S o this looks good, but how does it combo off? I hear people getting many turns, but how? like 50 islands?
Basically you get down to three cards left in deck: Gaea's Blessing, Careful Consideration/Compulsive Research, Walk the Aeons. You have a Whispers of the Muse in hand, and you have Locket of Yesterdays x2 in play. You have cards in the graveyard so that your mana costs for the above spells are G, UU/U, UU, and U (inc. Buyback) respectively. You Whispers w/buyback 3 times to draw those three cards, you target your opponent with CC/CR, Walk, Gaea's Blessing to reshuffle CC/CR, Walk, Blessing (a different copy, of course). Next turn, repeat.
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They love and hate to see me walk through the door. I'm the man with the box, one to carry all his Standard cards with him. I've got the commons and uncommons they need. But I've also got my decks. If I walk into FNM, I came to play. And they never know what I'm gonna pull out of my hat next. I may lose more than I win, but it just might be THIS deck that has all the answers that they don't have answers for. They fear the unknown. They fear me. And they never see me coming!
I'm sooo sick of "so how does this deck win?" I wish a mod would clean up this thread.
I won first today. Actually I won second, but I beat the deck earlier in the day, and I recovered successfully from Persecute two games in a row, so I basically said I won first. Really, it was a 1-2 loss by one land. Damn second copy of Gemstone Caverns kept me from playing my last land to Walk the Aeons. I did get Persecuted almost every game though, 'cept the one I won.
I won 2-0 against Counterpost, 4-0 against 2 Dragonstorms, 2-0 (or 4-0) against Roxodon Hierarchy, 2-0 against Jank. My build:
Yeah. It's 61 cards. If you don't like it, eat crap. The deck is efficient enough to handle it, and Looters are excellent, being 1U for "Draw 5, discard 5" steadily and an alternate win condition to decking the opponent. Amazing. When PC becomes legal, I'll just put a Research main. Not a big deal.
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Getting the last word does not mean that you win the argument.
Also, any matches you play on mws don't count. Ya see, mws players are really really bad (even worse than mtgs users). Not to mention the fact that their lists are bad as well. Not having a decent opponent with a decent deck means that results are unreliable.
Well i found that 3 whispers works fine since early on you just cantrip them anyway and then you are freed up for business draw spells in the early game.
My friend played this deck at FNM on friday. He came in dead last. IMO the deck is too slow against aggro and commandeer can just wreck the deck. Although keeping back a remand can get you the win. Overall i think it can be good but it needs the looter. That makes the deck far better.
Also, any matches you play on mws don't count. Ya see, mws players are really really bad (even worse than mtgs users). Not to mention the fact that their lists are bad as well. Not having a decent opponent with a decent deck means that results are unreliable.
Are they MDing Commandeer? Just use SB Defense Grid. Hard to play Commandeer for free if you're all tapped out and can't pay the -9 mana.
I would ditch Commandeer. What are you going to do, capture their Demonfire? You lose good draw spells in doing so, as well. Put in the 4th Whisper, and put in 4 Kraken's Eye on SB against aggro. My posted results are off, I forgot that I beat 2 Jank decks, but one of them was Burn/LD and I won at 73 life thanks to Kraken's Eye. It's good, I don't know why you're not using it.. at least 3.
I plan to run 1 MD (and SB) Research/Development (at the cost of a Compulsive Research, if you must know) and 2 Gaea's Blessing when PC rolls in. I think you should try it, even in a MD Castigate meta.
Or you can try playing Aggro or something, make everyone think you gave up the deck, and watch Castigate halve in quantity before going back. That's what I do.
yes the locket version is much better because you do not give your opponent the chance to draw some kind of answer from there deck and against most decks when they get tons of extra draws they can draw good burn and against a control deck they can get tons of counters in grip.
From what I've seen in this deck ( I apoligize if I am wrong), you could make it so that they can't pump it if its silhana with gigadrowse or exhaustion. If its something like akroma, just ignore it because by then you probably have the card draw and / or timewalk engines set up so that you can focus on decking. Another possibility is to use a life gain card like kraken's eye to buy some time. By the way, since I haven't tested this deck much, can someone tell me how much good it does?
It does... strange.
i'd call it the sort of deck that has no 50/50 match-ups.
it was, is and will be an absolute thrump on midrange decks, initially emerging as an almost-perfect answer to Solar-something dominance.
