i think that all cranial extractions and kokusho the evening star should be lowered to under 5$ EA especialy at my local store which blows all their prices way out of proportion.
Play online each goes for about 6-7 at most all three in fact cranial kagemaro and kokusho.... persecutes for about 1 and arenas for 2-3 its pretty cheap online atm anyway til well today ravnica just became legal.
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Quote from mastab3690 »
yes turning of the tide that was a nice, props on breaking the deck
Im not sure imowari is the best option I mean it was good in mirrodin standard cause legends were not used but now I would think its to risky and there are so many better options.
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Quote from mastab3690 »
yes turning of the tide that was a nice, props on breaking the deck
Kage is erriplacable sry the closest thing is yea laughter but that is like 10-1 in comparrison sry but that is one card that cannot be replaced by anything in standard with the same effect..... just suck it up and buy 3.
I disagree,
Why i dont play kagemaro:
1. to play and activate kage is 3BBB, not 2BB
2. When i have six mana i'd rather play: Kokusho, Ink-Eyes, or Gleancrawler
3. Hideous laughter is mid game (3rd-4th turn). Much longer after that, the weenie rush has killed u anyway.
4. By the time u can play kagemaro, theres a good chance u wont 2-3 cards in hand.
5. They can see the effect coming, they see it in play and u have B available, what do think they think you are going to do.
Anyway, i dont like kagemaro in this sideboard in this environment at all...
However, i am not flaming u or meaning too, just discussing it
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Formerly known as steve-o
The internet is like drugs, it can be alot of fun, but most people on it say really stupid stuff
I disagree,
Why i dont play kagemaro:
1. to play and activate kage is 3BBB, not 2BB
2. When i have six mana i'd rather play: Kokusho, Ink-Eyes, or Gleancrawler
3. Hideous laughter is mid game (3rd-4th turn). Much longer after that, the weenie rush has killed u anyway.
4. By the time u can play kagemaro, theres a good chance u wont 2-3 cards in hand.
5. They can see the effect coming, they see it in play and u have B available, what do think they think you are going to do.
Anyway, i dont like kagemaro in this sideboard in this environment at all...
However, i am not flaming u or meaning too, just discussing it
What deck are you playing? I have never gone below 4 with arenas and just the fact that the only cards your playing early game is land and land search. Plus kag can beat against control decks in game 1 and sry to say but if your playing ink-eyes-kokusho and the like over Kage vs a Aggro-Burning skies type deck you just haven't playtested. I'm sry but kagemaro makes this deck vs. aggro-weenie type decks and hideous laughter is all but useless vs anthem where kage can just win you the game and it can still be played and blown up as early as turn 4 quite consistantly.
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Quote from mastab3690 »
yes turning of the tide that was a nice, props on breaking the deck
I disagree,
Why i dont play kagemaro:
1. to play and activate kage is 3BBB, not 2BB
2. When i have six mana i'd rather play: Kokusho, Ink-Eyes, or Gleancrawler
3. Hideous laughter is mid game (3rd-4th turn). Much longer after that, the weenie rush has killed u anyway.
4. By the time u can play kagemaro, theres a good chance u wont 2-3 cards in hand.
5. They can see the effect coming, they see it in play and u have B available, what do think they think you are going to do.
Anyway, i dont like kagemaro in this sideboard in this environment at all...
However, i am not flaming u or meaning too, just discussing it
Kage is the best boardsweeper available to us. It works as a massive beater which only gets more insane with arena, and it wipes the field of all creature threats.
To answer all your reasons...
1. correct, however you also get a larger one with legs for 1B more.
2. Kage doesnt cost 6 mana he cost 5. and I would rather play the board sweeper first. Just started playing rock?
3.Kage normally drops turn 3-4 making him mid game as well, but bigger and on legs...
4. Normally when I play kage I play him on turn 3-4 as my first threat and I have 4-5 cards in hand.
5. Dur, his effect is counterintuitive... Your opponent has to make you pop him otherwise they must deal with a growing beater. They dont lay creatures, you don't pop and beat face with big fat, they do, you pop for board swipe. This is the main reason Kagemaro is so frekaing good.
EDIT: About Iwamori, He got played against me TWICE against a BG aggro running three of him, 1st time I dropped a Ink-eyes, then putrefyd it EOT. Next turn he played another, I drop Koksuho and Rend Flesh it. then reviel another kokusho in my hand and he just concedes.
