The main problem with the deck is mass removal. Ghostway is helpful for that but it is a wreck if ghostway is absent. I am testing but that is all for now. I got to go test!
I will say more soon, and any help is appreciated!
Bump, Please rate or give comments. Any constuctive or hopefully not but destructive comments accepted. A responce would meen the world as I do not want another one of my decks go through and down the forum, lost into the abyss.
Thank you in advance!
Thank you, well, I am only suppose to have 3 Coat of arms, it is a mistake on my part. I like the addition of Vitu-Ghazi, the city-tree, i would add only a 2 or maybe 3 because of lack of color, but would help, and very synergistic with Coat of arms.I think I will play putrefy or mortify(depends on my meta, haven't been at the place in a while) in sideboard, mainboard it may just kill a weak WWr creature. I don't want to fully eliminate the sky sweeper because he is a 1 drop. I don't like that I have to play him and elvish berserker but the weenie swarm is crucial. The Silhana ledgewalker is a maybe. He is week, but 1 sided untargetablility is powerful. I will try him and take out the golgari guildmage. That because he is always a 2/2 for 2, sans the rarely useful ability. I am thinking of adding blanchwood armor, what do you or anybody think?
Moldervine Cloak could be better than Blanchwood Armor as you can bring it back from the graveyard.
Svoghtos, the Restless Tomb is a great land to run against control builds. It can't be countered and dishes alot a lot of damage after they've wrathed away your elves. Hope that helps.
Moldervine Cloak could be better than Blanchwood Armor as you can bring it back from the graveyard.
Svoghtos, the Restless Tombis a great land to run against control builds. It can't be countered and dishes alot a lot of damage after they've wrathed away your elves. Hope that helps.
Moldervine Cloak has been at the back of my mid to switch to, but Svogthos, the restless tombis Genius. I think I will replace the tree for the tomb. I am going to test both cloak and armor and see how it turns out. Also, Nullmage shepard is to much mana for what I want to do. And I think mortify would be better for me.
Edit" Just woke up from my delsion ment and it hit me "its not green at all you idoit" for mortify. Putrefy it is!
Have you tried Genju of the Cedars yet?, Thats a good card, I have seen it used in elf dekcs before also Viridian shaman possibly mainboarded, that is very useful against enemy Jittes, and oter stuff.
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Thank you everybody, Please post if you think the adjustments were right or wrong. All comments help the deck!
Oh yes, and I am also going to test of Genju of the Cedars and see how he works out.
Thank you in advance!
I really suggest the cloak insted of the armor, unless the armor works alot better, I also dont think the skysweeper is needed that much.
edit: I would put in Putrefy in insted of the elvish Berserker and the skysweeper.
---I thank you for your thoughts but in some areas I have contrary beliefs. The moldervine cloak is still a debateable topic as I haven't finished testing with it. Although with the already included wood elves is a blanch booster and blanch most times reaches +4/+4 through +6/+6, +5/+5 mostly.
'
---As for the elimination of the Elvish Berserker and Elvish Skysweeper I don't think that will happen. They are cogs to what is my deck. They are only in there solely for being 1cc elves. They are a very important play after a Wood Elves so the extra mana does not go to waste and to set up for a next turn Elvish Champion which are nessential elements to the deck.
---A soon to come thing is someone will say that "You will never draw Elvish Skysweeper." I have the elf in there as kind of a 3rd Elvish Berserker. Its just that I may rarely need to kill a flier and he does his job. Even though without flier to kill, it is only alittle weaker then its runnerup counter Norwood scout because i would never consider using him over sweeper or berserker.
Thank you and keep on posting people!
This gives you basically the same theme, but a faster start and better late game.
---So your saying your deck is 100% better?! About how is your early game so golden when you only have 7 1cc creatures. You have only alittle chance of getting 3 mana turn 2. Also, after you play your wood elves turn 3 and get your mana, you will doubtably play into another 1cc and he will only be mana fixing in what should be about a mono-green deck. And if you play turn 4, for a 2cc, that isn't to good. Also, Vitu-Ghazi, The City-Tree may not be so good for early game at a 4 of. Producing colorless mana will delay a turn one or turn 2 play. 2 in your opening hand is an auto-mulligan almost.
---- A 4 of mortify is also very risky, the probability of you getting both a black and white mana. I would definatly add 4 putrefy's and take out the mortify's to add consistency.
---- Also, your curve is overall higher then mine, which could result in that you may need a couple more forests. As I may even need them with a overall count of less mana.
Thank You for posting and all comebacks are welcome.
@Taking out the warriors: I doubt I will because there big butt is very helpful at picking of WWeenies. I will try though if rock is hurting me alot.
