Planning on giving UW spirits a go once KLD hits but the mana base feels pretty off to me so far. I want early mana. Because im building lower to the ground and more aggressive. 4 mausoleum wanderer and 3-4 topplegeist for example. Right now I'm on 24 lands:
That's 17 U sources and 15 W. I'm thinking shifting 2 of each into aether hub for double mana costs on T3 while still maintaining the least amount of untapped lands possible. Any other ideas? Honestly having a lot of awkward mulligans in testing before the hubs compared to how stable I expected it to be.
Trying to keep the curve as low as possible and just play a tempo/control deck. Kind of like a Delver style I guess. I've considered splashing red for some reach in the late game and torrential gearhulk recasting counters and burn. That would give me access to two of the different new fast lands, but then my existing duals both get worse. Argh! >_<!!
I agree, at least 4-5 main board counters on turn 2. If Lilli sticks its hard to get rid of her. I have tried running 2-3 Always Watching but it was clunky and awkward most of the time. I have noticed this deck wins by tempo and playing on the opponents turn. Many opponents just wont play anything because they think you have a counter spell loaded. I have been also watching when I cast Clash of Wills and 90 percent of the time Revolutionary Rebuff works as well.The big problem I can see so far is Pilgrim's Eye. However, we cannot foresee the amount of artifacts that are going to be standard playable post rotation. All in all Lilli is the only real card that totally shuts the deck down fast. The rest of the things we can play around via tap, counter and bounce. As far as lands I feel 22-23 is about right depending on how many Angels you run. I will have to test out the aether hub . It looks like it can help games that you draw 5 of your 7 islands with a Spell Queller in hand. Lastly Insidious Will doesn't seem main board material. Its great against UR Thermo and maybe some of the GB delirium , but all in all its going to be used to counter the same things negate or Revolutionary Rebuff can. Do you think there is room for it in the main ?
7 Island
8 Plains
4 Prairie Stream
4 Port Town
2 Aether Hub
***NOTES***
He's not a fan of Rebuff because it's a worse mana leak and it doesn't handle vehicles (which are seeming to be decent in several different types of decks).
I have to assume that he's not running Dec in Stone (sorcery speed) because it doesn't hit vehicles which can be bombs out of nowhere.
Fumigate is a better planar outburst because it also kills land creatures (just in case anyone awakens a land or activates a creature land).
New Nissa is pretty good and needs to be handled asap. Her +1 awakens a land "until your next turn" so that's where Fumigate comes in as well.
Glimmer of Genius is awesome as it avoids potential dead draws.
Aether Hub is our new untapped dual land on turn one (especially if you don't have a one drop, play the Hub so your opponent doesn't know you're on spirits game 1).
I personally think that Authority of the Consuls comes in from the SB for any form of aggro (w/r, or g/r energy from what I've seen so far).
Stasis snare is premium removal now that Dramoka's Command has rotated.
I think Ceremonious Rejection will be great in the side, but it might shift into the main over time depending on how much vehicles are played.
I'm sure we'll see Jeff adjust his build slightly over time, but this is similar to his last standard build.
I think spirits held its own very well against the decks that he faced. After watching this I'm hyped and I'm confident that we have something good here
Hey Guys, This is my Post Rotation Spirits deck.
I really think spirits going to be a tier 1 deck next standard
what do you guys think of my deck. sideboard will ofcoarse be changed depending on meta but here is for the first week.
2 x Meandering River
4 x Port Town
4 x Prairie Stream
7 x Island
7 x Plains
Creatures
4 x Mausoleum Wanderer
4 x Rattlechains
4 x Selfless Spirit
3 x Reflector Mage
4 x Spell Queller
3 x Nebelgast Herald
3 x Archangel Avacyn // Avacyn, the Purifier
Spells
4 x Stasis Snare
3 x Revolutionary Rebuff
1 x Negate
1 x Insidious Will
1 x Essence Flux
1 x Unsubstantiate
"After the rotation of Collected Company, Blue-White Spirits will be the prime home for Spell Queller in the new Standard. Stasis Snare got a lot safer with the departure of Dromoka's Command, so a flash-style game plan is viable.
From Kaladesh, the deck received some new tools. First up, Revolutionary Rebuff. Given that this is an aggressive deck where mana efficiency is key, I could see it being superior to Clash of Wills. Another Kaladesh addition is Insidious Will, which enables the dream of turning an escalated Collective Defiance back on its owner."
Hey Guys, This is my Post Rotation Spirits deck.
I really think spirits going to be a tier 1 deck next standard
what do you guys think of my deck. sideboard will ofcoarse be changed depending on meta but here is for the first week.
Loose cloudblazer he is 5 mana 2/2. Just not worth it.
2 Fumigate in your main
If you can afford avacyn run need to have her in your deck. I run 3
I have playset of Avacyn its just iv had problems with Avacyn destroying my board.
