Meh, that's the flipside of the argument, it's circumstantial. But optimizes what your guys do-die quickly.
Yeah, its also weird to see people wanting to have their decks and lists commented and suggested upon where in reality they didnt want to be..Im puzzled. I help alot and being told what not to tell him/her is what I get for bein helpful.Geez
Gather Courage seems good, espeically against those pesky darkblasts.
When I used Ghazi glare before, this card was good. But in MGA i just preferred to use g growth because it can also be used in goin aggro. its versatile in saving and pumping. But in the lists today I use might because I dont care much to save my critts because MGA have much improved in draw and card advantage.
I guess Gather Courage ends up being like an Avoid Fate...Giant Growth might be strictly better, because many of your guys will already have a mana ability, and if they don't, they probably are haste guys.
WAAAAAAAAAY too few creatures. I mean, ridiculously too few. 20 pump spells will do you no good without creatures, and one removal spell, even a wrath of god on one creature, just pwns you. Take out Might of Oaks, Giant Growth, and maybe 1 Cloak, 1 SWI and add Spectral Forces, Scryb Rangers, Skarrgan Pit-Skulks, and maybe some Solifuges/Timbermares/or Groundbreakers. This deck should be mostly creatures. Now, since I am more of an expert on MGH, I will wait for a MGA expert such as hunter44 to post their list.
I feel that at the very least, MonoGreenAggro can get away with a 20-20-20 build.
When i say that, i usually like to explain by saying "1/2 your mana dorks don't count." It's Like the 3/5ths compromise of old. When i count spells, I want atleast 20 usable creatures. I usually count Birds of paradise as a creature and Llanowar Elves as not. Now, I know that the elf will be swinging, too, but it keeps the confusion down on what creatures are really "Pumpable"
I can sense that your kinda the Snowy ScrybForce+Evasion archetype. But Trains is right, too few creatures. Im gonna somewhat fix your build, but its up to you if ur gonna use it or not, or maybe you can just edit it to your taste. What Ill make is for you is a ScrybForce, Evasive Snow..
Thats it. 8 mana producers for a somewhat consistent starting hand, and maybe a turn 2 Herd or Ohran. Can also work as turn 2 silhana or Scryb, and if your lucky, a turn 3 force. Moldervine is a utility enchantment pump for you and it works well in this build. Moldervine, SWI, Might are the only pumps and Im sure its more than youll need. In my builds, I only use 8 pumps, but since your gonna use silhana I added the cloak. I also added the snow engine concept since you like ohran. I added Boreal and some snow lands for the Scry engine, and also have an access to utility removal Mouth of Ronom. I hope you like it.
WAAAAAAAAAY too few creatures. I mean, ridiculously too few. 20 pump spells will do you no good without creatures, and one removal spell, even a wrath of god on one creature, just pwns you. Take out Might of Oaks, Giant Growth, and maybe 1 Cloak, 1 SWI and add Spectral Forces, Scryb Rangers, Skarrgan Pit-Skulks, and maybe some Solifuges/Timbermares/or Groundbreakers. This deck should be mostly creatures.
~You have to be able to beat control/Tron, post board, consistently, thus the inclusion of the red splashed SB.
I understand The red splash. Its a good build. Yavimaya for searching SG. If im gonna use that build, Im having 3 SWI's and only 2 harmonize. Looks good. I think lands are few though. But anyway staying Mono is still competative, so..:)
I feel that at the very least, MonoGreenAggro can get away with a 20-20-20 build.
When i say that, i usually like to explain by saying "1/2 your mana dorks don't count." It's Like the 3/5ths compromise of old. When i count spells, I want atleast 20 usable creatures. I usually count Birds of paradise as a creature and Llanowar Elves as not. Now, I know that the elf will be swinging, too, but it keeps the confusion down on what creatures are really "Pumpable"
I wanna do a coment on each card used in the list
Lands
20x Forest :: well 20 forests are enove , but i think u need to put 1 pendalheaven instead of 1 forest
Creatures ( few creatures in the deck, u need to use groundbreakers, rangers etc...)
