Trying a different approach here, psuedo self mill and reanimation. I feel like I should main board Behind The Scene, and maybe try to include Nephelia Moondrake.
These are the main reason why I'm trying the deck, I would say any version should use 4 of each. Colossus returns to field huge on late game, relentless dead blocks all day long and pulls other guys from grave (that's the core for the deck)
has great synergy with the rest of the deck. When Diregraf Colossus is on field and Fleshbag Marauder comes in, Colossus generates a 2/2 tapped zombie token so you can sacrifice the token kill an opponent's creature and keep Fleshbag untapped to block another threat...
you can also call it back with Relentless Dead on late game... or use it just to flip Liliana at some point of late game
it's great against Dragonlord Ojutai and Ulamog... but it sucks against token decks (WG tokens and BG aristocrats)
sometimes it works very well sometimes don't... you don't want to draw it (it's just a 3/3 for 1UB) you want it to be on graveyard so Relentless Dead can make it come back indirectly
early blocker and of course it's a way to make Diregraf Colossus bigger and to put Prized Amalgam on graveyard if I had no Prized Amalgam on deck I probably would prefer to use Shambling Goblin on it's place. but I have to admit sometimes it's sad to see 2 lands or 2 removals going to grave when you play it heheh
Great synergy, eats tokens generated by Diregraf Colossus or usually eats Relentless Dead that comes backs, etc.. I have to admit it usually works more as a removal taker (no one leaves it on my field for much time), considering it's cost and being a non zombie and legendary creature I see no reason to use more than 2.
I have to mention that play against this creature is a nightmare for a zombie deck (our creatures don't hit the grave so no interactions happen)
It's extremely easy to flip (once the best thing the deck does it chump block) and we win a 2/2 zombie token that may interact with Kalitas
the 3rd hability is what we really want from her (can pull a colossus and indirectly call Prized Amalgam back
seems to be working very well so far for me
I judge it too expansive by the benefits it provides - if you have a field with many zombies (what is extremely unusual for this deck because we're always blocking an trading creatures) then it may serve you well
filling the grave to make Diregraf Colossus bigger make the hability of cast him from grave becomes almost impossible all times
I tried to replace it by Mindwrack Demon (an attempt to fill the grave better and get a big flyer) however once it's not a delirium deck it didn't worked well enough to keep him
it's not great as I first thought when it was released - it's a threat for late game but it doesn't work so well - the bad side of it is the necessity to discard 3 cards and sometimes (almost every time) you can not afford to empty your hand on late game to put a creature that enters tapped and can be removed - you have to use it with care (like at end step of your opponents when they had no cards and/or all lands tapped - situations that doesn't happen very often)
in a first moment the idea of it obviously fit on deck, but the true is that it's useless on early game and it takes space of cards that could better serve me, it's just not good enough
the idea seems good, the problem is this kind of card doesn't offer a constancy/uniformity needed - sometimes it can work perfectly and do most part of the work but it could ruin a game if you put a lot of other stuff than creatures on grave
Honestly I didn't tried it yet, I would need give it a chance to provide a better feedback
Wedge @ the mana source has this take. I don't imagine that it's particularly well tuned. He does a deck tech on it here. It's semi-budget, but he has some nonbudget suggestions at the end.
I've been getting ok results with that list. Shambling goblin isn't bad. I'm looking to replace it though. I'm torn between Rancid Rats and Carrier Thrall .
Rats gives me a nice early game nuisance that I can keep recurring for pretty cheap with Relentless Dead . Or I can punch them along with Relentless Dead for 3 for a couple of turns, and then recur for 3 in response to a Languish or something like that.
That may be where I end up staying put. Maybe I'm weird but I dont see the appeal of a lot of the blue zombies. I'm not really looking to discard so Forgotten creation is meh. Prized Amalgam is a touch clunky, not bad if you're constantly putting things in the GY and then bringing them back with Dead. Good enough for sideboard I suppose. I like the idea of Geralf's Masterpiece but I dunno. Doesn't seem practical to play it as anything more than a one of. Definitely still getting tweaking the deck so any criticism is welcome and encouraged.
