i really like that obi dunn, it makes me laugh, but i shouldn't cuz i played a horrible U/W/B deck i made that was good at FNM but couldn't do well at regionals so oh well Good Job to everyone
I've actually been running an altered version of the runner-up URgTron deck, i focus on green accel rather than Signet and Wildfire. It runs Blaze, i run Demonfire and an Invoke the Firemind instead, and it runs Keiga and SimicSkySwallower whereas i just run Simic and Coiling Oracle and Wood Elves. I guess my deck is a bit more prepared for the rotation without Keiga, but i'll try switching Oracle/Elves for more Signets+Wildfires. I'll need another fatty though hmmm...
Glad to see it do well though. Didn't people expect more from the GoodProtean dec?
BweeBwee-Quoted for truthery, that can't be official...can it?
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The Legendary Storyline Poster--- Ixidorsdreams (yeah, it was me ;))
I was a judge at the Pittsburg Regionals.
I then tabled Judged Nick Eisel in top 4 playing a Dovescape Glare Deck. The Link for it is on first page, i suggest u take a look at it.
Ya my sb was really embaressing, so were the gazillion scratched-out lines of my deck registration sheet. I was searching for cards up until the last minute. Couldn't find any good stuff for a sb.
lol.. good times. At least the main was consistent. You wouldn't believe how many people couldn't handle a 3/3 humble budoka. (simic initiate turn one, budoka turn 2 (graft))
I spent the whole day laughing about how I was actually playing humble budoka at regionals....lol
I didn't have breeding pools, but it only really mattered one game. I lost game 3 of 1st game due to drawing no green mana sources in 30 cards.
~ obi_dunn
I don't quite understand how this deck could have done so well. Don't get me wrong I am extremely impressed by results, and I like it when the budget decks get the props, but could you provide some plays, and games you had, PM me if u want, thx.
yeah - obviously I disagree with you, John. Spam Warning!.....Amazing - even in a forum where posts don't count, there's spam. That proves that getting rid of the post-count won't help getting rid of spam! Thans for this excellent example! - Craven
I don't quite understand how this deck could have done so well. Don't get me wrong I am extremely impressed by results, and I like it when the budget decks get the props, but could you provide some plays, and games you had, PM me if u want, thx.
First of all, I'm not the kind of person to say any deck smashes the format or is the "best deck" - this is a tempo deck that relies on a few facts.
Most removal now is targeted
Few *** effects
It is faster than control/medium speed decks, but slower than aggro
It can stall aggro with untargetable blockers, setting up a winning position
I'd say the deck is good but more importantly, caught a lot of people off guard.
it lacks main deck bounce which is the biggest issue for me...especially if a game drags out and I see Kokosu or someother flying fatty. I miss unsummon.
Speed, counters, untargetability, and luck helped me qualify. Like any other deck it has weaknesses especially should someone metagame against it. (lol but who would?)
Try it out, and enjoy. (I'm not really in the mood for a huge replay of my matches but there were a lot of surprised faces when I played plaxmanta as an instant, or when people realized mortify, electrolize, and helix couldn't kill my creatures...especially when I was swinging with Jitte...lol)
~ Obi
PS> I played against URg wafa?, R/G gruul, B/W Orzhov, UR Tron, B/G beats, and B/R.... losing to some B/W/g deck in the quarters.
First of all, I'm not the kind of person to say any deck smashes the format or is the "best deck" - this is a tempo deck that relies on a few facts.
Most removal now is targeted
Few *** effects
It is faster than control/medium speed decks, but slower than aggro
It can stall aggro with untargetable blockers, setting up a winning position
it lacks main deck bounce which is the biggest issue for me...especially if a game drags out and I see Kokosu or someother flying fatty. I miss unsummon.
Speed, counters, untargetability, and luck helped me qualify. I think the deck is good but like any other deck has weaknesses especially should someone metagame against it. (lol but who would?)
Try it out, and enjoy. (I'm not really in the mood for a huge replay of my matches but there were a lot of surprised faces when I played plaxmanta as an instant, or when people realized mortify, electrolize, and helix couldn't kill my creatures...especially when I was swinging with Jitte...lol)
~ Obi
PS> I played against URg wafa?, R/G gruul, B/W Orzhov, UR Tron, B/G beats, and B/R.... losing to some B/W/g deck in the quarters.
l8r
I did some testing sans jitte, and IMO it really makes the deck. that is sad. I dislike how most decks become competitive cuz of that card, oh well, still a good deck.
I'm guessing the key is that it took place in Nebraska. There were probably less than 50 people there. Also, perhaps it dropped leyline of singularity against husk decks, or faced a lot of owl, or something. Aetherplasm into szadek, lord of secrets ftw?
