And don't forget Cohorts. Thats one of the big reasons this deck is theorized to have a chance.
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Thanks to R&Doom and the "ye olde" team.
Official Fire-wielding [T]utor of the Casualties.
Decks:
T2: UWR This Girl
Red vs. Blue Quote of the day:
-In first place in the competition is Donut. Next is a wrench, and a skull in 3rd. In 5th place is Griff.
-5th!? Do I even want to know who's in 4th?
-4th is reserved for any late entries who would obviously be better than you... such as a turd or a turd farmer.
Yeah. but why praytell would someone attack a genju into a sakura-tribe elder?? That scenario is possible, except the red deck would play other cards instead of stupidly activating the genju. You cant say U/G will win cause the other player is retarded.
I think sligh might be playable, but it will require some writers to support it to really get it going, like what happened with MUC. It was thought about by some people, but then after the writers on starcity had there theme week where they all had to make blue control decks, it got much much more publicity, and is now consider tier 2, when before many people didnt even regard it as a viable deck.
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Formerly corn hulio.
Hopefully i will have a swelling of pride sometime soon..........
If you dont get that, look at my username, and if you still dont get it, than your to young to have an account on here without your parents permission, YOU ARE A BAD LITTLE CHILD!!!!
Monkey: Touche. So what we should be doing is identifying why sligh is currently unplayable, and seeing if any of the current cards available fix those weaknesses. Here's the current problems with Sligh as I seem them.
1: Autoscoops to Ravager (and thoughtcast in particular) since ravager is both faster, AND better suited to winning a long game. Atogs espescially are annoying.
2: Low Threat density makes it very weak to quick removal followed by blockers.
3: Vedalken Shackles
4: The massive card disadvantage when trying to get an attacker past Sakura Tribe Elder
5: The fact that most people are putting bad cards into thier sligh decks anyway, like Chrome Mox.
Problem 1 is the most significant problem, and if you can convince me that ANY of these new cards helps fix it, I'll heartily agree that sligh is good. However I don't see anything that makes me believe ravager is going to be anything but a loss, unless you're SBing over 10 cards specifically for it
Flaccid: Bad example. Mono blue STILL sucks. All the exposure just convinced a bunch of people without the time to playtest (or a bunch of scrubs without the skill to playtest) that the deck is good.
I was told today that this kid on my team called 911 twice this morning and hung up both times. They called back and his dad answered. The reason the kid called 911? He got an erection and didn't know what to do. I wish I was making this up.
Honestly, I don't see how red is an "autoscoop" to affinity. You have enough hate to clear the way, especially postboard. You're about as agressive--granted, thoughtcast means they gain card adv, but you just have to play a more controlling game.
How dare I diss MUC? Well I'd count the reasons, but since this is a sligh thread I'd probably get a nasty PM from a mod for going way off topic (although probably not a warning).
As for the ravager matchup. Here's why I call it an autoscoop.
Ravager plays better creatures. This may sound really obvious, but Arcbound Ravager>Slith Firewalker. Gets bigger faster, deals more damage, and has better synergy with the rest of the deck
Ravager can win faster. You're likely to spend your first few turns burning away whatever the ravager player just played. Again this may seem obvious, but if you try and race his cranial plated Frogmite with your Akki Avalanchers, you're gonna lose.
Ravager has better card advantage. Again, this sounds pretty obvious, but you've got nothing on the order of Thoughtcast, and even the Chromatic Spheres cantrip.
Ravager has a better late game. This is much less obvious. However the longer the game goes, the more likely you are to wind up on the recieving end of that card advantage, where he's got more dudes than you can block, and an arcbound ravager in play. Mid-Late game there's also precious little you can do to an Atog.
Ravager has creatures with evasion, sligh doesn't. Another obvious fact, it means that you'd better be saving removal to deal with those fliers, Except that saving removal in general is a good way to end up dead in this matchup.
The long and the short is that ravager has an advantage over sligh in the early, mid and late game. Sure you can randomly win when he gets a bad draw and you get triple Hearth Kami, but honestly, you're going to be losing this matchup a rediculous amount of time, even post SB where your opponent is likely to bring in little/nothing and you are forced to bring in an additonal 8+ cards... THAT's why I called ravager an autoloss for sligh.
I was told today that this kid on my team called 911 twice this morning and hung up both times. They called back and his dad answered. The reason the kid called 911? He got an erection and didn't know what to do. I wish I was making this up.
The reason why sligh works in extended is because you have creatures with 2 power for one mana like jackel pup. As well as very good support cards like cursed scroll. The only good red decks are control red with belcher.
they have pup we have cohort, slightly more conditional but really you dont make a relevant argument here.
Obv the loss of scroll is a kick in the teeth, and Im not about to run scepter but I still think you play the deck without it (in this metagame anyway). would it be savage to have yeah, but never will they give us back reusable, colorless burn.
Control red w/Belcher? ummm.... ahhhhh.... errrr..... yeah I dont really agree that this is the only good red deck, if people even play it at all that is.