I gotta say, the more I look at Transgress the Mind the more sense it makes in this deck. As much as like Compelling Deterrence I'd like for them to discard a card without there being a condition on my end.
You also get to choose the card this way, and exile it, however it has to be 3cmc or higher.
The big upside to Compelling Deterrence is that its a huge tempo play. If they have no cards in hand, its a kill spell for non-land perm. If they have a blocker, it bounces and you get to swing, the discard is more icing imo.
I've really wanted a sort of Liliana's Indignation deck for a while, but I cant quite figure the correct build. I've been leaning a lot towards the UB Zombie style since it can stay alive and still dump creatures. A lot of its creatures work from the grave in case we dont find Liliana's Indignation. The main gist of it would be, play normal (although slow) Magic, while playing a bunch of cards that dump stuff into GY, after a little while, maybe T8-T10, pop a EOT Gravepurge, then on your turn Liliana's Indignation. Depending on how aggressive you are before that, it could even be earlier. Part of the trouble is not only getting the creatures into the yard, but getting the mana for a big enough cast.
Its not quite the style of Zombie deck most of yall are building, but I think this is really the only thread or archtype for it, thoughts?
I have been trying out Vampiric Rites myself, and have been reasonably impressed with it so far. In several games it has provided quite a nice engine together with Relentless Dead.
I have been trying out Vampiric Rites myself, and have been reasonably impressed with it so far. In several games it has provided quite a nice engine together with Relentless Dead.
Thank you sir! Please everyone test this and post findings!
I'm currently running a successful mono red, almost won and IQ with it.
You gotta be more aggressive with experimentation while being reasonable, I think the deck on 2-2 type of results is missing critical key cards, definitely keep working.
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The red mage lives by the variance and dies by the variance. May the variance be with you, always.
Hi, I want to throw my build in here. It seems to be quite a bit different from everyone else. I doubled down on the discard-to-revive zombies. Full playsets of each. To back that up, some cards to pitch them into the GY and some card drawing. I ended up with sort of a midrange/tempo build.
Ok, so the way the deck plays is pretty simple. Turns 1 and 2 (hopefully 3 at the latest) you play a Sinister Concoction, Heir of Falkenrath, or Pale Rider of Trostad so you can pitch a discard-to-revive zombie in the GY. After that, congrats, you're a flash deck. Beautiful, right? All reanimations are done EOT (or more appropriately Eo2ndMain) leaving your mana open to counter, kill, bounce, whatever you want to do (I chose counterspells). Don't be afraid to attack or block, the creatures come back. There's some extra card draw to help make sure you can always bring something back. I also like Altar's Reap because it helps to dodge Declaration in Stone and other exile cards.
Let me know what you guys think. I'd love some feedback, and would really love some sideboard suggestions.
Also, I have a bone to pick with this thread. How could you guys be so down on Prized Amalgam? It's literally the most exciting card in the whole tribe. The best is play this deck has is turn 2 pitch a Stitchwing Skaab or Ghoulsteed, EOT Turn 3, bring it back pitching 2 Amalgams and getting all 3 into play at instant speed for only 2 mana, and having four 3+ power creatures ready to eat opponent face! Basically, if you look at Amalgam and you see a 3/3 for 3 cmc, you didn't look at the card. It's a 3/3 for free over and over and over and over .
All right,
after some more matches testing cards on MTGO ... I performed the following changes
Screeching Skaab replaced by Rancid Rats (NikToo7304 is correct - it's a better early blocker ) and besides that Screeching Skaab used to trow away removal, lands instead of zombies and if opponent wants to spend removal in a 1/1 creature that's OK for me
added 1 languish and cut 1 ultimate price to try to balance matches against mono white humans - their board grows really fast and we I can't handle it (almost never beated them so far) - if anyone has some advise about how to beat it I would really appreciate
@kpal - IMHO they're too slow - we have better mechanisms to do what they do
@Ronnie328 - Interesting brew man!! the lack of removal scares me a bit to be honest, but I understand that your intention is pressure as early as possible and handle the planeswalkers with the counter spells
I'll try it out when possible
Sorry about that. I forgot the "4" before Sinister Concoction, so it didn't show up on the /deck. I swear I do it all the time if I only have a single card under a card type lol.