This is pretty close to the deck that has been played at our shop. It's so damn fast it's scary. It has Putrefys to take out fattys like Ink-Eyes or flying dragons. The Crown of Convergence serves two purposes. First, with 28 creatures (all of which are green), it consistently acts as a Glorious Anthem and second, it keeps you drawing creatures so you don't stall out in the mid-game. Cranials are awesome in sideboard, 'cuz you can grab their Wraths on turn 3, before they can ruin you with 'em. Usually, the game is yours after that. Grave-Shell is also great against massive control decks, as he just keeps coming back. Congregation at dawn can help vs. burn and counter decks, allowing you to keep dropping threats on the board. Ghostway is good for things other than avoiding Wrath and no one seems to care. First, it's a great defensive or offensive combat trick. It allows you to win any alpha-strike situation by removing all of your guys after damage is on the stack. That can make for a one-sided Wrath all by itself. Second, if they decide not to block your alpha strike, you can basically use it as a bad To Arms!, as all of your guys return to play untapped. Can also be good with Viridian Shamans and Wood Elves, since they have comes into play effects.
By the way, it has been discussed at length around here and generally agreed that Jitte slows this deck down. The tempo loss of spending the 4 mana hurts this deck. Blanchwood Armor usually adds 4-5 damage right away for 3 mana (thanks to wood elves) and Crown of Convergence is usually good for 3-4 damage right away for 2 mana. The Jitte costs 4, then the creature has to get a hit in before it can add 4 damage. The life gain is cute, but not necessary and I'll agree that the -1/-1 is powerful, but I think this deck is helped much more by giving 4 or 5 creatures +1/+1. Plus, you can play two+ Crowns of Convergence.
Crown of Convergence + Elvish Champion + Selesnya Guildmage = Lots of fast games.
I'm sure others will argue, but trust me. This deck has seen a lot of action in our area and the Crown version just does better.
This is pretty close to the deck that has been played at our shop. It's so damn fast it's scary. It has Putrefys to take out fattys like Ink-Eyes or flying dragons. The Crown of Convergence serves two purposes. First, with 28 creatures (all of which are green), it consistently acts as a Glorious Anthem and second, it keeps you drawing creatures so you don't stall out in the mid-game. Cranials are awesome in sideboard, 'cuz you can grab their Wraths on turn 3, before they can ruin you with 'em. Usually, the game is yours after that. Grave-Shell is also great against massive control decks, as he just keeps coming back. Congregation at dawn can help vs. burn and counter decks, allowing you to keep dropping threats on the board. Ghostway is good for things other than avoiding Wrath and no one seems to care. First, it's a great defensive or offensive combat trick. It allows you to win any alpha-strike situation by removing all of your guys after damage is on the stack. That can make for a one-sided Wrath all by itself. Second, if they decide not to block your alpha strike, you can basically use it as a bad To Arms!, as all of your guys return to play untapped. Can also be good with Viridian Shamans and Wood Elves, since they have comes into play effects.
----Thank You man, for the comments! This and your other post will help the deck for sure! I may leave my list alitte differn't, but I will consider many of your ideas and card selection.
----Crown of Convergence is interesting and I think I will try it. Though, The black spalsh is on the expensive side, I may try that to.
----About the jitte you arent the first person who has told me, this has been a very waited argument. I think you will be the last person who needs to tell me to drop the jitte. So that will be dropped in favor of another blanchwood armor and/or some Crown of Convergence!
Thank you for all your comments and keep posting!
My sideboard is very rough; my start is....
The main problem with the deck is mass removal. Ghostway is helpful for that but it is a wreck if ghostway is absent. I am testing but that is all for now. I got to go test!
I will say more soon, and any help is appreciated!
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Thank you in advance!
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I would also probably try to find room for Civic Wayfinder, and Putrefy would make a good SB card.
Svoghtos, the Restless Tomb is a great land to run against control builds. It can't be countered and dishes alot a lot of damage after they've wrathed away your elves. Hope that helps.
Moldervine Cloak has been at the back of my mid to switch to, but Svogthos, the restless tombis Genius. I think I will replace the tree for the tomb. I am going to test both cloak and armor and see how it turns out. Also, Nullmage shepard is to much mana for what I want to do. And I think mortify would be better for me.
Edit" Just woke up from my delsion ment and it hit me "its not green at all you idoit" for mortify. Putrefy it is!
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Thank you everybody, Please post if you think the adjustments were right or wrong. All comments help the deck!
Oh yes, and I am also going to test of Genju of the Cedars and see how he works out.
Thank you in advance!
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edit: I would put in Putrefy in insted of the elvish Berserker and the skysweeper.
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---I thank you for your thoughts but in some areas I have contrary beliefs. The moldervine cloak is still a debateable topic as I haven't finished testing with it. Although with the already included wood elves is a blanch booster and blanch most times reaches +4/+4 through +6/+6, +5/+5 mostly.
