I was considering a slightly more midrange W/G version of werewolf tribal. Red just isn't as strong right now. White gives access to Dromoka's Command and Declaration in Stone for solid removal. I also was wanting a shell for Sigarda, Heron's Grace. I feel like Howlpack Resurgence is important for pushing through damage and giving you a way to skip a play on your turn for a flip. Also Silverfur Partisan to give will give you tokens when used with the command or just if they target your guys with removal.
Back in Innistrad, I piloted a tier 1 Werewolf deck. I always finished top 3, and often enough top 1 at FNM (12-24 players). It started to get really good when Ravnica was there. I splashed Black in the RG deck, for 4 Golgari Charm and 4 Putrefy. Both played at instant speed, so the synergy with passing the turn to transform was there (along with the Flash Wolfir). More so, it meant the deck could deal with ANYTHING with main deck cards (big creatures, wipe small ones/tokens, artifacts, enchantments, regenerate all to survive wrath, etc.). Wolfbitten captive was a good way to spend mana and pass the turn too, to transform. Along with Mayor and Immerwolf, and a few others I don't recall, the deck was winning most of the time against the fearsome Aristocrat + Lingering Souls, and against Reanimator decks (the two other decks that dominated the format). I didn't played any Huntmaster of the Fells back then, for budget consideration. But the deck was already so good, and with all the boosters I won with it, it was a pretty good investment.
Bottom Line : Werewolves are not ready yet to dominate Standard. Love and cherish them. Collect them. They'll get better with the next extension (tribes cannot be good with just one extension). I'll come back then and help you guys do a good deck with them. Until then, I will try my luck with Mardu Allies (but even with an output of 13 damage on turn 3, I don't really beleive in them).
Noteable absences: Collected Company - While obviously a powerful card, I don't have enough targets as it currently is, and cards like Scourge Wolf and Village Messenger are not powerful enough to make up for the loss of removal or Resurgence in my opinion. As it is, Pack Guardian is a solid stand in for CoCo. Arlinn Kord - I tried her out for a bit, but I never really found out when I actually wanted to see her. If the bolt and token abilities had switched sides, she would be a lot better.
The main deck feels pretty solid, the only change I'm considering is cutting a Silverfur Partisan for a mountain. I've found that I have problems going wider than me, like tokens or elves, so I'm considering cutting either a Twin Bolt or Roast for a Kozilek's Return, possibly even 2 copies.
I've put more thoughts on Werewolves since my post this morning, and how a 3rd color really made the deck shine back in the old days. Maybe this time it is different, but what about splashing White? Dromoka's Command is about the same as Epic Confrontation, with the additionnal benefit that it can provide 2 triggers for the Silverfur Partisan's ability if you can afford to have the creature that will fight be different than the one that receives the +1/+1 counter. It can also help against enchantments (Stasis Snare and others), or protect yourself or a precious Werewolf from a burn. All at instant speed for better interaction with Transform.
Encircling Fissure is an overpriced and underpowered Moonmist. But having played Werewolves very heavily before, I know how vulnerable you can be. This deck is aggressive and takes advantage in attacking, a lot. But it is slow. If you can deliver enough damage in 2 turns to kill the opponent (big creatures and trample help for that), but doing the first attack exposes you to your own destruction (vs White Weenies, for example), this spell will give you the win. Attack (opponent will think you're desperate), then defend with Encircling Fissure as he attacks with all his creatures for the win, then you yourself attack for the win. You can also probably wipe the board (or some of it) with this spell, on attack of defense (effective card advantage, and opening the way for your own attack). With the current meta of Humans and first strike, and against Bant Company, this could be very good. Moonmist was the most troll card, and this could be it too.
I wouldn't bother having more than 7-8 White mana sources for these 2 spells. You don't want to cast Dromoka's Command on turn 2 anyway, but instead add a Werewolf to the board before passing the turn for an instant spell. Even then, maybe not before turn 4, as there's a lot of good turn 3 Werewolves to cast. Making room in the manabase for maybe 6 W lands should be possible...
