I've seen this deck before but it had Slith Predators, Viridian Shaman, and the Blanchwood Armors. I helped register the deck for a player at a local tournament who played this deck on MTGO with alot of success. I know he made top 4 with it at the tourney, and it looked like a blast to play. Funny seeing Birds become killing machines with the Armor, and probably one of the cards I say it definately worth giving a go with. I don't like the Firstborn too much myself, but I've never really tried it out.
If there's someone out there who's big on Magic Online, I heard over the prerelease (this was a hit deck) that a form of this deck has been taking online by storm to the point that some decks are countering with SB Thunderstaffs against the Beacon and early game. Is any of this true?
From what I understand, the version that has taken online by storm was the version that includes Sword of Fire/Ice, and Beacon. It isn't the Fecundity version (and of which I have tested to find it was not very solid).
However, the Sword version is awesome. It's not exactly a big secret anymore - but I found that the deck is STILL highly underrated.
An example of the version of this deck would be similar to this (source is StarCityGames, and isn't the version that I personally use):
Wood Elves vs Kodama's Reach
Wood elves is a block that is needed and has synergy with fecundity as a draw outlet .
Deconstruct vs Teljihad justice
There are so many 3 drops in the deck after these are boarded in that I thought that it was important to be able to have an almost free spell. Which this can become easily. This deck consistantly can have 6 mana on turn four, which means if you have deconstruct, E. Witness and V. shaman in hand. You get 2 creatures and 3 dead artifacts for 6 mana. It does not happen all the time but it is a thought.
I know that a lot of people say, "You should not run Fecundity if you are not going to run Blasting Station". i personally, do not see the need for Blasting station. Your creatures are threats or walls. Either way if they are killed you draw a card if they do not block or kill them, then you can block or you can kill them. That is my philosophy.
Fliers are a BIG problem for my deck and I am thinking that if flying becomes a huge issue I might side in the Orochi Sniper guy. or the 1 casting cost spirit guy who becomes huge in toughness and can block fliers.
Thoughts or new Ideas.
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It seems to me that we have the components for a damn good stompy, the likes of which hasn't been seen scince urza's. to name a few, Tribe elder, tangle golem, Troll asthetic, Beacon of Creation, Fargrenn First-Born, Genju,
Vraridian Zealot, and Shamen. more than its fair share of arti-hate.
Heres a possible list
Creatures
4 Tribe elders
4 Varidian Zealot
2 Varidian Shamen
3 Tangle Golem
4 Gengu of Ceders
3 Fargren Firstborn
2 Molder Slug
Non Creatures
4 Beacon
4 Wear Away
Lands
20 Forrest
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Genesis Complete!!! 306/306
(Land centered mechanics Affinity for lands; Synergy with lands (Affinity for activated abilities)
(Extended-ish Power level) PM me if you are interested
Awakening ?/180: Features Domain, with more land comes more mastery over the elements. Channel and Growth are expanded making landcasting more interesting.
True, it does have a fair share of artifact hate... but it can't race with affinity. Also, I don't really see this running along side Big Red/Ponza/etc especialy after BOK. I have experimented with two MONOG builds but find G lacking as of late...
I can't really help you out/make suggestions 'cause I've been through all the green and haven't found anything better...
Creatures 20
4 Sakura-Tribe Elder
3 Kodama of the North Tree
3 Fangren Firstborn
4 Troll Asetic
3 Veridian Shaman
3 Iwamori of the Open Fist
Other Spells 16
4 Genju of the Ceaders
4 Oxidize
4 Kodama's Reach
4 Eternal Witness
Land 24
2 Hall of the Bandit Lord
2 Okina, Temple to the Grandfathers
3 Gods’ Eye, Gate to the Reikai
17 Forest
But This shouldn't go in compeidtive niether my deck and cirtainly not yours are "up and Running" Stompy jsut isn't Viable
Other Spells
x4 beacon of creation
x4 Puzzle's box
X2 Lifespark Spellbomb
x2 Tel- Jilad Justice
x2 Wing Snare
x4 Echoing Courage
x2 Collective Unconscinos
(now i have a couple cards like Killer bees and stuff to take care of flying until Boc comes out) The point of the deck is to to go thru your deck drawing try to get as much beacons as you can the echoing courage so there all 3/3 and with all that land you can have a army of 3/3 fast
I dont think Iwamori is such a good idea in standard, i dont want my opponent getting a turn 3 Kokusho...
