I run Wear Away because of Crazed Mike's reasoning and the fact that people tend to name Naturalize when they cast Cranial Extraction.
I've been playing a much different version of Green beats recently. I'd just go with Green Stompy. I've tested it against quite a few decks including UG, BG, WW TnN and Ponza (no MUC yet), and it's been performing fantastically. Check this out:
The reason I run 1 Wear Away and 1 Naturalize is because, unlike splicing, the much more common thing that will happen is Quash. This way, if they Quash it, they only hit some, but not all.
One thing I have been wondering is what other people are Sideboarding out/bringing in against MUC and Ponza.
What I usually drop is -3 Jittes, -1 Sword, -1 Plow Under, -1 Witness in the MUC match-up. I usually want to bring in 7-8 cards from the board but I find if difficult to cut some cards.
In the Ponza Match I usually take out -4 Plow Under for +4 Fecundity as I usually have a difficult time getting to 5 mana and would rather have the Fecundity to draw cards after they use their removal i.e. Pyroclasm, Flamebreak, etc.
One thing I have been wondering is what other people are Sideboarding out/bringing in against MUC and Ponza.
What I usually drop is -3 Jittes, -1 Sword, -1 Plow Under, -1 Witness in the MUC match-up. I usually want to bring in 7-8 cards from the board but I find if difficult to cut some cards.
In the Ponza Match I usually take out -4 Plow Under for +4 Fecundity as I usually have a difficult time getting to 5 mana and would rather have the Fecundity to draw cards after they use their removal i.e. Pyroclasm, Flamebreak, etc.
You take out the equipment and witnesses against blue? That seems bad. Jittes and Swords help you get around shackles, and Witness gets back countered cards. I think that you can probably find better alternatives.
What's more important? Having equipment on a creature that will be Shackled or a Naturalize to destroy the Shackles? Players are so adamant about running Defense Grid in the MUC but no one has commented on what to swap out for them. If Grid is in play (especially early) Witness won't have too many targets in the 'yard to bring back. Players are still running Bribery in the board as well in my area that is use ususally grab a Witness and return Bribery to repeat again. If it happens its one less Witness to block the path.
Here is a decklist again, going down to 2 Wood Elves is possible. Removing Birds takes away from our best turn 2 play. Beacon is really bad for them uselss they run Truth over Boomerang or have Hibernation in the board.
Well remvoing Plows for grids is kindda counter active, the Grids make Plow Unders much better, and the reason Plow Under isn't the greatest card vs mono-blue is because of their counters, i early resolved Plow can be devastating with a grid in play. Thats 2 more turns they have to recover from the +3 mana they need for all there spells, to be honest i haven't played this much. but maybe removing becaons. I see a lot of spectral shifts coming in from the bored just for beacons.
I don't see Spectral Shift being too much of a threat. The only cards it can affect generally are Beacon and Sword. If you have a Grid out you have some protection for your Beacons. Spectral Shift is just a "conditional counterspell" that is really only good at stopping Beacon and still allows Beacon to be shuffled back into the library.
IDK, but the Plows are very important if your going to be sideing in Defence Grid, along with equipment. This isn't a very easy thing to side-board against. I have 2 Kodama's reach that come out, along with 2 Wood Elves, then the other 3 are toss ups, sometimes its only 6 card i bored in to. Depends what my sideboard is like, i change it all the time.
For sideboarding in the MUC match, lately I have settled on this setup:
-1 Eternal Witness
-3 Wood Elves
-1 Plow Under
-1 Sword of Fire and Ice
-1 Umezawa's Jitte
to add:
+4 Defense Grid
+3 Naturalize
I think that this is close to being correct but still unsure. Only tested this set-up a few times but it feels right.
Special Note: For a good laugh on this deck type visit the wotc forums.
i dont like sideboarding out witness for MUC, the bribery chain is not as lethal as you think and with out witness youre more suceptible to coututers, mostly if you want to resolve your hate against MUC; 5 mana for a 2/1 that can be reused 4 times is not very good in my opinion
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The Chain hurts pretty damn bad...If only for the fact that they get to chump block you for 4 consecutive turns.
The only thing that really stops them from doing that constantly is the threat of a Plow or SoFI ...Still, if they get enough mana to Bribery and counter, ripping out all those witnesses, and, on the same not, providing 4 chump blockers, is a serious problem.
Jace on the other hand gives you card advantage for no life cost. On the contrary, Jace can actually take some damage for you. I'd think that makes him better than Arena.
4 chump blockers one a turn for 5 mana per turn, also MUC has no acceleration, so by the time they can bribery and counter (7-8) mana you should have at least 10 or so mana to avoid their counters so i dont think the witness chain is that problem you can either kill the witness with one counter of umewaza or shing with a lot of tokens or plow them
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I do agree with removing some Witness's in the MUC match and it is sometimes 1 or 2 depending on whether I've seen Bribery or not. And usually MUC at least runs Wayfarer's Bauble, though they dont' always break it right away, it can still accelerate them a bit. I believe that MUC should only Bribery if they have mana up for Hinder or possibly even Rewind. That late in the game Mana Leak and Condescend mean nothing most of the time, and if they Bribery earlier than that it opens up a huge window to allow you to play a Beacon, Troll, etc.