The reason I've excluded removal is because I feel comfortable trading creatures with opponents. Between 3, 4 and 7 power creatures, I feel like my creatures will come out ahead more often than not, and if I have to trade, no problem. They come back. What worries me more are the none creatures cards. Planewalkers in particular. Nothing worst than being unable to get to a planeswalker before ultimate because of being chump blocked by thopters and such... At any rate, that's where the counterspells come in. If there's a creature I can't trade, Sinister Concoction. I also plan on putting some removal and some bounce in the SB.
I'm actually working on a URb version. I think I've got something going, but it's going to take some testing. Adding red makes the deck a little faster by giving true turn 1 discard, so 2 can go turn 2 Stitchwing Skaab. Bonus if I also get 1 or 2 Amalgams. Possibly having 3 3 power creatures for turn 3 is incredibly explosive. It also changes up the card draw too. I'll be going with Fevered Visions. When I get the mana base correct (and I think I'm close), I think it'll be a stronger version.
I don't think it's playable, at least not as a winning deck. 25 creatures, but not aggressive? It seems like it loses to decks that develop quickly because it really doesn't have an answer early and doesn't have a good midgame way to stabilize. Endgame, it's probably hard to beat, but that means you're playing against a slow deck as well. I think if you're going to play the way he suggestions, you probably need more spells and fewer creatures. If you're going to play that many creatures, you need to find a way to make the deck faster. Give it more to do on turns 1-3. Think more about the curve.
For those who feel they don't have a win con. Smothering abomination might be worth a try. Alternatively, you could use accursed witch to grind while you're chumping and doing relentless shenenigans. (Your deck should have a sac outlet, so she will hit the if you want her to. If you don't have any, then relentless dead is suboptimal in your deck)
Whatever second color you're playing has to be a splash. Relentless dead and grasp of darkness won't let you do otherwise.
Complete beginner here working on my very first deck and looking for feedback. I've decided to go with mono black zombies. I've been using the decks in this thread as a basis for my own deck:
Complete beginner here working on my very first deck and looking for feedback. I've decided to go with mono black zombies. I've been using the decks in this thread as a basis for my own deck:
I'm considering swapping out Kalitas and Liliana for something less pricey. Any suggestions? I don't need to win pro tournaments here, just be semi-competitive at FNM.
Complete beginner here working on my very first deck and looking for feedback. I've decided to go with mono black zombies. I've been using the decks in this thread as a basis for my own deck:
I'm considering swapping out Kalitas and Liliana for something less pricey. Any suggestions? I don't need to win pro tournaments here, just be semi-competitive at FNM.
Both are great cards and, if you can, running two of each would be ideal. You could cut a land or two, since you're playing mono-black. From under the Floorboards should be a two of as a potential finisher. I would up the Grasp of Darkness count, while decreasing the number of Paths you have and add a copy or two of Ultimate Price.
Originally, I felt Shambling Goblin was necessary for a cheap reanimate to facilitate the usefulness of Prized Amalgam.
I feel like Relentless Dead and Vampiric Rites are a good match, although mana intensive they provide a consistent board regardless of the circumstances.
Fleshbag Marauder being able to get reanimated by Relentless Dead seems like a slam dunk in terms of killing hard to kill creatures.
My package includes enough spot removal to stay ahead long enough to get the Relentless Dead machine going.
You only need one untapped Swamp to guarantee that Relentless Dead goes back to the hand so he can be played again (barring exile effects, don't cast more than one at a time #stopDeclarationinstone.
Originally I had Liliana and Ever After together with this mana base, it seemed good but I felt like I was spending too much mana for such a small benefit.