Suprisengly, Lincoln always gets big turnouts in events.
Their States usually gets ~80 people, and Regionals get around 350-400, with this year's 182 being kinda small i think.
i live in nebraska, and i didn't even see that deck there, i have no idea how that made top eight. it was a pretty small turnout, with only like 190 people or so, it kind of sucked with so few people, last year we had like 390. but one deck i saw there that i really like was Zack Wolff's deck, it got 3rd or 4th here in nebraska.
i live in nebraska, and i didn't even see that deck there, i have no idea how that made top eight. it was a pretty small turnout, with only like 190 people or so, it kind of sucked with so few people, last year we had like 390. but one deck i saw there that i really like was Zack Wolff's deck, it got 3rd or 4th here in nebraska.
could you give us a decklist(estimated would be fine)
How many rounds would you have to play with 390 people?
Strategic mulligans and sheer bad luck are part of the game, you know that and likely need it sometimes to win bad mtachups to make it to the top 8.
There is a difference between getting occasionaly mana screwed and losing because of it and losing 3 rounds due to stalling out on mana. A BIG difference.
Jace on the other hand gives you card advantage for no life cost. On the contrary, Jace can actually take some damage for you. I'd think that makes him better than Arena.
I finished 12th at Lincoln and I did not see that Dimir/Mill deck either. I'm wondering if it is real. I played against Zack Wolff in Round 3 and lost 1-2 at Table 1. It was an intense match and he is an excellent player with a very good build.
Quote from System_X »
could you give us a decklist(estimated would be fine)
How many rounds would you have to play with 390 people?
We played 10 rounds last year with the large turnout.
I did some testing sans jitte, and IMO it really makes the deck. that is sad. I dislike how most decks become competitive cuz of that card, oh well, still a good deck.
i was at the pittsburgh regionals and two guys from our group made top 8. adam thorn running hand in hand, and nate ponce running hand in hand. poncy made top 4 and got the invite thorn just missed it he went down to heartbeat.
Glad to know that some heartbeats were in to the top 8. I went 3-3 in Arlington, TX playing heartbeat. The deck is in the heartbeat thread if anyone cares, which no one will so...bah.
Funny story: I was so eager and in such a hurry to finish my decklist sheet, that I forgot my lands lol. I recieved a game loss in round 2, but it's ok, because I came back and won the next two games. I'm very fortunate they didn't give me a match loss.
Great Plays of the Day: 1: Getting my 42 point maga remanded 2: Hitting a GB aggro player for just enough after my heartbeat was naturalized. 3: get this...turn 2 watchwolf, 3rd turn attach moldervine (6/6) attack, 4th turn attach moldervine (9/9) attack...me=scoopage...zoo should get castrated. 4: Me drawing 16 cards from invoke after not being able to finish a GR Aggro player for enough, then playing savage twister 3 times in successful turns, then comboing off with 10 cards left in my library. 5: hearing about a heartbeat player who didn't fetch his swamp before he went off...retard. 6: watching my friend get burned for 6 after 2 heartbeats were played lol. he tapped 3 lands for a skyknight legionaire. he was playing the guy I mentioned in #5 lmao. 7: maga...ing for 54 on a UW control with 1 in my pool left so I could top (I told the guy I left one open). He scooped, showing me a mana leak lmmfao.
A: Just making sure you're prepared to get f*cking slaughtered if you A. Scrub Out ... B. Lose ot Gavin Varhey in either Nats or JSS
B: if i scrub out day 1
: ill just drop and play in jss
: and win a 10 grand scholarship
: gavin =/
A: and lose to Gavin in round 1 and have to quit magic forever
B: stop typing the word *** so much
: if i lose to that queer i will drop right then
: even if i am x-1
A: lol
B: and i will never play magic again
: no joke
I only played one Firemane Control all day. It is hard to decide whether to allow Kokusho to go to the grave or to hand with Weirding when I had 8 lands (one was Miren), Hana Kami in play and Goryo's Vengeance in hand. It all ended with that choice and I finished him 2-0.
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Team NE Magic, retaking the Midwest one tournament at a time.
I had the privilege of being the first loser @ Orlando Regionals. I piloted U/B Fish to a 6-1-1 (14-5-1) record....good enough for 9th place. My 6th RND draw to heartbeat due to TIME cost me Top 8. He was a 6....I had Jitte'd Hand of Cruelty (/w 2 counters), 3 counterspells in hand, and enough mana to cast em all.....all I needed was 1 more turn........
this was a pretty easy matchup the first game he managed to get me to four with watchwolf and hierarch beats but wildfire stepped in and took him by suprise.
game two was simple he dropped some hierarchs but i had boarded in the pyroclasms for blazes and a tidings. eventually i just kept stuff off the board and even though he was well above thirty life a keiga took it all the way.
