I was disappointed Wizards decided to play it safe with awakening. I've been wanting to create a deck based around the mechanic, but am having a tough time with the sideboard. Obviously it's meta dependent, but I don't feel the deck has enough ways to control, or maybe I'm just being too critical?
The came plan is to deploy some low-cost, early creatures that can provide value over time while the deck's main control/tempo elements to come online (around the fourth mana drop). From there I'd continue until I draw one of my board wipes, which also happen to have finishers attached to them.
The came plan is to deploy some low-cost, early creatures that can provide value over time while the deck's main control/tempo elements to come online (around the fourth mana drop). From there I'd continue until I draw one of my board wipes, which also happen to have finishers attached to them.
What do y'all think?
6 Island
4 Crumbling Vestige
4 Lumbering Falls
4 Canopy Vista
2 Plains
2 Forest
2 Blighted Woodland
Creatures
4 Jaddi Offshoot (Life Gain)
4 Sylvan Advocate (Blocker/Finisher)
2 Prophet of Distortion (Card Draw)
2 Halimar Tidecaller (Recursion)
4 Scatter to the Winds (Counter)
4 Roil Spout (Tempo)
4 Anticipate (Card Draw/Filter)
2 Horribly Awry (Counter)
2 Clutch of Currents (Tempo)
2 Stasis Snare (Removal)
2 Comparative Analysis (Card Draw)
2 Overwhelming Denial (Counter)
1 Planar Outburst (Finisher/Mass Removal)
1 Crush of Tentacles (Finisher/Mass Removal)
2 Immolating Glare (Removal)
2 Reclaiming Vines (Non-Creature Removal)
2 Negate (Counter) -- 2 CMC
2 Dispel (Counter) -- 1 CMC
2 ?????
2 ?????
2 ?????
1 Sphinx of the Final Word