Summary: Don't play Iwamori, not good in this enviroment yet.
Results (Games)
RW Control 2-0:)
SD Zoo 1-2:redface:
Emminent Domain 4-0:cool2:
Dredge Pact 2-0:)
WG Aggro 2-0:)
Wr Weenie 2-2:redface:
GB Control 1-0:)
MUC 1-3:(
Overall 15-7:)
Fine,
Ive tested Kage before, but ill test 'im again.
Here's another question:
Rend Flesh or Sickening Shoal?
now before saying thats an easy question, look at the big black things we have, and free, instant removal that gets past everything but pro-black is cool.
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Formerly known as steve-o
The internet is like drugs, it can be alot of fun, but most people on it say really stupid stuff
2. Kage doesnt cost 6 mana he cost 5. and I would rather play the board sweeper first. Just started playing rock?
3.Kage normally drops turn 3-4 making him mid game as well, but bigger and on legs...
EDIT: About Iwamori, He got played against me TWICE against a BG aggro running three of him, 1st time I dropped a Ink-eyes, then putrefyd it EOT. Next turn he played another, I drop Koksuho and Rend Flesh it. then reviel another kokusho in my hand and he just concedes.
Summary: Don't play Iwamori, not good in this enviroment yet.
Kage is 3BB to play and B to activate- so 3BBB to sweep.
At least we agree on something, Iwamori is garbage in this environment.
MUC will drop Meloku
Rock will drop hordes of legends
WR will drop Isamaru
Emminent Domain will drop a dragon legend
Iwamori is your ticket to pwned land:teach:
EDIT: ive played and tweaked my rock builds since before the spoiler was even finished, as in since this idea was formulated. Look earlier in this thread
EDIT: @Remedy4Destruction I just passed u in posts:tongue2:
EDIT: About Iwamori, He got played against me TWICE against a BG aggro running three of him, 1st time I dropped a Ink-eyes, then putrefyd it EOT. Next turn he played another, I drop Koksuho and Rend Flesh it. then reviel another kokusho in my hand and he just concedes.
Summary: Don't play Iwamori, not good in this enviroment yet.
Clearly your opponent is a retard, Iwamori is obviously terrible against BG Control. However, you're taking it out of context.
Iwamori is used SIDEBOARD against RW Aggro. This is because RW can sideboard out their Jittes, random 1/1s etc and instead load up on burn spells, while BG brings in their now-useless Hideous Laughters. Obviously this is a bad idea, since this means the RW player has strategic superiority (unless you have a bunch of life gain) so the BG player instead brings in cards like Iwamori and Yukora which red decks have difficulty handling. It's called the "Fattie Plan" and is highly effective against red decks. In this case Iwamori has minimal drawback - what's the worst they can do?
Quote from stevo »
WR will drop Isamaru
Ohhhh nooo not a 2/2 with no evasion!!! My 5/5 is quivering in fear!!
Quote from stevo »
huh? just another creature for them to soar over
5/5 trample ends the game faster than 1/1 flying.
Quote from turning_of_the_tide »
What deck are you playing? I have never gone below 4 with arenas and just the fact that the only cards your playing early game is land and land search. Plus kag can beat against control decks in game 1 and sry to say but if your playing ink-eyes-kokusho and the like over Kage vs a Aggro-Burning skies type deck you just haven't playtested. I'm sry but kagemaro makes this deck vs. aggro-weenie type decks and hideous laughter is all but useless vs anthem where kage can just win you the game and it can still be played and blown up as early as turn 4 quite consistantly.
:iagree: In terms of usefulness against Burning Skies, Kagemaro > Kokusho > Iwamori > Yukora > Ink-Eyes.
Some people play void but I prefer CaD since it just outright wins you the game when you search for GSS and Ink-Eyes..... But its all dependant on the deck either is fine
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Quote from mastab3690 »
yes turning of the tide that was a nice, props on breaking the deck
Clearly your opponent is a retard, Iwamori is obviously terrible against BG Control. However, you're taking it out of context.
Iwamori is used SIDEBOARD against RW Aggro. This is because RW can sideboard out their Jittes, random 1/1s etc and instead load up on burn spells, while BG brings in their now-useless Hideous Laughters. Obviously this is a bad idea, since this means the RW player has strategic superiority (unless you have a bunch of life gain) so the BG player instead brings in cards like Iwamori and Yukora which red decks have difficulty handling. It's called the "Fattie Plan" and is highly effective against red decks. In this case Iwamori has minimal drawback - what's the worst they can do?