I still want that Prized Amalgam value. but Diregraf and Lili make too many tokens for me to care.
Sibsig lets us put some stuff in the graveyard in exchange for them doing the same, the deck could empty a hand fast.
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The red mage lives by the variance and dies by the variance. May the variance be with you, always.
If you really like Prized Amalgam, I say make him work. He's the most exciting card in the they-come-back tribe. He seems to work best with cards that bring themselves back. Yours all rely on someone else to bring them back.
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2 Dragonlord Silumgar
4 Undead Servant
1 Kalitas, Traitor Of Ghet
4 Asylum Visitor
3 Diregraf Colossus
2 Forgotten Creation
2 Geralf's Masterpiece
3 Prized Amalgam
4 Relentless Dead
3 Compelling Deterrence
3 Epiphany At The Drownyard
1 Ever After
Enchantment 3
3 Sinister Concoction
Lands 25
5 Island
6 Swamp
2 Evolving Wild
4 Sunken Hollow
4 Choked Estuary
4 Foreboding Ruins
3 Negate
3 Duress
1 Dragonlord Silumgar
3 Kolaghan's Command
2 Languish
2 Behind The Scenes
1 Ever After
Actually, might replace the Shambling Goblins, they're pretty useless outside turn 1...
4 Choked Estuary
5 Island
10 Swamp
4 Screeching Skaab
4 Relentless Dead
4 Diregraf Colossus
4 Fleshbag Marauder
4 Prized Amalgam
2 Liliana, Heretical Healer
2 Kalitas, Traitor of Ghet
3 Grasp of Darkness
2 ruinous path
2 read the bones
4 ultimate price
and here are some perceptions for each card I got from the tests I performed:
Relentless Dead and Diregraf Colossus -
These are the main reason why I'm trying the deck, I would say any version should use 4 of each. Colossus returns to field huge on late game, relentless dead blocks all day long and pulls other guys from grave (that's the core for the deck)
Fleshbag Marauder -
has great synergy with the rest of the deck. When Diregraf Colossus is on field and Fleshbag Marauder comes in, Colossus generates a 2/2 tapped zombie token so you can sacrifice the token kill an opponent's creature and keep Fleshbag untapped to block another threat...
you can also call it back with Relentless Dead on late game... or use it just to flip Liliana at some point of late game
it's great against Dragonlord Ojutai and Ulamog... but it sucks against token decks (WG tokens and BG aristocrats)
Prized Amalgam -
sometimes it works very well sometimes don't... you don't want to draw it (it's just a 3/3 for 1UB) you want it to be on graveyard so Relentless Dead can make it come back indirectly
Screeching Skaab -
early blocker and of course it's a way to make Diregraf Colossus bigger and to put Prized Amalgam on graveyard if I had no Prized Amalgam on deck I probably would prefer to use Shambling Goblin on it's place. but I have to admit sometimes it's sad to see 2 lands or 2 removals going to grave when you play it heheh
Kalitas, Traitor of Ghet -
Great synergy, eats tokens generated by Diregraf Colossus or usually eats Relentless Dead that comes backs, etc.. I have to admit it usually works more as a removal taker (no one leaves it on my field for much time), considering it's cost and being a non zombie and legendary creature I see no reason to use more than 2.