There are weak match-ups too... Namely, dragonstorm. Boros was, to a degree. Teferi + counterspells is quite an annoyign proposition too... If you get my drift...
hi, i am interested in playing this deck, a couple of specific questions
what do u do against DS? it seems they run the same amount of disruption as u and has a much faster combo kill????
also has anyone think of Teferi in the side? since the opponent is likely to side out all their removal, siding in teferi can help against counter based permission.
Commondeer hasnt been a lot of problem for me unless they have in when u go off, u tap them out then the first blessing recursion got for some remands, later if they attempt to commander ur spell simply remand it and the commondr will fizzle
is kraken;s eyes a really good aggro sb??
i havnt had that much problem against other counter decks, especially when they have no idea what u r trying to do, also sometime u can try double giga after they played teferi then go for exghaution, i mean u basically fight counter decks the same way dragon storm fites them
a matchup i have been having problems is actually spectral force decks, because giga drows and exaughtion arent really that hot when they have scrybs running arnd the place, so its only walk that can truly buy u time against those decks
just some thoughts, i am tempted to play this deck in a local tourney next week, but have a little problems.
also how about a transformation sideboard into some sort of pickles variant
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Commandeer is really a problem for the deck so decks like u/w and dralnu that run it are a hard matchup. Aggro can effectivly outrace you. Perhaps the best this deck is is against midrange/longrange non-counter control which doesnt really exist in the format right now. Overall, dralnu is to fast of a control deck as is pickles and the aggro is also too fast. Just about every deck is a bad matchup, even Dstorm.
Also, any matches you play on mws don't count. Ya see, mws players are really really bad (even worse than mtgs users). Not to mention the fact that their lists are bad as well. Not having a decent opponent with a decent deck means that results are unreliable.
We've got green so my suggestion is that we should run the quicksand - life from the loam combo. What I like about it is the sheer fact that dranlu can't handle multiple quicksands AND it can't handle dredge. It still needs to be tested but that sounds like it would be effective. It also works against aggro to some extent. It might give us enough time to set up the other cards like Kraken's eye.
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Best video games of all time:
4. Metal Gear Solid
3. Super Mario 64
2. Ocarina of Time
1. Cave Story
^ Seriously, play it and thank me later.
Maybe. The combo could be good against aggro as well since they also cant deal with quicksand. Ghost Quarter could also effectivly squash Dralnu of all their black sources. Most players run extirpate at least in the SB but it still could be a good combo if we dedicated something to it. Good idea.
Also, any matches you play on mws don't count. Ya see, mws players are really really bad (even worse than mtgs users). Not to mention the fact that their lists are bad as well. Not having a decent opponent with a decent deck means that results are unreliable.
Has anyone considered using Mirari in this deck? I've tried it in my slightly more agressive build, and when I get to 9 mana and have threats out, they never get another turn. Walk the Aeons + Mirari + Recollect + Recollect in the 'yard = As many turns as I want.
I played against this at our qualifier and I was really annoyed.. I played Izzet Tron and simply had no chance. We played until nearly 20 people were standing around us ( I didn't understand the combo so we had to go the long way...)
If not for this crap (sorry) I would have qualified...
But the important thing about this post is: he did'nt play with Locket of Yesterdays nor with Compulsive or Carefull Consideration, but with Howling Mine and Muddle the Mixture. Together with Recollect and Reclaim he got that Walk back and did the endless loop. If he didnt have one of those he just payed the buyback. Coiling Oracles were the finishers *LOL* he also played repeal and lots of counters (i think 8-10) Remand, Leak and Voidslime. The creatures were Loaming Shaman (in case of decking yourself), Birds and Coiling Oracles.
He played lots of Signet's, also some off Signets if I remember right.
Maybe I can even get the list from him, I'll see.
He did very well, but I think he lost to Dragonstorm in the last round ( I hope so )
Who on earth Necro'd this. let it die. extirpate is played. yes, it beats the tron decks, but so do a lot of people.
Now, now, you are just showing your inexperiance with magic. Extirpate doesnt mean this deck is done. What else is research/development for?
I run muddle the mixture and 2 research/development. WIth gaia's blessing you can get them over and over, in fact extirpate isnt a problem when you logically think problems through.