4x Birds of Paradise :: unless u play a MGH, BoP are not needed
4x Silhana Ledgewalker :: a must
4x Ohran Viper :: it has been concluded that this card in a MGA is not good cos i does 1 dmg and can b blocked when needed
2x Llanowar Elves :: 4 Llanowar elves is all the acc u need... and they can atk
Other ( 2 many non-creature spells)
4x Might of Old Krosa :: GOOD
4x Might of Oaks :: eaven thou it gives the +7/+7 pump it is counterable , and 4 more 4 mana pump spells are 2 much
4x Stonewood Invocation :: GOOD
4x Giant Growth :: its not used in most builds but i personaly prefere it
4x Moldervine Cloak :: 4 moldervines is probable optimal... thou i prefer useing 3
3x Harmonize :: i use 2 and its enove... this is a card that u wont use most of the time but ill get u out of big trouble
3x Call of the Herd :: eaven thou a very good card it has came to attention it doesnt help that much in a lightning fast deck like MGA... i would much rather put Timbermare, Groundbreaker, or anything else that can get the dmg past the potencial blockers
Ukatabi Drake, Timbermare, Groundbreaker, Scrub ranger are good aditions to the deck, and the scrub ranget + Lanowar/Timbermare tricks are great surprise to the oponent.
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:mad1:Apprentice of Lavamancy:mad1:
playing in standard: Mono Black Control (from hell):evil:
I feel that at the very least, MonoGreenAggro can get away with a 20-20-20 build.
When i say that, i usually like to explain by saying "1/2 your mana dorks don't count." It's Like the 3/5ths compromise of old. When i count spells, I want atleast 20 usable creatures. I usually count Birds of paradise as a creature and Llanowar Elves as not. Now, I know that the elf will be swinging, too, but it keeps the confusion down on what creatures are really "Pumpable"
This is basicly the build I've ran for forever...It does pretty well, though i like haste better
Thanks for the input guys, might be changing my deck to something similar to jake's but i will be using Ohran Viper as i have spent soo much on it. However i might use hunter's snow lands for mouth of ronom but not scrying sheets seeing as how i usually have don't have 3 mana open.
Thanks for the input guys, might be changing my deck to something similar to jake's but i will be using Ohran Viper as i have spent soo much on it. However i might use hunter's snow lands for mouth of ronom but not scrying sheets seeing as how i usually have don't have 3 mana open.
the snow engine is the reason to run snow lands. mouth of ronom is just an added bonus. if you don't usuually have 3 mana open, when are you going to have 5? i think if you're going to run the snow lands you almost have to run scrying sheets. it's too good not to.
You know, Dawiz007 brings up a good point. With Ohran Viper, at best, it deals one damage and replaces itself in a turn, or they do a 1 for 1 trade for it, since 3 power is not that hard to come by. But I will not argue any more on this matter.
Snow engine is worth it if running Ohran Viper, especially in MGA.
It seems as if Hybrid builds (MGA w/ haste guys) may be the best (or most popular) right now.
Sideboard 4 Kavu predator (unless ProjectX has a mortify in his hand, the infinite life is not 1 of his options) 2 sqall line (kills the teysa tokens instantrly for 3 mana) 4 Utopia vow ( no bigass monsters on oponents side that can atk ) 3 Naturalize (for pesky enchantments and artifacts) 2 Might of Oaks (against mirror matchup, gives u the edge)
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:mad1:Apprentice of Lavamancy:mad1:
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Well, It is now Thursday evening, and that means it is time for me to ask my usual question....Which deck Will you play tomorrow?
As usual, I am torn. I would like to play haste, but after testing on apprentice this week, i don't feel too good about the build. I miss my stonewood Invocations and my Scryb Ranger, but i like the potential speed by Wooden Lava Axe and others...
Like Hunter said, the hastey-hybrids seem to be popular...I might try it...
Dawiz-you should do one of the following to your deck:
Fully commit to midrange, as you only have 2 non-haste, non-mana dork creatures. By doing this you might add Spectral Force for Uktabi Drake or call of the herd.
OR commit to haste, by adding forcemages, taking out scrybs, and adding evolution charms for ledgewalkers.
Your sideboard needs a lot of work.
Naturalize<<Krosan Grip.
Might of Oaks is not good against the mirror, I would suggest Evolution Charms or Summoner's Pacts.
Project X should not be able to get off in time. And they will be sure to have a mortify.
Squall Line against Teysa tokens? Are they giving you trouble???? They should not hurt you much. Add in Leyline of Lifeforce against heavy control.
Also, you need Veilstone Amulets. Coupled with the Leyline, you are goldfishing.
Utopia Vow-you might need it for big guys...if they hold off your attack. Maybe not 4.
4x Ohran Viper :: it has been concluded that this card in a MGA is not good cos i does 1 dmg and can b blocked when needed
I would like to correct this part. Snowy Scryb&Force uses Ohran Viper along with the snow engine to draw. Its really good to use. If it hits, it just ensured you a draw, if it is blocked, goodbye to the creature that blocked(unless its a big first striker), or if it is dealt with removal, its still 1:1 card ratio(not to mention that if it hits, it gave you card advantage). Its also snow, and can be drawn from the sheets(which is another card advantage). I value card advantage that much, and with that kind of fuel, I win. I know not everyone is Ohran's fan, Im not insisting you guys to use him, you can always replace him with the card that you like. In my snow build, ohran is priceless.
