Before everything collapsed in 'News, there was a thread that was started that I was a part of, and I've been testing this with great results. First off, here's the deck:
Spells:
x4 Beacon of Creation
x3 Rude Awakening
x3 Plow Under
x3 Oxidize
x2 Kodama's Reach
Land:
x20 Forest
x1 Swamp
x1 Island
Sideboard:
x4 Cranial Extraction
x4 March of the Machines
x1 Plow Under
x1 Oxidize
x3 Kodama of the North Tree
x2 Glissa Sunseeker
Basically, this deck functions as a control variant. It's highly geared against affinity, and my testing results showed 50/50 game one against affinity, and post board it dramatically improved, another 20% which made it 70/30 our favor (I'm not making these numbers up, I have done a LOT of testing).
I haven't been able to test anything else as of late, since I just got back from a vacation and am getting my life back in order. But the plan against other decks are just winning off of good cards, such as RA, North Kodama, Plow Under (My MVP for other matchups). Utilizing a small splash in the SB, the game can dramatically be improved against other decks and stands a good shot. I'll hopefully (I'm not sure yet) be able to bring this to a FNM next week.
"The bird of wonder dies, the maiden phoenix,
Her ashes new-create another heir
As great in admiration as herself.”
—William Shakespeare, King Henry the Eighth
It's a neat card, but I'm actually not so sure. What would I take out for it? There are so many "good" cards in this deck that fitting more is difficult.
uhm... maybe zealot... I played them many times before... they r not that good I think... u can move them in sb or remove
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"The bird of wonder dies, the maiden phoenix,
Her ashes new-create another heir
As great in admiration as herself.”
—William Shakespeare, King Henry the Eighth
i'm wondering if you forgot to write 4 echoing courage down on the list.
...nope, that's 60 cards. Mike, you NEED echoing courage in this deck. it comboes amazingly well with beacon, and is one of the main reasons that this deck is even OK. Sure, i may be exaggerating, but even so, echoing courage is really important in this deck. i'd take out the zealot for them. zealot isn't that great. try to fit in more Kodama's reaches, too, if you can. they're really good.
OK, guys the deck can be good without echoing courage. Yes it is pretty good, but it requires the token you are targetting to be in play when the courage resolves. There is also the fact that against ravager, you will use many of the tokens to block, and will not be able to get their life low enough, and the courage will sit there in your hand, and you will be wishing it was an oxidize. Overall the courage is good, but you do not NEED it to win as often as you would think. I believe the overall winning percentage of the deck against the rest of the field will increase without the echoing courages, and that is what really matters.
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Formerly corn hulio.
Hopefully i will have a swelling of pride sometime soon..........
If you dont get that, look at my username, and if you still dont get it, than your to young to have an account on here without your parents permission, YOU ARE A BAD LITTLE CHILD!!!!
i'm wondering if you forgot to write 4 echoing courage down on the list.
...nope, that's 60 cards. Mike, you NEED echoing courage in this deck. it comboes amazingly well with beacon, and is one of the main reasons that this deck is even OK. Sure, i may be exaggerating, but even so, echoing courage is really important in this deck. i'd take out the zealot for them. zealot isn't that great. try to fit in more Kodama's reaches, too, if you can. they're really good.
Agreed, Zealot is a real under-performer. Throw in those 4x Courages. I think the land search is fine as is. But, you might try and cram that 4th Oxidize into the main.
The sideboard is where things get iffy. 10 slots to anti affinity when you're running 10 + witness in the main? Y'sure about that? I'd think Glissa would be too slow in the aff matchup, and there's really no reason to run 'er. Kodoma of the North Tree is... meh, I'm sure there's something better for that slot... I just can't think of it.
//Creatures
4 Troll Ascetic
4 Fangren Firstborn
4 Molder Slug
4 Eternal Witness
4 Sakura-tribe Elder
3 Kodama of the North Tree
//Spells
4 Beacon of Creation
4 Echoing Courage (love it when I get one or TWO of these plus beacon tokens)
4 Kodama's Reach
4 Wear Away (Ravager isnt huge, so I MD this plus against decks with enchantments, like stupid shrines)
//Lands
1 Okina
20 Forest
I love Mono G. Beats, super fun to play with.
