Maybe, I'm also not convinced that Behind the Scenes is good enough for this deck though. Every creature already has evasion besides Anafenza and Reflector Mage.
Maybe, I'm also not convinced that Behind the Scenes is good enough for this deck though. Every creature already has evasion besides Anafenza and Reflector Mage.
That's kind of what I was thinking. The times when something needs flying AND skulk to get through are probably gonna be pretty few and far between. I'd either use that slot for some good black removal or for Always Watching. The +1/+1 is always on and vigilance is pretty nice.
Maybe, I'm also not convinced that Behind the Scenes is good enough for this deck though. Every creature already has evasion besides Anafenza and Reflector Mage.
That's kind of what I was thinking. The times when something needs flying AND skulk to get through are probably gonna be pretty few and far between. I'd either use that slot for some good black removal or for Always Watching. The +1/+1 is always on and vigilance is pretty nice.
I realized I misread Pale Rider the first time, didn't realize it makes you discard, not them lol. In that case black might not be worthwhile, hell that'll make the manabase much simpler.
Maybe, I'm also not convinced that Behind the Scenes is good enough for this deck though. Every creature already has evasion besides Anafenza and Reflector Mage.
That's kind of what I was thinking. The times when something needs flying AND skulk to get through are probably gonna be pretty few and far between. I'd either use that slot for some good black removal or for Always Watching. The +1/+1 is always on and vigilance is pretty nice.
I realized I misread Pale Rider the first time, didn't realize it makes you discard, not them lol. In that case black might not be worthwhile, hell that'll make the manabase much simpler.
I think this deck really wants evolving wilds to help with the delirium of topplegeist. It doesn't really hurt the tempo of the deck much and could make the black slash more doable. As is though I don't currently think the black splash is necessary. If you are splashing black then dead weight also looks good.
reflector mage is standards new siege rhino, we should definitely fit him in. Sure we want to play mostly at instant speed but it is not like we are going to lose to a splinter twin on turn 4, we can definitely afford to tap out for this guy.
I think this deck really wants evolving wilds to help with the delirium of topplegeist. It doesn't really hurt the tempo of the deck much and could make the black slash more doable. As is though I don't currently think the black splash is necessary. If you are splashing black then dead weight also looks good.
reflector mage is standards new siege rhino, we should definitely fit him in. Sure we want to play mostly at instant speed but it is not like we are going to lose to a splinter twin on turn 4, we can definitely afford to tap out for this guy.
May I see what your idea for the deck looks like, jwf239?
I think this deck really wants evolving wilds to help with the delirium of topplegeist. It doesn't really hurt the tempo of the deck much and could make the black slash more doable. As is though I don't currently think the black splash is necessary. If you are splashing black then dead weight also looks good.
reflector mage is standards new siege rhino, we should definitely fit him in. Sure we want to play mostly at instant speed but it is not like we are going to lose to a splinter twin on turn 4, we can definitely afford to tap out for this guy.
May I see what your idea for the deck looks like, jwf239?
Currently at work. I haven't actually made a deck list but I am a long time UW tempo player so I will throw a list together later. I am going to not look at this forum and just see what I come up with and we can discuss whatever differences come up.
Updated the original list. Spectral Shepherd has great synergy with just about every spirit we've got. Topplegeist can be played to tap dudes all over again, Rattlechains for emergency hexproof, all of them trigger Bygone Bishop clue tokens, and of course the repeated bolstering with Anafenza, Kin-Tree Spirit. I added a Tamiyo's Journal because honestly, I think it'll be amazing with the number of clue tokens we'll be getting. If we can get that out it'll be a tutor about every other turn with a Bishop or two out. I think this list can actually really work. Oh, and Evolving Wilds is to get a land in our graveyard for delirium.
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4 Topplegeist
4 Rattlechains
4 Pale Rider of Trostad
3 Anafenza, Kin-Tree Spirit
3 Erdwal Illuminator
4 Bygone Bishop
4 Reflector Mage
4 Essence Flux
2 Behind the Scenes
3 Always Watching
3 Containment Membrane
Land(22)
4 Caves of Koilos
4 Choked Estuary
2 Port Town
7 Island
5 Plains
I could be wrong but I feel this would want a few more white sources for WW on turn 2 and WW1 on turn 3.
That's kind of what I was thinking. The times when something needs flying AND skulk to get through are probably gonna be pretty few and far between. I'd either use that slot for some good black removal or for Always Watching. The +1/+1 is always on and vigilance is pretty nice.
4 Topplegeist
4 Rattlechains
3 Anafenza, Kin-Tree Spirit
4 Erdwal Illuminator
4 Bygone Bishop
4 Reflector Mage
2 Spectral Shepherd
4 Essence Flux
2 Tamiyo's Journal
3 Invocation of Saint Traft
4 Containment Membrane
4 Port Town
9 Island
9 Plains
4 Topplegeist
4 Rattlechains
3 Anafenza, Kin-Tree Spirit
4 Erdwal Illuminator
4 Bygone Bishop
4 Reflector Mage
4 Essence Flux
3 Always Watching
4 Containment Membrane
4 Expose Evil
4 Port Town
9 Island
9 Plains
4 Topplegeist
4 Rattlechains
3 Anafenza, Kin-Tree Spirit
4 Bygone Bishop
4 Reflector Mage
4 Essence Flux
3 Always Watching
3 Invocation of Saint Traft
4 Containment Membrane
2 Stasis Snare
2 Ojutai's Command
4 Port Town
9 Island
9 Plains
Just play a 4 set of Just the Wind
4 Rattlechains
4 Topplegeist
4 Bygone Bishop
3 Thunderclap Wyvern
4 Clash of Wills
4 Immolating Glare
4 Void Shatter
4 Stasis Snare
4 Declaration in Stone
3 Ojutai's Command
as your deck? Excluding Lands
4 Port Town
4 Prairie Stream
7 Island
8 Plains
Creatures - 23
4 Topplegeist
4 Bygone Bishop
4 Rattlechains
4 Reflector Mage
2 Anafenza, Kin-Tree Spirit
2 Spectral Shepherd
2 Thunderclap Wyvern
2 Gideon, Ally of Zendikar
Spells - 13
3 Always Watching
3 Essence Flux
3 Just the Wind
2 Ojutai's Command
2 Negate
reflector mage is standards new siege rhino, we should definitely fit him in. Sure we want to play mostly at instant speed but it is not like we are going to lose to a splinter twin on turn 4, we can definitely afford to tap out for this guy.
May I see what your idea for the deck looks like, jwf239?
Currently at work. I haven't actually made a deck list but I am a long time UW tempo player so I will throw a list together later. I am going to not look at this forum and just see what I come up with and we can discuss whatever differences come up.