I have to mention that play against this creature is a nightmare for a zombie deck (our creatures don't hit the grave so no interactions happen)
Liliana, Heretical Healer
They came in replacing 2 Geralf's Masterpiece - impressions so far:
It's extremely easy to flip (once the best thing the deck does it chump block) and we win a 2/2 zombie token that may interact with Kalitas
the 3rd hability is what we really want from her (can pull a colossus and indirectly call Prized Amalgam back
seems to be working very well so far for me
Epiphany at the Drownyard and read the bones
they keep the deck with gas for late game and Epiphany even fill the grave
Cards not present on deck that I already tried :
Risen executioner -
I judge it too expansive by the benefits it provides - if you have a field with many zombies (what is extremely unusual for this deck because we're always blocking an trading creatures) then it may serve you well
filling the grave to make Diregraf Colossus bigger make the hability of cast him from grave becomes almost impossible all times
I tried to replace it by Mindwrack Demon (an attempt to fill the grave better and get a big flyer) however once it's not a delirium deck it didn't worked well enough to keep him
Geralf's Masterpiece -
it's not great as I first thought when it was released - it's a threat for late game but it doesn't work so well - the bad side of it is the necessity to discard 3 cards and sometimes (almost every time) you can not afford to empty your hand on late game to put a creature that enters tapped and can be removed - you have to use it with care (like at end step of your opponents when they had no cards and/or all lands tapped - situations that doesn't happen very often)
Compelling Deterrence -
in a first moment the idea of it obviously fit on deck, but the true is that it's useless on early game and it takes space of cards that could better serve me, it's just not good enough
What your take on LILIANA'S INDIGNATION As an alternative to fill up your grave yard, and perhaps dealing the final blow?
@EpicRice,
the idea seems good, the problem is this kind of card doesn't offer a constancy/uniformity needed - sometimes it can work perfectly and do most part of the work but it could ruin a game if you put a lot of other stuff than creatures on grave
Honestly I didn't tried it yet, I would need give it a chance to provide a better feedback
have you tried it already?
Hope this helps
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
4 Nantuko Husk
4 Zulaport Cutthroat
4 Rancid Rats
4 Grasp of Darkness
3 Diregraf Colossus
2 Lilliana, Heretical Healer
2 Kalitas, Traitor of Ghet
2 Fleshbag Marauder
1 Scatter to the Winds
2 Compelling Deterrence
3 Negate
2 Clash of Wills
4 Sunken Hollow
2 Choked Estuary
11 Swamp
6 Island
2 Ruinous Path
2 Self-inflicted wound
1 Fleshbag Marauder
1 Risen Executioner
2 Prized amalgam
3 Dispel
I've been getting ok results with that list. Shambling goblin isn't bad. I'm looking to replace it though. I'm torn between Rancid Rats and Carrier Thrall .
Rats gives me a nice early game nuisance that I can keep recurring for pretty cheap with Relentless Dead . Or I can punch them along with Relentless Dead for 3 for a couple of turns, and then recur for 3 in response to a Languish or something like that.
That may be where I end up staying put. Maybe I'm weird but I dont see the appeal of a lot of the blue zombies. I'm not really looking to discard so Forgotten creation is meh. Prized Amalgam is a touch clunky, not bad if you're constantly putting things in the GY and then bringing them back with Dead. Good enough for sideboard I suppose. I like the idea of Geralf's Masterpiece but I dunno. Doesn't seem practical to play it as anything more than a one of. Definitely still getting tweaking the deck so any criticism is welcome and encouraged.
The big upside to Compelling Deterrence is that its a huge tempo play. If they have no cards in hand, its a kill spell for non-land perm. If they have a blocker, it bounces and you get to swing, the discard is more icing imo.
I've really wanted a sort of Liliana's Indignation deck for a while, but I cant quite figure the correct build. I've been leaning a lot towards the UB Zombie style since it can stay alive and still dump creatures. A lot of its creatures work from the grave in case we dont find Liliana's Indignation. The main gist of it would be, play normal (although slow) Magic, while playing a bunch of cards that dump stuff into GY, after a little while, maybe T8-T10, pop a EOT Gravepurge, then on your turn Liliana's Indignation. Depending on how aggressive you are before that, it could even be earlier. Part of the trouble is not only getting the creatures into the yard, but getting the mana for a big enough cast.
Its not quite the style of Zombie deck most of yall are building, but I think this is really the only thread or archtype for it, thoughts?
Thank you sir! Please everyone test this and post findings!
I'm currently running a successful mono red, almost won and IQ with it.
You gotta be more aggressive with experimentation while being reasonable, I think the deck on 2-2 type of results is missing critical key cards, definitely keep working.
