Where was there talk about Rude Awakening,i know there was a few pages back. But we setled that, and came to the conclusion that Rude is in fact bad for this deck. I don't think we need to bring this back up otherwise were just going to have more bickering over it.
Anyways, im going to run this at my local turny this saterday, it wont be overly big. But i know the meta pretty much. I need help with my bored.
BG death cloud
RG Beats
MUC
MGB
WW
and there will be a lot of radom decks throwing in there.
1. I don't run 4 of every color.
2. Zealot is horrible if thats your choice of arti/enchantment destruction.
1.I was meaning that you run 4 of the other types of basic land...not 4 of every different color..Then it wouldnt be MGA, would it?
2. Zeaolot is most peoples only form of Art/Ench hate for game one...Not many people I know mainboard Naturalize, there is just no room for it.
Lol@Beacon
Yeah, I play reach.
Why are you laughing? Beacon is one of the strongest cards for the deck, and running 4 different lands makes it not as good...especially when you dig for a land of that type...You should expect to regularly beacon for 2-3 less on average...Making one of the stars of the deck pretty much a dud unless cast uber-late game.
Abunas is really, really, really slow. I have never had a problem with sligh in any way.
Thats why theres BoPs, Reaches, Elves, Sakuras...Etc...Abunas is not slow in this deck, and is usually casted turn 3. Sligh is a horrible matchup...They Pyroclasm your troll the turn it hits, they Shatter your Sword, and they burn away all the other critters, all while keeping you off balance with Sliths and the like...Sligh is a very bad matchup for most. At least for me, since people around here actually know how to play it. Abunas serves as a protector *and* a massive blocker, either forcing them to deal with the fact that they wont blow up your Equipment, or making them sacrifice card advantage to kill it...
Jace on the other hand gives you card advantage for no life cost. On the contrary, Jace can actually take some damage for you. I'd think that makes him better than Arena.
1.I was meaning that you run 4 of the other types of basic land...not 4 of every different color..Then it wouldnt be MGA, would it?
Sorry, I'm a bit mentally tired after work, but are you stating that I run all types of basic land, or that I run 4 swamp 4 island etc. ?
Quote from {G}PiLeDrIvEr »
2. Zeaolot is most peoples only form of Art/Ench hate for game one...Not many people I know mainboard Naturalize, there is just no room for it.
I really don't find the body to be all too needed in this deck. Also I'm probably very biased about not running zealot due to the fact that I don't always have GG open on turn 2, or would not like to spend GG on turn 2 for a zealot. Either way, horrible was a very bad word choice on my part, and I retract that statement.
Why are you laughing? Beacon is one of the strongest cards for the deck, and running 4 different lands makes it not as good...especially when you dig for a land of that type...You should expect to regularly beacon for 2-3 less on average...Making one of the stars of the deck pretty much a dud unless cast uber-late game.
Actually I run.. *counts* 7 different types of land. I really couldn't find beacon to be all that great in this format, with pyroclasm and flamebreak running around in red. Also, the amount of Echoing Decay/Laughter/NoSB that I am seeing running around really discourages me from playing beacon, and since I removed it I found the deck to run alot better.
There is just much better things that I can do on a turn that I would play beacon rather than make a number of dorks that are maybe going to get in for a few more points if they do not get blown up or put into the graveyard in a different way. Before betrayers I did play beacons, and it just seemed to make the deck far more clunky, because if you don't draw into your acceleration, beacon is subpar.
Thats why theres BoPs, Reaches, Elves, Sakuras...Etc...Abunas is not slow1 in this deck, and is usually casted turn 3. Sligh is a horrible matchup...They Pyroclasm your troll the turn it hits, they Shatter your Sword, and they burn away all the other critters, all while keeping you off balance with Sliths and the like...Sligh is a very bad matchup for most. At least for me, since people around here actually know how to play it. Abunas serves as a protector *and* a massive blocker, either forcing them to deal with the fact that they wont blow up your Equipment, or making them sacrifice card advantage to kill it...
My playtest group is a very high quality group, with various people who have qualified for the pro tour various times, while the other people have been playing with our group for a good amount of time. So, what I'm saying is, we know how to play ponza, but I also know how to play this deck. There are a few other choice cards that I would like to drop on turn 3 rather than Abunas, to protect a sword that may be dropped next turn or two turns later. Once I began testing this deck against sligh, I learned that there are certain hands that the average hand in my deck can deal with their threats, while staying on balance the whole game through.
