I've been toying around with the Idea of a deck built around the old grounds keeper and trade routes draw engine. the only problem is how to abuse it, and what would be the best win condition.
This deck typically wins (if it wins,lol) through forcing yor opponet to draw there enitre library through skyscribing. by reclaiming gaeas blessing then dreding LotL to fill your library -or- loaming shamen. All basic lands are for the early harvest and greenseeker makes color fixing easy. Again its just an example deck.
The drawing engine with trade routes works great and im still trying to find a way to make it work in a deck. grounds keeper pulls out the discarded lands, greenseeker can discard a land to find another land (color fixing) which you can discard to draw, thining out your deck and filling your yard with lands which you can life from the loamto discard to draw three more cards.
Sounds good right, but how would a deck actually abuse all those parts or use the fact that you can play 7-8 spells per turn. adding red provides reiterate (inifinite mana combo) demonfire and the new storm cards.Adding a third color wouldnt hurt that much with greenseeker out since she can color change the lands in your hand for oneG. Going U/G agro with the draw providing a steady flow of threats. Any ideas.
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Thanks for the Sig and Avatar Fogatog @EPIC GRAPHICS
I play an Early Harvest/Reiterate combo deck, and just to tell you, you'll need at least 10 lands to make the combo infinite, or 7 lands and two Early Harvests with one Reiterate. It's difficult to set up, and you'll need at least 4 Search for Tomorrow and 4 Rampant Growth to set up the lands fast enough, and even that's not the best speed sometimes. Just a warning.
Trade Routes and Life from the Loam can give you a huge card advantage. However, it's a bit slow, required setting up and a lot of mana.
Based on your initial build, it's already over 60 cards and only 3 Evacuation and 3 Exhaustion won't be enough to stop most aggro deck.
IMO;
-4 Groundskeeper (he dies easily and Lftl is much better)
-2 Reclaim (4 is too much)
-3 Exhaustion
+1 Blaze or Demonfire
and add in some Mountain, and some R Removal
A lot of decks make this common mistake. They set up a really effective draw engine or draw theme, and then they forget two things; middle game, and win condition. Yeah you'll have a nice little draw cycle going, but think about it, what are you drawing into? More draw spells? How will you handle any sort of creature or damage threats in the midgame? Drift of Phantasms? Not likely. And what's your win condition? Jolrael? And how will you activate her effect? Jolrael plus early harvest? What happens when she gets removed. I like the theme but I think you're completely overdoing the draw engine, you need a strong set of spells that can hold the middle game, along with a definitive win condition (I'm looking at you SSS).
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The only thing slower than a one thousand year old glacier moving down a rough mountain slope is a MartyrTron mirror match.
A lot of decks make this common mistake. They set up a really effective draw engine or draw theme, and then they forget two things; middle game, and win condition. Yeah you'll have a nice little draw cycle going, but think about it, what are you drawing into? More draw spells? How will you handle any sort of creature or damage threats in the midgame? Drift of Phantasms? Not likely. And what's your win condition? Jolrael? And how will you activate her effect? Jolrael plus early harvest? What happens when she gets removed. I like the theme but I think you're completely overdoing the draw engine, you need a strong set of spells that can hold the middle game, along with a definitive win condition (I'm looking at you SSS).
I suggest you re-read my original post, since you basically just wrote everything that i did but with an added "U/G? run SSS of course!"
I've been toying around with the Idea of a deck built around the old grounds keeper and trade routes draw engine. the only problem is how to abuse it, and what would be the best win condition.
This paragraph is the foundation of why I started this thread. Is there a way to abuse a fantastic draw engine with the synergy between greenseeker, grounds keeper, trade route, and life from the loam.
Again its just an example deck.
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Thanks for the Sig and Avatar Fogatog @EPIC GRAPHICS
well with the frantic draw and the trade route and returning stuff... I can see 2 big big win conditions... lightning storm, and a conflagrate flashbacked.... not only do you draw an insane amount of cards... but you can also return lands to your hand with trade routes to make things even more insane!
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this is what i came up with so far.
13 Forest
8 Island
10
4 Groundskeeper
4 greenseeker
1 jolrael, beast master
1 Loaming shamen
4 trade route
2 muddle the mixture
2 drift of phantasms
4 early harvest
3 skysribing
2 summer bloom
4 life from the loam
3 evacuation
3 exhaustion
4 reclaim
1 gaeas blessing
This deck typically wins (if it wins,lol) through forcing yor opponet to draw there enitre library through skyscribing. by reclaiming gaeas blessing then dreding LotL to fill your library -or- loaming shamen. All basic lands are for the early harvest and greenseeker makes color fixing easy. Again its just an example deck.
The drawing engine with trade routes works great and im still trying to find a way to make it work in a deck. grounds keeper pulls out the discarded lands, greenseeker can discard a land to find another land (color fixing) which you can discard to draw, thining out your deck and filling your yard with lands which you can life from the loamto discard to draw three more cards.
Sounds good right, but how would a deck actually abuse all those parts or use the fact that you can play 7-8 spells per turn. adding red provides reiterate (inifinite mana combo) demonfire and the new storm cards.Adding a third color wouldnt hurt that much with greenseeker out since she can color change the lands in your hand for oneG. Going U/G agro with the draw providing a steady flow of threats. Any ideas.
Thanks for the Sig and Avatar Fogatog @EPIC GRAPHICS
I WANT YOUR DEATH BARONS! Message me if you want to get rid of them!
Based on your initial build, it's already over 60 cards and only 3 Evacuation and 3 Exhaustion won't be enough to stop most aggro deck.
IMO;
-4 Groundskeeper (he dies easily and Lftl is much better)
-2 Reclaim (4 is too much)
-3 Exhaustion
+1 Blaze or Demonfire
and add in some Mountain, and some R Removal
Hope it helps.
I suggest you re-read my original post, since you basically just wrote everything that i did but with an added "U/G? run SSS of course!"
This paragraph is the foundation of why I started this thread. Is there a way to abuse a fantastic draw engine with the synergy between greenseeker, grounds keeper, trade route, and life from the loam.
Thanks for the Sig and Avatar Fogatog @EPIC GRAPHICS
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