Instead of BoP, I use Sakura and Reach. We ALL love Sakura, but why Reach? It guarntee's more two more lands, so good when playing beacon. I could have a turn 3 Kodama (3 lands) then fetch one, plus one in hand. By turn 4 when I play it, I could have five 1/1 tokens, possibly more if a turn two Sakura. (6 tokens on turn 4!!)
Creeping Mold belongs in the sideboard of this deck. It helps with those control matchups, and also against Tooth and Nail. The biggest way you can win against Tooth and Nail is simply to keep them on their heels long enough for you to be able to win, or to get Duplicants in your hand.
I have had GREAT success with Creeping Mold thus far.
Before everything collapsed in 'News, there was a thread that was started that I was a part of, and I've been testing this with great results.
Yeah, that was me who started that thread. I have since changed the deck that I had. I am now convinced that splashing blue for MotM is really better than the cumbersome Molder Slug. I have eliminated them completely.
Here is my current version of this deck.........
Creatures (26)
4- Birds of Paradise
4- Sakura-Tribe Elder
4- Eternal Witness
4- Viridian Shaman
4- Fangren Firstborn (I'm going to give him a try, can be a beating with Beacon)
4- Tel-Jilad Chosen
2- Kodama of the North Tree
Mike that deck is really interesting. Actually, more like inspirational. Your sideboard and the decks structure just gave me a nice idea for a variant on this deck. With BoP, Tribe-Elder, and Reach splashing some devastating cards is actually very good. I'm gonna attempt something like this, most likely adding a mountain to sideboard Boils. I know green has Choke but Boil can't be bounced and is an instant. Too the drawing board...
I'm rethinking the Zealot a little bit... the main problem with him is that against affinity, it's only really the early game that matters a heck of a lot, and you won't have the mana to be able to use his ability effectively.
I'm not entirely sold on echoing courage... but I think I'll take out my rude awakenings and try it out.
I agree Glissa is slow, but I haven't had the time to think her over and find a better choice in the SB.
I think the deck actually has a good shot, I'm trying to put together the last pieces so that I can start playing in FNM (I NEVER use replacements, by using worse cards the whole point of testing it has already been flawed). I've played a ton of games against my own ravager build, and post board I do amazingly well against it. I haven't been able to REALLY try anything else though.
Might of Oaks! Seriously, test it out. I used it at States, and wow, that card is a killer to people. You may not like it, but give it a chance, because I am dead serious, that card is deadly when noone is expecting it.
Seriously, test it out - the card solves the problems that the green decks have - it gives you both direct damage and card drawing, while giving the desired bonuses.
Not only that, but it makes every single creature (yes, even the birds of paradise, actually, let me rephrase that - ESPECIALLY the birds of paradise) a threat which must be paid attention to.
Think of it this way: The average creature becomes a 2 power at best after it's Comes Into Play Ability, not much of a "real" threat.
Echoing Decay is really nice here. I've only tested against Affinity so far, but the ability to knock out Disciples is priceless. It should be just as good at stopping opposing Rude Awakenings, etc. Echoing Truth is very nice with the Witness' and only really used it in conjunction with Witness so far. I suspect it will help deal with random large men in other matches, and is on my list of cards to add to the 2 empty sideboard slots. Meloku provides an excellent way to contain attackers as well as serving as the mean ole' finisher of choice here. Thirst for Knowledge was an afterthought really while I was assembling the deck. At first I had 2 Plows maindeck, but swapped them out for the ability to dig into my library. So far these have all proven their worth and have yet to have any mana issues.
Jugan hasn't really been so hot and I on the fence with him right now. I never really played him much to be able to tell if the one is worth it. I drew him a few times but Affinity was always ready to Electrostatic Bolt the target of his +1/+1 counters when he died, as is those situations I usually one had one other creature in play. As for sideboarding, I've been taking out -1 Mountain, -1 Jugan, and either -1 Reach or TfK for the +3 Marches and kind of unsure if that is correct.