Sideboard 4 Kavu predator (unless ProjectX has a mortify in his hand, the infinite life is not 1 of his options) 2 sqall line (kills the teysa tokens instantrly for 3 mana) 4 Utopia vow ( no bigass monsters on oponents side that can atk ) 3 Naturalize (for pesky enchantments and artifacts) 2 Might of Oaks (against mirror matchup, gives u the edge)
I think that there is soo much pump. Replace the ggrowth with another haste or evasive creature IMHO(I prefer pitskulk or dryad sophie).
btw, Sb for me depends on the meta scouted. but I saw Might of Oaks in ur sb for mirror. I did this once, and I never did it again. What surprised me is that my opponent casted Stonewood in response to Oaks targeting my creature(that was initially targeted by my Oak) and it reduced 2 damage that was very precious.
Well, It is now Thursday evening, and that means it is time for me to ask my usual question....Which deck Will you play tomorrow?
As usual, I am torn. I would like to play haste, but after testing on apprentice this week, i don't feel too good about the build. I miss my stonewood Invocations and my Scryb Ranger, but i like the potential speed by Wooden Lava Axe and others...
Like Hunter said, the hastey-hybrids seem to be popular...I might try it...
This is what I will play later at FNM. A strong hybrid that I playtested for a week. Wish me luck!
Hunter, we all know you are a fan of Ohran Viper, that is why I neglected to comment. Also on that list-I forgot that you should probably do away with those SWI's.
The noticeable differences: harmonize versus ohran viper...it is a personal choice, but the viper isn't lucky for me like it is for hunter... evolution charm....wow....try it everywhere....worth it....
I sideboard giant solifuge due to the presence of janky creature decks in my meta...owns control, yet dies to the 10 year-old playing thallids...meta-dependent...
Dawiz-you should do one of the following to your deck:
Fully commit to midrange, as you only have 2 non-haste, non-mana dork creatures. By doing this you might add Spectral Force for Uktabi Drake or call of the herd.
OR commit to haste, by adding forcemages, taking out scrybs, and adding evolution charms for ledgewalkers.
Your sideboard needs a lot of work.
Naturalize<<Krosan Grip.
Might of Oaks is not good against the mirror, I would suggest Evolution Charms or Summoner's Pacts.
Project X should not be able to get off in time. And they will be sure to have a mortify.
Squall Line against Teysa tokens? Are they giving you trouble???? They should not hurt you much. Add in Leyline of Lifeforce against heavy control.
Also, you need Veilstone Amulets. Coupled with the Leyline, you are goldfishing.
Utopia Vow-you might need it for big guys...if they hold off your attack. Maybe not 4.
this is why my deck shows great results,
turn 1 : Lannowar elves , if i dont have 1 i usualy dont start, but if i still have a good hand i put a drake turn 1
turn 2 : groundbreaker/ ukatabi+pump, silhana, or just whait till next turn to play a sryb ranger before ur turn comes,
turn 3: groundbreaker+pump/ ukatabi+pump/silhana + pump / timbermare/ cos of the ranger i can produce up to 5 mana if there is an elf ingame so anything can b played....
i mostly win in turn 4 or 5, but if the games goes on and i lose steam i play harmonize and everything is back to normal
btw, eaven if he uses stonewood invocation in responce of my might of oaks he loses a big pump spell, and btw monogreen deck are ither tapped dureing the oponents turn or they are out of steem
naturalize over krosans , why? cos i am an agro deck and dont whant to waste mana on removal spells, a well placed naturalize does more job than korsans , and u still have the G mana left for a drake/pump/pump/Llanowar
Why not force in the deck? becouse its 5 mana, and i usualy dont get to 5 mana, i win before that
sqall line= 1 dmg to all flying creatures, why? becouse when he has teysa, safi and cords for the final combo part he makes 1000000000000000000 x n where n is infinite tokens, u do the sqall line and all the tokens die, the combo is ruined and u have a chance to do some dmg next turn
layline of lifeforce is a good adition but i wouldnt use slots for that becouse he will never get to counter the real problems.