Ohhhh nooo not a 2/2 with no evasion!!! My 5/5 is quivering in fear!!
5/5 trample ends the game faster than 1/1 flying.
:iagree: In terms of usefulness against Burning Skies, Kagemaro > Kokusho > Iwamori > Yukora > Ink-Eyes.
Multiple miscalcs here.
1. If you wanna run your fattie plan for WR aggro. WWr, etc. Then why not run Arashi over this????
2. for a 4cc slot Loxodon Hiearch is no drawback and life gain all at -1/-1 from Iwamori
3. This is un-useable against control
4.
5. Profit!
Fact is Iwamori is terrible vs control and barely sub-par vs aggro. If you want fat vs aggro bring in arashi or just run white and some Hiearchs/ Congregaton at dawn.
EDIT: eh, I prefer Persecute over nightmare void. To me its personal preference, I can't call it right out bad cause plenty of people at sttes used it and loved it. I just find myself rather holding a Persecute or even a Cranial Extraction. If you find something like combo-control in your area you can run some voids in addition to cranials.
I noticed people are not running jittes in the later decklists, has it fallen out of use for rock decks?
I find this interesting because at FNM 2 weeks ago I ran G/B/w rock and Jitte won me 1 game that I would have won anyways, the other times I played it it either got roasted by enemy jittes or sat uselessly next to my BoP while my other stuff got waxed.
I'm down with splashing hierarchs and CaD for sure, but my mana base suffers a bit too... I've got 2 BoP, 4 Elder, 1 Cave fo Kolios and 1 G/W ravdual and 2-3 plains as white sources. At the FNM I got burned in 2 games for not having any white mana sources, so I added the B/W and G/W lands in, I might toss in a brushland too.
When it comes to disruption I'm all for 3 persecute MD... but should cranial be MD? I own 2 of them now and was thinking of running them MD, as usually there is 1 key card you can remove from any deck that will have a major impact on the other players abilities (sunforger, grave pact, glorious anthem, jitte, GSS, early harvest, etc).
I'm also sticking with 3 phyrexian arenas. Seems like most agree this is an awesome card and 3 is about right for the # to run. One worry I have about dropping jittes is I lose 1 of my lifegain outlets to recover from arena lifeloss.
Personally I like tossing in 1-2 rending vines MD. It either lets me save putrefies for creatures, or gives me game 1 advantage vs annoying enchantments, and its a cantrip - most arti/enchants you care about are 2-3 CC so the cads-in-hand drawback is negligible 99% of the time, esp w arenas.
Now my main purpose for posting here is to get feedback on the creatures that run the best. I find I have too many nice fatties and not enough slots for em all unless I drop my hypnotics and jittes, and then I'm going to be suffering in the early game sometimes (but I am seriously considering dropping jitte at least).
My potential lineup looks like:
4x Kokusho
4x Kagemaro
3x Hierarch
3x Iwamori (I don't think many support him MD)
1x Ink-Eyes
3x Kodama North
1x Gleancrawler (could get more if it was worth it)
3x Arashi (doubt I'd run more than 1)
3 GSS
My last build used 4 koko, 1 ink, 3 hierarch as fat. I think kagemaro as a 4 of could be a must though...
Basically how many slots should I devote to fat creatures, and which ones should fill them? 60 card deck, 24 land = 36 card slots. 8 mana accel = 28 card slots. 10 removal = 18 card slots. 5 disruption = 13 card slots.
So I'd say I'm looking at ~13 fat creatures. And there's the problem...
Really the only difference is the tombs going in but they are really good and much better than nexus. PJI this is my "current list" as for reasons I have already discussed to you.
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Quote from mastab3690 »
yes turning of the tide that was a nice, props on breaking the deck
the problem i have with running the nightmare void is that i am running through my deck so fast if i have the arenas out as well. i amd dregdeing away 2 cards per turn and drawing 1 then i also accelled mana out the hole and congregation puls the creatures out of my deck
Multiple miscalcs here.
