Basically the idea is to use different strategies depending on the opponent:
1. Against aggro we want to stall with early blockers and bounce until Displacer or Spy Network come online
2. Against control we want to use our early creatures to force them to tap out for sweepers so we can play out resilient threats like Thopter Spy Network
3. Against midrange we want to get some flying attackers into play and chip away at the opponent while we counter, bounce or remove their key threats
4 Thraben Inspector
4 Stratus Dancer (Other options include Anafenza and Knight of the White Orchid)
4 Eldrazi Displacer
4 Reflector Mage
4 Silumgar Sorcerer (maybe Eldrazi Skyspawner is better?)
4 Whirler Rogue
4 Silk Wrap
4 Angelic Purge
4 Thopter Spy Network (do we have enough artifacts to enable this?)
4 Port Town
4 Prairie Stream
2 Evolving Wilds
2 Warped Landscape
4 Foundry of the Consuls
6 Plains
2 Island
4 Negate
4 Surge of Righteousness
4 Lantern Scout (are there better sources for lifegain?)
3 Ojutai's Command (Are three copies too many? Should some copies be in the main?)
Basically the idea is to use different strategies depending on the opponent:
1. Against aggro we want to stall with early blockers and bounce until Displacer or Spy Network come online
2. Against control we want to use our early creatures to force them to tap out for sweepers so we can play out resilient threats like Thopter Spy Network
3. Against midrange we want to get some flying attackers into play and chip away at the opponent while we counter, bounce or remove their key threats