No offense Xero_FX, but what are we supposed to say about a deck you won't even provide to us? I know you regard your playtest group highly, but from where I'm standing, I don't see anything that needs to be said to you. I mean, you don't give us a deck, you ask us to "guess" what your deck is like, and you act like you know something that the rest of us don't know...
I don't know about everyone else here, but when I built this deck, I looked at ALL the cards in T2. Since I knew we could handle multiple colors, I looked at all sorts of off color possibilities. There is no "ultimate secret tech that pwns all" that's laying in the darkness that will revolutionize the deck, that I am sure.
I don't want to sound harsh, but it just seems pointless to me. For all I know (I'm not saying you are, but I'm just saying...) you're a 12 year old trying to be cool, and for all you know, I'm a 90 year old trying to pick up hot little boys... My point is, if you want to add to the deck, then give your input and your deck so we can discuss it. Don't leave it in the dark and say it's "locked-down", because you can tell anyone about your deck if you want to.
No offense Xero_FX, but what are we supposed to say about a deck you won't even provide to us? I know you regard your playtest group highly, but from where I'm standing, I don't see anything that needs to be said to you. I mean, you don't give us a deck, you ask us to "guess" what your deck is like, and you act like you know something that the rest of us don't know...
No offense taken, and I'm not really trying to make you guess on my deck. I am just discussing how I feel about a few card choices that are popular in alot of people's lists.
I don't know about everyone else here, but when I built this deck, I looked at ALL the cards in T2. Since I knew we could handle multiple colors, I looked at all sorts of off color possibilities. There is no "ultimate secret tech that pwns all" that's laying in the darkness that will revolutionize the deck, that I am sure.
I did the same, and I don't feel that there is one definate card that pwns all, but rather I feel that the way my deck is built is quite unorthodox, which actually gives it an advantage compared to most builds of "MGA"
I don't want to sound harsh, but it just seems pointless to me. For all I know (I'm not saying you are, but I'm just saying...) you're a 12 year old trying to be cool, and for all you know, I'm a 90 year old trying to pick up hot little boys... My point is, if you want to add to the deck, then give your input and your deck so we can discuss it. Don't leave it in the dark and say it's "locked-down", because you can tell anyone about your deck if you want to.
No way that I would take this as being harsh, I could see how one could come upon this assumption. While I could post my decklist in this thread, as it has been agreed that the list has already been leaked, mostly due to cranial extraction on Modo, I am still keeping it a secret. I feel that this deck has incredible game against every deck in the format, and I would rather not like to see it popping up everywhere at regionals. I have put far too much testing into this deck to hand it off to someone else to take and slap around.
If someone feels that my part in this discussion is unqualified because I have not posted a version of my list, then the best advice I can give to a person is to skip over my posts, or come to the conclusion that they are moot. I'm sorry but my decklist will not be posted.
That was very mature and I'm very impressed Xero_FX, thanks for your calm reply. I know you don't want to disclose your deck, but if you want to PM it to me I'm sure we could discuss it in private if you would like. It's your choice naturally, but quite frankly, I live in Canada, and I'm not out to leak your build as I'm probably going to take something else to regionals anyway (I got bored of Mono-green to be honest). Anyways.
I'm still stuck on my decision about Meloku... he's such a good card, but is he simply a win more card or is he actually contributing to the deck? People claim wood elves are really good... but they haven't been exceptional to me, and late game they do next to nothing. Any thoughts on this?
Actually I run.. *counts* 7 different types of land. I really couldn't find beacon to be all that great in this format, with pyroclasm and flamebreak running around in red. Also, the amount of Echoing Decay/Laughter/NoSB that I am seeing running around really discourages me from playing beacon, and since I removed it I found the deck to run alot better.
There is just much better things that I can do on a turn that I would play beacon rather than make a number of dorks that are maybe going to get in for a few more points if they do not get blown up or put into the graveyard in a different way. Before betrayers I did play beacons, and it just seemed to make the deck far more clunky, because if you don't draw into your acceleration, beacon is subpar.