1. If you wanna run your fattie plan for WR aggro. WWr, etc. Then why not run Arashi over this????
2. for a 4cc slot Loxodon Hiearch is no drawback and life gain all at -1/-1 from Iwamori
Ahh I forgot about Arashi. Apologies. In that case, a better fattie plan would be something like, 3 Arashi & 2 Iwamori - but that's only really necessary if RW is really dominating. As for Loxodon Hierarch, it depends on your mana base could go either way.
Sorry if I seemed a bit condescending in my post, I was just tired and very bored at the time
Quote from Aitrus »
I noticed people are not running jittes in the later decklists, has it fallen out of use for rock decks?
....
3x hierarch
4x kokusho
4x kagemaro
1x gleancrawler
1x ink-eyes
The later versions are much more controlling and hence don't have much trouble with creature decks, which is what Jitte really excels at. If it hasn't been useful for you then you should probably take it out. Just because it's a good card, doesn't necessarily mean it's useful in your deck
Rending Vines - good idea. Cranial MD - good idea if you can pick what to name (usually not difficult) Just make sure that it doesn't hurt your game against Aggro.
Your creatures - that's a pretty good list. You have flyers, so Ink-Eyes is useful. I don't think you don't really need a sac outlet, since you can just use double Kokusho. Congregation for Koko, Koko, Gleancrawler = awesome.
*might get changed to Rending Vines or Naturalize.
The mana base is not fantastic, but I'm slightly limited by budget... stupid rare lands. I'd like to use Miren and Svogthos, but when I used them I had some consistency problems. There's no Ink-Eyes due to lack of good ways of Ninjitsuing her into play.
Nightmare Void is good... but the whole self-decking thing is a bit of a problem.
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Quote from Alestra »
A concealed attack on my intelligence? Improbable!
The emphasis of my deck is to get out heavy hitting fliers fast. Ideally, Hypnotic comes out turn 2 and Vulurous Zombie comes out turn 4. If a Hyppie is still out when a Vulturous Zombie comes out, then the V. Zombie gets a counter everytime Hyppie goes through and the opponent still has cards in hand. The trophy hunter blasts annoying flying defense creatures like Stinkweed Imp out of the way so the fliers can go through untouched. Last Gasp and Putrefy take care of problem creatures like Circu while Naturalize is to protect against cards like Faith's Fetters and Following Footsteps. Golgari Guildmages don't quite fit in but I have yet to find another card with similar mana cost that I like better. The guildmages are handy to put counters on creatures when I have extra mana. So far this deck has worked quite well, its biggest problems have been caused by cards like following footsteps and big creatures when a putrefy can't be found. A vulturous zombie under the posession of a milling deck can become a huge problem fast (think Glimpse the Unthinkable and what that does to a vulturous zombie). I just recently added Naturalizes so hopefully that will become less of a problem.
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Rise and shine, Mr. Freeman. Rise and shine. Not that I wish to imply you have been sleeping on the job. No-one is more deserving of a rest. And all the effort in the world would have gone to waste until... well, let's just say your hour has come again. The right man in the wrong place can make all the difference in the world. So, wake up, Mr. Freeman. Wake up and smell the ashes. - The G-Man
you say that the shoal is good but the only way to get it out free and with enough power is to remove ink eyes or kokusho or kagemaro and in most cases i would much rther have the kokusho on the board then a 4/4 blocker removed
Just a bump back to my post a page back - It is an uncommon build of the "rock" and although most have been sceptical about it, through my play testing I have seen no reason why it wouldn't/shouldn't be successful. I'm always looking for fresh opinions on it as it isn't perfect and also it always makes for an interesting discussion.
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Rise and shine, Mr. Freeman. Rise and shine. Not that I wish to imply you have been sleeping on the job. No-one is more deserving of a rest. And all the effort in the world would have gone to waste until... well, let's just say your hour has come again. The right man in the wrong place can make all the difference in the world. So, wake up, Mr. Freeman. Wake up and smell the ashes. - The G-Man
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iwamori is nuts against weenie and some forms of control.
I disagree,
Why i dont play kagemaro:
1. to play and activate kage is 3BBB, not 2BB
2. When i have six mana i'd rather play: Kokusho, Ink-Eyes, or Gleancrawler
3. Hideous laughter is mid game (3rd-4th turn). Much longer after that, the weenie rush has killed u anyway.
4. By the time u can play kagemaro, theres a good chance u wont 2-3 cards in hand.
5. They can see the effect coming, they see it in play and u have B available, what do think they think you are going to do.