Now the good cards that are missing. Beacon of Creation and Rude Awakening would be very nice and definately a welcome addition to this deck. The problem is I don't have either of those right now. I'm waiting for a phone call on Saturday to see if a cardshop in the next town will be getting any. There are two other shops in my town, but they've run dry on those bad boys. See I plan on playing this deck in a tourney soon and wouldn't be able to get them in time through e-bay. That is why I've omitted there inclusion for now and will be testing sans Beacon & Rude.
Overall though, I like what this deck does so far. Some parts from U/G I like and a bit of B/G I like. The consistency is great and getting the proper mana between 4 BoPs, 4 Elder, and 4 Reach is quite a breeze compared to the trouble I initially thought I might of had. Thoughts?
Having Meloku and TfK is kind of defeating the purpose of the deck... IMO there are better cards to play, like Beacon and RA like you mentioned. I don't think the deck can really afford to get too dependant on blue.
I've been playing with 3 plow unders MD, and I'm seriously loving it. Against affinity, it's surprisingly good late game when you don't want them to draw anything useful (hit their glimmervoids since they can't sac that). Against everything else, it's an MVP. It often gives me enough time to bring out the finishing touch on them...
I'm looking at a lot of the new BoK cards, and I'm getting a really good feeling about the transformation that might occur. The green genju, Iwamori... these are some pretty solid cards, and I'm sure that's not the end of them. Call me crazy (ha), but I think that we'll have an even better shot to compete once we load in some of these bad boys. Third turn Iwamori is fairly easy to pull off with this deck, and even ravager would have to scratch their head for a second over that one. Well... probably not actually...
this deck is pretty standard and i love playing with it since sometimes i just like to indulge the inner timmy
as for right now i havent really seen anything that makes my jaw drop in betrayers that might help this deck, although the green genju has some potential, lets hope they make another kodama like the north one that can fit into this deck
4x Rampant Growth
4x Kodama's Reach
4x Beacon of Creation
4x Rude Awakening
4x Sensei's Divining Top
4x Naturalize
Still working out the kinks (scarily inconsistent if I don't get a Top) and working on the board. Impressions?
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Hey, you. Yes, you reading this sig. Get off your computer, go find a copy of Skies of Arcadia: Legends and play it. Trust me, you won't be disappointed.
4x Rampant Growth
4x Kodama's Reach
4x Beacon of Creation
4x Rude Awakening
4x Sensei's Divining Top
4x Naturalize
So, the only business spells you have in the deck are 4 Rude Awakening and 4 Beacon of Creation....everything else is entirely too much land with a bunch of land search?
Running more then 2 Rude Awakening is trouble, honestly.
Well now, that was a nice and blunt impression there, wasn't it. You really need to take a hard look at your deck and make some cuts. Like kashmyr said, you only need 2 Rude Awakening and you could definately cut down on the lands. 4 Rampant Growth is going overboard on the land search, and 4 Tops is too many (4 too many, imo) and you need to cut at least one if not two. Alone, the Top doesn't do anything, whoopdity-doo you can see the top 3 cards of your library by wasting another card. I don't know if your familiar with the combo between Blasting Station, Fecundity, and the Beacon, but you'd probably be better off fitting those in there, probabyl with some Viridian Shamans/Oxidizes as well.
4 Tops is too many (4 too many, imo) and you need to cut at least one if not two. Alone, the Top doesn't do anything, whoopdity-doo you can see the top 3 cards of your library by wasting another card. I don't know if your familiar with the combo between Blasting Station, Fecundity, and the Beacon, but you'd probably be better off fitting those in there, probabyl with some Viridian Shamans/Oxidizes as well.
1. The Top is absolutely amazing in this deck, because of all of the shuffle effects. In this deck, you can many times get 1-2 extra chances to get that spell because of all the times you can shuffle your deck. 4 IS too many - it needs to be 3 at most, which is the number that I play.
