Clog up the battlefield early game with a bunch of little guys, then use cryptolith rite to tap down a lot of creatures to produce the mana to ultimate with liliana's indignation
Creatures:
Blisterpod: All star, chump to create another chump or even to pump husk with zulaport triggers, can also tap for land, sac to husk to create another creature to sac to husk, lots of options
Catacomb Sifter: Provides chump blockers, mana accelerant, and scry triggers for every death, great with aristocrats combo
Duskwatch Recruiter: Can make everything cheaper and provides card advantage especially when paired with cryptolith rite
Liliana Heretical Healer: Best planeswalker for the deck, make everyone discard after your hand is empty or recur anything from the graveyard on the flip and provides a zombie for saccing or mana acceleration
Nantuko Husk: Aristocrats combo
Sylvan Advocate: Excellent blocked with the ability to match up well in late game
Zulaport Cutthroat: Aristocrats combo
Spells:
Collected Company: Because why not, it hits every creature in the deck
Cryptolith rite: Can make us cast indignation for and chain cast a bunch of creatures
Liliana's Indignation: This card will win games, hands down, usually tags for a minimum of 6-8 health on 5-6 X, when pumped i dont believe it can be targeted by Spell Queller (NEED A RULING HERE PLEASE), we use all mana generation abilities and cast this to mill out our deck and deal massive amounts of damage
Lands: Basic G/B land base
Blighted fen: MUST BE IN HERE, makes them sac a creature, can be very useful when the khalitis comes down alone and you can make them sac it right away
Sideboard: Not sure what to put in here, need some help
Ob Nixilis Reignited: Provides direct creature destroy, swap with spells or indignation to prevent coco from fizzling
The Gitrog Monster: Beastly, my land count might be too low to reliably play this card, provides excellent card advantage, large body
Grim Flayer: Seems good but should be in recursion/delirium deck
Decimator of the Provinces: Come down to overun our oppenents after they figure out countering indignation, swap 3 for 3
Distended Mindbender: Provides hand disruption while putting a big creature on the battlefield
I've been playing an abzan version of this deck but want to bring it back to the basics with only 2 colors, and i really want to abuse absurdness of how big indignation can get, max dmg i've had so far was 14, i hit 7 out of 9 on the mill, and then casted another indignation the next turn!!!! Had 3 in my hand vs Mono-white humans and the back to back indignations destroyed the opponent
sorry to tell you this, but people here don't tend to post on decks that are creative like this. I love the idea of the deck, and think it looks powerful. But the people here tend to only post on decks that were tailor made by wizards to be obvious, like say, Bant CoCo spirits. seriously wizards made 2 rare green spirits, both coco targets, made a lot of relevant spirits in this set, and a BANT PLANESWALKER! your deck is abusing a card that has been out for a while, that the 'spikes' have already deemed bad. Trust me, I know. I put up a couple decks that can consistently win turn 5, or six if they heavily use removal, and they barely got a blip on the radar. It's just the nature of this site
thank you for letting me know, was hoping to find a community that loves to brew and come up with new idea's that could become top decks, unfortunately the magic meta is always whats the best deck that already exists, people don't know how to be creative and if you play a top deck, i will just look down on you for not creating something beautiful, something personal, A DECK THAT REPRESENTS YOUR PLANESWALKER ABILITIES!! But not having friends who brew and only having the internet, i was hoping to get some ideas and bounce them off people, but from what you said, that site doesn't really exist, well back to brewing by myself, thank you again for the feedback and if you know of any good sites where brewers go i would love to know!
maybe i just give to much information on the deck, almost like creating a primer, but i want people to find my holes
This community has its Brewers, give it time and keep updating with testing and changes. People will take notice. I wrote a primer when SOi came out that started with about 4 posts from me before it caught on, then went to 11 pages.