Anyway, i dont like kagemaro in this sideboard in this environment at all...
However, i am not flaming u or meaning too, just discussing it
The internet is like drugs, it can be alot of fun, but most people on it say really stupid stuff
huh? just another creature for them to soar over
The internet is like drugs, it can be alot of fun, but most people on it say really stupid stuff
What deck are you playing? I have never gone below 4 with arenas and just the fact that the only cards your playing early game is land and land search. Plus kag can beat against control decks in game 1 and sry to say but if your playing ink-eyes-kokusho and the like over Kage vs a Aggro-Burning skies type deck you just haven't playtested. I'm sry but kagemaro makes this deck vs. aggro-weenie type decks and hideous laughter is all but useless vs anthem where kage can just win you the game and it can still be played and blown up as early as turn 4 quite consistantly.
Kage is the best boardsweeper available to us. It works as a massive beater which only gets more insane with arena, and it wipes the field of all creature threats.
To answer all your reasons...
1. correct, however you also get a larger one with legs for 1B more.
2. Kage doesnt cost 6 mana he cost 5. and I would rather play the board sweeper first. Just started playing rock?
3.Kage normally drops turn 3-4 making him mid game as well, but bigger and on legs...
4. Normally when I play kage I play him on turn 3-4 as my first threat and I have 4-5 cards in hand.
5. Dur, his effect is counterintuitive... Your opponent has to make you pop him otherwise they must deal with a growing beater. They dont lay creatures, you don't pop and beat face with big fat, they do, you pop for board swipe. This is the main reason Kagemaro is so frekaing good.
EDIT: About Iwamori, He got played against me TWICE against a BG aggro running three of him, 1st time I dropped a Ink-eyes, then putrefyd it EOT. Next turn he played another, I drop Koksuho and Rend Flesh it. then reviel another kokusho in my hand and he just concedes.
Summary: Don't play Iwamori, not good in this enviroment yet.
[Player | t2 testing (2/3 Games w/Sb) ]
Results (Games)
RW Control 2-0:)
SD Zoo 1-2:redface:
Emminent Domain 4-0:cool2:
Dredge Pact 2-0:)
WG Aggro 2-0:)
Wr Weenie 2-2:redface:
GB Control 1-0:)
MUC 1-3:(
Overall 15-7:)
Fine,
Ive tested Kage before, but ill test 'im again.
Here's another question:
Rend Flesh or Sickening Shoal?
now before saying thats an easy question, look at the big black things we have, and free, instant removal that gets past everything but pro-black is cool.
The internet is like drugs, it can be alot of fun, but most people on it say really stupid stuff
Kage is 3BB to play and B to activate- so 3BBB to sweep.
At least we agree on something, Iwamori is garbage in this environment.
MUC will drop Meloku
Rock will drop hordes of legends
WR will drop Isamaru
Emminent Domain will drop a dragon legend
Iwamori is your ticket to pwned land:teach:
EDIT: ive played and tweaked my rock builds since before the spoiler was even finished, as in since this idea was formulated. Look earlier in this thread
EDIT: @Remedy4Destruction I just passed u in posts:tongue2:
The internet is like drugs, it can be alot of fun, but most people on it say really stupid stuff
Clearly your opponent is a retard, Iwamori is obviously terrible against BG Control. However, you're taking it out of context.
Iwamori is used SIDEBOARD against RW Aggro. This is because RW can sideboard out their Jittes, random 1/1s etc and instead load up on burn spells, while BG brings in their now-useless Hideous Laughters. Obviously this is a bad idea, since this means the RW player has strategic superiority (unless you have a bunch of life gain) so the BG player instead brings in cards like Iwamori and Yukora which red decks have difficulty handling. It's called the "Fattie Plan" and is highly effective against red decks. In this case Iwamori has minimal drawback - what's the worst they can do?
Ohhhh nooo not a 2/2 with no evasion!!! My 5/5 is quivering in fear!!
5/5 trample ends the game faster than 1/1 flying.
:iagree: In terms of usefulness against Burning Skies, Kagemaro > Kokusho > Iwamori > Yukora > Ink-Eyes.
just thinkin that reacurring hand disruption would hurt cpost
Got Woot?