The deck died because of boros, since it couldnt deal with the speed, now though things are slowing down and this deck just might make the cut.
Lawn: id like to see a decklist, his build sounds close to mine but i would be interested to see it.
Also, any matches you play on mws don't count. Ya see, mws players are really really bad (even worse than mtgs users). Not to mention the fact that their lists are bad as well. Not having a decent opponent with a decent deck means that results are unreliable.
It is something to use carefully though. Since you usually deny them an untap stap with exhaustion or gigadrowse, it is actually beneficial for them to play an additional land. Besides, drawing an extra card each turn also gives them possible answers. I would not run it, for this reason and because my version of the deck would require more green sources.
If you are nervous about the amount of untapped lands they can accumulate, you could always put in Frozen Æther.
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They love and hate to see me walk through the door. I'm the man with the box, one to carry all his Standard cards with him. I've got the commons and uncommons they need. But I've also got my decks. If I walk into FNM, I came to play. And they never know what I'm gonna pull out of my hat next. I may lose more than I win, but it just might be THIS deck that has all the answers that they don't have answers for. They fear the unknown. They fear me. And they never see me coming!
Basically you get down to three cards left in deck: Gaea's Blessing, Careful Consideration/Compulsive Research, Walk the Aeons. You have a Whispers of the Muse in hand, and you have Locket of Yesterdays x2 in play. You have cards in the graveyard so that your mana costs for the above spells are G, UU/U, UU, and U (inc. Buyback) respectively. You Whispers w/buyback 3 times to draw those three cards, you target your opponent with CC/CR, Walk, Gaea's Blessing to reshuffle CC/CR, Walk, Blessing (a different copy, of course). Next turn, repeat.
I won first today. Actually I won second, but I beat the deck earlier in the day, and I recovered successfully from Persecute two games in a row, so I basically said I won first. Really, it was a 1-2 loss by one land. Damn second copy of Gemstone Caverns kept me from playing my last land to Walk the Aeons. I did get Persecuted almost every game though, 'cept the one I won.
I won 2-0 against Counterpost, 4-0 against 2 Dragonstorms, 2-0 (or 4-0) against Roxodon Hierarchy, 2-0 against Jank. My build:
2 Simic Growth Chamber
2 Gemstone Caverns
3 Breeding Pool
14 Island
1 Academy Ruins
Creatures - 2
2 Looter il-Kor
Spells - 33
4 Walk the Aeons
4 Exhaustion
4 Compulsive Research
4 Careful Consideration
4 Remand
4 Whispers of the Muse
3 Telling Time
2 Repeal
2 Gaea's Blessing
2 Gigadrowse
4 Locket of Yesterdays
4 Kraken's Eye
3 Defense Grid
2 Trickbind
2 Shadow of Doubt
2 Repeal
1 Gigadrowse
1 Research // Development
Yeah. It's 61 cards. If you don't like it, eat crap. The deck is efficient enough to handle it, and Looters are excellent, being 1U for "Draw 5, discard 5" steadily and an alternate win condition to decking the opponent. Amazing. When PC becomes legal, I'll just put a Research main. Not a big deal.
4 Locket of Yesterdays
4 Walk the Aeons
4 Remand
4 Compulsive Research
4 Careful Consideration
3 Telling Time
3 Whispers Of The Muse
2 Gigadrowse
4 Exhaustion
1 Research and Development
1 commandeer
2 Breeding Pool
2 Simic Growth Chamber
3 Gaia's blessing
1 Research and development
2 Trickbind
1 Gigadrowse
T2
BGU Dredge
My friend played this deck at FNM on friday. He came in dead last. IMO the deck is too slow against aggro and commandeer can just wreck the deck. Although keeping back a remand can get you the win. Overall i think it can be good but it needs the looter. That makes the deck far better.
T2
BGU Dredge
I would ditch Commandeer. What are you going to do, capture their Demonfire? You lose good draw spells in doing so, as well. Put in the 4th Whisper, and put in 4 Kraken's Eye on SB against aggro. My posted results are off, I forgot that I beat 2 Jank decks, but one of them was Burn/LD and I won at 73 life thanks to Kraken's Eye. It's good, I don't know why you're not using it.. at least 3.