I want to stay with a more stable manabase while I get used to the format. The M10 Checkland/Fastland manabase of old standard wanted you only to have access to a single forest, and the Triple Shock/Check manabase that followed was almost as strong as the fetch/tango manabase we just lost. The current one wants to play as many basics as possible.
That said, I do like the options white presents, and think it would make a great addition if the format is slow enough to risk playing a third color.
Private Mod Note
():
Rollback Post to RevisionRollBack
Lycanthropy Awareness Day.
Hoping for a cure, or at least an outbreak.
I was considering a slightly more midrange W/G version of werewolf tribal. Red just isn't as strong right now. White gives access to Dromoka's Command and Declaration in Stone for solid removal. I also was wanting a shell for Sigarda, Heron's Grace. I feel like Howlpack Resurgence is important for pushing through damage and giving you a way to skip a play on your turn for a flip. Also Silverfur Partisan to give will give you tokens when used with the command or just if they target your guys with removal.
I have actually been messing around with a green white list. Also with green White Eerie Interlude is dirty with silverfur on the field because it targets. So in response to a removal spell or after you opponent passes the turn you eeerie blink three wolves and you produce six more wolves you can mess up combat pretty bad. And remember Werewolves enter the battlefield as human so they trigger Thalia's Lietenant
"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
Epic Confrontation worked like expected. Silverfur was strong, but both Hermit and Bandit underperformed. Hermit was especially weak. Heirloom was very strong. Resourgence was the strongest card in the deck. Games were won by grinding with Recruiter. Hunt worked like expected. Pacifist worked 90% of the time.
Needs some work.
Private Mod Note
():
Rollback Post to RevisionRollBack
Lycanthropy Awareness Day.
Hoping for a cure, or at least an outbreak.
Obviously the deck is junk. I just threw it together to get a feel for things before I put more serious work into it. Overall I really enjoy the new bend on werewolves. Recruiter is MVP for sure.
Private Mod Note
():
Rollback Post to RevisionRollBack
Lycanthropy Awareness Day.
Hoping for a cure, or at least an outbreak.
werewolfs have trample? what else?
4 Duskwatch Recruiter
4 Geier Reach Bandit
3 Hermit of the Natterknolls
4 Kessig Forgemaster
4 Sin Prodder
4 Village Messenger
Creatures [27]
3 Arlinn Kord
Planeswalkers [3]
4 Collected Company
3 Roast
Spells [7]
4 Cinder Glade
4 Evolving Wilds
5 Forest
4 Game Trail
6 Mountain
Lands [23]
Thoughts?
Garden City, MI
Friday - FNM / Trading
Bottom Line : Werewolves are not ready yet to dominate Standard. Love and cherish them. Collect them. They'll get better with the next extension (tribes cannot be good with just one extension). I'll come back then and help you guys do a good deck with them. Until then, I will try my luck with Mardu Allies (but even with an output of 13 damage on turn 3, I don't really beleive in them).
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
4x Kessig Forgemaster
4x Lambholt Pacifist
4x Duskwatch Recruiter
4x Geier Reach Bandit
4x Breakneck Rider
3x Silverfur Partisan
4x Pack Guardian
3x Howlpack Resurgence
Instants(6):
2x Fiery Impulse
4x Moonlight Hunt
Sorceries(2):
2x Roast
Land(22):
4x Cinder Glace
4x Game Trail
8x Forest
6x Mountain
3x Hermit of the Natterknolls
2x Rending Volley
1x Display of Dominance
2x Tears of Valakut
2x Naturalize
3x Twin Bolt
2x Roast
Collected Company - While obviously a powerful card, I don't have enough targets as it currently is, and cards like Scourge Wolf and Village Messenger are not powerful enough to make up for the loss of removal or Resurgence in my opinion. As it is, Pack Guardian is a solid stand in for CoCo.
Arlinn Kord - I tried her out for a bit, but I never really found out when I actually wanted to see her. If the bolt and token abilities had switched sides, she would be a lot better.