2. Do not play Blasting Station or Fecundity. Both are individually bad - and hardly worth playing together. Play straight beats - trying to get fancy about it makes too many matchups worse to worth playing (Sword...of...Fire...and...Ice, seriously, its that good in mono green.)
3. Viridian Shamans main, Oxidize side - unless your metagame hasn't done the shift like mine has.
Simple as that.... it hasn't worked really really well in T/N, it definitely won't work really well in here. Tops are just bad bad bad. (In my opinion anyway)
I agree about no blasting station... the whole idea of this deck was to veer away from that. Besides, I feel that station is a needless combo, since you can simply overrun them with tokens as opposed to trying to blast them away. Plus there's so much artifact hate, it makes that component somewhat useless when it's the only artifact in the deck pretty much.
>>> Creatures (24)
04 Birds of Paradise
04 Sakura-Tribe Elder
04 Eternal Witness
04 Troll Ascetic
03 Fangren Firstborn
03 Iwamori of the Open Fist
02 Jugan, the Rising Star
>>> Sideboard
04 Karstoderm (Replace Iwamori and artifact-hate)
04 Isao, Enlightened Bushi (Replace Ascetic and artifact-hate)
Questions I have been asked about this deck:
>Q: How's this different from Beacon decks?
I just like to think of it this way: Beacon decks win with Beacon, this deck doesn't need it. Think of this deck as the dream of a green player; no combat tricks, no single basis of strategy, just pure power forcing through.
>Q: Where's the Blasting Station/Meloku? Without it, it looks crappy.
Station: The deck isn't designed to be a combo between two cards. It's a pure-aggro deck primarily designed to defeat Raffinity.
Meloku: Meloku decks are a little different, and I feel they're a little slow for what I'm looking for.
>Q: What about Blinkmoth Nexus/Okina?
Originally, this deck did have an Okina in it, but I've taken out all non-forests, since what they can do is countered by what they don't do, which is help Beacon of Creation. People have said that I should have Nexus in for a target for Jugan/Firstborn, but I counter that Birds of Paradise does the same thing, and is more effective for the deck.
>Q: What's the deck's record?
I hate to say this, but within Standard it (pre-BOK version) is at 13-0. 7 wins are against Raffinity (4 games from what I consider a sub-par build), another 3 from a very promising Honden build, and the rest from a very nice Mono-Blue Shackles deck. Outside of standard, it's 0-1. (Extended Enchantress)
>Q: What about Might of Oaks/Blanchwood Armor/Echoing Courage
As of right now, the synergy I choose is in Fangren Firstborn, which is simply more permanent. I am a person who loves synergy in a deck, but this deck is all about brute force.
If there's someone out there who's big on Magic Online, I heard over the prerelease (this was a hit deck) that a form of this deck has been taking online by storm to the point that some decks are countering with SB Thunderstaffs against the Beacon and early game. Is any of this true?
Creatures:
x4 Eternal Witness
x4 Viridian Zealot
x4 Viridian Shaman
x4 Sakura-Tribe Elder
x4 Birds of Paradise
x3 Molder Slug
Spells:
x4 Beacon of Creation
x3 Rude Awakening
x3 Plow Under
x3 Oxidize
x2 Kodama's Reach
Land:
x20 Forest
x1 Swamp
x1 Island
Sideboard:
x4 Cranial Extraction
x4 March of the Machines
x1 Plow Under
x1 Oxidize
x3 Kodama of the North Tree
x2 Glissa Sunseeker
Basically, this deck functions as a control variant. It's highly geared against affinity, and my testing results showed 50/50 game one against affinity, and post board it dramatically improved, another 20% which made it 70/30 our favor (I'm not making these numbers up, I have done a LOT of testing).
I haven't been able to test anything else as of late, since I just got back from a vacation and am getting my life back in order. But the plan against other decks are just winning off of good cards, such as RA, North Kodama, Plow Under (My MVP for other matchups). Utilizing a small splash in the SB, the game can dramatically be improved against other decks and stands a good shot. I'll hopefully (I'm not sure yet) be able to bring this to a FNM next week.