I disagree a 5/5 trampler for 2GG is well worth the possibility that a type 2 deck has 1 of its 4-8 max legends in hand.
i mean after all the 2 biggest decks in type 2 at the moment are tooth and ravager, most versions of tooth only have 1 legend- kiki-jiki and its not strong enough to worry about, and no versions of ravager have any legends.
In tier 2 MonoBlueControl has about 2 legends(meloku/kiega), WhiteWeenie has some but they're all too small to matter, BigRed has maybe 2 kumano's(arcslogger 5-6), BlueGreenControl like MonoBlueControl has maybe 2 meloku's. The only decks with higher counts of good legends are MBC with maybe 8(4 kokusho, 4 horobi) and GreenBlackCloud which has 4 kokusho's. So all up run iwamori and if you come up against a freak deck with a high number of legends side it out all in all it's only going to be very rare in type2 that iwamori's drawback matters.
Stompy's awesome! I've personally been a fan of Stompy since Urza days, and I've found that it can actually do some damage in T2. Here's my current list:
18 Forest
4 Blinkmoth Nexus
3 Solemn Simulacrum
3 Molder Slug
4 Fangren Firstborn
4 Troll Ascetic
3 Viridian Shaman
4 Eternal Witness
4 Sakura-Tribe Elder
4 Birds of Paradise
3 Beacon of Creation
4 Echoing Courage
2 Commune with Nature
SB: 4 Iwamori of the Open Fist
SB: 2 Splinter
SB: 4 Oxidize
SB: 3 Kodama's Reach
SB: 2 Commune with Nature
Stompy's awesome! I've personally been a fan of Stompy since Urza days, and I've found that it can actually do some damage in T2. Here's my current list:
18 Forest
4 Blinkmoth Nexus
3 Solemn Simulacrum
3 Molder Slug
4 Fangren Firstborn
4 Troll Ascetic
3 Viridian Shaman
4 Eternal Witness
4 Sakura-Tribe Elder
4 Birds of Paradise
3 Beacon of Creation
4 Echoing Courage
2 Commune with Nature
SB: 4 Iwamori of the Open Fist
SB: 2 Splinter
SB: 4 Oxidize
SB: 3 Kodama's Reach
SB: 2 Commune with Nature
I like your list, but like everything it can be better.
First - 3 solemn, Reach is much better. Instead I'd have 3 Iwamori there, like it has been stated, legends are played, but not so much that it would matter. For Reach, I'd lose the communes and 1 Fangren. Fangren only has 2 toughness, making him an e. bolt target. Also, there is no need for Splinter in the board, it isn't that good, and Raffinity will responde to it by sacing etc, it really is useless. Now in the board you add 1 beacon, 3 dosan the falling leaf, 4 Genju of the Cedars.
Thats what I would do at least, Dosan helps against u/g and muc, Genju is great, but I won't md it, and beacons are ridiculous against affinity.
just my .02$
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Dosan's too expensive for my tastes. I like the Solemn as chump blockers and interesting sacs to Molder Slug. I wanna try Reach, but I usually get the mana out, and Commune with Nature's an awesome tutor-ish card. Iwamori's sideboarded because theres that much B/G around here, and I *really* don't want to deal with Kokusho if at all possible. I might try Reach instead of Solemn, since that is *alot* of creatures now that I think about it.
Dosan's too expensive for my tastes. I like the Solemn as chump blockers and interesting sacs to Molder Slug. I wanna try Reach, but I usually get the mana out, and Commune with Nature's an awesome tutor-ish card. Iwamori's sideboarded because theres that much B/G around here, and I *really* don't want to deal with Kokusho if at all possible. I might try Reach instead of Solemn, since that is *alot* of creatures now that I think about it.
Of course if that is your meta, then run it in the board. I personally don't like Commune, but I can see it getting you the creature you need, so maybe I'll have to actually try it again Turn 2 Dosan is fun and so is reach. Solemn maybe a good blocker and will net you cards, but its a waste, and does nothing against affinity. Accelerating a Beacon is much better that drawing a card imo.
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I disagree a 5/5 trampler for 2GG is well worth the possibility that a type 2 deck has 1 of its 4-8 max legends in hand.
But when that legend is the decks biggest weakness, then you should seriously consider not playing it.