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Quote from Miscalcul8edRisk »
In IBTG we trust
Quote from Veserius »
Hats off to [BB18 & IBTG], you've found something that may be THE deck to beat post rotation.
Sure, my genjus will go into my folder but I dont think they will gather dust. They are savage little kid trade. Got me 2 blazing shoals (not that I will play with them but right now its probably the chase rare) for a playset of the white genju, works for me.
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Quote from Miscalcul8edRisk »
In IBTG we trust
Quote from Veserius »
Hats off to [BB18 & IBTG], you've found something that may be THE deck to beat post rotation.
Sligh burns through your hand VERY fast, so unless you can replenish it (Top anyone?) you're probably screwed. I was thinking about splashing Thirst for Knowledge (somehow) or some other good draw engine to get the Sligh thing going. Definately don't play Mox though, thats 2 cards in hand and Sligh has enough trouble with the hand thing.
looking at sligh lists of old, I see none of them ran any form of acelleration. Granted they ran more one drops and even turn 2 they werent playing 2cc spells but 2 1cc spells, baiscally it just wasnt as important for them to accelerate into a turn 2 play on turn 1. However, turn 1 firewalker is savage against alot of decks out there (especially if you go first and your opponent goes forest,island, or plains go.) Outside of accel I ussually keep and mox in my hand so I can cast it the turn I want to shrap blast, most of the time unimprinted. I think the card needs to be run but the magic number is probably 2.
This is going to be another argument of whether its good or not but I dont think SDT belongs here. You want to concentrate your efforts to winning the game early (obv), SDT doesnt help acheive this at all, if anything it prevents it.
TfK in sligh!!!! I think we run just enough artifacts so that whenever we get a blast we can play it, I wouldnt want to throw things off by pitching away artifacts, I THOUGHT I didnt need. And if Im not pitching artifacts then its just a 3cc card quality spell, which is hardly worth the risk of screwing up my mana base.
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Quote from Miscalcul8edRisk »
In IBTG we trust
Quote from Veserius »
Hats off to [BB18 & IBTG], you've found something that may be THE deck to beat post rotation.
I'm new to this deck, so pardon any mistakes I might make...
Anyways, I see this deck as a possibility in the near future. I have done some fishbowl draws with this build, tweaking it as I went along, and It seems to get a kill in the first 6 turns, consistently. Granted, that's without any chump blockers at all, but it's a start. My build puts lands in the graveyard a lot. you can sack them to avalanchers, crack the earth, artifact lands to shrap blast etc, and so akki raiders is more useful in my deck.
One thing I noticed is that Genju is bad. It takes too much mana to activate it, and when you're sacking that land to avalanchers and crack the earth, you don't have mana to spare.
Electrostatic Bolt is the strongest burn spell available in an affinity environment.
I wouldn't play Pyroclasm if you are playing a weenie deck....
Has anyone tried Zo-Zu and/or Vulshok Sorcerer as recursive damage? Vulshok is great against green and very annoying to affinity. Zo-Zu rocks control and is also strong against green. Most importantly they can deal damage every turn almost guaranteed, and only cost one card.
I run 2 Zo-Zu since it's great against ALOT of decks. It's especially useful against the :symw::symu::symg: control deck thats risen as of late using that one white legend guy from Betrayers (my deck thrives at 2-3 lands, theirs needs more). I've kept myself alive thanks to that, since it stalled the 2nd game long enough (nothing going on until they drew Pulse of the Tangle since they gave me a billion 1/1's thanks to that one land) to where the 3rd game came down to me getting burn spells quick enough to be decalred the winner.
Haven't tried Vulshock Sorcerer, though I've had it both used well against me and just die to my burn, making it cost :1mana::symr::symr: for a measely 1 damage.
4 Great Furnace
4 Chrome Mox
4 Lava spike
4 Volcanic Hammer
4 Magma Jet
4 Electrostatic Bolt
4 Shrapnel Blast
2 Pulse of the Forge (Or Genju of the Spires??)
4 Slith Firewalker
4 Frostling
4 Hearth Kami
3 Zo-Zu the Punisher
:symw::symu: Merfolk
Definitely not an aggro player.
Thanks to R&Doom and the "ye olde" team.
Decks:
UWR This Girl
Red vs. Blue Quote of the day:
-5th!? Do I even want to know who's in 4th?
-4th is reserved for any late entries who would obviously be better than you... such as a turd or a turd farmer.
rvb.roosterteeth.com
I think sligh might be playable, but it will require some writers to support it to really get it going, like what happened with MUC. It was thought about by some people, but then after the writers on starcity had there theme week where they all had to make blue control decks, it got much much more publicity, and is now consider tier 2, when before many people didnt even regard it as a viable deck.
Hopefully i will have a swelling of pride sometime soon..........
If you dont get that, look at my username, and if you still dont get it, than your to young to have an account on here without your parents permission, YOU ARE A BAD LITTLE CHILD!!!!
1: Autoscoops to Ravager (and thoughtcast in particular) since ravager is both faster, AND better suited to winning a long game. Atogs espescially are annoying.
