His turn he reveals a swamp with the confidant, lays a 3rd! quicksand, and then proceeds to cast mirri and equip, to bring him back up to 13. I get lucky and topdeck a Stonewood invocation, which i immedietly cast on the Dervish and swing with everything for an even 13 points, completely amazed at how i was able to still win after my mistake.
Last Round B/R/W Slivers
Same deck as before, and not sure how but we just went to top 2 after the 4th round. I assume it's because of enough people dropping and leaving. Anyway, pretty much the same thing happens as before, except he does kill me one game with double Cautery slivers that just sac every extra sliver to kill anything I own that can be targeted. Ouch. Third game though I manage 2 groundbreakers in turns 2 and 3 to get the hurt on early. He races me with an army of sinew/two-headed/ ghostflame/ sedge sliver. After a bonesplitter sliver hits the field I know I only have one turn to live, but having both a Stonewood invocation and a Solifuge in my hand, i know either one will get me enough damage to win, so I play it safe and invocate a ledgewalker to swing over for 6.
Whew, what a night. I am absolutely in love with this deck though, and will probably keep playing it for awhile. Stonewood Invocation is absolutely insane, as most of you know. And I"ll probably up the Whirling Dervishs in the board to 4, due to the prevalence of black in my area.
For those of you playing the Haste version, I'd like to hear your strategies for using Safe Haven. I haven't been able to test yet, so I'm curious how it usually plays out. Do you basically just use it for Groundbreaker? And maybe Uktabi Drake? In the case of the Drake, it seems just as easy to me to pay the 1GG echo as it is to pay ,t...you're tapping three lands/mana sources either way...
I like it...it's good when you need it. Great with primal forcemage, and against targeted removal. I use it for breaker and drake. the difference with it and echo is the interaction with forcemage.
From testing...just play in general, i have been finding stoewood invocation exceedingly unspectacular. i think a am removing it for a land and scryb rangers, which i think can make the deck run more smoothly. ideas?
also, 4 harmonizes is not panning out as good as 3 used to, i will switch that as well.
Does anyone use Mouth of Ronom? It seems like it would be fairly simple to throw it in and changeover to snow lands; Mouth shouldn't throw off the manabase, and it's there if you need it. I may try running 2 copies.
Someone asked if 6-8 wrath of god's kills ScrubForce.
My deck is modded scrubForce, i just fishbowled for two hours against B/W control and came out with a winning record. The key is not that *** kills you. The key is that you DO SOMETHING THE TURN AFTER ***!!! The games i lost involved me having no response to ***/Damnation. Sure Spectral force doesn't like it, but if he hits for eight even once, you've usually got a fighting chance at a win. My problem is over extending myself. I find that i will get gready, and say, "Well if i play all my creatures now i could fininsh the game in two turns." This is when *** hurts. As long as you can go 3 for 1 or less with ***, the damage is going to add up too quickly that it will take all 6-8 ***'s to kill you. Harmonize is FREAKING AMAZING. It allows you to put gas in the tank, and i think someone above also added it. When playing mono-green in the past (Pre-Planar Chaos), all i wanted was a green draw spell. For a while, i thought about splahing blue just for compulsive research or tidings. breeding pool's were like $18 at the time, so i think i decided to eat instead. (lol) Now we've got draw!!!! Yeah baby!!!!
Tell me someone: How badly does extraperate hurt???
Is there any Tron decks to fear???
Am i crazy to run 19 land??? (nobody plays LD here)
Extirpate does not hurt.
tron will be hated out of the format by Ghost Quarter+the aforementioned extirpate.
I run 19 lands+2 safe haven.
i did not ask that ***s killed us...i declared. because they do. a good player will ***nation in a safe situation where they know they cannot be blindsided post-***.
Only the last 2 look like non-jank. What i have done is built all the tier 1 decks on mws and do solitaire testing, which is not hard to do, play as i=f you don't know their hand.
anthem's gg is hard to get? you could cut it for call of the herd which repsonds well to giant growth.
Second of all, don't brag that you don't get mana flooded, screwed, or hosed by creature removal and need to draw into some.
Yours does not. You don't come in and on your first post rip what has been tried and tested, bragging about yourself.
I think your list needs some adjustments. put in lands like pendelhaven or desert. take out kavu predator and breaker for scryb and force. have you tested it?
I DO get flooded, screwed and the like, its just not that often.
I do not run BOPS because that 1 damage
occasionally fromt he Elves can make the
difference. I do not put in Pendelhave,
because i try not to play Pit-Skulks as 1/1's
and that leaves only elves and ledgewalkers
they wouldn't hurt, but wouldn't help that much.