'
---As for the elimination of the Elvish Berserker and Elvish Skysweeper I don't think that will happen. They are cogs to what is my deck. They are only in there solely for being 1cc elves. They are a very important play after a Wood Elves so the extra mana does not go to waste and to set up for a next turn Elvish Champion which are nessential elements to the deck.
---A soon to come thing is someone will say that "You will never draw Elvish Skysweeper." I have the elf in there as kind of a 3rd Elvish Berserker. Its just that I may rarely need to kill a flier and he does his job. Even though without flier to kill, it is only alittle weaker then its runnerup counter Norwood scout because i would never consider using him over sweeper or berserker.
Thank you and keep on posting people!
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4x Vitu-Ghazi, the City-Tree
4x Temple Garden
4x Overgrown Tomb
8x Forest
Creatures (27)
4x Elvish Champion
4x Selesnya Guildmage
4x Elvish Warrior
4x Wood Elves
4x Llanowar Elves
4x Silhana Ledgewalker
3x Elvish Berserker
4x Mortify
4x Moldervine Cloak
3x Umezawa's Jitte
2x Putrefy
4x Glare of Subdual
2x Putrefy
3x Terashi's Grasp
3x Yosei, the Morning Star
3x Kokusho, the Evening Star
This gives you basically the same theme, but a faster start and better late game.
---So your saying your deck is 100% better?! About how is your early game so golden when you only have 7 1cc creatures. You have only alittle chance of getting 3 mana turn 2. Also, after you play your wood elves turn 3 and get your mana, you will doubtably play into another 1cc and he will only be mana fixing in what should be about a mono-green deck. And if you play turn 4, for a 2cc, that isn't to good. Also, Vitu-Ghazi, The City-Tree may not be so good for early game at a 4 of. Producing colorless mana will delay a turn one or turn 2 play. 2 in your opening hand is an auto-mulligan almost.
---- A 4 of mortify is also very risky, the probability of you getting both a black and white mana. I would definatly add 4 putrefy's and take out the mortify's to add consistency.
---- Also, your curve is overall higher then mine, which could result in that you may need a couple more forests. As I may even need them with a overall count of less mana.
Thank You for posting and all comebacks are welcome.
@Taking out the warriors: I doubt I will because there big butt is very helpful at picking of WWeenies. I will try though if rock is hurting me alot.
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4 Elves of Deep Shadow
4 Llanowar Elves
4 Silhana Ledgewalker
4 Elvish Warrior
4 Selesnya Guildmage
4 Elvish Champion
4 Wood Elves
4 Putrefy
4 Blanchwood Armor
4 Crown of Convergence
3 Cranial Extraction
3 Viridian Shaman
4 Congregation at Dawn
3 Ghostway
2 Umezawa's Jitte
1 Svogthos, the Restless Tomb
4 Temple Garden
4 Overgrown Tomb
11 Forest
This is pretty close to the deck that has been played at our shop. It's so damn fast it's scary. It has Putrefys to take out fattys like Ink-Eyes or flying dragons. The Crown of Convergence serves two purposes. First, with 28 creatures (all of which are green), it consistently acts as a Glorious Anthem and second, it keeps you drawing creatures so you don't stall out in the mid-game. Cranials are awesome in sideboard, 'cuz you can grab their Wraths on turn 3, before they can ruin you with 'em. Usually, the game is yours after that. Grave-Shell is also great against massive control decks, as he just keeps coming back. Congregation at dawn can help vs. burn and counter decks, allowing you to keep dropping threats on the board. Ghostway is good for things other than avoiding Wrath and no one seems to care. First, it's a great defensive or offensive combat trick. It allows you to win any alpha-strike situation by removing all of your guys after damage is on the stack. That can make for a one-sided Wrath all by itself. Second, if they decide not to block your alpha strike, you can basically use it as a bad To Arms!, as all of your guys return to play untapped. Can also be good with Viridian Shamans and Wood Elves, since they have comes into play effects.
Crown of Convergence + Elvish Champion + Selesnya Guildmage = Lots of fast games.
I'm sure others will argue, but trust me. This deck has seen a lot of action in our area and the Crown version just does better.
----Thank You man, for the comments! This and your other post will help the deck for sure! I may leave my list alitte differn't, but I will consider many of your ideas and card selection.
----Crown of Convergence is interesting and I think I will try it. Though, The black spalsh is on the expensive side, I may try that to.
----About the jitte you arent the first person who has told me, this has been a very waited argument. I think you will be the last person who needs to tell me to drop the jitte. So that will be dropped in favor of another blanchwood armor and/or some Crown of Convergence!
Thank you for all your comments and keep posting!
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