Which really brings me back to what I said earlier, that Beacon would probably not be as big of a star in your deck as in others...Still, I really cannot take you seriously when you bash on Beacon from a regular MGA point of view. That card wins games you should have lost so many times, I can't see how I could run any less than 4. It gets around Shackles, it can stall for ungodly amounts of turns, it can push an assault, it can be top decked and win for you late game, and it can be used ot bait counters. It is, by far, the most versatile card in the deck. Even if Ponza and MBC are huge around your area, it does not make the card dead, you just find ways to play around it. Both of those will laughter/Pyroclasm/Flambreak almost as soon as they can, which means you just hold them till late game, or play an early one, draw out there nuker, and play another.
My playtest group is a very high quality group, with various people who have qualified for the pro tour various times, while the other people have been playing with our group for a good amount of time. So, what I'm saying is, we know how to play ponza, but I also know how to play this deck. There are a few other choice cards that I would like to drop on turn 3 rather than Abunas, to protect a sword that may be dropped next turn or two turns later. Once I began testing this deck against sligh, I learned that there are certain hands that the average hand in my deck can deal with their threats, while staying on balance the whole game through.
Honestly, people who say they test with god players get my vote as either being liars or embellishers. If Ii take everyone seriously who has said that, then just about everyone would be bext freinds with Zvi and Kai. My playtest groups by far not the bestr, but we have made a few T8 appearences in important tournies, and generally we know what we are talking about. Abunas may not be the best to be used, but still, it is a good card vs. Sligh, which, is a bad matchup for any "regular" MGA. Yours might work it without breaking a sweat, since you run the whole 5-colors, but for regular people, sligh is a hardmatchup, which Abunas makes sooooo much better. Plus, like I siad, it was merely being tested, but if we expect sligh to be maybe 20% or higher, we will prolly find room for 2 or 3 in the board.
Jace on the other hand gives you card advantage for no life cost. On the contrary, Jace can actually take some damage for you. I'd think that makes him better than Arena.
What would abunas be for? To protect the equipment? I'm not sure if that makes sense or not... As you basically just need to draw a troll and sligh has some serious problems. Plow Under also does immense damage against them, since they have no card draw or shuffling effects really, which makes it all the more brutal. Sligh hasn't been a problem for me at all so far, as witnesses and generally good cards win me the game.
Abunas is to protect from art hate in the the board, and main such as Hearth
You can't play Troll early, seeing as it would get Pyroclasmed, meaning you give them time to let there slith get bigger, drop more, etc. I don't know if every Sligh plays Pyroclasm, but the ones around here do, do thwart Troll early game.
Plow Under really does not hurt them at all..They just jet and put them on the bottom. Plow Under is also too slow to really disrupt when it matters. Witness *is* good, but by the time you can grab something worth it, they either have a monster Slith out, an active Belcher, or you are low on life.
The slighs around here are tough because they play unorthodox cards to deal with others, so naturally I would take it as a hard matchup. I don't know about any other sligh variants, but around here sligh is a realy threat,
Jace on the other hand gives you card advantage for no life cost. On the contrary, Jace can actually take some damage for you. I'd think that makes him better than Arena.
The sligh players that I've played are trying to make a hybrid between sligh and ponza... it hasn't worked very well (apprently). An early troll is definitely a bad move against pyros, but if you wait a little while (like, another turn since you presumably would use sakura or reach or wood elves by then) you'd have your 5 mana, which can impact the game quite nicely.
Also, if they magma jet the land away, then you've just blown up two lands which can still set a player back quite badly, especially a land-light deck like sligh. I've seen players keep a hand of 2 land because it was enough for them to operate on, and get very little else for the rest of the game. I guess it all depends.
If sligh is a big problem in your area, I'd suggest playing with Iwamori and maybe even Karstoderm and North Kodama. It can cause them some serious headaches when they hit play, as they are slightly more difficult to burninate away.
On the discussion of beacon, when I played the Mono Green version of this deck, I found beacon to just clog the hand when I didn't need it. Since then, I tried playing MGA without it, splashing for meloku. That worked a bit better, but then my group built 5cg. Since then I have found it to be the better of the two, and I can't support beacon properly, as you said. With that said, there is no way I would go back to beacon. Probably more of a personal preference than anything.
Also, while you may think that my testing group is bull****, because there are good players than so be it. All I can say is that there is currently a very high concentration of great players here in South Eastern wisconsin as of late. I also participate in an online testing group, which also has memberships of various people who have made impressive finishes as of late.