Many times during play test opponent would kill one of my creatures to destory my whole board when she flips then killing Avacyn herself.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UBRWGHumansUBRWG UMerfolkU
Eldrazi Tron Legacy WDeath & TaxesW Pauper RGoblinsR EDH UGMerfolk ComboGU Standard UWApproachWU
Yeah, I'm going to admit that having at least 3-4 avacyn seems like a must in the new build. Also, with red being as popular as it is right now running some kind of life gain is absolutely necessary, and having Blessed Alliance is going to give us an answer vs aggressive decks at instant speed. Also, vehicles are the new equipment and outside of a few they probably are more novelty than anything else. In the build we are running I could see trying out Smuggler's copter, but Glimmer of Genius is our card draw for the deck that we desperately needed. Fumigate is definitely another good strait upgrade.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
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4 port town
4 praerie stream
9 islands
7 plains
That's 17 U sources and 15 W. I'm thinking shifting 2 of each into aether hub for double mana costs on T3 while still maintaining the least amount of untapped lands possible. Any other ideas? Honestly having a lot of awkward mulligans in testing before the hubs compared to how stable I expected it to be.
evolving wilds basic ETB tapped.
meandering river ETB tapped.
crumbling vestige doesn't support the flash theme of the deck.
Trying to keep the curve as low as possible and just play a tempo/control deck. Kind of like a Delver style I guess. I've considered splashing red for some reach in the late game and torrential gearhulk recasting counters and burn. That would give me access to two of the different new fast lands, but then my existing duals both get worse. Argh! >_<!!
He's still piloting UW Spirits in testing.
CREATURES (20)
4 Archangel Avacyn
4 Rattlechains
4 Mausoleum Wanderer
4 Selfless Spirit
4 Spell Queller
SPELLS (15)
2 Anticipate
4 Stasis Snare
2 Fumigate
3 Glimmer Of Genius
4 Revolutionary Rebuff
LAND (25)
7 Island
8 Plains
4 Prairie Stream
4 Port Town
2 Aether Hub
***NOTES***
He's not a fan of Rebuff because it's a worse mana leak and it doesn't handle vehicles (which are seeming to be decent in several different types of decks).
I have to assume that he's not running Dec in Stone (sorcery speed) because it doesn't hit vehicles which can be bombs out of nowhere.
Fumigate is a better planar outburst because it also kills land creatures (just in case anyone awakens a land or activates a creature land).
New Nissa is pretty good and needs to be handled asap. Her +1 awakens a land "until your next turn" so that's where Fumigate comes in as well.
Glimmer of Genius is awesome as it avoids potential dead draws.
Aether Hub is our new untapped dual land on turn one (especially if you don't have a one drop, play the Hub so your opponent doesn't know you're on spirits game 1).
I personally think that Authority of the Consuls comes in from the SB for any form of aggro (w/r, or g/r energy from what I've seen so far).
Stasis snare is premium removal now that Dramoka's Command has rotated.
I think Ceremonious Rejection will be great in the side, but it might shift into the main over time depending on how much vehicles are played.
I'm sure we'll see Jeff adjust his build slightly over time, but this is similar to his last standard build.
I really think spirits going to be a tier 1 deck next standard
what do you guys think of my deck. sideboard will ofcoarse be changed depending on meta but here is for the first week.
2 Topplegeist
2 Dimensional infiltrator
4 Mausoleum Wanderer
4 Selfless spirit
4 Rattlechains
4 Spell Queller
4 Nebelgast Herald
4 Reflector Mage
1 Cloudblazer
2 Select for Inspection
2 Unsubstantiate
2 Failed Inspection
1 Dovin Baan
Lands 24
8 Islands
8 Plains
4 Port Town
4 Prairie Stream
3 Fumigate
2 Summary Dismissal
1 Dovin Baan
2 negate
3 Disappearing Act
2 Always Watching
2 Bygone Bishop
UBRWGHumansUBRWG
UMerfolkU
Eldrazi Tron
Legacy
WDeath & TaxesW
Pauper
RGoblinsR
EDH
UGMerfolk ComboGU
Standard
UWApproachWU
2 x Meandering River
4 x Port Town
4 x Prairie Stream
7 x Island
7 x Plains
Creatures
4 x Mausoleum Wanderer
4 x Rattlechains
4 x Selfless Spirit
3 x Reflector Mage
4 x Spell Queller
3 x Nebelgast Herald
3 x Archangel Avacyn // Avacyn, the Purifier
Spells
4 x Stasis Snare
3 x Revolutionary Rebuff
1 x Negate
1 x Insidious Will
1 x Essence Flux
1 x Unsubstantiate
"After the rotation of Collected Company, Blue-White Spirits will be the prime home for Spell Queller in the new Standard. Stasis Snare got a lot safer with the departure of Dromoka's Command, so a flash-style game plan is viable.
From Kaladesh, the deck received some new tools. First up, Revolutionary Rebuff. Given that this is an aggressive deck where mana efficiency is key, I could see it being superior to Clash of Wills. Another Kaladesh addition is Insidious Will, which enables the dream of turning an escalated Collective Defiance back on its owner."
-Frank Karsten on Channelfireball.com
Loose cloudblazer he is 5 mana 2/2. Just not worth it.
2 Fumigate in your main
If you can afford avacyn run need to have her in your deck. I run 3
I have playset of Avacyn its just iv had problems with Avacyn destroying my board.
Many times during play test opponent would kill one of my creatures to destory my whole board when she flips then killing Avacyn herself.
UBRWGHumansUBRWG
UMerfolkU
Eldrazi Tron
Legacy
WDeath & TaxesW
Pauper
RGoblinsR
EDH
UGMerfolk ComboGU
Standard
UWApproachWU
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!