Giant growth is a spell that gives a great pump when needed and u dont have to use it on ur first main.
i dont really like evolution charm becouse it doesnt give me the edge, i have enove evasion, dont need to return creatures from graveyard and dont need an extra land.
all and all my decklist has shown good against all decks exept safi *unless safi has bob in play cos he usualy does the combo on very little life and he ends up dieing to bob himself*
i have realized that against control decks a Llanowar elf can be as dangerous as a groundbreaker on turn 2 maybe more (2 might of old krosa or 2 giant growth on him and he kicks the control with no creatures on board to a pulp)
well thats all for now, i apritiate the comentares and expect more
EDIT: giant solifuge is 1 of the things i whant to use in my decklist but i cant seem to find any in my country, that would be what i would put insted of 1 ukatabi and 2 giant growth, althou it would be 2 much mana dependent deck, whic is not good against control decks
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:mad1:Apprentice of Lavamancy:mad1:
playing in standard: Mono Black Control (from hell):evil:
turn 1 : Lannowar elves , if i dont have 1 i usualy dont start, but if i still have a good hand i put a drake turn 1
turn 2 : groundbreaker/ ukatabi+pump, silhana, or just whait till next turn to play a sryb ranger before ur turn comes,
turn 3: groundbreaker+pump/ ukatabi+pump/silhana + pump / timbermare/ cos of the ranger i can produce up to 5 mana if there is an elf ingame so anything can b played....
i mostly win in turn 4 or 5, but if the games goes on and i lose steam i play harmonize and everything is back to normal
You still have too much pump though. What are you going to do post-wrath of god on turn 5 or six when you top-deck giant growth?
I obvousily can't force you to play more creatures, but between Trains, Hunter, and I, we have proably logged about an infinite number of testing hours. You are welcome to have your own opinion, but please don't disregard ours as total crap, as personally I know Hunter, Trains, and I hav shown similar testing results and all have similar builds (Outside of metagame differences and GoodLuckCharms, of course)
naturalize over krosans , why? cos i am an agro deck and dont whant to waste mana on removal spells, a well placed naturalize does more job than korsans , and u still have the G mana left for a drake/pump/pump/Llanowar
becuase krosan grip is uncounterable, and owns glare of subdual, or other similar cards, if nobody in your meta ever responds to anything you play, then natualize might be as good as krosan Grip...
Why not force in the deck? becouse its 5 mana, and i usualy dont get to 5 mana, i win before that
sqall line= 1 dmg to all flying creatures, why? becouse when he has teysa, safi and cords for the final combo part he makes 1000000000000000000 x n where n is infinite tokens, u do the sqall line and all the tokens die, the combo is ruined and u have a chance to do some dmg next turn
I agree. If you have saffi in your meta, put a couple in the sideboard.
layline of lifeforce is a good adition but i wouldnt use slots for that becouse he will never get to counter the real problems.
then you apparently haven't hand someone remand your groundbreaker on turn two, followed by hitting it again with mana leak on turn three. If with your apparent guatenteed win on 4-5, now your looking at 6-7. one more counterspell, and you are pretty much guatenteed to take longer to win than it takes for the control player to stabilize. Once agian, if nobody in your meta responds to anything you do, you could probably get away with no leyline of Lifeforce
If you hit the turn zero leyline, you pretty much say to your opponent, "You can only use your 15 or so counters to hit the 15 or so non-creatures i run. good luck to you." Try it. Please?
Giant growth is a spell that gives a great pump when needed and u dont have to use it on ur first main.
Very true. I have been toying with running some in the sideboard, or something. But, in the mean-time, +4 damage for G is a bit quicker.
i dont really like evolution charm becouse it doesnt give me the edge, i have enove evasion, dont need to return creatures from graveyard and dont need an extra land.
Evolution charm is a card i have fallen in love with, though not everyone else uses it. It seems to always have a use, early game when short on land, or during the late game to bring timbermare back for one more swing. Personal choice, however.
i use 2 harmonize when i run out of steam, like post ***
Naturalize is 2 mana, which makes it more playable in aggro decks
i presonaly hate Spectral Force, and i am very able with this deck to do up to 10 dmg in turn 2, another 4-10 turn 3 and finish in turn 3, so force thou is big and fat and tremple-ing is still 2 mana dependant in my deck version
as for layline, i know its benefits but i still think its not a necesety
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:mad1:Apprentice of Lavamancy:mad1:
playing in standard: Mono Black Control (from hell):evil:
@dawiz007: If you prefer naturalize than the grip its fine. I can see why 1 mana for you in your build is crucial. But here is my suggestion.
Since naturalize is still counterable(especially mid or late game) and you want artifact/enchantment hate, I prefer seal of primordium rather than naturalize. Since only trickbind can counter it once it is in play, it will some way ensure you to destroy the enchantment/artifact much more rather than naturalize.