So, discuss everyone?
Her ashes new-create another heir
As great in admiration as herself.”
—William Shakespeare, King Henry the Eighth
Her ashes new-create another heir
As great in admiration as herself.”
—William Shakespeare, King Henry the Eighth
...nope, that's 60 cards. Mike, you NEED echoing courage in this deck. it comboes amazingly well with beacon, and is one of the main reasons that this deck is even OK. Sure, i may be exaggerating, but even so, echoing courage is really important in this deck. i'd take out the zealot for them. zealot isn't that great. try to fit in more Kodama's reaches, too, if you can. they're really good.
Hopefully i will have a swelling of pride sometime soon..........
If you dont get that, look at my username, and if you still dont get it, than your to young to have an account on here without your parents permission, YOU ARE A BAD LITTLE CHILD!!!!
Agreed, Zealot is a real under-performer. Throw in those 4x Courages. I think the land search is fine as is. But, you might try and cram that 4th Oxidize into the main.
The sideboard is where things get iffy. 10 slots to anti affinity when you're running 10 + witness in the main? Y'sure about that? I'd think Glissa would be too slow in the aff matchup, and there's really no reason to run 'er. Kodoma of the North Tree is... meh, I'm sure there's something better for that slot... I just can't think of it.
//Creatures
4 Troll Ascetic
4 Fangren Firstborn
4 Molder Slug
4 Eternal Witness
4 Sakura-tribe Elder
3 Kodama of the North Tree
//Spells
4 Beacon of Creation
4 Echoing Courage (love it when I get one or TWO of these plus beacon tokens)
4 Kodama's Reach
4 Wear Away (Ravager isnt huge, so I MD this plus against decks with enchantments, like stupid shrines)
//Lands
1 Okina
20 Forest
I love Mono G. Beats, super fun to play with.
Instead of BoP, I use Sakura and Reach. We ALL love Sakura, but why Reach? It guarntee's more two more lands, so good when playing beacon. I could have a turn 3 Kodama (3 lands) then fetch one, plus one in hand. By turn 4 when I play it, I could have five 1/1 tokens, possibly more if a turn two Sakura. (6 tokens on turn 4!!)
truly,
- Ixi v2
ex-Moderator
Legacy love.
I have had GREAT success with Creeping Mold thus far.
Northern Ohio Gamers Forums
Yeah, that was me who started that thread. I have since changed the deck that I had. I am now convinced that splashing blue for MotM is really better than the cumbersome Molder Slug. I have eliminated them completely.
Here is my current version of this deck.........
Creatures (26)
4- Birds of Paradise
4- Sakura-Tribe Elder
4- Eternal Witness
4- Viridian Shaman
4- Fangren Firstborn (I'm going to give him a try, can be a beating with Beacon)
4- Tel-Jilad Chosen
2- Kodama of the North Tree
Spells (12)
4- Oxidize
4- Beacon of Creation
2- Predator's Strike
2- Echoing Courage
Land (22)
20- Forest
1- Okina, Temple to the Grandfathers
1- City of Brass
Sideboard
1- Island
4- March of the Machines
4- Naturalize
4- Creeping Mold
2- Troll Ascetic
Former Member but Friend 4Ever of the Random Bull***** Society
Former Chairman of Iron Chef Salvation
I'm not entirely sold on echoing courage... but I think I'll take out my rude awakenings and try it out.
I agree Glissa is slow, but I haven't had the time to think her over and find a better choice in the SB.
I think the deck actually has a good shot, I'm trying to put together the last pieces so that I can start playing in FNM (I NEVER use replacements, by using worse cards the whole point of testing it has already been flawed). I've played a ton of games against my own ravager build, and post board I do amazingly well against it. I haven't been able to REALLY try anything else though.
Seriously, test it out - the card solves the problems that the green decks have - it gives you both direct damage and card drawing, while giving the desired bonuses.