1-0 matches (2-0) games
Round 2 Firemane Control
this was a relative easy match because he started the first game really slow and i got tron very quickly, he eventually tried for a firemane angel with his life total being 15 from a previous hit from keiga i untapped and blazed him for exactly 15 damage and then we moved on to game two.
this game he got mana screwed and i didn't so it was relatively easy for me to win.
2-0 matches (4-0) games
Round 3 g/u/b deck
this deck reminded me of a gifts ungiven deck without the gifts i took the match pretty easily i don't even think that he won a game here either, he might have but i don't believe that he did.
3-0 matches (6-0) games
Round 4 Vore
this wasn't a matchup i was looking forward to, i did manage to take the second game with three annexes showing up and keiga and ryusei cleaning up. unfortunately the other two games were pretty bad for me as magnivores did what they were supposed to do.
3-1 matches (7-2) games
Round 6 b/w/u/g reanimator
he did win one game when i mulled to four because a lack of land draw and also he hit three solifuges in my hand with a cranial extraction that really hurt the other two game went in my favor as my counters helped against anything that he tried to put in front of my keiga.
the third game i dropped a third turn solifuge and he dropped one after to try and race but since i got the hit in first it took him low enough for a blaze to take the win.
4-1 matches (9-3) games
Round 6 u/w skies
the first game he was stuck on two lands and couldn't get past a keiga on the board with a wildfire on the stack.
the second game he came out strong and had enough pressure with counter backup to seal the game.
the third game pyroclasms wrecked him pretty badly
5-1 matches (11-4) games
Round 7 ghost husk
this match wasn't as bad as i thought that it would be electrolyzes hurt my opponent so bad. he did take game two thanks to promise/ghost council action but wildfire hurt him bad in game one and three.
6-1 matches (13-5) games
Round 8 ghost husk
my opponent wanted to play because he wanted the points for his rating. the match was pretty close with it going back and forth every game. he eventually took game three because i boarded out too many threats and the cranials i got hit with took out my kill conditions.
6-2 matches (14-7) games
top 8 i dropped because i knew that i couldn't use the invite and i would rather have the extra packs.
the top 8 included 5 b/w aggro builds, a r/w/b control deck, a u/w/b/g control deck, and mine.
the invites went to three b/w aggro decks and the four color control deck.
overall the deck performed quite well and i was happy with the performance all day.
This was my second Regionals and marks the one year anniversary of me playing competitive Magic (my first tournament was a non-DCI local tourney in May 2005 and my first DCI tourney was Regionals 2005).
I started 2-0 and finished 5-3, placing 50th of 240 and had a good time.
I played U/R Counter-Mizzet (or Wafo-Tapa, if you must call it that) and liked it just as much in the end as before the tourney. I should have ran 4 Spell Snares instead of 4 Boomerangs though, and maybe 2 Ryusei main instead of the 2 Confiscate (the Ryus were on the SB). I drew decently all day and didn't have to mulligan much. I played pretty well and I think I could have gone at least 6-2 with slightly better play and the decklist changes I just mentioned.
Metagame was pretty diverse. Surprise of the day was the 15 or so people playing U/G Snakes.
Top 8 turned out to be almost entirely aggro (Azorious Weenie, Zoo, and Orzhov Aggro mostly).
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GDS1 & GDS2 entrant. Former Rules Advisor & casual-level TO. Semi-lapsed player in general.
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4 Dimir Aqueduct
8 Swamp
6 Island
18 lands
4 Circu, Dimir Lobotomist
4 Szadek, Lord of Secrets
4 Aetherplasm
4 Dimir Infiltrator
2 Dimir Cutpurse
3 Lurking Informant
4 Dimir Doppelganger
3 Moroii
28 creatures
3 Glimpse the Unthinkable
4 Psychic Drain
3 Leyline of Singularity
4 Perplex
14 other spells
Good lord, how did this pile of crap place so well! Someone explain it to me!
Glad to see it do well though. Didn't people expect more from the GoodProtean dec?
BweeBwee-Quoted for truthery, that can't be official...can it?
I then tabled Judged Nick Eisel in top 4 playing a Dovescape Glare Deck. The Link for it is on first page, i suggest u take a look at it.
lol.. good times. At least the main was consistent. You wouldn't believe how many people couldn't handle a 3/3 humble budoka. (simic initiate turn one, budoka turn 2 (graft))
I spent the whole day laughing about how I was actually playing humble budoka at regionals....lol
~ obi_dunn
I don't quite understand how this deck could have done so well. Don't get me wrong I am extremely impressed by results, and I like it when the budget decks get the props, but could you provide some plays, and games you had, PM me if u want, thx.