But still, Krosan Grip is the best sb tech now of Green against artifact/enchantment.
ANyway. Back to some new types. Here is my new snow version of Scryban FIst. Its still under development so suggestions are welcome.
i use 2 harmonize when i run out of steam, like post ***
Naturalize is 2 mana, which makes it more playable in aggro decks
i presonaly hate Spectral Force, and i am very able with this deck to do up to 10 dmg in turn 2, another 4-10 turn 3 and finish in turn 3, so force thou is big and fat and tremple-ing is still 2 mana dependant in my deck version
as for layline, i know its benefits but i still think its not a necesety
Define "very able", you can do 10 damage if you go first turn L-elf or BOP, and then drake + double Might of Old Krosa. You're "very able" to do 6 damage though, there's so many ways for your deck to do it. It's almost a bit scary
I am close to telling you to use Force of Savagery (with anthem). Quite bold, though.
You should definitely play Krosan Grip over naturalize, the 1 mana difference is nothing. You are probably playing it in the midgame, where you should have 5-6 mana sources out, so what does it matter?
Don't forget Spell Snare can kill naturalize.
I like to see someone running Utopia Sprawl, it's a terrific card. You basically play it for free after turn 1.
Gather Courage seems good, espeically against those pesky darkblasts.
Yeah, its also weird to see people wanting to have their decks and lists commented and suggested upon where in reality they didnt want to be..Im puzzled. I help alot and being told what not to tell him/her is what I get for bein helpful.Geez
Yeah its good but for me I use a critt for early mana and it chumpblocks at middle and late game.
When I used Ghazi glare before, this card was good. But in MGA i just preferred to use g growth because it can also be used in goin aggro. its versatile in saving and pumping. But in the lists today I use might because I dont care much to save my critts because MGA have much improved in draw and card advantage.
Monogreen 2007 | Jund Aggro MTGO 2013
20x Forest
Creatures
4x Birds of Paradise
4x Silhana Ledgewalker
4x Ohran Viper
2x Llanowar Elves
4x Might of Old Krosa
4x Might of Oaks
4x Stonewood Invocation
4x Giant Growth
4x Moldervine Cloak
3x Harmonize
3x Call of the Herd
Any feedback is appriciated. Thanks
1x Pendelhaven
15x Forest
3x Stomping Ground
4x Birds of Paradise
4x Llanowar Elves
4x Groundbreaker
4x Giant Solifuge
4x Silhana Ledgewalker
4x Yavimaya Dryad
4x Scyrb Ranger
4x Call of the Herd
4x Blanchwood Armor
2x Stonewood Invocation
3x Harmonize
SB:
4x Blood Moon
4x Sulfur Elemental
3x Gaea's Anthem
2x Krosan Grip
2x Spectral Force
Key notes regarding the state of MGA:
~Harmonize is absolutely crucial to this deck.
~You have to be able to beat control/Tron, post board, consistently, thus the inclusion of the red splashed SB.
I feel that at the very least, MonoGreenAggro can get away with a 20-20-20 build.
When i say that, i usually like to explain by saying "1/2 your mana dorks don't count." It's Like the 3/5ths compromise of old. When i count spells, I want atleast 20 usable creatures. I usually count Birds of paradise as a creature and Llanowar Elves as not. Now, I know that the elf will be swinging, too, but it keeps the confusion down on what creatures are really "Pumpable"
Here is my version of your deck:
2x Pendelhaven
4x Birds of Paradise
3x Llanowar Elves
4x Silhana Ledgewalker
4x Ohran Viper (skarrgan Pit-Skulk)
4x Scryb Ranger
4x Spectral Force
4x Might of Old Krosa
4x Stonewood Invocation
4x Moldervine Cloak
3x Harmonize
2x Call of the Herd (loxodon Warhammer)
This is basicly the build I've ran for forever...It does pretty well, though i like haste better
EDH: WEight-and-a-half-tailsW
EDH: U/ Dralnu, Lich Lord B/
Extended:U/ Fish U/
I can sense that your kinda the Snowy ScrybForce+Evasion archetype. But Trains is right, too few creatures. Im gonna somewhat fix your build, but its up to you if ur gonna use it or not, or maybe you can just edit it to your taste. What Ill make is for you is a ScrybForce, Evasive Snow..
2 Mouth of Ronom
1 Pendelhaven
4 Boreal Druid
4 birds Of Paradise/Llanowar
4 Scryb Ranger
3 Spectral Force
4 Ohran Viper
4 Silhana Ledgewalker
3 Moldervine Cloak
1 Loxodon Warhammer
4 Stonewood Invocation
4 Might of Old Krosa
Correct correct and correct.