Not only that, but it makes every single creature (yes, even the birds of paradise, actually, let me rephrase that - ESPECIALLY the birds of paradise) a threat which must be paid attention to.
Think of it this way: The average creature becomes a 2 power at best after it's Comes Into Play Ability, not much of a "real" threat.
Northern Ohio Gamers Forums
4 Oxidize
4 Echoing Decay
2 Echoing Truth
4 Sakura-Tribe Elder
4 Eternal Witness
4 Kodama's Reach
2 Thirst for Knowledge
4 Viridian Shaman
3 Molder Slug
1 Jugan, the Rising Star
18 Forest
1 Island
1 Mountain
1 Okina, Temple to the Grandfathers
1 Swamp
3 Boil
3 Cranial Extraction
3 March of the Machines
4 Plow Under
2 I don't know yet!
Echoing Decay is really nice here. I've only tested against Affinity so far, but the ability to knock out Disciples is priceless. It should be just as good at stopping opposing Rude Awakenings, etc. Echoing Truth is very nice with the Witness' and only really used it in conjunction with Witness so far. I suspect it will help deal with random large men in other matches, and is on my list of cards to add to the 2 empty sideboard slots. Meloku provides an excellent way to contain attackers as well as serving as the mean ole' finisher of choice here. Thirst for Knowledge was an afterthought really while I was assembling the deck. At first I had 2 Plows maindeck, but swapped them out for the ability to dig into my library. So far these have all proven their worth and have yet to have any mana issues.
Jugan hasn't really been so hot and I on the fence with him right now. I never really played him much to be able to tell if the one is worth it. I drew him a few times but Affinity was always ready to Electrostatic Bolt the target of his +1/+1 counters when he died, as is those situations I usually one had one other creature in play. As for sideboarding, I've been taking out -1 Mountain, -1 Jugan, and either -1 Reach or TfK for the +3 Marches and kind of unsure if that is correct.
Now the good cards that are missing. Beacon of Creation and Rude Awakening would be very nice and definately a welcome addition to this deck. The problem is I don't have either of those right now. I'm waiting for a phone call on Saturday to see if a cardshop in the next town will be getting any. There are two other shops in my town, but they've run dry on those bad boys. See I plan on playing this deck in a tourney soon and wouldn't be able to get them in time through e-bay. That is why I've omitted there inclusion for now and will be testing sans Beacon & Rude.
Overall though, I like what this deck does so far. Some parts from U/G I like and a bit of B/G I like. The consistency is great and getting the proper mana between 4 BoPs, 4 Elder, and 4 Reach is quite a breeze compared to the trouble I initially thought I might of had. Thoughts?
I've been playing with 3 plow unders MD, and I'm seriously loving it. Against affinity, it's surprisingly good late game when you don't want them to draw anything useful (hit their glimmervoids since they can't sac that). Against everything else, it's an MVP. It often gives me enough time to bring out the finishing touch on them...
I'm looking at a lot of the new BoK cards, and I'm getting a really good feeling about the transformation that might occur. The green genju, Iwamori... these are some pretty solid cards, and I'm sure that's not the end of them. Call me crazy (ha), but I think that we'll have an even better shot to compete once we load in some of these bad boys. Third turn Iwamori is fairly easy to pull off with this deck, and even ravager would have to scratch their head for a second over that one. Well... probably not actually...
as for right now i havent really seen anything that makes my jaw drop in betrayers that might help this deck, although the green genju has some potential, lets hope they make another kodama like the north one that can fit into this deck
24x Forest
4x Sakura-Tribe Elder
4x Wood Elves
4x Eternal Witness
4x Rampant Growth
4x Kodama's Reach
4x Beacon of Creation
4x Rude Awakening
4x Sensei's Divining Top
4x Naturalize
Still working out the kinks (scarily inconsistent if I don't get a Top) and working on the board. Impressions?
Hey, you. Yes, you reading this sig. Get off your computer, go find a copy of Skies of Arcadia: Legends and play it. Trust me, you won't be disappointed.
So, the only business spells you have in the deck are 4 Rude Awakening and 4 Beacon of Creation....everything else is entirely too much land with a bunch of land search?