Just curious, mind giving the DCI numbers to check the ratings? Lol, that would solve a lot of doubts of people in this thread (I honestly believe you, but there are others who probably won't).
Just curious, how could beacon "clog your hand"? Even if it pumps out only 4 tokens, thats still getting you a lot of ammo to work off of, plus if you play leveler in your deck... nevermind.
But seriously, beacon has been an amazing card, late game it just gets ridiculous. I once played a game where i was horribly mana screwed, i just wouldn't stop drawing land and land search. The opponent thought I was toast, until I beaconed for 17 tokens... I proceeded to win next turn.
Obviously that doesn't happen all the time, but it is great in all stages of the game, which makes it so invaluable to me at least. If you're playing five colors, and presumably about 23 land, that means you'll have 19 forests if you run one land of each color. 19 forests is still plenty to support the beacon.
On the discussion of beacon, when I played the Mono Green version of this deck, I found beacon to just clog the hand when I didn't need it. Since then, I tried playing MGA without it, splashing for meloku. That worked a bit better, but then my group built 5cg. Since then I have found it to be the better of the two, and I can't support beacon properly, as you said. With that said, there is no way I would go back to beacon. Probably more of a personal preference than anything.
Also, while you may think that my testing group is bull****, because there are good players than so be it. All I can say is that there is currently a very high concentration of great players here in South Eastern wisconsin as of late. I also participate in an online testing group, which also has memberships of various people who have made impressive finishes as of late.
Here's the problem with your group, it doesn't exist. It's very easy to say great players are in your area and they've decided to give super secret tech, blah blah blah but proof is extremely helpful to counter act the front your putting on.
The beacon is an excellent card for mga even if pyroclasm/echoing truth/etc, your just going to shuffle the card back into your deck anyway and there's only so much they can throw at your tokens till they run out.
But it seems your 5cg is better suited for a Pin-Pin thread.
Just curious, mind giving the DCI numbers to check the ratings? Lol, that would solve a lot of doubts of people in this thread (I honestly believe you, but there are others who probably won't).
The only dci Number I have currently is my own, and I will gladly give it to you.
If you check the racine-milwaukee standings (I think thats it) You can find many high rated players from Racine and Kenosha WI near the top of the list. I also test with people who are located in Madison wisconsin on occasion when I'm in the area, but I do converse with them on a regular basis. As I stated above, I am also part of a testing group that is conducted online. I don't expect everyone to believe me, but what would it matter if they did? I still get to test with high quality players even if they deem me as a liar. More power to them, I suppose.
Just curious, how could beacon "clog your hand"? Even if it pumps out only 4 tokens, thats still getting you a lot of ammo to work off of, plus if you play leveler in your deck... nevermind.
But seriously, beacon has been an amazing card, late game it just gets ridiculous. I once played a game where i was horribly mana screwed, i just wouldn't stop drawing land and land search. The opponent thought I was toast, until I beaconed for 17 tokens... I proceeded to win next turn.
Obviously that doesn't happen all the time, but it is great in all stages of the game, which makes it so invaluable to me at least. If you're playing five colors, and presumably about 23 land, that means you'll have 19 forests if you run one land of each color. 19 forests is still plenty to support the beacon.
I am not doubting the versatility of beacon in anyway, but I have never been too impressed with its power level. Others in my groups were when I actually played beacon, but I could never find myself getting into a winning position with beacon. Also, my mana base is quite a bit more far off from what people would think it would be. I only play 11 Forests, which I think we can agree is far too few to run beacon.
Quote from Ninjahop »
Here's the problem with your group, it doesn't exist. It's very easy to say great players are in your area and they've decided to give super secret tech, blah blah blah but proof is extremely helpful to counter act the front your putting on.
Refer to my reply to Crazed Mike above for the "proof" that I can give you. You seem quite sure of disbarring my playtest group without any reasoning whatsoever. If you are saying that just because I claim to test with a great group of players, that my statement is false, then by your logic it would be impossible to test with good players at all.
Now, I'm not going to get into a flame war with you about this, but what's it to you if I am part of a great group or not? With that aside, if you feel that my posts are not worth reading, due to me spouting false information, then I suggest you skip over them whenever possible. If this is a problem, the ignore feature works wonders.
But it seems your 5cg is better suited for a Pin-Pin thread.