I understand The red splash. Its a good build. Yavimaya for searching SG. If im gonna use that build, Im having 3 SWI's and only 2 harmonize. Looks good. I think lands are few though. But anyway staying Mono is still competative, so..:)
Looks good jake, but I think you made it more Evasive than Snowy, which is another option for j4sonly. Nice work
Thanks man. Im like..*blush*
Monogreen 2007 | Jund Aggro MTGO 2013
Lands
20x Forest :: well 20 forests are enove , but i think u need to put 1 pendalheaven instead of 1 forest
Creatures ( few creatures in the deck, u need to use groundbreakers, rangers etc...)
4x Birds of Paradise :: unless u play a MGH, BoP are not needed
4x Silhana Ledgewalker :: a must
4x Ohran Viper :: it has been concluded that this card in a MGA is not good cos i does 1 dmg and can b blocked when needed
2x Llanowar Elves :: 4 Llanowar elves is all the acc u need... and they can atk
Other ( 2 many non-creature spells)
4x Might of Old Krosa :: GOOD
4x Might of Oaks :: eaven thou it gives the +7/+7 pump it is counterable , and 4 more 4 mana pump spells are 2 much
4x Stonewood Invocation :: GOOD
4x Giant Growth :: its not used in most builds but i personaly prefere it
4x Moldervine Cloak :: 4 moldervines is probable optimal... thou i prefer useing 3
3x Harmonize :: i use 2 and its enove... this is a card that u wont use most of the time but ill get u out of big trouble
3x Call of the Herd :: eaven thou a very good card it has came to attention it doesnt help that much in a lightning fast deck like MGA... i would much rather put Timbermare, Groundbreaker, or anything else that can get the dmg past the potencial blockers
Ukatabi Drake, Timbermare, Groundbreaker, Scrub ranger are good aditions to the deck, and the scrub ranget + Lanowar/Timbermare tricks are great surprise to the oponent.
:mad1:Apprentice of Lavamancy:mad1:
playing in standard:
Mono Black Control
(from hell):evil:
Thanks for the input guys, might be changing my deck to something similar to jake's but i will be using Ohran Viper as i have spent soo much on it. However i might use hunter's snow lands for mouth of ronom but not scrying sheets seeing as how i usually have don't have 3 mana open.
the snow engine is the reason to run snow lands. mouth of ronom is just an added bonus. if you don't usuually have 3 mana open, when are you going to have 5? i think if you're going to run the snow lands you almost have to run scrying sheets. it's too good not to.
calibretto
MTGS Average Peasant Cube 2023 Edition
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Snow engine is worth it if running Ohran Viper, especially in MGA.
It seems as if Hybrid builds (MGA w/ haste guys) may be the best (or most popular) right now.
4 Ukatabi Drake
4 silhana ledgewalker
4 Scryb Ranger
4 Groundbreaker
4 Timbermare
4 Giant Growth
3 Moldervine cloak
4 Stonewood invocation
2 Harmonize
19 Forest
1 Pendalheaven
4 Kavu predator (unless ProjectX has a mortify in his hand, the infinite life is not 1 of his options)
2 sqall line (kills the teysa tokens instantrly for 3 mana)
4 Utopia vow ( no bigass monsters on oponents side that can atk )
3 Naturalize (for pesky enchantments and artifacts)
2 Might of Oaks (against mirror matchup, gives u the edge)
:mad1:Apprentice of Lavamancy:mad1:
playing in standard:
Mono Black Control
(from hell):evil:
As usual, I am torn. I would like to play haste, but after testing on apprentice this week, i don't feel too good about the build. I miss my stonewood Invocations and my Scryb Ranger, but i like the potential speed by Wooden Lava Axe and others...
Like Hunter said, the hastey-hybrids seem to be popular...I might try it...
EDH: WEight-and-a-half-tailsW
EDH: U/ Dralnu, Lich Lord B/
Extended:U/ Fish U/
Fully commit to midrange, as you only have 2 non-haste, non-mana dork creatures. By doing this you might add Spectral Force for Uktabi Drake or call of the herd.
OR commit to haste, by adding forcemages, taking out scrybs, and adding evolution charms for ledgewalkers.
Your sideboard needs a lot of work.
Naturalize<<Krosan Grip.
Might of Oaks is not good against the mirror, I would suggest Evolution Charms or Summoner's Pacts.
Project X should not be able to get off in time. And they will be sure to have a mortify.
Squall Line against Teysa tokens? Are they giving you trouble???? They should not hurt you much. Add in Leyline of Lifeforce against heavy control.