I have tested the Scryb/Force combo. I find that
my breaker/pump is just as affective, if not more.
land destruction cant stop my lands, i get JUST ENOUGH.
my worst matchup, as a general rule, is UW control.
***, Evacuation, Gigadrowse, Exhaustion, Condemn.
But Rakdos aggro also hates me, the cheap burn directed
at my big beaters really hurts.
A few questions, because my friends savagely ripped all the rares for this deck in their PC packs and I'll be able to borrow the components easily, I'll be able to play it next week.
Should I go in the direction of a deck like that, or Weenies/Medium creatures like the ones on this page? What are the pros/cons in terms of match-ups?
How necessary is Desert? I can't seem to get a hold of any, but I'm not facing against much Aggro in my meta, just combo, control, LD, and Burn.
With small amounts of LD in my meta, should I be concerned about running only 19-21 land?
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dur, if you have trouble with scryb and force, which dies TODAY, don't play timbermare, or pump it to take out force, get a fast draw.
BTW this deck is the WORST victim of the MWS shuffler.
Thanks to xeno for the sig and avvy!!!
RU Magnivore
RUG Sea Stompy
BWGUGreater Gifts
What makes you say that? What is going to kill Scryb & Force?
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Also, why are we at all worried about Extirpate? What 1 card could they possibly take that would ruin us? At very worst, Extirpate should be a mild annoyance. So they get rid of 1 of our creatures, theres still loads of others that they haven't got rid of. I dont see Extirpate as being anywhere near a threat.
Thanks to xeno for the sig and avvy!!!
I don't know how to explain it more clearly.
Is it true that we'll have to deal with twice as many Wraths as before? Well, probably. I don't think many decks will be running around with 8 Wraths; probably not even 6 Wraths (although there will probably be some). But we'll deal with Wrath the way we've always dealt with it: don't overcommit.
This is how the metagame works. If Wrath/Damnation becomes too prevalent, then creature-based decks will start to fade, which means Wrath effects are less potent, and therefore won't be maindecked as often. Which makes creature decks relevant again, and the cycle continues.
Do I think MGA or Scryb & Force are going to be the top decks in the new metagame? No, that's not what I'm saying. I'm saying that control decks with maindeck Wrath effects are at a disadvantage if all they're playing against is other control decks with Wrath effects.
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I side evolution charm for heavy removal.
But yeah, black is strong. Black is so strong, Dragonstorm will probably toppled from its high pedestal by it.
I mean, the discard we have is nothing compared to that of the past ie cabal therapy.
no necro, no broken stuff.
but now black can be good again after a long wait.
21x Forest
1x Pendelhaven
Creatures (31)
4x Llanowar Elves
4x Skarrgan Pit-Skulk
4x Uktabi Drake
4x Silhana Ledgewalker
4x Scryb Ranger
4x Groundbreaker
4x Yavimaya Dryad
3x Giant Solifuge
3x Stonewood Invocation
4x Moldervine Cloak
4x Dodecapod
4x Utopia Vow
3x Whirling Dervish
2x Moratorium Stone
2x Tormod's Crypt
I do feel in the future though I might take out a groundbreaker, a dryad, and something else for 3 BA's to see how effective they might be.
Match 1 U/W/R Burn/Control?
Kept waiting for counterspells to show up in this match, but only saw blue used for Compulsive Research and Lightning Angel. She basically just would just attempt to burn me down with Lightning Helix and the Angel for the win, but never got me below 10 life. First game went turn 1 elf, turn 2 Drake, blood thirsted pit-skulk. Turn 3 pay echo, play another drake and another post-combat pit skulk. Turn 4 don't pay echo, alpha strike and stonewood invocate whatever she tried to burn.
Game 2 went very similar, with being stalled for a little bit as she pulled off a 3rd turn Lightning Angel off of a signet, and me playing Scryb Rangers as a dutiful blocker until i could get an offense going. A few turns later, I had a cloaked Silhana ledge walker beating for 4 until she tapped out to play 2 signets and wrath, allowing me to refill the board next turn with an Uktabi drake/ bloodthirsted pit-skulk. With her at 4 life now she hardcasted Akroma and said I should just go ahead and scoop then and there. Untapped, top-decked Stonewood invocation and made an unblockable Pit-skulk for the win. Best moment of the night right there.
Match 2- W/B/G Control
Oddly enough, the husband of the woman I just played. Didn't really see enough of his deck, just some spot removal and arenas, but no real win conditions.
Game 1 is over fast, he got stuck at two lands and I just blitzed out the gate with turn 1 elves, turn 2 scryb ranger, turn 3 solifuge/ bloodthirsted pit-skulk via elf being untapped with the ranger. If he had wrath effects of either color in his deck, i never saw them the entire match and the solifuge quickly ended the game.
