Went 0-3 with a similar build at my last FNM, so any help is appreciated.
Ramp with Crypt Ghast into Lord of the Void (budget griselbrand unfortunately -.-).
So far my Crypt Ghast has been removed way too easily, is it worth it run disentombs?
You lack beaters, your only way to win would be lord of the void which is likely the reason you're losing. This is also due to how hard he is to bring out without a crypt ghast on the field. 7 mana is a stretch for your first beater it's too much damage to catch up on.
IMO I'd use desecration demon over lord of the void, Griselbrand is good despite his mana cost because he provides the lifelink to allow you to stay in the game after playing him so late aswell as providing ridiculousness card advantage. Lord of the void provides neither so it is not a suitable budget replacement.
-2 Undying evil
+1 Mutilate
+1 Staff of nin
Card advantage is one of the main focuses in control decks. How can you control the game without the cards? This is why I added bloodgift and staff of nin. I'd also make duress a 2 of in SB when you are vsing control, and perhaps a sever the bloodline aswell as 2 appetite for brains.
How important is Crypt Ghast to you in the deck? It's the kind of card that needs a deck built around him to abuse him fully. What sort of budget do you have for the deck? And I have to disagree with StormT. Bloodgift Demon really wouldn't be much of a help in the build atm. As it stands, if you swapped him for the Crypt Ghast that would put half of your creatures at cmc 5 or more. You'd never survive long enough to be able to play either of them.
How important is Crypt Ghast to you in the deck? It's the kind of card that needs a deck built around him to abuse him fully. What sort of budget do you have for the deck? And I have to disagree with StormT. Bloodgift Demon really wouldn't be much of a help in the build atm. As it stands, if you swapped him for the Crypt Ghast that would put half of your creatures at cmc 5 or more. You'd never survive long enough to be able to play either of them.
True which is why I suggest lord of the void be replaced with desecration demon, I recommended bloodgift because 5 sources of card advantage is not enough in a control deck and there really isn't many other options for mono black. I'd hoped gloom surgeon and vampire knighthawk was enough to slow down the enemy.
TBH 4 beaters is not enough, 4/60 cards that will actually win me the game aren't very good odds not to mention removal or if slaughter games or the like is used you've basically lost.
How important is Crypt Ghast to you in the deck? It's the kind of card that needs a deck built around him to abuse him fully. What sort of budget do you have for the deck? And I have to disagree with StormT. Bloodgift Demon really wouldn't be much of a help in the build atm. As it stands, if you swapped him for the Crypt Ghast that would put half of your creatures at cmc 5 or more. You'd never survive long enough to be able to play either of them.
The deck was originally based off of this. My budget is kind of flexible right now as I just want ideas. Things like Liliana of the Veil, Griselbrand and anything over $10 per copy of the card is out of the question.
Your deck (in the OP) seems weak against combo - too slow to kill them before they go off, yet without counters or enough hand destruction to stop their critical spells. Of course, this may not matter in your meta.
Are 4 Crypt Ghasts enough ramp? I don't have much experience or success playing control decks, but I've played a good bit of mono green ramp into fatty decks. In my experience, running 4 Arbor Elf, 4 Avacyn's Pilgrim, 4 Scorned Villager, 4 Gatecreeper Vine, 4 Borderland Ranger on 20 Forests only lets me play my 6-cmc fatties on T4/T5 only about half the time. In my mid-ranged decks, 4 Arbor Elf and 4 Avacyn's Pilgrim on 24 Forests only lets me play my 5-cmc fatties on T4/T5 about half the time. Even with 4 Sign in Blood, I suspect your deck is too slow.
With 24 Swamps, Liliana's Shade may be a good mana sink and mid/late-game beater. It also guarantees your land-drops and serves as a way to thin your deck for pseudo card advantage. If your budget permits, Liliana of the Dark Realms might also be something to think about.
If burn spells aren't big in your meta, Warden of the Wall is something to think about. On your turn, it is a mana dork. On your opponent's turn, it is a 2/3 flying blocker.
Regarding card advantage: other than Bloodgift Demon and Staff of Nin, Pack Rat also offers card advantage - letting you drop extra Swamps and useless spells to make more rats. Skirsdag High Priest and Bloodline Keeper are token generators. Veilborn Ghoul and Dark Revenant also offer a form of card advantage by returning to your hand from the graveyard.
Playing Pack Rat together with Ravenous Rats is probably good. Ravenous Rats gives you additional disruption, always good when you are playing control. It is also a chump blocker. And it pumps Pack Rat when played early, and can be used to create more Pack Rats when discarded late game.
Shrieking Affliction could be good against aggro decks. It also synergizes well with hand destruction spells. Whether or not you play Shrieking Affliction, I feel that you need more hand destruction spells. After all, these are an MBC deck's best way of saying "No!" to your opponent.