4 chump blockers one a turn for 5 mana per turn, also MUC has no acceleration, so by the time they can bribery and counter (7-8) mana you should have at least 10 or so mana to avoid their counters so i dont think the witness chain is that problem you can either kill the witness with one counter of umewaza or shing with a lot of tokens or plow them
Well, those 4 chump blockers are also coming from the same card, providing them no card disadvantage at all, and then thay can just bribery for a Zeolot after their done and blow up a Sword or Jitte. Plus, I don't know about over their, but a lot of MUC players over here play Disrupting Shoal, so in gets a bit harder to play key spells while they have you mucked up with a bribery.
Well, besides that, MUC is not really that hard of a matchup at all. Seriously, the best way to play vs. it is to draw out their counters, and then drop a key spell that you hold until late game, like a Troll or Sword. It may sound janky, but it works better than other methods (Boil).
Jace on the other hand gives you card advantage for no life cost. On the contrary, Jace can actually take some damage for you. I'd think that makes him better than Arena.
matbe the witness chain is a bit hurfull but not enough to sb them out aganist a control deck, in my opinion. BUt anyway have any of you played against the silver bullets deck ( the one with gift witness and etched oracle) because i just played a round againt one of them and noticed its not an easy matchup at all, they can search for anything they want from hibernation to circle of protection green and plowing them doesnt help much for they can draw as hell 3 a turn if bringer is out and 3 for each etched oracle dead, also they have almost the same acceleration as MGA. if someone has experience on this matchup please tell me
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So I managed to fit sword AND jitte into my deck. It kinda sucks sacrificing maindeck artifact removal, but I think that it will work out anyways. Here's my new decklist.
I'm kind of reconsidering karstoderm right now because of all the equipment along with artifacts in other decks right now. What's the general consensus on Emperor Crocadile?
matbe the witness chain is a bit hurfull but not enough to sb them out aganist a control deck, in my opinion. BUt anyway have any of you played against the silver bullets deck ( the one with gift witness and etched oracle) because i just played a round againt one of them and noticed its not an easy matchup at all, they can search for anything they want from hibernation to circle of protection green and plowing them doesnt help much for they can draw as hell 3 a turn if bringer is out and 3 for each etched oracle dead, also they have almost the same acceleration as MGA. if someone has experience on this matchup please tell me
I don't see how any of the Bullets would hurt you...CoP Green is not that good, seeing as you can just find other ways of killing (overwhelm with Tokens, damage from Sword), then Naturalize of Wear Away comes in when you see CoP. As for Hibernation, it really does not hurt you that bad. Being Hibernated usually means you get 2 or 3 things bounced to your hand, which means you just set them down next turn. Plus, with a Witness or Elves on the field, you can make that work to your advantage.
Jace on the other hand gives you card advantage for no life cost. On the contrary, Jace can actually take some damage for you. I'd think that makes him better than Arena.
Hibernation is usually useful if they have countermagic, but Gifts isn't as loaded with that sort of thing as MUC. Watch out if they cast one after your Beacon, though.
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the problem with silver bullets is that it has so many diferent answers it can banish ur creatures or counter them or bounce them or gain life with clearwater goblet or use cristal shard or wrath or block with bringer or etched oracle or use explosives and if they need to reuse something witness does the job and add a blocker.
MGA is faster but silver bullets has some tools to avoid early damage and good late game options combined with an amazing way of drawing its not as easy if not beaten early
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Maybe I'm underrating the deck, but I think the 5-C Gifts Silver Bullet deck is a joke. I can't understand how anyone loses to it, it seems so easy to disrupt or just run them over.
I'm just reposting a deck because I really didn't get any feedback on it. Does that mean no one thinks there is anything wrong with it?
In regards to PinPin, it's a suprisingly good deck (I've built my own to try it out)... the secret tech we have is Cranial Extraction. Call Gifts or Witness and they just become a random pile, lol.
DU, when no one comments on it, it pretty much means that it is a vanilla list, and has no gaping problems with it to be addressed. So yes, it is fine...
Jace on the other hand gives you card advantage for no life cost. On the contrary, Jace can actually take some damage for you. I'd think that makes him better than Arena.
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I've been playing a much different version of Green beats recently. I'd just go with Green Stompy. I've tested it against quite a few decks including UG, BG, WW TnN and Ponza (no MUC yet), and it's been performing fantastically. Check this out:
21 Forest
2 Mountain
Dudes
4 Birds of Paradise
4 Sakura-Tribe Elder
4 Troll Ascetic
4 Karstoderm
3 Viridian Shaman
3 Iwamori of the Open Fist
3 Fangren Firstborn
2 Kodama of the North Tree
4 Beacon of Creation
4 Sword of Fire and Ice
2 Rampant Growth
4 Defense Grid
4 Spitting Spider
3 Wear Away
4 Blood Moon
Basically I just start throwing out a bunch of fatness starting on turn three.
that enought good reason to me, also they doesnt do any harm, work as well as naturalize
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What I usually drop is -3 Jittes, -1 Sword, -1 Plow Under, -1 Witness in the MUC match-up. I usually want to bring in 7-8 cards from the board but I find if difficult to cut some cards.