The main deck feels pretty solid, the only change I'm considering is cutting a Silverfur Partisan for a mountain. I've found that I have problems going wider than me, like tokens or elves, so I'm considering cutting either a Twin Bolt or Roast for a Kozilek's Return, possibly even 2 copies.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
I've put more thoughts on Werewolves since my post this morning, and how a 3rd color really made the deck shine back in the old days. Maybe this time it is different, but what about splashing White? Dromoka's Command is about the same as Epic Confrontation, with the additionnal benefit that it can provide 2 triggers for the Silverfur Partisan's ability if you can afford to have the creature that will fight be different than the one that receives the +1/+1 counter. It can also help against enchantments (Stasis Snare and others), or protect yourself or a precious Werewolf from a burn. All at instant speed for better interaction with Transform.
Encircling Fissure is an overpriced and underpowered Moonmist. But having played Werewolves very heavily before, I know how vulnerable you can be. This deck is aggressive and takes advantage in attacking, a lot. But it is slow. If you can deliver enough damage in 2 turns to kill the opponent (big creatures and trample help for that), but doing the first attack exposes you to your own destruction (vs White Weenies, for example), this spell will give you the win. Attack (opponent will think you're desperate), then defend with Encircling Fissure as he attacks with all his creatures for the win, then you yourself attack for the win. You can also probably wipe the board (or some of it) with this spell, on attack of defense (effective card advantage, and opening the way for your own attack). With the current meta of Humans and first strike, and against Bant Company, this could be very good. Moonmist was the most troll card, and this could be it too.
I wouldn't bother having more than 7-8 White mana sources for these 2 spells. You don't want to cast Dromoka's Command on turn 2 anyway, but instead add a Werewolf to the board before passing the turn for an instant spell. Even then, maybe not before turn 4, as there's a lot of good turn 3 Werewolves to cast. Making room in the manabase for maybe 6 W lands should be possible...
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
That said, I do like the options white presents, and think it would make a great addition if the format is slow enough to risk playing a third color.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
I have actually been messing around with a green white list. Also with green White Eerie Interlude is dirty with silverfur on the field because it targets. So in response to a removal spell or after you opponent passes the turn you eeerie blink three wolves and you produce six more wolves you can mess up combat pretty bad. And remember Werewolves enter the battlefield as human so they trigger Thalia's Lietenant
Here was the list I was going to run with that
4 Duskwatch Recruiter
4 Lambholt Pacifist
4 Hermit of the Knatterknolls
4 Silverfur Partisan
4 Hinterland Logger
4 Thalia's Lietenant
4 Howlpack Resurgence
4 Dromoka's Command
4 Moonlight Hunt
Lands (24)
4 Canopy Vista
4 Fortified Village
16 Forest
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
so much tempo ... red / green is too slow ...not enough interaction ...
naya is better
Needs some work.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
7 Forest
4 Game Trail
4 Cinder Glade
2 Crumbling Vestige
4 Village Messenger
4 Duskwatch Recruiter
4 Lambholt Pacifist
4 Geier Reach Bandit
4 Silverfur Partison
4 Hermit of the Natterknills
4 Epic Confrontation
4 Werewolf Resourgence
Obviously the deck is junk. I just threw it together to get a feel for things before I put more serious work into it. Overall I really enjoy the new bend on werewolves. Recruiter is MVP for sure.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
always watching + eerie ...a lot of things u can do...
u can still run thalia's to give counters then flip werewolf...
dromoka's against the white control enchantments...silk wrap and stasis snare or even the quarantine ?
Yeah, that would be wildly inconsistant, but funny ifever it works.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
Dromoka's Command
Stops Radiant Flames
Gets rid of enchantments
Removal spell
Targets your wolves twice in one spell
Seems like a winner in this format
The basic wolves decks are attractive to me
The mana is less than ideal. GW is probably where you want to be since white actually offers good cards (white is kinda' good right now).
Red cards are just... not good?
Yeah. Unfortunately, red just doesn't have good spells right now. Forsythe really gave us red mages the shaft this standard.
There are a couple of situationally good red spells but there are no Archangel Avacyns or Declaration in Stones.
Just some cruddy outnumbers, Goldnight Castigators, and Sin Prodders.
Arlinn is barely playable. Which is not a good indication for wolves since she's one of your better cards on power level alone.