The mono green deck has issues around the 5 dragons and Meloku because of "Flying" (think about which card the mono green has the biggest issue with in the Ravager matchup, and the answer is obvious why flying is such a weakness - in the Ravager matchup, the problem is Blinkmoth, everything else can be handled well enough).
Why would you ever want to give them this for free?
On top of that, why do some of these "Stompy" lists have bad 4 CC creatures over Beacon of Creation, which has resource advantage built in.
I honestly don't know why anyone hasn't yet suggested Chalice of the Void as a sideboard card yet. It's great against affinty and red decks, as both competative versions of those decks use a LOT of cards at the one and two mana curve.
You know whats good against affinty: oxidize, viridain shaman, naturalize, and eternal witness to bring them all back to your hand, yeah, no need for CotV, espcially since its useless against other decks because of the artifact hate they pack.
On top of that, why do some of these "Stompy" lists have bad 4 CC creatures over Beacon of Creation, which has resource advantage built in.
Because some people just don't think
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Scoops to affinity even with the artifact removal. And if you put too much removal in the miandeck, you simply scoop to tooth and nail cause your deck will be stuffed full of worthless cards. These decklists aren't very good, and its quite obvious this archtype isnt viable and doesn't belong in the competitive forum.
@ Earl Pants Great analysis there, bub, did you think up yourself or did you steal that from other people. Tell you what, fine ways to add to the deck and not build your ego by making fun of it. Thanks.
ON that note, Green does have the advantage of cheap artifact removal, but I am waiting for Betrayors and saviors to come out and see what kind of shift there will be in the meta. Personally I play beacon.dec with good sucess so far. I use deconstruct in the board against Affinity and KCI. My accerlation is sike and by turn three I need to be casting other spells as well as removal. I have not tested much against Affinity but I have tested against KCI and owned it.
Scoops to affinity even with the artifact removal. And if you put too much removal in the miandeck, you simply scoop to tooth and nail cause your deck will be stuffed full of worthless cards. These decklists aren't very good, and its quite obvious this archtype isnt viable and doesn't belong in the competitive forum.
While I agree with you that the green "Stompy" version is not viable at all, do not make the mistake that the more controlling version isn't MUCH more viable.
Don't discount beatdown elves. It beats affinity 80% easy, and runs over U/G and R/G. B/G w/o hideous laughter is easy, after board you can beat them even if they have it. Tooth is hard, but 4 sword of fire and ice and 4 rushwood dryad give you a solid plan in games 2 and 3. Beacon Green is a hard matchup pre board as well, it relies on forestwalkers. I might add more commune with natures to find my Elvish Champions since they are so key in the Beacon matcup.
That would work, since it does have 10 1cc cards. The fault in it is the reliance on sub-par legends. Plus running Nexus with Firstborn's definately worth the 3 slots for Nexus (4's too many for me). You might also want ot look in to Troll Ascetic and Viridian Shaman as alternatives to the legends, since Stompy needs alot of creatures and all that. Oh yeah, and I wouldn't MD Oxidize. I'd much rather use Eternal Witness, splash a Meloku, or even use Revive.
The biggest problem i had with this deck is when someone dropped a flying creature thats why i added the Traproot Kami and the Canopy Spider. It seems to work out well it needs a lot of modifactings but right now the cards i want to add i just don't have so yeah.
From what I understand, the version that has taken online by storm was the version that includes Sword of Fire/Ice, and Beacon. It isn't the Fecundity version (and of which I have tested to find it was not very solid).
However, the Sword version is awesome. It's not exactly a big secret anymore - but I found that the deck is STILL highly underrated.
An example of the version of this deck would be similar to this (source is StarCityGames, and isn't the version that I personally use):
20 Forest
1 Island
1 Swamp
4 Birds of Paradise
4 Sakura-Tribe Elder
1 Rampant Growth
3 Wood Elves
4 Eternal Witness
3 Meloku the Clouded Mirror
4 Sword of Fire and Ice
4 Plow Under
4 Beacon of Creation
2 Sensei's Divining Top
2 Rude Awakening
3 Oxidize
Sideboard
3 Dosan the Falling Leaf
3 Choke
2 Naturalize
3 March of the Machines
4 Cranial Extraction
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4 beacon
4 E. Courage
4 V. Shaman
4 E. Witness
4 S. Simulacrum
4 W. Elves
4 Fecundity
4 Sakura
3 Oxidize
3 Rude Awakening
Sideboard
4 Plowunder
4 C. Mold
4 Deconstruct
3 Wear Away
Wood Elves vs Kodama's Reach
Wood elves is a block that is needed and has synergy with fecundity as a draw outlet .