As for this deck, I like it, however was working on brewing a bit of a more all in approach using splendid reclamation and self mill. Basically dump as much as ou can in GY, bring all lands back, then grave purge all creatures to top deck. You'll have the mana for a big X
As for this deck, I like it, however was working on brewing a bit of a more all in approach using splendid reclamation and self mill. Basically dump as much as ou can in GY, bring all lands back, then grave purge all creatures to top deck. You'll have the mana for a big X
I think thats a good deck idea. Here's a list I threw together in a couple of minutes:
Obviously this isn't an optimized decklist since I put it together on the spot. I think you'd probably want to run a bit more creatures than my 16 here in order to maximize your Indignation potential. I think this list could get the Delirium bonus a lot of the time but I don't think that should really be the goal -- Grim Flayer mainly for the self-mill, Mournwillow mainly for some haste-y damage that's on-color. I think a concern could be "what do I do if I accidentally mill all my Indignations/Gravepurges/Reclamations ?" (Edit: Maybe Den Protector? Adds to creature count and can get us back stuff we've milled.)
Hopefully above is something that gets the brewing process started/flowing for this type of deck
I agree, Liliana's Indignation is not exactly what you'd call a very reliable card. I guess I had been thinking that the mana cost won't be an issue if we can ultimately mill out a bunch of lands, play Splendid Reclamation, and basically ramp ourselves into a big enough Indignation in the next turn(s) where it will be hard to whiff badly.
If we can connect with a Grim Flayer, we can even set up the top of the deck to produce a successful Indignation on our 2nd Main so we don't always have to be casting them 'blind' or only following a Gravepurge.
Maybe 4 copies is too many - particularly if we run Den Protectors. Probably worth testing to know for sure. I just usually go with the rule of thumb of "you should run 1 copy of a card if its a situational/toolbox card or a pricey finisher, 2 copies if you wouldn't mind seeing it maybe once per game, 3 copies if you want to draw it about once per game but multiples are fine, and 4 copies if you'd like to be drawing into it multiple times a game". I could be totally wrong by that.
I think Dead Weight is a fine replacement for Crop Sigil. I skimped on removal with the thought that we'd try to go all-in on Indignation. I think Mindwrack Demon is a good creature but I wasn't set on this deck pulling off Delirium and not sure I want his downside.
I think I ultimately viewed my list with a 'pseudo-burn' type playstyle - trying to chip in 2 or 4 or 6 damage a couple of times with Indignations and a few hits with a haste-y 3/2 rather than going for the '20-damage-at-once' combo or just another typical GB Delirium build.
Just another thought -- if we can end up milling really deep into our deck, maybe Inverter of Truth could be a decent finishing creature while 'restocking' our deck.
If you have a million mana and play a million creatures, you're better off playing cards that are better in a variety of positions. For example, I suspect Decimator of the Provinces has a similar effect on the opponent's life total but leaves you with a 7/7 instead of nothing. That way you aren't subject to as much variance either. You might dump 7 mana into Liliana's Indignation and hit only 2 creatures. With Decimator you get a minimum of a 7/7 body for your mana expended.
If you post builds that get a lot of views but no response you should not blame the community. People either don't think your deck is as good as you do or you are not expressing yourself properly. There are plenty of original builds on this site.