Running more then 2 Rude Awakening is trouble, honestly.
Northern Ohio Gamers Forums
1. The Top is absolutely amazing in this deck, because of all of the shuffle effects. In this deck, you can many times get 1-2 extra chances to get that spell because of all the times you can shuffle your deck. 4 IS too many - it needs to be 3 at most, which is the number that I play.
2. Do not play Blasting Station or Fecundity. Both are individually bad - and hardly worth playing together. Play straight beats - trying to get fancy about it makes too many matchups worse to worth playing (Sword...of...Fire...and...Ice, seriously, its that good in mono green.)
3. Viridian Shamans main, Oxidize side - unless your metagame hasn't done the shift like mine has.
Northern Ohio Gamers Forums
Simple as that.... it hasn't worked really really well in T/N, it definitely won't work really well in here. Tops are just bad bad bad. (In my opinion anyway)
I agree about no blasting station... the whole idea of this deck was to veer away from that. Besides, I feel that station is a needless combo, since you can simply overrun them with tokens as opposed to trying to blast them away. Plus there's so much artifact hate, it makes that component somewhat useless when it's the only artifact in the deck pretty much.
4 Troll Ascetic 4
3 Isao, the Enlighted Bushi 1
3 Umewaza Jitte 1
4 Birds of Paradice 4
3 Molder Slug
3 Iwamari, the Open Fist 0
2 Migth of Oaks 2
4 Eternal Witness 4
4 Sakura Tribe Elder 4
2 Rude Awekening 2
2 Beacon of Creation 2
2 Genju of the Cedars 0
23 Forest 23
[KalmWave] [Last.FM]
Ubuntu Linux
>>> Lands (22)
22 Forest
>>> Creatures (24)
04 Birds of Paradise
04 Sakura-Tribe Elder
04 Eternal Witness
04 Troll Ascetic
03 Fangren Firstborn
03 Iwamori of the Open Fist
02 Jugan, the Rising Star
>>> Spells (16)
04 Kodama's Reach
03 Oxidize
03 Tel-Jilad Justice
04 Beacon of Creation
02 Rude Awakening
>>> Sideboard
04 Karstoderm (Replace Iwamori and artifact-hate)
04 Isao, Enlightened Bushi (Replace Ascetic and artifact-hate)
Questions I have been asked about this deck:
>Q: How's this different from Beacon decks?
I just like to think of it this way: Beacon decks win with Beacon, this deck doesn't need it. Think of this deck as the dream of a green player; no combat tricks, no single basis of strategy, just pure power forcing through.
>Q: Where's the Blasting Station/Meloku? Without it, it looks crappy.
Station: The deck isn't designed to be a combo between two cards. It's a pure-aggro deck primarily designed to defeat Raffinity.
Meloku: Meloku decks are a little different, and I feel they're a little slow for what I'm looking for.
>Q: What about Blinkmoth Nexus/Okina?
Originally, this deck did have an Okina in it, but I've taken out all non-forests, since what they can do is countered by what they don't do, which is help Beacon of Creation. People have said that I should have Nexus in for a target for Jugan/Firstborn, but I counter that Birds of Paradise does the same thing, and is more effective for the deck.
>Q: What's the deck's record?
I hate to say this, but within Standard it (pre-BOK version) is at 13-0. 7 wins are against Raffinity (4 games from what I consider a sub-par build), another 3 from a very promising Honden build, and the rest from a very nice Mono-Blue Shackles deck. Outside of standard, it's 0-1. (Extended Enchantress)
>Q: What about Might of Oaks/Blanchwood Armor/Echoing Courage
As of right now, the synergy I choose is in Fangren Firstborn, which is simply more permanent. I am a person who loves synergy in a deck, but this deck is all about brute force.
If there's someone out there who's big on Magic Online, I heard over the prerelease (this was a hit deck) that a form of this deck has been taking online by storm to the point that some decks are countering with SB Thunderstaffs against the Beacon and early game. Is any of this true?
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