Sideboard: -3 Pit-skulks, +3 Whirling Dervish
Game 2
Goes even faster. No first turn drop unfortunatly, but a second turn dervish sets the clock for him. The dervish slowly builds up as I try laying down Dryads and Drakes while he kills them off, and he plays double Phyrexian Arena. Again, he must never have saw a wrath because between gigantic Dervish and the -2 life a turn for the Arenas, he never touched my life total.
Match 3- B/R/W Slivers
Very interesting deck here. He isn't the best player at our shop but he is one of those people that is really getting better each time he comes to a tournament. Had a very solid build for slivers, if it had more copies of a few key cards I would have been in trouble.
Game One- I win the roll and go off with a turn 1 elf, turn 2 drake/skulk shenanigans. He builds up with Sinew Sliver, followed soon by Two-headed sliver and Sedge sliver. We both get in a habit of alpha-striking every turn, knowing that we can't really block each other at this point in the game. Our life totals just shrank lower and lower until i waited for him to completely tap out, to seize the opportunity with a Groundbreaker. That and a cloaked ledgewalker ended the game.
Sideboard -4 Pit-skulks, +4 Utopia Vows
Game two- He goes first and quickly gets all his needed colors with back to back terramorphic expanses. I on the other hand had no first turn play so I attempted to kick-start myself with a second turn Ranger, third turn groundbreaker before he could get anything on the field. Fourth turn he untaps and lays down a Necrotic sliver. Hoping he would go after my lands, I just tapped out to play a Dryad off the Ranger, and gave him the forest. Sure enough, he played out a Sinew sliver and immedietly sac'd aimed at one of my forests, which was promptly bounced via the Ranger, which caused him to let out a groan. With him tapped out again I replayed the forest, and cast a Ledgewalker, His next turn yielded just another sinew sliver, which was chucked at my ranger after the attack. Finally, on my next turn I drew a third forest, played groundbreaker and ended it.
Match 4 Mono black Aggro
Not too much to say about this match, as this one went by really quickly.
Game one, he got stuck on 2 mana, and I got my usual assortment of birds/drakes/ledgewalkers/pump. Overwhelmed by surprisingly deadly small critters, we went to game 2
Sideboard -3 Uktabi Drake, +3 Whirling Dervish
Game Two. He gets an early plagued resulka and dark confidant, while I get my pendalhaven and an elf in play. Had to remind him every turn about the confidant, which seemed kind of fishy. Good thing two because otherwise I might has lost this game due to the confidant revealing Mirri, Loxodon Warhammer, and sudden death, among several swamps over the game. Eventually, the board is stalled to a slow pecking as I have a Dervish with 1 counter on it, and 2 ledgewalkers. On his side he has a Dark confidant and a plagued resulka, but more importantly 2 Quicksands which were the only thing in his deck that could kill my dervish. So I would hold back the dervish, plink for minor damage with the ledgewalkers, and hope for non-land draws. He on the otherhand eventually played the warhammer, followed by a mirri on his following turn. I messed up by forgetting about a cloak in the grave, and while I had one on the Dervish by this point, I could have ended the game much faster. Instead I draw, curse at myself, and realize the only thing I can do is to plink him for 2 more down to 7 and play a third ledgewalker while leaving the Dervish as a blocker. His turn he reveals a swamp with the confidant, lays a 3rd! quicksand, and then proceeds to cast mirri and equip, to bring him back up to 13. I get lucky and topdeck a Stonewood invocation, which i immedietly cast on the Dervish and swing with everything for an even 13 points, completely amazed at how i was able to still win after my mistake.
Last Round B/R/W Slivers
Same deck as before, and not sure how but we just went to top 2 after the 4th round. I assume it's because of enough people dropping and leaving. Anyway, pretty much the same thing happens as before, except he does kill me one game with double Cautery slivers that just sac every extra sliver to kill anything I own that can be targeted. Ouch. Third game though I manage 2 groundbreakers in turns 2 and 3 to get the hurt on early. He races me with an army of sinew/two-headed/ ghostflame/ sedge sliver. After a bonesplitter sliver hits the field I know I only have one turn to live, but having both a Stonewood invocation and a Solifuge in my hand, i know either one will get me enough damage to win, so I play it safe and invocate a ledgewalker to swing over for 6.
Whew, what a night. I am absolutely in love with this deck though, and will probably keep playing it for awhile. Stonewood Invocation is absolutely insane, as most of you know. And I"ll probably up the Whirling Dervishs in the board to 4, due to the prevalence of black in my area.
It seems formidable enough. Idk though i've just started playing again.
Can I see any other updated Decklist?