C Long Live Eldrazi C
2 Asylum Visitor
4 Geralf's Masterpiece
4 Ghoulsteed
4 Heir of Falkenrath
2 Pale Rider of Trostad
4 Prized Amalgam
4 Stitchwing Skaab
4 Altar's Reap
3 Broken Concentration
2 Scatter to the Winds
Enchantments 4
4 Sinister Concoction
Lands 23
3 Blighted Cataract
4 Choked Estuary
9 Island
7 Swamp
Ok, so the way the deck plays is pretty simple. Turns 1 and 2 (hopefully 3 at the latest) you play a Sinister Concoction, Heir of Falkenrath, or Pale Rider of Trostad so you can pitch a discard-to-revive zombie in the GY. After that, congrats, you're a flash deck. Beautiful, right? All reanimations are done EOT (or more appropriately Eo2ndMain) leaving your mana open to counter, kill, bounce, whatever you want to do (I chose counterspells). Don't be afraid to attack or block, the creatures come back. There's some extra card draw to help make sure you can always bring something back. I also like Altar's Reap because it helps to dodge Declaration in Stone and other exile cards.
Let me know what you guys think. I'd love some feedback, and would really love some sideboard suggestions.
Also, I have a bone to pick with this thread. How could you guys be so down on Prized Amalgam? It's literally the most exciting card in the whole tribe. The best is play this deck has is turn 2 pitch a Stitchwing Skaab or Ghoulsteed, EOT Turn 3, bring it back pitching 2 Amalgams and getting all 3 into play at instant speed for only 2 mana, and having four 3+ power creatures ready to eat opponent face! Basically, if you look at Amalgam and you see a 3/3 for 3 cmc, you didn't look at the card. It's a 3/3 for free over and over and over and over .
after some more matches testing cards on MTGO ... I performed the following changes
Screeching Skaab replaced by Rancid Rats (NikToo7304 is correct - it's a better early blocker ) and besides that Screeching Skaab used to trow away removal, lands instead of zombies and if opponent wants to spend removal in a 1/1 creature that's OK for me
I added 2 Nantuko Husk as an option to kill relentless dead and bring other zombies by consequence at EOT - and removed 2 Fleshbag Marauder
replaced 2 read the bones by Vampiric Rites and it worked very well too (thanks to Kahmos by point it out!)
added 1 languish and cut 1 ultimate price to try to balance matches against mono white humans - their board grows really fast and we I can't handle it (almost never beated them so far) - if anyone has some advise about how to beat it I would really appreciate
So my current list is the following:
4 Choked Estuary
3 Island
12 Swamp
4 Rancid Rats
4 Relentless Dead
4 Diregraf Colossus
2 Fleshbag Marauder
2 Nantuko Husk
4 Prized Amalgam
2 Liliana, Heretical Healer
2 Kalitas, Traitor of Ghet
1 Stitchwing Skaab
3 Grasp of Darkness
1 Languish
2 ruinous path
2 vampiric rites
2 ultimate price
@kpal - IMHO they're too slow - we have better mechanisms to do what they do
@Ronnie328 - Interesting brew man!! the lack of removal scares me a bit to be honest, but I understand that your intention is pressure as early as possible and handle the planeswalkers with the counter spells
I'll try it out when possible
by the way, you forgot to add the Sinister Concoction in your list
2 Westvale Abbey
2 Blighted Fen
20 Swamp
1-CMC (8)
4 Shambling Goblin
2 Dead Weight
2 Vampiric Rites
2-CMC (11)
4 Relentless Dead
4 Grasp of Darkness
3 Transgress the Mind
3 Diregraf Colossus
3 Fleshbag Marauder
2 Nantuko Husk
2 Liliana, Heretical Healer
4-CMC (5)
2 Kalitas, Traitor of Ghet
3 Languish
5-CMC (2)
2 Ob Nixilis Reignited
3 Duress
2 Pick the Brain
3 Risen Executioner
1 Languish
3 Ruinous Path
2 Sidisi, Undead Vizier
1 Ever After
I am still working on it though - any constructive criticisms are welcome. If someone wants, I can try to explain some of my reasoning.