WTF? Good matchups?
First of all, I'm not the kind of person to say any deck smashes the format or is the "best deck" - this is a tempo deck that relies on a few facts.
Most removal now is targeted
Few *** effects
It is faster than control/medium speed decks, but slower than aggro
It can stall aggro with untargetable blockers, setting up a winning position
I'd say the deck is good but more importantly, caught a lot of people off guard.
it lacks main deck bounce which is the biggest issue for me...especially if a game drags out and I see Kokosu or someother flying fatty. I miss unsummon.
Speed, counters, untargetability, and luck helped me qualify. Like any other deck it has weaknesses especially should someone metagame against it. (lol but who would?)
Try it out, and enjoy. (I'm not really in the mood for a huge replay of my matches but there were a lot of surprised faces when I played plaxmanta as an instant, or when people realized mortify, electrolize, and helix couldn't kill my creatures...especially when I was swinging with Jitte...lol)
~ Obi
PS> I played against URg wafa?, R/G gruul, B/W Orzhov, UR Tron, B/G beats, and B/R.... losing to some B/W/g deck in the quarters.
l8r
I did some testing sans jitte, and IMO it really makes the deck. that is sad. I dislike how most decks become competitive cuz of that card, oh well, still a good deck.
Look on the main page
Suprisengly, Lincoln always gets big turnouts in events.
Their States usually gets ~80 people, and Regionals get around 350-400, with this year's 182 being kinda small i think.
could you give us a decklist(estimated would be fine)
How many rounds would you have to play with 390 people?
There is a difference between getting occasionaly mana screwed and losing because of it and losing 3 rounds due to stalling out on mana. A BIG difference.
On a path toward Legacy.
We played 10 rounds last year with the large turnout.
Thanks to xeno for the sig and avvy!!!
Funny story: I was so eager and in such a hurry to finish my decklist sheet, that I forgot my lands lol. I recieved a game loss in round 2, but it's ok, because I came back and won the next two games. I'm very fortunate they didn't give me a match loss.
Great Plays of the Day:
1: Getting my 42 point maga remanded
2: Hitting a GB aggro player for just enough after my heartbeat was naturalized.
3: get this...turn 2 watchwolf, 3rd turn attach moldervine (6/6) attack, 4th turn attach moldervine (9/9) attack...me=scoopage...zoo should get castrated.
4: Me drawing 16 cards from invoke after not being able to finish a GR Aggro player for enough, then playing savage twister 3 times in successful turns, then comboing off with 10 cards left in my library.
5: hearing about a heartbeat player who didn't fetch his swamp before he went off...retard.
6: watching my friend get burned for 6 after 2 heartbeats were played lol. he tapped 3 lands for a skyknight legionaire. he was playing the guy I mentioned in #5 lmao.
7: maga...ing for 54 on a UW control with 1 in my pool left so I could top (I told the guy I left one open). He scooped, showing me a mana leak lmmfao.
It also appears that the mill deck which was previously on the Nebraska page has disappeared, and has been replaced by a Firemane Control deck.
Northern Ohio Gamers Forums
3rd Place
Alex Pardo
4 Adarkar Wastes
1 Izzet Boilerworks
1 Boros Garrison
1 Azorius Chancery
4 Steam Vents
4 Sacred Foundry
2 Shivan Reef
3 Plains
4 Island
2 Meloku the Clouded Mirror
4 Firemane Angel
4 Lightning Angel
2 Spell Snare
4 Mana Leak
4 Hinder
4 Compulsive Research
4 Wrath of God
4 Faith's Fetters
2 Zur's Weirding
2 Tidings
Sideboard:
1 Zur's Weirding*
2 Spell Snare*
4 Ivory Mask*
3 Jushi Apprentice*
1 Meloku the Clouded Mirror*
2 Descendant of Kiyomaro*
2 Paladin en-Vec*
Hot tech right there
I only played one Firemane Control all day. It is hard to decide whether to allow Kokusho to go to the grave or to hand with Weirding when I had 8 lands (one was Miren), Hana Kami in play and Goryo's Vengeance in hand. It all ended with that choice and I finished him 2-0.