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From testing...just play in general, i have been finding stoewood invocation exceedingly unspectacular. i think a am removing it for a land and scryb rangers, which i think can make the deck run more smoothly. ideas?
also, 4 harmonizes is not panning out as good as 3 used to, i will switch that as well.
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Sometimes i don't like lack of disruption, but then i just win on turn 4.
i don't play it.
2 Llanowar Elves
4 Silhana Ledgewalker
4 Scryb Ranger
4 Specrtal Force
4 Giant Solifuge
3 Groundbreaker
2 Loxodon Warhammer
4 Stonewood Invocation
3 Might of old Krosa
3 Harmonize
18 Forest
1 Pendelhaven
3 call of the herd
3 Krosan Grip
3 leyline of lifeforce
3 uktabi Drake
3 Skarrgan Pit-skulk
Someone asked if 6-8 wrath of god's kills ScrubForce.
My deck is modded scrubForce, i just fishbowled for two hours against B/W control and came out with a winning record. The key is not that *** kills you. The key is that you DO SOMETHING THE TURN AFTER ***!!! The games i lost involved me having no response to ***/Damnation. Sure Spectral force doesn't like it, but if he hits for eight even once, you've usually got a fighting chance at a win. My problem is over extending myself. I find that i will get gready, and say, "Well if i play all my creatures now i could fininsh the game in two turns." This is when *** hurts. As long as you can go 3 for 1 or less with ***, the damage is going to add up too quickly that it will take all 6-8 ***'s to kill you. Harmonize is FREAKING AMAZING. It allows you to put gas in the tank, and i think someone above also added it. When playing mono-green in the past (Pre-Planar Chaos), all i wanted was a green draw spell. For a while, i thought about splahing blue just for compulsive research or tidings. breeding pool's were like $18 at the time, so i think i decided to eat instead. (lol) Now we've got draw!!!! Yeah baby!!!!
Tell me someone: How badly does extraperate hurt???
Is there any Tron decks to fear???
Am i crazy to run 19 land??? (nobody plays LD here)
EDH: WEight-and-a-half-tailsW
EDH: U/ Dralnu, Lich Lord B/
Extended:U/ Fish U/
tron will be hated out of the format by Ghost Quarter+the aforementioned extirpate.
I run 19 lands+2 safe haven.
i did not ask that ***s killed us...i declared. because they do. a good player will ***nation in a safe situation where they know they cannot be blindsided post-***.
And we have to prepare for the worst.
anthem's gg is hard to get? you could cut it for call of the herd which repsonds well to giant growth.
the decks i'v seen in this thread lack IT.
you run draw. WHY???
shouldn't your hand and the normal draw do it?
mine does
it sounds funny, but take out the scryb/force.
i did.
and my MGA beats my two friends that run scryb/force.
GROUNDBREAKER = WIN.
Seriously.
Decklist:
Creatures: ... NOTE: everything is a four of
Groundbreaker
Silhana Ledgwalker
Skaargan Pit-Skulk
Kavu Predator
Llanowar Elves
Yavimaya Dryad
Spells:
Might of Old Krosa
Giant Growth
Stonewood Invocation
Might of Oaks
Lands:
20 x Forest
MBnneqUin
Second of all, don't brag that you don't get mana flooded, screwed, or hosed by creature removal and need to draw into some.
Yours does not. You don't come in and on your first post rip what has been tried and tested, bragging about yourself.
I think your list needs some adjustments. put in lands like pendelhaven or desert. take out kavu predator and breaker for scryb and force. have you tested it?
the mirror match is not a matchup we worry about.
also i suggest less pump and bop.
I DO get flooded, screwed and the like, its just not that often.
I do not run BOPS because that 1 damage
occasionally fromt he Elves can make the
difference. I do not put in Pendelhave,
because i try not to play Pit-Skulks as 1/1's
and that leaves only elves and ledgewalkers
they wouldn't hurt, but wouldn't help that much.
I have tested the Scryb/Force combo. I find that
my breaker/pump is just as affective, if not more.
land destruction cant stop my lands, i get JUST ENOUGH.
my worst matchup, as a general rule, is UW control.
***, Evacuation, Gigadrowse, Exhaustion, Condemn.
But Rakdos aggro also hates me, the cheap burn directed
at my big beaters really hurts.
MBnneqUin
How did the Groundbreaker+Giant Solifuge+Timbermare builds with Greater Good work out? Did they fail? What's wrong with the idea? I believed they ran Scryb/Force as well.
Should I go in the direction of a deck like that, or Weenies/Medium creatures like the ones on this page? What are the pros/cons in terms of match-ups?
How necessary is Desert? I can't seem to get a hold of any, but I'm not facing against much Aggro in my meta, just combo, control, LD, and Burn.
With small amounts of LD in my meta, should I be concerned about running only 19-21 land?