So me and my friends have been testing like crazy on Untap with the new cards, to see what we can do for tournaments, and what decks might work for game day and first weeks FNM, our team of 4 people have currently finished no less than 3-1 or 4-1 depending on the game shop we go to at separate Game Shops.
We've been testing a bunch of decks. Ramp is the deck to beat. At least two of my testing group are going with that for Gameday, with Traverse the Ulenwald, due to Hedron Archive, Oath of Nissa, Evolving Wilds, Kozelik's Return, it's really easy to enable Delirium.
RB Vampires seems like a bust, it great draws are great but not unstoppable (Unlike Atarka Red's Great draws just left you helpless to a top deck turn 3.) It gets stomped by ramp. It gets stomped by Esper Dragons and Esper Control varieties (we tested this one extensively, because it looks like it should be very good, but, for some reason, the current designs we pulled from the internet and the current designs we our selves made weren't showing huge success).
About Esper, with new Sorin, they have a top end to win the game. The problem Esper has is no longer a strong amount of counters (Disdainful stroke for the late game was very powerful) and outside Planar Outburst and Descend Upon The Sinful, no unconditional boardwipes (and Descend is only a one or two of). Also, one of Esper's biggest problems now is that it runs out of cards and can't refill it's hand. There is no premier card draw, outside of painful truth, which plays as a horrible behind card to turn the game around. (There may be a U/B Zombie Control Deck, with Relentless Dead, Diregraf Colossus, and Flesh Bag Marauder, along with Under the Floorboards, Rise from the Tides).
I saw Cryptolith Rites and wanted to do something cool with it. My group thought I was crazy and said that it's nothing more than a fun commander card, but, then we tested G/B Devoid (Demonic Rites, or other names) and had some solid play against Esper, Dominated RB Vampires, and was good against ramp, not great, but good. But, I thought there was more to go for it, what if we got a little more ambitious.
The birth of NAYA Tokens: This is by far not a definitive list, but it's what we're working on right now.
Okay this deck should be a bit self-explanatory, but it does a lot of things, so I'll elaborate. It's first win con is simply straight up agro, produce lots of tokens, pump them up, swing in, kill.
The second of Cryptolith ramp, where you produce lots of creatures, pump out your big creatures, Dragonlord Atarka or Ulamog, and their dead. The third win con is Westvale abbey, and tapping five tokens and sacking abbey and then the next turn just rebuilding the whole army.
Westvale abbey can be a good way to swing the game in the mid game when you're almost out and need life gain, it has so many crazy benefits, it's awesome.
I often look on these forums for deck ideas, and I decided to build yours for FNM. However, I made a some changes though.
-4 deathmist raptor
-4 den protector
-2 hanweir
-2 tracker
+3 thopter engineer
+3 pia and kiran
+2 declaration in stone
+2 world breaker
I wasn't sure on SB options so I went with:
2 radiant flames
1 descend upon the sinful
2 clip wings
2 immolating glare
2 chandra flamecaller
3 den protector
3 deathmist raptor
I've played with the P&K / hangar package before, but it adds more removal to the deck (also noted with MD declarations).
I wanted more token options, and more things to ramp into.
I was also heavily considering descent of the dragons along with secure the wastes but I ran out of time deck building.
Other things I was thinking about: oath of nissa, oath of gideon, displacer combo (eldrazi displacer + brood monitor + impact tremors), from beyond, sigarda, burn from within, etc.
R1 win over U/W spirits
R2 win over mono R aggro (was close games)
R3 loss bant humans aggro (reflector mage annoying >.<)
R4 win naya dragons (won flipping abbey and answers to his dragons)
R5 ID GW human/werewolf (played for fun, still got him)
Top 8 split
Seems like there's lots of ways to go with this, but I will continue to play this while switching things out here and there.
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We've been testing a bunch of decks. Ramp is the deck to beat. At least two of my testing group are going with that for Gameday, with Traverse the Ulenwald, due to Hedron Archive, Oath of Nissa, Evolving Wilds, Kozelik's Return, it's really easy to enable Delirium.