I want it to be a control deck really.
The original variant was much better at doing that so now I'm totally regretting this change to a more ramp kind of deck.
It looked like this:
2x Devour Flesh
2x Tragic Slip
2x Undying Evil
4x Victim of Night
Sorcery (9)
2x Duress
3x Mutilate
4x Sign in Blood
4x Crypt Ghast
4x Gloom Surgeon
4x Lord of the Void
4x Vampire Nighthawk
Artifact (1)
1x Staff of Nin
Land (24)
24x Swamp
1x Devour Flesh
3x Grafdigger's Cage
3x Illness in the Ranks
3x Murder
2x Rise from the Grave
1x Tragic Slip
2x Ultimate Price
Went 0-3 with a similar build at my last FNM, so any help is appreciated.
Ramp with Crypt Ghast into Lord of the Void (budget griselbrand unfortunately -.-).
So far my Crypt Ghast has been removed way too easily, is it worth it run disentombs?
+4 Bloodgift demon
You lack beaters, your only way to win would be lord of the void which is likely the reason you're losing. This is also due to how hard he is to bring out without a crypt ghast on the field. 7 mana is a stretch for your first beater it's too much damage to catch up on.
IMO I'd use desecration demon over lord of the void, Griselbrand is good despite his mana cost because he provides the lifelink to allow you to stay in the game after playing him so late aswell as providing ridiculousness card advantage. Lord of the void provides neither so it is not a suitable budget replacement.
-2 Undying evil
+1 Mutilate
+1 Staff of nin
Card advantage is one of the main focuses in control decks. How can you control the game without the cards? This is why I added bloodgift and staff of nin. I'd also make duress a 2 of in SB when you are vsing control, and perhaps a sever the bloodline aswell as 2 appetite for brains.
Vi Veri Veniversum Vivus Vici.
True which is why I suggest lord of the void be replaced with desecration demon, I recommended bloodgift because 5 sources of card advantage is not enough in a control deck and there really isn't many other options for mono black. I'd hoped gloom surgeon and vampire knighthawk was enough to slow down the enemy.
TBH 4 beaters is not enough, 4/60 cards that will actually win me the game aren't very good odds not to mention removal or if slaughter games or the like is used you've basically lost.
The deck was originally based off of this. My budget is kind of flexible right now as I just want ideas. Things like Liliana of the Veil, Griselbrand and anything over $10 per copy of the card is out of the question.
Are 4 Crypt Ghasts enough ramp? I don't have much experience or success playing control decks, but I've played a good bit of mono green ramp into fatty decks. In my experience, running 4 Arbor Elf, 4 Avacyn's Pilgrim, 4 Scorned Villager, 4 Gatecreeper Vine, 4 Borderland Ranger on 20 Forests only lets me play my 6-cmc fatties on T4/T5 only about half the time. In my mid-ranged decks, 4 Arbor Elf and 4 Avacyn's Pilgrim on 24 Forests only lets me play my 5-cmc fatties on T4/T5 about half the time. Even with 4 Sign in Blood, I suspect your deck is too slow.
With 24 Swamps, Liliana's Shade may be a good mana sink and mid/late-game beater. It also guarantees your land-drops and serves as a way to thin your deck for pseudo card advantage. If your budget permits, Liliana of the Dark Realms might also be something to think about.
If burn spells aren't big in your meta, Warden of the Wall is something to think about. On your turn, it is a mana dork. On your opponent's turn, it is a 2/3 flying blocker.
Regarding card advantage: other than Bloodgift Demon and Staff of Nin, Pack Rat also offers card advantage - letting you drop extra Swamps and useless spells to make more rats. Skirsdag High Priest and Bloodline Keeper are token generators. Veilborn Ghoul and Dark Revenant also offer a form of card advantage by returning to your hand from the graveyard.
Playing Pack Rat together with Ravenous Rats is probably good. Ravenous Rats gives you additional disruption, always good when you are playing control. It is also a chump blocker. And it pumps Pack Rat when played early, and can be used to create more Pack Rats when discarded late game.
Shrieking Affliction could be good against aggro decks. It also synergizes well with hand destruction spells. Whether or not you play Shrieking Affliction, I feel that you need more hand destruction spells. After all, these are an MBC deck's best way of saying "No!" to your opponent.
Vi Veri Veniversum Vivus Vici.
The original variant was much better at doing that so now I'm totally regretting this change to a more ramp kind of deck.
It looked like this:
1 Bloodline Keeper
4 Desecration Demon
4 Gloom Surgeon
4 Typhoid Rats
4 Vampire Nighthawk
3 Murder
3 Tragic Slip
3 Ultimate Price
3 Victim of Night
3 Duress
2 Mutilate
4 Sign in Blood
Land (22)
22 Swamp
Yes the Bloodline Keeper was in there for no reason lol.