Deconstruct vs Teljihad justice
There are so many 3 drops in the deck after these are boarded in that I thought that it was important to be able to have an almost free spell. Which this can become easily. This deck consistantly can have 6 mana on turn four, which means if you have deconstruct, E. Witness and V. shaman in hand. You get 2 creatures and 3 dead artifacts for 6 mana. It does not happen all the time but it is a thought.
I know that a lot of people say, "You should not run Fecundity if you are not going to run Blasting Station". i personally, do not see the need for Blasting station. Your creatures are threats or walls. Either way if they are killed you draw a card if they do not block or kill them, then you can block or you can kill them. That is my philosophy.
Fliers are a BIG problem for my deck and I am thinking that if flying becomes a huge issue I might side in the Orochi Sniper guy. or the 1 casting cost spirit guy who becomes huge in toughness and can block fliers.
Thoughts or new Ideas.
Vraridian Zealot, and Shamen. more than its fair share of arti-hate.
Heres a possible list
Creatures
4 Tribe elders
4 Varidian Zealot
2 Varidian Shamen
3 Tangle Golem
4 Gengu of Ceders
3 Fargren Firstborn
2 Molder Slug
Non Creatures
4 Beacon
4 Wear Away
Lands
20 Forrest
Genesis Complete!!! 306/306
(Land centered mechanics Affinity for lands; Synergy with lands (Affinity for activated abilities)
(Extended-ish Power level) PM me if you are interested
Awakening ?/180: Features Domain, with more land comes more mastery over the elements. Channel and Growth are expanded making landcasting more interesting.
I can't really help you out/make suggestions 'cause I've been through all the green and haven't found anything better...
Creatures 20
4 Sakura-Tribe Elder
3 Kodama of the North Tree
3 Fangren Firstborn
4 Troll Asetic
3 Veridian Shaman
3 Iwamori of the Open Fist
Other Spells 16
4 Genju of the Ceaders
4 Oxidize
4 Kodama's Reach
4 Eternal Witness
Land 24
2 Hall of the Bandit Lord
2 Okina, Temple to the Grandfathers
3 Gods’ Eye, Gate to the Reikai
17 Forest
But This shouldn't go in compeidtive niether my deck and cirtainly not yours are "up and Running" Stompy jsut isn't Viable
Thirsty for Chicken?
:vader: Yankees Rock:vader:
:trooper: :trooper: :trooper: :trooper: :trooper: :trooper:
The Story of Raffinity
http://forums.mtgsalvation.com/showthread.php?p=100284#post100284
Get em ' While they're Hot!!
T2:
G/W Control
1.X:
Goblin Revenge
x24 forest
Creatures
x3 wood elves
x2 sakura tribe elder
x2 Llanowar elves
x3 canopy spiders
x2 Vine treils
Other Spells
x4 beacon of creation
x4 Puzzle's box
X2 Lifespark Spellbomb
x2 Tel- Jilad Justice
x2 Wing Snare
x4 Echoing Courage
x2 Collective Unconscinos
(now i have a couple cards like Killer bees and stuff to take care of flying until Boc comes out) The point of the deck is to to go thru your deck drawing try to get as much beacons as you can the echoing courage so there all 3/3 and with all that land you can have a army of 3/3 fast
my have and want list
I disagree a 5/5 trampler for 2GG is well worth the possibility that a type 2 deck has 1 of its 4-8 max legends in hand.
i mean after all the 2 biggest decks in type 2 at the moment are tooth and ravager, most versions of tooth only have 1 legend- kiki-jiki and its not strong enough to worry about, and no versions of ravager have any legends.
In tier 2 MonoBlueControl has about 2 legends(meloku/kiega), WhiteWeenie has some but they're all too small to matter, BigRed has maybe 2 kumano's(arcslogger 5-6), BlueGreenControl like MonoBlueControl has maybe 2 meloku's. The only decks with higher counts of good legends are MBC with maybe 8(4 kokusho, 4 horobi) and GreenBlackCloud which has 4 kokusho's. So all up run iwamori and if you come up against a freak deck with a high number of legends side it out all in all it's only going to be very rare in type2 that iwamori's drawback matters.