4 Sakura-Tribe Elder
3 Farseek
4 Last Gasp
4 Putrefy
3 Phyrexian Arena
4 Loxodon Hierarch
3 Wrath of God
3 Grave-Shell Scarab
3 Kagemaro, First to Suffer
3 Kokusho, the Evening Star
4 llanowar wastes
2 temple garden
2 Caves of Koilos
4 forest
3 swamp
3 plains
4 crainial extraction
4 Circle of Protection: Red
3 nightmare void
let me know what you guys think
Thanks to xeno for the sig and avvy!!!
Multiple miscalcs here.
1. If you wanna run your fattie plan for WR aggro. WWr, etc. Then why not run Arashi over this????
2. for a 4cc slot Loxodon Hiearch is no drawback and life gain all at -1/-1 from Iwamori
3. This is un-useable against control
4.
5. Profit!
Fact is Iwamori is terrible vs control and barely sub-par vs aggro. If you want fat vs aggro bring in arashi or just run white and some Hiearchs/ Congregaton at dawn.
EDIT: eh, I prefer Persecute over nightmare void. To me its personal preference, I can't call it right out bad cause plenty of people at sttes used it and loved it. I just find myself rather holding a Persecute or even a Cranial Extraction. If you find something like combo-control in your area you can run some voids in addition to cranials.
I find this interesting because at FNM 2 weeks ago I ran G/B/w rock and Jitte won me 1 game that I would have won anyways, the other times I played it it either got roasted by enemy jittes or sat uselessly next to my BoP while my other stuff got waxed.
I'm down with splashing hierarchs and CaD for sure, but my mana base suffers a bit too... I've got 2 BoP, 4 Elder, 1 Cave fo Kolios and 1 G/W ravdual and 2-3 plains as white sources. At the FNM I got burned in 2 games for not having any white mana sources, so I added the B/W and G/W lands in, I might toss in a brushland too.
When it comes to disruption I'm all for 3 persecute MD... but should cranial be MD? I own 2 of them now and was thinking of running them MD, as usually there is 1 key card you can remove from any deck that will have a major impact on the other players abilities (sunforger, grave pact, glorious anthem, jitte, GSS, early harvest, etc).
I'm also sticking with 3 phyrexian arenas. Seems like most agree this is an awesome card and 3 is about right for the # to run. One worry I have about dropping jittes is I lose 1 of my lifegain outlets to recover from arena lifeloss.
Personally I like tossing in 1-2 rending vines MD. It either lets me save putrefies for creatures, or gives me game 1 advantage vs annoying enchantments, and its a cantrip - most arti/enchants you care about are 2-3 CC so the cads-in-hand drawback is negligible 99% of the time, esp w arenas.
Now my main purpose for posting here is to get feedback on the creatures that run the best. I find I have too many nice fatties and not enough slots for em all unless I drop my hypnotics and jittes, and then I'm going to be suffering in the early game sometimes (but I am seriously considering dropping jitte at least).
My potential lineup looks like:
4x Kokusho
4x Kagemaro
3x Hierarch
3x Iwamori (I don't think many support him MD)
1x Ink-Eyes
3x Kodama North
1x Gleancrawler (could get more if it was worth it)
3x Arashi (doubt I'd run more than 1)
3 GSS
My last build used 4 koko, 1 ink, 3 hierarch as fat. I think kagemaro as a 4 of could be a must though...
Basically how many slots should I devote to fat creatures, and which ones should fill them? 60 card deck, 24 land = 36 card slots. 8 mana accel = 28 card slots. 10 removal = 18 card slots. 5 disruption = 13 card slots.
So I'd say I'm looking at ~13 fat creatures. And there's the problem...
3x hierarch
4x kokusho
4x kagemaro
1x gleancrawler
1x ink-eyes
Is that pretty much optimal? Is it worth running glean without a sac outlet?
4x Sakura-Tribe Elder
4x Birds of Paradise
//Kill//
4x Putrefy
4x Rend Flesh
//Utility//
2x Congregation at Dawn
3x Persecute
4x Phyrexian Arena
//Creature Toolbox//
3x Kagemaro, First to Suffer
1x Grave-Shell Scarab
4x Kokusho, the Evening Star
3x Loxodon Hierarch
1x Nezumi Graverobber
1x Ink-Eyes, Servant of the Oni
3x Overgrown Tomb
2x Llanowar Waste
2x Svothgos, the Restless Tomb
2x Plain
7x Swamp
7x Forest
4x Cranial Extraction
2x Svothgos, the Restless Tomb
1x Congregation at Dawn
4x Hideous Laughter
3x Naturalize
1x Isao, Enlightened Bushi
1x Kodama of the North Tree
Really the only difference is the tombs going in but they are really good and much better than nexus. PJI this is my "current list" as for reasons I have already discussed to you.
