I think that you should have 4 Wood Elves in the deck, not just 3. Given the overall aim of the deck, Wood Elves is always an acceptable draw...the 4th Wood Elves seems more important to the deck overall than the 4th Zealot.
I personally just can't see why you wouldn't run at least 3 Blanchwood Armors in this deck. The card is INSANE! Yeah, its an enchant creature and they can 2-for-1 you and they get card advantage and blah blah blah.... The fact of the matter is, most of the time its going to be an immediate 6+ points of damage, which is pretty good for a measly 3 mana. The chances that the enchanted creature will get blocked are there, but if you put it on a Birds of Paradise, which you should have in at least half of the games you play, it will probally get through.
Blanchwood Armors is amazing card but i think that the sowrd and jitte are better for two reasons:
1st The jitte and tthe sword are equip (can be moved around your creatures and dont die with them).
2ed they have better effect.
I play in my deck 4 sowrds and 3 jitte too because i think sword is the best card in my deck, when he hit the table the game can be change up-side-down.
I feel the biggest Reason not to run Blanchwood Armor is because it dosen't have the abilty to change its target, this is why equipment is so powerfull, and Blanchwood just dosen't cut it, and a lot of the time its a kill more card.
Also Sword of fire and ice and Umezawa's Jitte are so verstile, they provide more then just pump effects, exp: sword has can draw you cards and kill opposing creatures, the Jitte can Kill creatures, and gain needed life... and thats just besides there abilty to pump a creature to extream Numbers.
I'm not dissagreeing on Running Jitte and Sword of Fire and Ice, but I am saying run Blanchwood Armor. I run all 3 of them in my build, and while it is a lot of non-creatures, the payoff is usually worth it.
Blanchwood Armor is good don't get me wrong, but there really is nothing to take out of the deck other then the Jittes/Kodama's reach. the Jittes provide so much more then a creature your opponent has to chump block, with Jitte they don't want to block. And Kodama's reach helps out with getting earlier Plow Unders, Thins out the deck and powers up Becaons.
And thats why i wouldn't run Blanchwood Armor it clumps up your non-creature spells, and its not game altering all it does is makesyour creature a must chump block creature, wich isn't very hard to do with all the Elders, Bops, Witness's and all the other Support creatures running around.
On the contrary, Blanchwood Armor IS very game-altering. Once again, your guy can get blocked, but if you put it on a birds you should be able to get in for a lot. Only a handful of decks play flying creatures, and the ones that do play a limited amount of them. By your analogy, what stops people from continiously blocking your creature with a Sword of Fire and Ice on it? Does that make Sword of Fire and Ice useless? No, it doesn't.
No but, it also has versitilty wich the Armor lacks, the Armor, can't just go to a new creature and start swinging away. The sword provides so much more then what the blanchwood armor does. And then again the Armor dosen't do anything to help you with your drawing or removing opposing creatures, the creature just swings every-turn and dosen't get chumped much, its also clumps up your non-creature spells and just provides what i feel to be a kill more card.
Where's the Reach or Solemn? I find that Wood Elves are superior in this deck than Reach or Solemn. The Elves allow for a turn 3 Plow Under ike Reach does while also providing an extra body to equip. The Simulacrum is similar but comes at an extra cost of one mana. Yes, it is a 2/2 instead of a 1/1 that will nab an extra card when he hits the graveyard, but just comes out a bit too late. The Wood Elves fetching out an untapped land is also important.
Yeah, but the format is slower than a land tortoise. I understand what you're saying, but I feel that the bonus of when Jens dies outweighs the speed of the Wood Elf. Jens also fetches that lone swamp you have.
@all the Blanchwood Armor fans: Blanchwood Armor seems best to me only if you have a decent amount of tramplers in the deck, maybe I'm wrong.
@everyone: I am giving Mono-Green a try this week, so I'd like to run my deck by everyone to get some ideas and maybe improve it.
I cannot find out why people won't run both Solemn AND Wood Elves. I run 4x Wood Elves, and 2x Solemns. SS is actually a pretty decent card in here. I am trying to find cards to replace it, and I guess I will try -2 SS and +2 Armor, but I think that they will end up staying...
Jace on the other hand gives you card advantage for no life cost. On the contrary, Jace can actually take some damage for you. I'd think that makes him better than Arena.
I cannot find out why people won't run both Solemn AND Wood Elves. I run 4x Wood Elves, and 2x Solemns.
Lack of space really. The deck only has room for 1 of them, not both.
@all the Blanchwood Armor fans: Blanchwood Armor seems best to me only if you have a decent amount of tramplers in the deck, maybe I'm wrong.