2: Low Threat density makes it very weak to quick removal followed by blockers.
3: Vedalken Shackles
4: The massive card disadvantage when trying to get an attacker past Sakura Tribe Elder
5: The fact that most people are putting bad cards into thier sligh decks anyway, like Chrome Mox.
Problem 1 is the most significant problem, and if you can convince me that ANY of these new cards helps fix it, I'll heartily agree that sligh is good. However I don't see anything that makes me believe ravager is going to be anything but a loss, unless you're SBing over 10 cards specifically for it
Flaccid: Bad example. Mono blue STILL sucks. All the exposure just convinced a bunch of people without the time to playtest (or a bunch of scrubs without the skill to playtest) that the deck is good.
Mafia Stats
Honestly, I don't see how red is an "autoscoop" to affinity. You have enough hate to clear the way, especially postboard. You're about as agressive--granted, thoughtcast means they gain card adv, but you just have to play a more controlling game.
Atogs are difficult though. :/ Any suggestions?
*Hiddenrains on Apprentice*
Standard
mono:symu:
UG:symu::symg:
WW:symw:
As for the ravager matchup. Here's why I call it an autoscoop.
The long and the short is that ravager has an advantage over sligh in the early, mid and late game. Sure you can randomly win when he gets a bad draw and you get triple Hearth Kami, but honestly, you're going to be losing this matchup a rediculous amount of time, even post SB where your opponent is likely to bring in little/nothing and you are forced to bring in an additonal 8+ cards... THAT's why I called ravager an autoloss for sligh.
Mafia Stats
The reason why sligh works in extended is because you have creatures with 2 power for one mana like jackel pup. As well as very good support cards like cursed scroll. The only good red decks are control red with belcher.
Obv the loss of scroll is a kick in the teeth, and Im not about to run scepter but I still think you play the deck without it (in this metagame anyway). would it be savage to have yeah, but never will they give us back reusable, colorless burn.
Control red w/Belcher? ummm.... ahhhhh.... errrr..... yeah I dont really agree that this is the only good red deck, if people even play it at all that is.
Anon - control RGW
Anon - control RGW
:symw::symu: Merfolk
Definitely not an aggro player.
This is going to be another argument of whether its good or not but I dont think SDT belongs here. You want to concentrate your efforts to winning the game early (obv), SDT doesnt help acheive this at all, if anything it prevents it.
TfK in sligh!!!! I think we run just enough artifacts so that whenever we get a blast we can play it, I wouldnt want to throw things off by pitching away artifacts, I THOUGHT I didnt need. And if Im not pitching artifacts then its just a 3cc card quality spell, which is hardly worth the risk of screwing up my mana base.
Anon - control RGW
I'm new to this deck, so pardon any mistakes I might make...
Anyways, I see this deck as a possibility in the near future. I have done some fishbowl draws with this build, tweaking it as I went along, and It seems to get a kill in the first 6 turns, consistently. Granted, that's without any chump blockers at all, but it's a start. My build puts lands in the graveyard a lot. you can sack them to avalanchers, crack the earth, artifact lands to shrap blast etc, and so akki raiders is more useful in my deck.
One thing I noticed is that Genju is bad. It takes too much mana to activate it, and when you're sacking that land to avalanchers and crack the earth, you don't have mana to spare.
Heres my list:
4 Akki Avalanchers
3 Akki Raider
4 Frostling
4 Goblin Cohort
4 Hearth Kami
4 Slith Firewalker
2 Zo-Zu the Punisher
4 Crack the Earth
4 Electrostatic Bolt
4 Magma Jet
3 Shrapnel Blast
Lands
4 Great Furnace
15 Mountain
1 Shinka, the Bloodsoaked Keep
4 Pyroclasm
4 Shatter
4 Sowing Salt
3 Genju of the Spires
All suggestions are welcome and appreciated
-=T2=-
:symu::symg: Control
Anyway, have anyone tested this vs. the top decks, and if so could we please get a short report on that???
I wouldn't play Pyroclasm if you are playing a weenie deck....
Has anyone tried Zo-Zu and/or Vulshok Sorcerer as recursive damage? Vulshok is great against green and very annoying to affinity. Zo-Zu rocks control and is also strong against green. Most importantly they can deal damage every turn almost guaranteed, and only cost one card.
Haven't tried Vulshock Sorcerer, though I've had it both used well against me and just die to my burn, making it cost :1mana::symr::symr: for a measely 1 damage.
My build:
4 Frostling
4 Goblin Cohort
4 Hearth Kami
4 Slith Firewalker
3 Viashino Sandstalker
2 Zo-Zu the Punisher
Spells
4 Shrapnel Blast
4 Magma Jet
4 Lava Spike
4 Glacial Ray
4 Volcanic Hammer
11 Mountain
4 Great Furnace
3 Darksteel Citadel
1 Shinka, Bloodsoaked Keep
3 Isochron Scepter
3 Boil
3 Electrostatic Bolt
3 Pyroclasm
3 Shatter
:symw::symu: Merfolk
Definitely not an aggro player.