Pin-Pin = the gifts deck right?
If so, then no, my list resembles MGA far more than it resembles that deck.
Give me a break... how can someone scam him using his DCI number? Worse comes to worse... he gets a new number. Painful yes, but still... there's no way that someone can use fraud against him. And if someone else uses it to make themselves look good, heck, I'd take that as an ego stroke personally.
Again, Xero_FX, if you feel like privately sharing your list I'd be eager to discuss it with you. Again, I have no intention of distributing it as I'm developing my own "secret tech" at the moment as well, lol. Chances are we're in completely different ball parks, so if you want some extra input, I'd be happy to discuss it privately. Your choice naturally.
What made you not so confident about beacon? I agree that running 11 forests makes it unplayable, but on the assumption that you were running more when you played it, how did not making a bazillion tokens not win you games? Beacon has won me an immense number of games... Obviously it's personal preference, but still. Do you play a deck relatively similar to the decks shown here still or is that out the window?
You see, where I play sometimes it has happened. Someone stole your DCI# he say he lost the dci card but they have the number and they play and they sometime do it to drop your rating.
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People would do that should be ashamed of themselves, how pathetic do their lives have to be in order to have nothing better to do than to attempt to ruin someone's rating in a ****ing card game?
Zero_FX, answer this question about your uber 5-Color deck....does it run Joiner Adept and/or Bringers? If so, I think I basically know what your deck entails.
What would be the best sideboard if I decide to run MonoGreen at Regionals and my meta is pretty much (in order of popularity) MUC, U/G, MonoGreen (lumping TaN with the Mirror), then BG, MBC, RG Kiki, and finally the rest...stuff like Ponza, WW, etc.
Refer to my reply to Crazed Mike above for the "proof" that I can give you. You seem quite sure of disbarring my playtest group without any reasoning whatsoever. If you are saying that just because I claim to test with a great group of players, that my statement is false, then by your logic it would be impossible to test with good players at all.
Now, I'm not going to get into a flame war with you about this, but what's it to you if I am part of a great group or not? With that aside, if you feel that my posts are not worth reading, due to me spouting false information, then I suggest you skip over them whenever possible. If this is a problem, the ignore feature works wonders.
It's very easy to just go out and say my 'team' this and my 'team' that, but when you start to say i don't need proof to show my team etc. you start to look bad. It's great to finally see something about this 'team', but meh.
The only real problem i see is that your deck just doesn't seem to fit in this thread. Ideas are always great but there just doesn't seem to be anything behind them.
Again, Xero_FX, if you feel like privately sharing your list I'd be eager to discuss it with you. Again, I have no intention of distributing it as I'm developing my own "secret tech" at the moment as well, lol. Chances are we're in completely different ball parks, so if you want some extra input, I'd be happy to discuss it privately. Your choice naturally.
I'll consider sending you the list.
Quote from Darksteel Underpants »
Zero_FX, answer this question about your uber 5-Color deck....does it run Joiner Adept and/or Bringers? If so, I think I basically know what your deck entails.
Blah, no, its not even close to something that bad.
Quote from Ninjahop »
It's very easy to just go out and say my 'team' this and my 'team' that, but when you start to say i don't need proof to show my team etc. you start to look bad. It's great to finally see something about this 'team', but meh.
You make it seem like I tried to make up a team and not provide proof, which I never did. My deck definately does not belong in the Pin-Pin Thread.
Then why in the world are we even talking about it? If CrazedMike or Underpants wants to play a game of "guess the deck card by card," he can go right ahead, but seriously, no one else should be even wasting time on it if we have nothing to go from. From where I stand, I don't really care. I figure if I was unhappy with the MGA i have now, I would expand into other ideas, but I'm not, so I won't.
Zero, please, PLEASE, stop bringing up the deck and getting other people to talk about it, when no one will know what they are talking about in the 1st place.
Jace on the other hand gives you card advantage for no life cost. On the contrary, Jace can actually take some damage for you. I'd think that makes him better than Arena.
Then why in the world are we even talking about it? If CrazedMike or Underpants wants to play a game of "guess the deck card by card," he can go right ahead, but seriously, no one else should be even wasting time on it if we have nothing to go from. From where I stand, I don't really care. I figure if I was unhappy with the MGA i have now, I would expand into other ideas, but I'm not, so I won't.