Once again, you don't need tramplers when you have fliers, who will often be unblocked. Pretty much every version of this deck runs 4 Birds of Paradise, who is a great flier to put 'Armor on.
And then again the Armor dosen't do anything to help you with your drawing or removing opposing creatures, the creature just swings every-turn and dosen't get chumped much
It doesn't really matter if the game ends with them having out every creature in their deck and you having no cards in your hand. As long as their life total is 0 or lower (And they don't have Platinum Angel) you just won.
LoL..there is no lack of space in the deck...
I easily fit the two Solemns and 4x Wood Elves in there...
Solemns may end up being replaced, but for now I can see them staying, just because they are extremely useful, in a number of ways. It is usually held later on in the game, where your drops don't matter as much, and where you do not NEED to drop that Sword or Troll.
Jace on the other hand gives you card advantage for no life cost. On the contrary, Jace can actually take some damage for you. I'd think that makes him better than Arena.
Another thig about the armor vs sword, the sword have the protaction this the really healp you again any red deck and again meloku and his spirits.
Once again, i'm not saying don't run Sword(Or Jitte for that matter). What I am saying is to run Blanchwood Armor in addition to Jitte and Sword of Fire and Ice. All you really have to do is play a few games against a few different decks with Blanchwood Armor, and then you will realize how good it really is.
In what numbers are you running with the equipment and the Blanchwood Armor? I don't doubt the strength of the Armor but more the card slots in takes up in the deck compared to other possible are that could take its place.
I disagree again with the Solemn over Wood Elves. Against MUC would you rather have them Shackle your Wood Elf or your Simulacrum? In the difficult Tooth and Nail match-up Wood Elves increase your chances or getting off a Plow Under by turn 3 where as Simulacrum doesn't. Simulacrum can fetch your Swamp (or Island) but I believe the 4 Birds and 4 Elders have proven to be enough in providing the off color mana. The best match-up I can see running Simulacrum against would be a Black based deck, and even then Fecundity can win that match-up.
Splinter cost 4 and its a sorcery, against a deck like MUC i would rather have Natrualize. They don't have more then 1 shackles early game to offten anyways. So Natrualzize will most likely get rid of the Shackles. And MUC will just counter a Splinter espically as it is a 4 mana sorcery, these wont resolve.
@Lesurgo: I'd be interested in seeing exactly what your list consists of?
I don't like running Splinter in the board. How many would you run in the board? I suspect that more than 3 would be too many. Extraction could serve a similar purpose as well as helping out in the Tooth and Nail match-up. I prefer the versatility of Naturalize and the instant speed.
While I like instant speed destruction as well, the fact that Splinter works against Shackles, equipment and Tooth and Nail makes it seem worthwhile. If Blue can counter your Splinter, they could probally already counter your Naturalize anyways.
While I like instant speed destruction as well, the fact that Splinter works against Shackles, equipment and Tooth and Nail makes it seem worthwhile. If Blue can counter your Splinter, they could probally already counter your Naturalize anyways.
Yea i think the Natralise vs. Splinter has been covered, Natralize has the advantage in almost everything. (but hey fell free to test it)
Your list should really be running 1 more Troll Ascetic, hes the best creature in the deck, and he single handly wins some of your match-ups, not to mention hes amazing with the Jitte...
Also i Believe you should run 4 Plow Unders main, its just to good to pass up, quite possibly the best card in the deck. Plow Unders can win games from its mayjor tempo swing.
Cranial Extraction is arcane as well as the Wear Aways themselves. There is the of chance that the splice "may" actually happen. The :symg::symg: mana cost doesn't hurt the deck in any way. I pretty sure this has been discussed already as well. I'm just as content running Naturalizes as I can always return them to hand via Witness if needed, plus I have Zealots to back those up.
Lesurgo's is interesting but the Trolls and Plows both need to be a full set. I'd also run 2 Zealots maindeck over the Wear Away/Naturalize. The Zealots will never be dead cards in your hand as the non-creature versions may sometimes end up as. I doubt the Genju's ability in the board and definately enjoy having Fecundity to bring in against removal heavy decks.
Cranial Extraction + Wear Away = 6BG. Not really much of a reason to splice it...
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Thanks for the input...obviously I don't advocate doing that because I don't use Wear Away and think that splice is for the most part irrelevant in Standard. I was just pointing out that it there is another arcane spell in the decklist.
One thing I have been wondering is what other people are Sideboarding out/bringing in against MUC and Ponza.