ive played an abzan version and i like the delerium idea, but the problem i see if not being able to consistently hit the creatures
i know theres a delerium build using reclemation, into gravepurge, for a huge indignation after that
i think it might be better to come back around to indignation after we see a rotation and coco goes out, maybe look into a delerium build, im sorry for sounding so mean about not getting responses, ive put in time and testing into this idea first and was looking to see if people noticed anything i missed since a new set just came out
just wasnt recieving responses on multiple different sites with the same post
IDE LIKE TO SAY THANK YOU TO EVERYONE WHO RESPONDED I REALLY APPRECIATE ALL THE FEEDBACK
looking into delerium and other green black cards and may make some adjustments, stay tuned
made some simple play changes, deffinently need the den protector, and tireless trackers to just keep filling the hand
removed visionary in place of protector
remove catacomb sift in place of tireless tracker
added grim flayer to adjust top of deck for indignation hits
removed blisterpod, recruiter, and indignation to make room for the flayer
I figured also that game 1 will hopefully be a win using indignation and then i can board out indignation and swap in the emerge creatures to throw the opponent off their game, since im going to go big into a creature instead of big into a spell, they will save that counterspell and it will whiff
i really like the idea of self milling and then recurring everything back to the battlefield but i feel that route is going to be to slow and will take longer for the payoff
going for a win i can slam a cryptolith rite, tap a bunch of creatures, hit for X dmg, then swing in with my husk and sac those tapped creatures to trigger my zulaport nad get in the big hit, so i can deal craptons of dmg fast is what im looking at, my local meta has a lot of aggro decks, lots of white weenies, so i need to have some early game chumps to prevent the ticks of damage getting through
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Deck: G/B Aristocrat Indignation
//Lands
3 Blighted Fen
3 Forest
4 Hissing Quagmire
4 Llanowar Wastes
2 Swamp
4 Westvale Abbey
//Spells
4 Collected Company
4 Cryptolith Rite
4 Liliana's Indignation
//Creatures
4 Blisterpod
3 Catacomb Sifter
4 Duskwatch Recruiter
3 Elvish Visionary
3 Liliana, Heretical Healer
4 Nantuko Husk
3 Sylvan Advocate
4 Zulaport Cutthroat
//Sideboard
3 Ob Nixilis Reignited
3 The Gitrog Monster
3 Grim Flayer
3 Decimator of the Provinces
3 Distended Mindbender
Display deck statistics
Clog up the battlefield early game with a bunch of little guys, then use cryptolith rite to tap down a lot of creatures to produce the mana to ultimate with liliana's indignation
Creatures:
Blisterpod: All star, chump to create another chump or even to pump husk with zulaport triggers, can also tap for land, sac to husk to create another creature to sac to husk, lots of options
Catacomb Sifter: Provides chump blockers, mana accelerant, and scry triggers for every death, great with aristocrats combo
Duskwatch Recruiter: Can make everything cheaper and provides card advantage especially when paired with cryptolith rite
Elvish Visionary: Provides card draw, chump blocker
Liliana Heretical Healer: Best planeswalker for the deck, make everyone discard after your hand is empty or recur anything from the graveyard on the flip and provides a zombie for saccing or mana acceleration
Nantuko Husk: Aristocrats combo
Sylvan Advocate: Excellent blocked with the ability to match up well in late game
Zulaport Cutthroat: Aristocrats combo
Spells:
Collected Company: Because why not, it hits every creature in the deck
Cryptolith rite: Can make us cast indignation for and chain cast a bunch of creatures
Liliana's Indignation: This card will win games, hands down, usually tags for a minimum of 6-8 health on 5-6 X, when pumped i dont believe it can be targeted by Spell Queller (NEED A RULING HERE PLEASE), we use all mana generation abilities and cast this to mill out our deck and deal massive amounts of damage
Lands: Basic G/B land base
Blighted fen: MUST BE IN HERE, makes them sac a creature, can be very useful when the khalitis comes down alone and you can make them sac it right away
Sideboard: Not sure what to put in here, need some help
Ob Nixilis Reignited: Provides direct creature destroy, swap with spells or indignation to prevent coco from fizzling
The Gitrog Monster: Beastly, my land count might be too low to reliably play this card, provides excellent card advantage, large body
Grim Flayer: Seems good but should be in recursion/delirium deck
Decimator of the Provinces: Come down to overun our oppenents after they figure out countering indignation, swap 3 for 3
Distended Mindbender: Provides hand disruption while putting a big creature on the battlefield
I've been playing an abzan version of this deck but want to bring it back to the basics with only 2 colors, and i really want to abuse absurdness of how big indignation can get, max dmg i've had so far was 14, i hit 7 out of 9 on the mill, and then casted another indignation the next turn!!!! Had 3 in my hand vs Mono-white humans and the back to back indignations destroyed the opponent
maybe i just give to much information on the deck, almost like creating a primer, but i want people to find my holes
As for this deck, I like it, however was working on brewing a bit of a more all in approach using splendid reclamation and self mill. Basically dump as much as ou can in GY, bring all lands back, then grave purge all creatures to top deck. You'll have the mana for a big X
I think thats a good deck idea. Here's a list I threw together in a couple of minutes:
4 Llanowar Wastes
4 Hissing Quagmire
4 Evolving Wilds
8 Forest
5 Swamp
4 Grim Flayer
4 Sylvan Advocate
4 Mournwillow
4 Graveblade Marauder
Spells(19):
3 Crop Sigil
4 Liliana's Indignation
2 Grapple with the Past
4 Gather the Pack
3 Gravepurge
3 Splendid Reclamation
Obviously this isn't an optimized decklist since I put it together on the spot. I think you'd probably want to run a bit more creatures than my 16 here in order to maximize your Indignation potential. I think this list could get the Delirium bonus a lot of the time but I don't think that should really be the goal -- Grim Flayer mainly for the self-mill, Mournwillow mainly for some haste-y damage that's on-color. I think a concern could be "what do I do if I accidentally mill all my Indignations/Gravepurges/Reclamations ?" (Edit: Maybe Den Protector? Adds to creature count and can get us back stuff we've milled.)