3 Putrefy
3 Mortify
2 Wrath of God
2 Cranial Extraction
1 Ghost council of orzhova
2 Paladin en-vec
4 Loxodon Hierach
2 Angel of Despair
3 Yosei, the morning star
4 Selesneya guildmage
4 sakura tribe-elder
4 Wood elves
4 Overgrown Tomb
4 Temple Garden
2 Godless shrine
2 Selesneya sanctuary
1 Orzhova balisca
1 Brushlands
3 Forest
2 Swamp
2 Plains
3 Bottled cloister
2 Paladin en-vec
1 Cranial Extraction
1 Arashi, the sky asunder
2 Persecute
4 Giant Solifuge
2 Moriturum stone
excuse my bad spelling :/
my decklist was:
4 urza's mine
4 urza's tower
4 urza's powerplant
4 shivan reef
4 steam vents
2 island
1 oboro, palace in the clouds
1 minamo, school at water's edge
CREATURES
4 keiga, the tide star
2 ryusei, the falling star
4 electrolyze
4 remand
4 mana leak
3 wildfire
3 repeal
2 tidings
4 compulsive research
4 izzet signet
2 blaze
4 giant solifuge
4 pithing needle
3 pyroclasm
4 annex
this is my regionals report.
Round 1 g/w aggro
this was a pretty easy matchup the first game he managed to get me to four with watchwolf and hierarch beats but wildfire stepped in and took him by suprise.
game two was simple he dropped some hierarchs but i had boarded in the pyroclasms for blazes and a tidings. eventually i just kept stuff off the board and even though he was well above thirty life a keiga took it all the way.
1-0 matches (2-0) games
Round 2 Firemane Control
this was a relative easy match because he started the first game really slow and i got tron very quickly, he eventually tried for a firemane angel with his life total being 15 from a previous hit from keiga i untapped and blazed him for exactly 15 damage and then we moved on to game two.
this game he got mana screwed and i didn't so it was relatively easy for me to win.
2-0 matches (4-0) games
Round 3 g/u/b deck
this deck reminded me of a gifts ungiven deck without the gifts i took the match pretty easily i don't even think that he won a game here either, he might have but i don't believe that he did.
3-0 matches (6-0) games
Round 4 Vore
this wasn't a matchup i was looking forward to, i did manage to take the second game with three annexes showing up and keiga and ryusei cleaning up. unfortunately the other two games were pretty bad for me as magnivores did what they were supposed to do.
3-1 matches (7-2) games
Round 6 b/w/u/g reanimator
he did win one game when i mulled to four because a lack of land draw and also he hit three solifuges in my hand with a cranial extraction that really hurt the other two game went in my favor as my counters helped against anything that he tried to put in front of my keiga.
the third game i dropped a third turn solifuge and he dropped one after to try and race but since i got the hit in first it took him low enough for a blaze to take the win.
4-1 matches (9-3) games
Round 6 u/w skies
the first game he was stuck on two lands and couldn't get past a keiga on the board with a wildfire on the stack.
the second game he came out strong and had enough pressure with counter backup to seal the game.
the third game pyroclasms wrecked him pretty badly
5-1 matches (11-4) games
Round 7 ghost husk
this match wasn't as bad as i thought that it would be electrolyzes hurt my opponent so bad. he did take game two thanks to promise/ghost council action but wildfire hurt him bad in game one and three.
6-1 matches (13-5) games
Round 8 ghost husk
my opponent wanted to play because he wanted the points for his rating. the match was pretty close with it going back and forth every game. he eventually took game three because i boarded out too many threats and the cranials i got hit with took out my kill conditions.
6-2 matches (14-7) games
top 8 i dropped because i knew that i couldn't use the invite and i would rather have the extra packs.
the top 8 included 5 b/w aggro builds, a r/w/b control deck, a u/w/b/g control deck, and mine.
the invites went to three b/w aggro decks and the four color control deck.
overall the deck performed quite well and i was happy with the performance all day.
I started 2-0 and finished 5-3, placing 50th of 240 and had a good time.
I played U/R Counter-Mizzet (or Wafo-Tapa, if you must call it that) and liked it just as much in the end as before the tourney. I should have ran 4 Spell Snares instead of 4 Boomerangs though, and maybe 2 Ryusei main instead of the 2 Confiscate (the Ryus were on the SB). I drew decently all day and didn't have to mulligan much. I played pretty well and I think I could have gone at least 6-2 with slightly better play and the decklist changes I just mentioned.
Metagame was pretty diverse. Surprise of the day was the 15 or so people playing U/G Snakes.
Top 8 turned out to be almost entirely aggro (Azorious Weenie, Zoo, and Orzhov Aggro mostly).
Sig banner by Xyre.
My MTG Blog (inactive)
GDS1 & GDS2 entrant. Former Rules Advisor & casual-level TO. Semi-lapsed player in general.