Also, you need Veilstone Amulets. Coupled with the Leyline, you are goldfishing.
Utopia Vow-you might need it for big guys...if they hold off your attack. Maybe not 4.
I would like to correct this part. Snowy Scryb&Force uses Ohran Viper along with the snow engine to draw. Its really good to use. If it hits, it just ensured you a draw, if it is blocked, goodbye to the creature that blocked(unless its a big first striker), or if it is dealt with removal, its still 1:1 card ratio(not to mention that if it hits, it gave you card advantage). Its also snow, and can be drawn from the sheets(which is another card advantage). I value card advantage that much, and with that kind of fuel, I win. I know not everyone is Ohran's fan, Im not insisting you guys to use him, you can always replace him with the card that you like. In my snow build, ohran is priceless.
I think that there is soo much pump. Replace the ggrowth with another haste or evasive creature IMHO(I prefer pitskulk or dryad sophie).
btw, Sb for me depends on the meta scouted. but I saw Might of Oaks in ur sb for mirror. I did this once, and I never did it again. What surprised me is that my opponent casted Stonewood in response to Oaks targeting my creature(that was initially targeted by my Oak) and it reduced 2 damage that was very precious.
This is what I will play later at FNM. A strong hybrid that I playtested for a week. Wish me luck!
2 mouth of ronom
1 pendelhaven
16 snow covered forest
4 llanowar elves
4 BoP
4 Scryb ranger
3 Spectral Force
4 Ohran Viper
3 groundbreaker
3 timbermare
3 giant solifuge
3 stonewood invocation
4 might of old krosa
Monogreen 2007 | Jund Aggro MTGO 2013
Anybody tested Gaea's Anthem lately?
You left the snow-covered Forests out again, hunter...You'll likely need those...:D
EDIT:
I am playing a similar build, it has been testing well on Apprentice...
3 Scrying Sheets
1 Pendelhaven
4 Birds of Paradise
3 Llanowar Elves
4 Scryb Ranger
4 Spectral Force
4 Groundbreaker
3 Timbermare
4 Evolution Charm
3 Harmonize
1 Greater Good
4 Might of Old Krosa
3 Stonewood Invocation
2 Mouth of Ronom
3 Krosan Grip
2 Loxodon Warhammer
4 Leyline of Lifeforce
4 Giant Solifuge
The noticeable differences:
harmonize versus ohran viper...it is a personal choice, but the viper isn't lucky for me like it is for hunter...
evolution charm....wow....try it everywhere....worth it....
I sideboard giant solifuge due to the presence of janky creature decks in my meta...owns control, yet dies to the 10 year-old playing thallids...meta-dependent...
EDH: WEight-and-a-half-tailsW
EDH: U/ Dralnu, Lich Lord B/
Extended:U/ Fish U/
this is why my deck shows great results,
turn 1 : Lannowar elves , if i dont have 1 i usualy dont start, but if i still have a good hand i put a drake turn 1
turn 2 : groundbreaker/ ukatabi+pump, silhana, or just whait till next turn to play a sryb ranger before ur turn comes,
turn 3: groundbreaker+pump/ ukatabi+pump/silhana + pump / timbermare/ cos of the ranger i can produce up to 5 mana if there is an elf ingame so anything can b played....
i mostly win in turn 4 or 5, but if the games goes on and i lose steam i play harmonize and everything is back to normal
btw, eaven if he uses stonewood invocation in responce of my might of oaks he loses a big pump spell, and btw monogreen deck are ither tapped dureing the oponents turn or they are out of steem
naturalize over krosans , why? cos i am an agro deck and dont whant to waste mana on removal spells, a well placed naturalize does more job than korsans , and u still have the G mana left for a drake/pump/pump/Llanowar
Why not force in the deck? becouse its 5 mana, and i usualy dont get to 5 mana, i win before that
sqall line= 1 dmg to all flying creatures, why? becouse when he has teysa, safi and cords for the final combo part he makes 1000000000000000000 x n where n is infinite tokens, u do the sqall line and all the tokens die, the combo is ruined and u have a chance to do some dmg next turn
layline of lifeforce is a good adition but i wouldnt use slots for that becouse he will never get to counter the real problems.