RB Vampires seems like a bust, it great draws are great but not unstoppable (Unlike Atarka Red's Great draws just left you helpless to a top deck turn 3.) It gets stomped by ramp. It gets stomped by Esper Dragons and Esper Control varieties (we tested this one extensively, because it looks like it should be very good, but, for some reason, the current designs we pulled from the internet and the current designs we our selves made weren't showing huge success).
About Esper, with new Sorin, they have a top end to win the game. The problem Esper has is no longer a strong amount of counters (Disdainful stroke for the late game was very powerful) and outside Planar Outburst and Descend Upon The Sinful, no unconditional boardwipes (and Descend is only a one or two of). Also, one of Esper's biggest problems now is that it runs out of cards and can't refill it's hand. There is no premier card draw, outside of painful truth, which plays as a horrible behind card to turn the game around. (There may be a U/B Zombie Control Deck, with Relentless Dead, Diregraf Colossus, and Flesh Bag Marauder, along with Under the Floorboards, Rise from the Tides).
I saw Cryptolith Rites and wanted to do something cool with it. My group thought I was crazy and said that it's nothing more than a fun commander card, but, then we tested G/B Devoid (Demonic Rites, or other names) and had some solid play against Esper, Dominated RB Vampires, and was good against ramp, not great, but good. But, I thought there was more to go for it, what if we got a little more ambitious.
The birth of NAYA Tokens: This is by far not a definitive list, but it's what we're working on right now.
Creatures
4x Deathmist Raptor
4x Den Protector
4x Hangarback Walker
4x Sylvan Advocate
2x Hanweir Militia Captain
2x Tireless Tracker
1x Ulamog, The Ceaseless Hunger
1x Dragonlord Atarka
3x Dromoka's Command
Enchantment
4x Cryptolith Rite
Planeswalker
3x Gideon, Ally of Zendikar
3x Nissa, Voice of Zendikar
3x Arlinn Kord
Land
3x Game Trail
3x Fortified Village
4x Canopy Vista
2x Cinder Glades
4x Westvale Abbey
2x Evolving Wilds
3x Forest
1x Mountain
2x Plains
Sorcery
3x Declaration in Stone
Instant
3x Secure The Wastes
1x Dromoka's Command
1x Ulamog, The Ceaseless Hunger
3x Worldbreaker
2x Evolutionary Leap
Okay this deck should be a bit self-explanatory, but it does a lot of things, so I'll elaborate. It's first win con is simply straight up agro, produce lots of tokens, pump them up, swing in, kill.
The second of Cryptolith ramp, where you produce lots of creatures, pump out your big creatures, Dragonlord Atarka or Ulamog, and their dead. The third win con is Westvale abbey, and tapping five tokens and sacking abbey and then the next turn just rebuilding the whole army.
Westvale abbey can be a good way to swing the game in the mid game when you're almost out and need life gain, it has so many crazy benefits, it's awesome.
-4 deathmist raptor
-4 den protector
-2 hanweir
-2 tracker
+3 thopter engineer
+3 pia and kiran
+2 declaration in stone
+2 world breaker
I wasn't sure on SB options so I went with:
2 radiant flames
1 descend upon the sinful
2 clip wings
2 immolating glare
2 chandra flamecaller
3 den protector
3 deathmist raptor
I've played with the P&K / hangar package before, but it adds more removal to the deck (also noted with MD declarations).
I wanted more token options, and more things to ramp into.
I was also heavily considering descent of the dragons along with secure the wastes but I ran out of time deck building.
Other things I was thinking about: oath of nissa, oath of gideon, displacer combo (eldrazi displacer + brood monitor + impact tremors), from beyond, sigarda, burn from within, etc.
R1 win over U/W spirits
R2 win over mono R aggro (was close games)
R3 loss bant humans aggro (reflector mage annoying >.<)
R4 win naya dragons (won flipping abbey and answers to his dragons)
R5 ID GW human/werewolf (played for fun, still got him)
Top 8 split
Seems like there's lots of ways to go with this, but I will continue to play this while switching things out here and there.