In the Ponza Match I usually take out -4 Plow Under for +4 Fecundity as I usually have a difficult time getting to 5 mana and would rather have the Fecundity to draw cards after they use their removal i.e. Pyroclasm, Flamebreak, etc.
You take out the equipment and witnesses against blue? That seems bad. Jittes and Swords help you get around shackles, and Witness gets back countered cards. I think that you can probably find better alternatives.
What's more important? Having equipment on a creature that will be Shackled or a Naturalize to destroy the Shackles? Players are so adamant about running Defense Grid in the MUC but no one has commented on what to swap out for them. If Grid is in play (especially early) Witness won't have too many targets in the 'yard to bring back. Players are still running Bribery in the board as well in my area that is use ususally grab a Witness and return Bribery to repeat again. If it happens its one less Witness to block the path.
1 Swamp
4 Birds of Paradise
4 Eternal Witness
4 Sakura-Tribe Elder
4 Troll Ascetic
4 Viridian Zealot
3 Wood Elves
4 Plow Under
4 Sword of Fire and Ice
3 Umezawa's Jitte
4 Cranial Extraction
4 Defense Grid
4 Fecundity
3 Naturalize
Here is a decklist again, going down to 2 Wood Elves is possible. Removing Birds takes away from our best turn 2 play. Beacon is really bad for them uselss they run Truth over Boomerang or have Hibernation in the board.
-1 Eternal Witness
-3 Wood Elves
-1 Plow Under
-1 Sword of Fire and Ice
-1 Umezawa's Jitte
to add:
+4 Defense Grid
+3 Naturalize
I think that this is close to being correct but still unsure. Only tested this set-up a few times but it feels right.
Special Note: For a good laugh on this deck type visit the wotc forums.
Edit: I was talking about sideboarding vs. MUC. Taking Witnesses out of main would be a sign of severe brain damage.
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(no contiene colorantes ni saborizantes artificiales).
:spirit2:
The only thing that really stops them from doing that constantly is the threat of a Plow or SoFI ...Still, if they get enough mana to Bribery and counter, ripping out all those witnesses, and, on the same not, providing 4 chump blockers, is a serious problem.
Leche de cabra, azucar, glucosa, carbonato.
(no contiene colorantes ni saborizantes artificiales).
:spirit2:
Well, those 4 chump blockers are also coming from the same card, providing them no card disadvantage at all, and then thay can just bribery for a Zeolot after their done and blow up a Sword or Jitte. Plus, I don't know about over their, but a lot of MUC players over here play Disrupting Shoal, so in gets a bit harder to play key spells while they have you mucked up with a bribery.
Well, besides that, MUC is not really that hard of a matchup at all. Seriously, the best way to play vs. it is to draw out their counters, and then drop a key spell that you hold until late game, like a Troll or Sword. It may sound janky, but it works better than other methods (Boil).
Leche de cabra, azucar, glucosa, carbonato.
(no contiene colorantes ni saborizantes artificiales).
:spirit2:
21 Forest
2 Mountain
Dudes
4 Birds of Paradise
4 Sakura-Tribe Elder
4 Fangren Firstborn
4 Troll Ascetic
4 Karstoderm
3 Iwamori of the Open Fist
2 Kodama of the North Tree
1 Spitting Spider
4 Beacon of Creation
4 Sword of Fire and Ice
3 Umezawa's Jitte
4 Defense Grid
4 Blood Moon
2 Viridian Zealot
2 Wear Away
1 Naturalize
2 Spitting Spider
I'm kind of reconsidering karstoderm right now because of all the equipment along with artifacts in other decks right now. What's the general consensus on Emperor Crocadile?
I don't see how any of the Bullets would hurt you...CoP Green is not that good, seeing as you can just find other ways of killing (overwhelm with Tokens, damage from Sword), then Naturalize of Wear Away comes in when you see CoP. As for Hibernation, it really does not hurt you that bad. Being Hibernated usually means you get 2 or 3 things bounced to your hand, which means you just set them down next turn. Plus, with a Witness or Elves on the field, you can make that work to your advantage.
Which color are you?
Non-Judge - Comprehensive Rules Delver
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Random quote of the last time I updated my sig:
"...FOMG THE SCROLL LOCK KEY DOES SOMETHING "
MGA is faster but silver bullets has some tools to avoid early damage and good late game options combined with an amazing way of drawing its not as easy if not beaten early
Leche de cabra, azucar, glucosa, carbonato.
(no contiene colorantes ni saborizantes artificiales).
:spirit2:
I'm just reposting a deck because I really didn't get any feedback on it. Does that mean no one thinks there is anything wrong with it?
Here it is...
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