Ahh I forgot about Arashi. Apologies. In that case, a better fattie plan would be something like, 3 Arashi & 2 Iwamori - but that's only really necessary if RW is really dominating. As for Loxodon Hierarch, it depends on your mana base could go either way.
Sorry if I seemed a bit condescending in my post, I was just tired and very bored at the time
The later versions are much more controlling and hence don't have much trouble with creature decks, which is what Jitte really excels at. If it hasn't been useful for you then you should probably take it out. Just because it's a good card, doesn't necessarily mean it's useful in your deck
Rending Vines - good idea. Cranial MD - good idea if you can pick what to name (usually not difficult) Just make sure that it doesn't hurt your game against Aggro.
Your creatures - that's a pretty good list. You have flyers, so Ink-Eyes is useful. I don't think you don't really need a sac outlet, since you can just use double Kokusho. Congregation for Koko, Koko, Gleancrawler = awesome.
My build is currently something like this...
4 Kagemaro
2 Kokusho (should be more but that's all I have)
1 Gleancrawler
1 Nezumi Graverobber
2 Grave-Shell Scarab
//8 Tree Huggers
4 Sakura-Tribe Elder
4 Farseek
4 Rend Flesh
4 Putrefy
2 Last Gasp *
//9 Other Stuff
4 Phyrexian Arena
3 Persecute
2 Congregation at Dawn
6 Swamp
1 Shizo, Death's Storehouse
9 Forest
2 Plains
4 Llanowar Wastes
1 Overgrown Tomb
*might get changed to Rending Vines or Naturalize.
The mana base is not fantastic, but I'm slightly limited by budget... stupid rare lands. I'd like to use Miren and Svogthos, but when I used them I had some consistency problems. There's no Ink-Eyes due to lack of good ways of Ninjitsuing her into play.
Nightmare Void is good... but the whole self-decking thing is a bit of a problem.
11 Forest
11 Swamp
2 Overgrown Tomb
(Creatures)
4 Golgari Guildmage
4 Hypnotic Specter
4 Birds of Paradise
4 Vulturous Zombie
4 Trophy Hunter
2 Kokusho, the Evening Star
2 Gleancrawler
4 Last Gasp
4 Putrefy
4 Naturalize
The emphasis of my deck is to get out heavy hitting fliers fast. Ideally, Hypnotic comes out turn 2 and Vulurous Zombie comes out turn 4. If a Hyppie is still out when a Vulturous Zombie comes out, then the V. Zombie gets a counter everytime Hyppie goes through and the opponent still has cards in hand. The trophy hunter blasts annoying flying defense creatures like Stinkweed Imp out of the way so the fliers can go through untouched. Last Gasp and Putrefy take care of problem creatures like Circu while Naturalize is to protect against cards like Faith's Fetters and Following Footsteps. Golgari Guildmages don't quite fit in but I have yet to find another card with similar mana cost that I like better. The guildmages are handy to put counters on creatures when I have extra mana. So far this deck has worked quite well, its biggest problems have been caused by cards like following footsteps and big creatures when a putrefy can't be found. A vulturous zombie under the posession of a milling deck can become a huge problem fast (think Glimpse the Unthinkable and what that does to a vulturous zombie). I just recently added Naturalizes so hopefully that will become less of a problem.
Lands
11 Forest
10 Swamp
1 Miren
1 Svogthos
Creatures
3 Hippies
3 Keening Banshee
4 STE
4 Kokusho
4 Golgari Guildmage
2 Gleamcrawler
2 Vinelasher Kudzu
Spells
2 Plauge Boiler
4 Last Gasp
2 Natualize
3 Kodamas Reach
4 Putrefy
SB
2 Arashi
3 Shred Memory
2 Dark Heart of the Wood
4 Extraction
3 Creeping Mold
Gifts won our states so its gonna be seen alot more in my area atleast
Got Woot?
Thanks to xeno for the sig and avvy!!!