Machius proudly supports R_E's right to Rumour!
18 Forest
4 Blinkmoth Nexus
3 Solemn Simulacrum
3 Molder Slug
4 Fangren Firstborn
4 Troll Ascetic
3 Viridian Shaman
4 Eternal Witness
4 Sakura-Tribe Elder
4 Birds of Paradise
3 Beacon of Creation
4 Echoing Courage
2 Commune with Nature
SB: 4 Iwamori of the Open Fist
SB: 2 Splinter
SB: 4 Oxidize
SB: 3 Kodama's Reach
SB: 2 Commune with Nature
:symw::symu: Merfolk
Definitely not an aggro player.
I like your list, but like everything it can be better.
First - 3 solemn, Reach is much better. Instead I'd have 3 Iwamori there, like it has been stated, legends are played, but not so much that it would matter. For Reach, I'd lose the communes and 1 Fangren. Fangren only has 2 toughness, making him an e. bolt target. Also, there is no need for Splinter in the board, it isn't that good, and Raffinity will responde to it by sacing etc, it really is useless. Now in the board you add 1 beacon, 3 dosan the falling leaf, 4 Genju of the Cedars.
Thats what I would do at least, Dosan helps against u/g and muc, Genju is great, but I won't md it, and beacons are ridiculous against affinity.
just my .02$
:symw::symu: Merfolk
Definitely not an aggro player.
Of course if that is your meta, then run it in the board. I personally don't like Commune, but I can see it getting you the creature you need, so maybe I'll have to actually try it again Turn 2 Dosan is fun and so is reach. Solemn maybe a good blocker and will net you cards, but its a waste, and does nothing against affinity. Accelerating a Beacon is much better that drawing a card imo.
4 Viridan Zealot
3 Elvish Pioneer
4 Elvish Scrapper
1 Commune with Nature
4 Tel-Jilad Chosen
3 Bonesplitter
4 Elvish Champion
4 Viridian Shaman
4 Predator's Strike
4 Giant Growth
19 Forest
4 Blinkmoth Nexus
Sideboard:
4 Rushwood Dryad
4 Sword of Fire and Ice
4 Naturalize
3 Troll Ascetic
But when that legend is the decks biggest weakness, then you should seriously consider not playing it.
The mono green deck has issues around the 5 dragons and Meloku because of "Flying" (think about which card the mono green has the biggest issue with in the Ravager matchup, and the answer is obvious why flying is such a weakness - in the Ravager matchup, the problem is Blinkmoth, everything else can be handled well enough).
Why would you ever want to give them this for free?
On top of that, why do some of these "Stompy" lists have bad 4 CC creatures over Beacon of Creation, which has resource advantage built in.
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#3. Ow, My Sanity: There are things man was not meant to love.
Because some people just don't think
ON that note, Green does have the advantage of cheap artifact removal, but I am waiting for Betrayors and saviors to come out and see what kind of shift there will be in the meta. Personally I play beacon.dec with good sucess so far. I use deconstruct in the board against Affinity and KCI. My accerlation is sike and by turn three I need to be casting other spells as well as removal. I have not tested much against Affinity but I have tested against KCI and owned it.
While I agree with you that the green "Stompy" version is not viable at all, do not make the mistake that the more controlling version isn't MUCH more viable.
Northern Ohio Gamers Forums
Ignore the troll everybody.
Stompers:
3x Kodama of the South Tree
3x Kodama of the North Tree
4x Molder Slug
4x Fangren Firstborn
4x Karstoderm
Accelers:
4x Sakura Tribe-Elder
2x Jens
4x BOP
4x Kodama's Reach
Hate:
4x Oxidize
Search:
2x Commune with Nature
Lands:
22 Forest
I know that when you look at this list you go, "What is wrong with this guy??? No enternal Witness??? Well just play the deck. It works!
:symw::symu: Merfolk
Definitely not an aggro player.
4 Sakura-Tribe Elder
3 Wood Elves
2 Tel-Jilad Justice
4 Traproot Kami
2 Oxidize
3 Creeping Mold
4 Echoing Courage
2 Blasting Station
3 Kodama's Reach
The biggest problem i had with this deck is when someone dropped a flying creature thats why i added the Traproot Kami and the Canopy Spider. It seems to work out well it needs a lot of modifactings but right now the cards i want to add i just don't have so yeah.
my have and want list