Giant growth is a spell that gives a great pump when needed and u dont have to use it on ur first main.
i dont really like evolution charm becouse it doesnt give me the edge, i have enove evasion, dont need to return creatures from graveyard and dont need an extra land.
all and all my decklist has shown good against all decks exept safi *unless safi has bob in play cos he usualy does the combo on very little life and he ends up dieing to bob himself*
i have realized that against control decks a Llanowar elf can be as dangerous as a groundbreaker on turn 2 maybe more (2 might of old krosa or 2 giant growth on him and he kicks the control with no creatures on board to a pulp)
well thats all for now, i apritiate the comentares and expect more
EDIT: giant solifuge is 1 of the things i whant to use in my decklist but i cant seem to find any in my country, that would be what i would put insted of 1 ukatabi and 2 giant growth, althou it would be 2 much mana dependent deck, whic is not good against control decks
:mad1:Apprentice of Lavamancy:mad1:
playing in standard:
Mono Black Control
(from hell):evil:
You still have too much pump though. What are you going to do post-wrath of god on turn 5 or six when you top-deck giant growth?
I obvousily can't force you to play more creatures, but between Trains, Hunter, and I, we have proably logged about an infinite number of testing hours. You are welcome to have your own opinion, but please don't disregard ours as total crap, as personally I know Hunter, Trains, and I hav shown similar testing results and all have similar builds (Outside of metagame differences and Good Luck Charms, of course)
becuase krosan grip is uncounterable, and owns glare of subdual, or other similar cards, if nobody in your meta ever responds to anything you play, then natualize might be as good as krosan Grip...
With llanowar elves and scryb ranger, Spectral Force is commonly played on turn 3. The Alpha-Strike in my deck is often turn 3-4 Spectral force, next turn stonewood invocation, take 13 trample, can't be targeted by spells or abilities...
I agree. If you have saffi in your meta, put a couple in the sideboard.
then you apparently haven't hand someone remand your groundbreaker on turn two, followed by hitting it again with mana leak on turn three. If with your apparent guatenteed win on 4-5, now your looking at 6-7. one more counterspell, and you are pretty much guatenteed to take longer to win than it takes for the control player to stabilize. Once agian, if nobody in your meta responds to anything you do, you could probably get away with no leyline of Lifeforce
If you hit the turn zero leyline, you pretty much say to your opponent, "You can only use your 15 or so counters to hit the 15 or so non-creatures i run. good luck to you." Try it. Please?
Very true. I have been toying with running some in the sideboard, or something. But, in the mean-time, +4 damage for G is a bit quicker.
Evolution charm is a card i have fallen in love with, though not everyone else uses it. It seems to always have a use, early game when short on land, or during the late game to bring timbermare back for one more swing. Personal choice, however.
Thanks for your time.
EDH: WEight-and-a-half-tailsW
EDH: U/ Dralnu, Lich Lord B/
Extended:U/ Fish U/
Naturalize is 2 mana, which makes it more playable in aggro decks
i presonaly hate Spectral Force, and i am very able with this deck to do up to 10 dmg in turn 2, another 4-10 turn 3 and finish in turn 3, so force thou is big and fat and tremple-ing is still 2 mana dependant in my deck version
as for layline, i know its benefits but i still think its not a necesety
:mad1:Apprentice of Lavamancy:mad1:
playing in standard:
Mono Black Control
(from hell):evil:
Since naturalize is still counterable(especially mid or late game) and you want artifact/enchantment hate, I prefer seal of primordium rather than naturalize. Since only trickbind can counter it once it is in play, it will some way ensure you to destroy the enchantment/artifact much more rather than naturalize.
But still, Krosan Grip is the best sb tech now of Green against artifact/enchantment.
ANyway. Back to some new types. Here is my new snow version of Scryban FIst. Its still under development so suggestions are welcome.
2 mouth of ronom
1 pendelahaven
16 snow covered forest
3 llanowar elves
3 BoP
4 Scryb Ranger
4 Vinelasher Kudzu
4 Baru, Fist of Krosa
4 Groundbreaker
4 Ohran Viper
3 Might of Old Krosa
4 Evolution Charm
2 Summoner's pact
Thats it. I wont explain the techs since with one look you'll see the synergy I like to come up with.
@Trainswalker: Maybe we can slip the anthem here? WHat do you think?
Monogreen 2007 | Jund Aggro MTGO 2013
Define "very able", you can do 10 damage if you go first turn L-elf or BOP, and then drake + double Might of Old Krosa. You're "very able" to do 6 damage though, there's so many ways for your deck to do it. It's almost a bit scary
I am close to telling you to use Force of Savagery (with anthem). Quite bold, though.
You should definitely play Krosan Grip over naturalize, the 1 mana difference is nothing. You are probably playing it in the midgame, where you should have 5-6 mana sources out, so what does it matter?
Don't forget Spell Snare can kill naturalize.
EDH: WEight-and-a-half-tailsW
EDH: U/ Dralnu, Lich Lord B/
Extended:U/ Fish U/