The reason I've excluded removal is because I feel comfortable trading creatures with opponents. Between 3, 4 and 7 power creatures, I feel like my creatures will come out ahead more often than not, and if I have to trade, no problem. They come back. What worries me more are the none creatures cards. Planewalkers in particular. Nothing worst than being unable to get to a planeswalker before ultimate because of being chump blocked by thopters and such... At any rate, that's where the counterspells come in. If there's a creature I can't trade, Sinister Concoction. I also plan on putting some removal and some bounce in the SB.
I'm actually working on a URb version. I think I've got something going, but it's going to take some testing. Adding red makes the deck a little faster by giving true turn 1 discard, so 2 can go turn 2 Stitchwing Skaab. Bonus if I also get 1 or 2 Amalgams. Possibly having 3 3 power creatures for turn 3 is incredibly explosive. It also changes up the card draw too. I'll be going with Fevered Visions. When I get the mana base correct (and I think I'm close), I think it'll be a stronger version.
I'm curious if it's really constructed playable or not.
I like that he shares my opinion on Prized Amalgam.
I dislike that he says "sign me up" so much. lol.
Whatever second color you're playing has to be a splash. Relentless dead and grasp of darkness won't let you do otherwise.
If you're discard heavy and/or using from under the floorboards. I'd suggest trying call the bloodline, which, incidentally, gives food for nantuko husk, while negating some life loss of using anguished unmaking, read the bones, or painlands.
4x Diregraf Colossus
4x Fleshbag Marauder
1x Kalitas, Traitor of Ghet
1x Liliana, Heretical Healer
3x Nantuko Husk
4x Relentless Dead
4x Risen Executioner
3x Shambling Goblin
4x From Under the Floorboards
2x Macabre Waltz
4x Ruinous Path
Instants (2)
2x Grasp of Darkness
24 Swamp
I'd appreciate any suggestions.
I'm considering swapping out Kalitas and Liliana for something less pricey. Any suggestions? I don't need to win pro tournaments here, just be semi-competitive at FNM.
Both are great cards and, if you can, running two of each would be ideal. You could cut a land or two, since you're playing mono-black. From under the Floorboards should be a two of as a potential finisher. I would up the Grasp of Darkness count, while decreasing the number of Paths you have and add a copy or two of Ultimate Price.
Maybe something like:
-2 Swamp
-2 Floorboards
-2 Path
+1 Lili
+1 Kalitas
+1 Goblin
+1 Grasp
+2 Ultimate Price
Makes your deck a bit more flexible with instant speed removal and a couple extra creatures.
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
4 Shambling Goblin
4 Relentless Dead
4 Diregraf Colossus
4 Fleshbag marauder
4 Sibsig Icebreakers
4 Liliana, Heretical Healer
4 Vampiric Rites
4 Grasp of Darkness
4 Ultimate Price
24 Swamp
Originally, I felt Shambling Goblin was necessary for a cheap reanimate to facilitate the usefulness of Prized Amalgam.
I feel like Relentless Dead and Vampiric Rites are a good match, although mana intensive they provide a consistent board regardless of the circumstances.
Fleshbag Marauder being able to get reanimated by Relentless Dead seems like a slam dunk in terms of killing hard to kill creatures.
My package includes enough spot removal to stay ahead long enough to get the Relentless Dead machine going.
You only need one untapped Swamp to guarantee that Relentless Dead goes back to the hand so he can be played again (barring exile effects, don't cast more than one at a time #stopDeclarationinstone.
Originally I had Liliana and Ever After together with this mana base, it seemed good but I felt like I was spending too much mana for such a small benefit.
I still want that Prized Amalgam value. but Diregraf and Lili make too many tokens for me to care.
Sibsig lets us put some stuff in the graveyard in exchange for them doing the same, the deck could empty a hand fast.
If you really like Prized Amalgam, I say make him work. He's the most exciting card in the they-come-back tribe. He seems to work best with cards that bring themselves back. Yours all rely on someone else to bring them back.