Zero, please, PLEASE, stop bringing up the deck and getting other people to talk about it, when no one will know what they are talking about in the 1st place.
Quoted for truthery.
Really diffucult to discuss something that is for the most part, unknown. The whole episode doesn't add anything to the discussion other than a guessing game.
No, I just wanted to know if he ran Adepts/Bringers of any kind. I could care less, I was just curious. If he said yes, then I'd have a pretty good idea what his deck was.
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Anyways, im going to run this at my local turny this saterday, it wont be overly big. But i know the meta pretty much. I need help with my bored.
BG death cloud
RG Beats
MUC
MGB
WW
and there will be a lot of radom decks throwing in there.
any sugestions on my bored?
1.I was meaning that you run 4 of the other types of basic land...not 4 of every different color..Then it wouldnt be MGA, would it?
2. Zeaolot is most peoples only form of Art/Ench hate for game one...Not many people I know mainboard Naturalize, there is just no room for it.
Why are you laughing? Beacon is one of the strongest cards for the deck, and running 4 different lands makes it not as good...especially when you dig for a land of that type...You should expect to regularly beacon for 2-3 less on average...Making one of the stars of the deck pretty much a dud unless cast uber-late game.
Thats why theres BoPs, Reaches, Elves, Sakuras...Etc...Abunas is not slow in this deck, and is usually casted turn 3. Sligh is a horrible matchup...They Pyroclasm your troll the turn it hits, they Shatter your Sword, and they burn away all the other critters, all while keeping you off balance with Sliths and the like...Sligh is a very bad matchup for most. At least for me, since people around here actually know how to play it. Abunas serves as a protector *and* a massive blocker, either forcing them to deal with the fact that they wont blow up your Equipment, or making them sacrifice card advantage to kill it...
Sorry, I'm a bit mentally tired after work, but are you stating that I run all types of basic land, or that I run 4 swamp 4 island etc. ?
I really don't find the body to be all too needed in this deck. Also I'm probably very biased about not running zealot due to the fact that I don't always have GG open on turn 2, or would not like to spend GG on turn 2 for a zealot. Either way, horrible was a very bad word choice on my part, and I retract that statement.
Actually I run.. *counts* 7 different types of land. I really couldn't find beacon to be all that great in this format, with pyroclasm and flamebreak running around in red. Also, the amount of Echoing Decay/Laughter/NoSB that I am seeing running around really discourages me from playing beacon, and since I removed it I found the deck to run alot better.
There is just much better things that I can do on a turn that I would play beacon rather than make a number of dorks that are maybe going to get in for a few more points if they do not get blown up or put into the graveyard in a different way. Before betrayers I did play beacons, and it just seemed to make the deck far more clunky, because if you don't draw into your acceleration, beacon is subpar.
My playtest group is a very high quality group, with various people who have qualified for the pro tour various times, while the other people have been playing with our group for a good amount of time. So, what I'm saying is, we know how to play ponza, but I also know how to play this deck. There are a few other choice cards that I would like to drop on turn 3 rather than Abunas, to protect a sword that may be dropped next turn or two turns later. Once I began testing this deck against sligh, I learned that there are certain hands that the average hand in my deck can deal with their threats, while staying on balance the whole game through.
I don't know about everyone else here, but when I built this deck, I looked at ALL the cards in T2. Since I knew we could handle multiple colors, I looked at all sorts of off color possibilities. There is no "ultimate secret tech that pwns all" that's laying in the darkness that will revolutionize the deck, that I am sure.
I don't want to sound harsh, but it just seems pointless to me. For all I know (I'm not saying you are, but I'm just saying...) you're a 12 year old trying to be cool, and for all you know, I'm a 90 year old trying to pick up hot little boys... My point is, if you want to add to the deck, then give your input and your deck so we can discuss it. Don't leave it in the dark and say it's "locked-down", because you can tell anyone about your deck if you want to.
No offense taken, and I'm not really trying to make you guess on my deck. I am just discussing how I feel about a few card choices that are popular in alot of people's lists.
I did the same, and I don't feel that there is one definate card that pwns all, but rather I feel that the way my deck is built is quite unorthodox, which actually gives it an advantage compared to most builds of "MGA"
No way that I would take this as being harsh, I could see how one could come upon this assumption. While I could post my decklist in this thread, as it has been agreed that the list has already been leaked, mostly due to cranial extraction on Modo, I am still keeping it a secret. I feel that this deck has incredible game against every deck in the format, and I would rather not like to see it popping up everywhere at regionals. I have put far too much testing into this deck to hand it off to someone else to take and slap around.