Me personally, I use wear away just because of the CHANCE of splicing. It is in no way worse than naturalize, but if you happen to splice it once then it then becomes better than naturalize. Even if you never do, there is still a chance that it will happen. Don't play around trying to splice, but the possibility of it happening warrants it's use over naturalize.
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1st The jitte and tthe sword are equip (can be moved around your creatures and dont die with them).
2ed they have better effect.
I play in my deck 4 sowrds and 3 jitte too because i think sword is the best card in my deck, when he hit the table the game can be change up-side-down.
Also Sword of fire and ice and Umezawa's Jitte are so verstile, they provide more then just pump effects, exp: sword has can draw you cards and kill opposing creatures, the Jitte can Kill creatures, and gain needed life... and thats just besides there abilty to pump a creature to extream Numbers.
And thats why i wouldn't run Blanchwood Armor it clumps up your non-creature spells, and its not game altering all it does is makesyour creature a must chump block creature, wich isn't very hard to do with all the Elders, Bops, Witness's and all the other Support creatures running around.
Yeah, but the format is slower than a land tortoise. I understand what you're saying, but I feel that the bonus of when Jens dies outweighs the speed of the Wood Elf. Jens also fetches that lone swamp you have.
@all the Blanchwood Armor fans: Blanchwood Armor seems best to me only if you have a decent amount of tramplers in the deck, maybe I'm wrong.
@everyone: I am giving Mono-Green a try this week, so I'd like to run my deck by everyone to get some ideas and maybe improve it.
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Lack of space really. The deck only has room for 1 of them, not both.
Once again, you don't need tramplers when you have fliers, who will often be unblocked. Pretty much every version of this deck runs 4 Birds of Paradise, who is a great flier to put 'Armor on.
It doesn't really matter if the game ends with them having out every creature in their deck and you having no cards in your hand. As long as their life total is 0 or lower (And they don't have Platinum Angel) you just won.
I easily fit the two Solemns and 4x Wood Elves in there...
Solemns may end up being replaced, but for now I can see them staying, just because they are extremely useful, in a number of ways. It is usually held later on in the game, where your drops don't matter as much, and where you do not NEED to drop that Sword or Troll.
Once again, i'm not saying don't run Sword(Or Jitte for that matter). What I am saying is to run Blanchwood Armor in addition to Jitte and Sword of Fire and Ice. All you really have to do is play a few games against a few different decks with Blanchwood Armor, and then you will realize how good it really is.
I disagree again with the Solemn over Wood Elves. Against MUC would you rather have them Shackle your Wood Elf or your Simulacrum? In the difficult Tooth and Nail match-up Wood Elves increase your chances or getting off a Plow Under by turn 3 where as Simulacrum doesn't. Simulacrum can fetch your Swamp (or Island) but I believe the 4 Birds and 4 Elders have proven to be enough in providing the off color mana. The best match-up I can see running Simulacrum against would be a Black based deck, and even then Fecundity can win that match-up.
What do you guys think of Splinter out of the board? It sounds crazy, but it seems really good for getting rid of Shackles and opposing equipments.
I don't like running Splinter in the board. How many would you run in the board? I suspect that more than 3 would be too many. Extraction could serve a similar purpose as well as helping out in the Tooth and Nail match-up. I prefer the versatility of Naturalize and the instant speed.
Here is my list:
21 Forest
1 Swamp
Creatures:
4 Sakura-Tribe Elder
4 Wood Elves
4 Eternal Witness
3 Troll Ascetic
4 Birds of Paradise
3 Umezawa's Jitte
3 Sword of Fire and Ice
4 Blanchwood Armor
3 Plow Under
4 Beacon of Creation
Undecided:
1 Naturalize and 1 Wear Away or 2 Viridian Zealot
4 Defense Grid
1 Plow Under
4 Cranial Extraction
Yea i think the Natralise vs. Splinter has been covered, Natralize has the advantage in almost everything. (but hey fell free to test it)
Your list should really be running 1 more Troll Ascetic, hes the best creature in the deck, and he single handly wins some of your match-ups, not to mention hes amazing with the Jitte...
Also i Believe you should run 4 Plow Unders main, its just to good to pass up, quite possibly the best card in the deck. Plow Unders can win games from its mayjor tempo swing.
other then that the list looks good.
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Lesurgo's is interesting but the Trolls and Plows both need to be a full set. I'd also run 2 Zealots maindeck over the Wear Away/Naturalize. The Zealots will never be dead cards in your hand as the non-creature versions may sometimes end up as. I doubt the Genju's ability in the board and definately enjoy having Fecundity to bring in against removal heavy decks.
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One thing I have been wondering is what other people are Sideboarding out/bringing in against MUC and Ponza.