Hopefully above is something that gets the brewing process started/flowing for this type of deck
If we can connect with a Grim Flayer, we can even set up the top of the deck to produce a successful Indignation on our 2nd Main so we don't always have to be casting them 'blind' or only following a Gravepurge.
Maybe 4 copies is too many - particularly if we run Den Protectors. Probably worth testing to know for sure. I just usually go with the rule of thumb of "you should run 1 copy of a card if its a situational/toolbox card or a pricey finisher, 2 copies if you wouldn't mind seeing it maybe once per game, 3 copies if you want to draw it about once per game but multiples are fine, and 4 copies if you'd like to be drawing into it multiple times a game". I could be totally wrong by that.
I think Dead Weight is a fine replacement for Crop Sigil. I skimped on removal with the thought that we'd try to go all-in on Indignation. I think Mindwrack Demon is a good creature but I wasn't set on this deck pulling off Delirium and not sure I want his downside.
I think I ultimately viewed my list with a 'pseudo-burn' type playstyle - trying to chip in 2 or 4 or 6 damage a couple of times with Indignations and a few hits with a haste-y 3/2 rather than going for the '20-damage-at-once' combo or just another typical GB Delirium build.
Just another thought -- if we can end up milling really deep into our deck, maybe Inverter of Truth could be a decent finishing creature while 'restocking' our deck.
If you post builds that get a lot of views but no response you should not blame the community. People either don't think your deck is as good as you do or you are not expressing yourself properly. There are plenty of original builds on this site.
i know theres a delerium build using reclemation, into gravepurge, for a huge indignation after that
i think it might be better to come back around to indignation after we see a rotation and coco goes out, maybe look into a delerium build, im sorry for sounding so mean about not getting responses, ive put in time and testing into this idea first and was looking to see if people noticed anything i missed since a new set just came out
just wasnt recieving responses on multiple different sites with the same post
IDE LIKE TO SAY THANK YOU TO EVERYONE WHO RESPONDED I REALLY APPRECIATE ALL THE FEEDBACK
looking into delerium and other green black cards and may make some adjustments, stay tuned
-3 Catacomb Sifter
-3 Elvish Visionary
+3 Den Protector
+3 Tireless Tracker
Changed amounts:
-1 Blisterpod
-1 Duskwatch Recruiter
+3 (Main) -3 (SB) Grim Flayer
-1 Liliana's Indignation
made some simple play changes, deffinently need the den protector, and tireless trackers to just keep filling the hand
removed visionary in place of protector
remove catacomb sift in place of tireless tracker
added grim flayer to adjust top of deck for indignation hits
removed blisterpod, recruiter, and indignation to make room for the flayer
I figured also that game 1 will hopefully be a win using indignation and then i can board out indignation and swap in the emerge creatures to throw the opponent off their game, since im going to go big into a creature instead of big into a spell, they will save that counterspell and it will whiff
i really like the idea of self milling and then recurring everything back to the battlefield but i feel that route is going to be to slow and will take longer for the payoff
going for a win i can slam a cryptolith rite, tap a bunch of creatures, hit for X dmg, then swing in with my husk and sac those tapped creatures to trigger my zulaport nad get in the big hit, so i can deal craptons of dmg fast is what im looking at, my local meta has a lot of aggro decks, lots of white weenies, so i need to have some early game chumps to prevent the ticks of damage getting through