If someone feels that my part in this discussion is unqualified because I have not posted a version of my list, then the best advice I can give to a person is to skip over my posts, or come to the conclusion that they are moot. I'm sorry but my decklist will not be posted.
I'm still stuck on my decision about Meloku... he's such a good card, but is he simply a win more card or is he actually contributing to the deck? People claim wood elves are really good... but they haven't been exceptional to me, and late game they do next to nothing. Any thoughts on this?
Which really brings me back to what I said earlier, that Beacon would probably not be as big of a star in your deck as in others...Still, I really cannot take you seriously when you bash on Beacon from a regular MGA point of view. That card wins games you should have lost so many times, I can't see how I could run any less than 4. It gets around Shackles, it can stall for ungodly amounts of turns, it can push an assault, it can be top decked and win for you late game, and it can be used ot bait counters. It is, by far, the most versatile card in the deck. Even if Ponza and MBC are huge around your area, it does not make the card dead, you just find ways to play around it. Both of those will laughter/Pyroclasm/Flambreak almost as soon as they can, which means you just hold them till late game, or play an early one, draw out there nuker, and play another.
Honestly, people who say they test with god players get my vote as either being liars or embellishers. If Ii take everyone seriously who has said that, then just about everyone would be bext freinds with Zvi and Kai. My playtest groups by far not the bestr, but we have made a few T8 appearences in important tournies, and generally we know what we are talking about. Abunas may not be the best to be used, but still, it is a good card vs. Sligh, which, is a bad matchup for any "regular" MGA. Yours might work it without breaking a sweat, since you run the whole 5-colors, but for regular people, sligh is a hardmatchup, which Abunas makes sooooo much better. Plus, like I siad, it was merely being tested, but if we expect sligh to be maybe 20% or higher, we will prolly find room for 2 or 3 in the board.
You can't play Troll early, seeing as it would get Pyroclasmed, meaning you give them time to let there slith get bigger, drop more, etc. I don't know if every Sligh plays Pyroclasm, but the ones around here do, do thwart Troll early game.
Plow Under really does not hurt them at all..They just jet and put them on the bottom. Plow Under is also too slow to really disrupt when it matters. Witness *is* good, but by the time you can grab something worth it, they either have a monster Slith out, an active Belcher, or you are low on life.
The slighs around here are tough because they play unorthodox cards to deal with others, so naturally I would take it as a hard matchup. I don't know about any other sligh variants, but around here sligh is a realy threat,
Also, if they magma jet the land away, then you've just blown up two lands which can still set a player back quite badly, especially a land-light deck like sligh. I've seen players keep a hand of 2 land because it was enough for them to operate on, and get very little else for the rest of the game. I guess it all depends.
If sligh is a big problem in your area, I'd suggest playing with Iwamori and maybe even Karstoderm and North Kodama. It can cause them some serious headaches when they hit play, as they are slightly more difficult to burninate away.
Also, while you may think that my testing group is bull****, because there are good players than so be it. All I can say is that there is currently a very high concentration of great players here in South Eastern wisconsin as of late. I also participate in an online testing group, which also has memberships of various people who have made impressive finishes as of late.
Just curious, how could beacon "clog your hand"? Even if it pumps out only 4 tokens, thats still getting you a lot of ammo to work off of, plus if you play leveler in your deck... nevermind.
But seriously, beacon has been an amazing card, late game it just gets ridiculous. I once played a game where i was horribly mana screwed, i just wouldn't stop drawing land and land search. The opponent thought I was toast, until I beaconed for 17 tokens... I proceeded to win next turn.
Obviously that doesn't happen all the time, but it is great in all stages of the game, which makes it so invaluable to me at least. If you're playing five colors, and presumably about 23 land, that means you'll have 19 forests if you run one land of each color. 19 forests is still plenty to support the beacon.
Here's the problem with your group, it doesn't exist. It's very easy to say great players are in your area and they've decided to give super secret tech, blah blah blah but proof is extremely helpful to counter act the front your putting on.