I plan to run 1 MD (and SB) Research/Development (at the cost of a Compulsive Research, if you must know) and 2 Gaea's Blessing when PC rolls in. I think you should try it, even in a MD Castigate meta.
Or you can try playing Aggro or something, make everyone think you gave up the deck, and watch Castigate halve in quantity before going back. That's what I do.
Best video games of all time:
4. Metal Gear Solid
3. Super Mario 64
2. Ocarina of Time
1. Cave Story
^ Seriously, play it and thank me later.
i'd call it the sort of deck that has no 50/50 match-ups.
it was, is and will be an absolute thrump on midrange decks, initially emerging as an almost-perfect answer to Solar-something dominance.
There are weak match-ups too... Namely, dragonstorm. Boros was, to a degree. Teferi + counterspells is quite an annoyign proposition too... If you get my drift...
what do u do against DS? it seems they run the same amount of disruption as u and has a much faster combo kill????
also has anyone think of Teferi in the side? since the opponent is likely to side out all their removal, siding in teferi can help against counter based permission.
Commondeer hasnt been a lot of problem for me unless they have in when u go off, u tap them out then the first blessing recursion got for some remands, later if they attempt to commander ur spell simply remand it and the commondr will fizzle
is kraken;s eyes a really good aggro sb??
i havnt had that much problem against other counter decks, especially when they have no idea what u r trying to do, also sometime u can try double giga after they played teferi then go for exghaution, i mean u basically fight counter decks the same way dragon storm fites them
a matchup i have been having problems is actually spectral force decks, because giga drows and exaughtion arent really that hot when they have scrybs running arnd the place, so its only walk that can truly buy u time against those decks
just some thoughts, i am tempted to play this deck in a local tourney next week, but have a little problems.
also how about a transformation sideboard into some sort of pickles variant
Spread the word.
Best video games of all time:
4. Metal Gear Solid
3. Super Mario 64
2. Ocarina of Time
1. Cave Story
^ Seriously, play it and thank me later.
this deck almost cant beat dralnu and is pretty weak agiast aggro
T2
BGU Dredge
Best video games of all time:
4. Metal Gear Solid
3. Super Mario 64
2. Ocarina of Time
1. Cave Story
^ Seriously, play it and thank me later.
T2
BGU Dredge
4 Birds of Paradise
3 Llanowar Elves
2 Spectral Force
4 Scryb Ranger
2 Trygon Predator
2 Patagia Viper
3 Harmonize
2 Exhaustion
4 Walk the Aeons
4 Recollect
3 Reclaim
2 Mirari
3 Simic Signet
4 Breeding Pool
3 Yavimaya Coast
1 Urza's Factory
1 Pendelhaven
5 Island
8 Forest
Hell's Card Shoppe
Current Decks
Standard:
Vampires
Merfolk
Phyrexian Blight (UB Infect)
Tempered Skies (Artifact skies)
If not for this crap (sorry) I would have qualified...
But the important thing about this post is: he did'nt play with Locket of Yesterdays nor with Compulsive or Carefull Consideration, but with Howling Mine and Muddle the Mixture. Together with Recollect and Reclaim he got that Walk back and did the endless loop. If he didnt have one of those he just payed the buyback. Coiling Oracles were the finishers *LOL* he also played repeal and lots of counters (i think 8-10) Remand, Leak and Voidslime. The creatures were Loaming Shaman (in case of decking yourself), Birds and Coiling Oracles.
He played lots of Signet's, also some off Signets if I remember right.
Maybe I can even get the list from him, I'll see.
He did very well, but I think he lost to Dragonstorm in the last round ( I hope so )
I run muddle the mixture and 2 research/development. WIth gaia's blessing you can get them over and over, in fact extirpate isnt a problem when you logically think problems through.
The deck died because of boros, since it couldnt deal with the speed, now though things are slowing down and this deck just might make the cut.
Lawn: id like to see a decklist, his build sounds close to mine but i would be interested to see it.
T2
BGU Dredge
It is howling mine and exploration rolled into one, it could make the deck much more viable. Thoughts
Best video games of all time:
4. Metal Gear Solid
3. Super Mario 64
2. Ocarina of Time
1. Cave Story
^ Seriously, play it and thank me later.
If you are nervous about the amount of untapped lands they can accumulate, you could always put in Frozen Æther.