The beacon is an excellent card for mga even if pyroclasm/echoing truth/etc, your just going to shuffle the card back into your deck anyway and there's only so much they can throw at your tokens till they run out.
But it seems your 5cg is better suited for a Pin-Pin thread.
The bullet of justice caps evil's a$$.
The only dci Number I have currently is my own, and I will gladly give it to you.
If you check the racine-milwaukee standings (I think thats it) You can find many high rated players from Racine and Kenosha WI near the top of the list. I also test with people who are located in Madison wisconsin on occasion when I'm in the area, but I do converse with them on a regular basis. As I stated above, I am also part of a testing group that is conducted online. I don't expect everyone to believe me, but what would it matter if they did? I still get to test with high quality players even if they deem me as a liar. More power to them, I suppose.
I am not doubting the versatility of beacon in anyway, but I have never been too impressed with its power level. Others in my groups were when I actually played beacon, but I could never find myself getting into a winning position with beacon. Also, my mana base is quite a bit more far off from what people would think it would be. I only play 11 Forests, which I think we can agree is far too few to run beacon.
Refer to my reply to Crazed Mike above for the "proof" that I can give you. You seem quite sure of disbarring my playtest group without any reasoning whatsoever. If you are saying that just because I claim to test with a great group of players, that my statement is false, then by your logic it would be impossible to test with good players at all.
Now, I'm not going to get into a flame war with you about this, but what's it to you if I am part of a great group or not? With that aside, if you feel that my posts are not worth reading, due to me spouting false information, then I suggest you skip over them whenever possible. If this is a problem, the ignore feature works wonders.
Pin-Pin = the gifts deck right?
If so, then no, my list resembles MGA far more than it resembles that deck.
That's like calling a fraud scam to be setup or are you willing for your rating to go down the toilet. My advice is to edit that ASAP.
- Lack of common sense is like the common flu.
Helping unknown people and getting flame by them.
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Again, Xero_FX, if you feel like privately sharing your list I'd be eager to discuss it with you. Again, I have no intention of distributing it as I'm developing my own "secret tech" at the moment as well, lol. Chances are we're in completely different ball parks, so if you want some extra input, I'd be happy to discuss it privately. Your choice naturally.
What made you not so confident about beacon? I agree that running 11 forests makes it unplayable, but on the assumption that you were running more when you played it, how did not making a bazillion tokens not win you games? Beacon has won me an immense number of games... Obviously it's personal preference, but still. Do you play a deck relatively similar to the decks shown here still or is that out the window?
- Lack of common sense is like the common flu.
Helping unknown people and getting flame by them.
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Which color are you?
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Zero_FX, answer this question about your uber 5-Color deck....does it run Joiner Adept and/or Bringers? If so, I think I basically know what your deck entails.
What would be the best sideboard if I decide to run MonoGreen at Regionals and my meta is pretty much (in order of popularity) MUC, U/G, MonoGreen (lumping TaN with the Mirror), then BG, MBC, RG Kiki, and finally the rest...stuff like Ponza, WW, etc.
This is my sideboard now.
Sideboard
3- Cranial Extraction
3- Defense Grid
3- Fecundity
2- Naturalize
2- Wear Away
2- Sword of Light and Shadow
What about cards like Engineered Explosives, Dosan the Falling Leaf, Rushwood Dryad? THX
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It's very easy to just go out and say my 'team' this and my 'team' that, but when you start to say i don't need proof to show my team etc. you start to look bad. It's great to finally see something about this 'team', but meh.
The only real problem i see is that your deck just doesn't seem to fit in this thread. Ideas are always great but there just doesn't seem to be anything behind them.
Engineered Explosives rock against WW and worth considering if there's alot in your area.
You probally don't need the Dosan with the grids in your sideboard.
The bullet of justice caps evil's a$$.
I'll consider sending you the list.
Blah, no, its not even close to something that bad.
You make it seem like I tried to make up a team and not provide proof, which I never did. My deck definately does not belong in the Pin-Pin Thread.
Zero, please, PLEASE, stop bringing up the deck and getting other people to talk about it, when no one will know what they are talking about in the 1st place.
Quoted for truthery.
Really diffucult to discuss something that is for the most part, unknown. The whole episode doesn't add anything to the discussion other than a guessing game.
Former Member but Friend 4Ever of the Random Bull***** Society
Former Chairman of Iron Chef Salvation