Not sure what to do about sorceries/instants/pyreheart wolf. Might drop spear down to 3 and pillar up to 3. Might swap out loyalist for stromkirk noble. Might just swap out pyreheart for 4 stromkirk and bring loyalisty down to 3.
Otherwise, if I could add one thing to this deck it would be a few Rootbound Crag. They go for $3 or $4 a pop, and they're in plentiful supply, so you should be able to find them for trade or buy them from a local store. I don't know what, if any budget you have for this deck, but if you have any, that's what I'd try to get first.
Some Evolving Wilds are good with Flinthoof Boar, since you want to guarantee a mountain. (Stomping Ground does that in the non-budget deck.)
I like Experiment One and Rakdos Cackler in my GR aggro. Rancor is definitely the number one priority, though. I don't think the Arbor Elves do much for you as you curve pretty much plateaus at 2. If you get the Rancors, that increases the value of Giant Growth or - my pref - Slaughterhorn. (Which then doubles as a creature on which to put Rancor, or to get the 2nd evolve counter on Exp1.) Mogg Flunkies and Wolfir Avenger are worth experimenting with also.
Some Evolving Wilds are good with Flinthoof Boar, since you want to guarantee a mountain. (Stomping Ground does that in the non-budget deck.)
I like Experiment One and Rakdos Cackler in my GR aggro. Rancor is definitely the number one priority, though. I don't think the Arbor Elves do much for you as you curve pretty much plateaus at 2. If you get the Rancors, that increases the value of Giant Growth or - my pref - Slaughterhorn. (Which then doubles as a creature on which to put Rancor, or to get the 2nd evolve counter on Exp1.) Mogg Flunkies and Wolfir Avenger are worth experimenting with also.
Evolving Wilds might be okay. I don't like lands coming in tapped in a deck this aggressive, but it does offer an advantage over running, say, a Guildgate.
I think the Crags are more important than Rancor. And I agree that Arbor Elf seems sub-optimal here.
For burn I maindecked Brimstone Volley and SBd Searing Spear for decks with lots of creatures or where I needed more reach. Turns 1-2 are about building a creature base. You want a typical game to have you attacking with 7 - 8 power, not including pump or rancor. I've got nothing against Stromkirk Noble - I just don't have any!
Maybe 4 Ash Zealot, 2 Pyreheart Wolf? Can't cast Zealot off of Burning-Tree, but Pyreheart doesn't come on line till turn 4...
Probably has to be settled with testing. Actually, writing this has me thinking about Lightning Mauler over Ash Zealot. Attacking t2 with 4 or 6 power has to be good.
Maybe 4 Ash Zealot, 2 Pyreheart Wolf? Can't cast Zealot off of Burning-Tree, but Pyreheart doesn't come on line till turn 4...
Probably has to be settled with testing. Actually, writing this has me thinking about Lightning Mauler over Ash Zealot. Attacking t2 with 4 or 6 power has to be good.
I'd definitely run Mauler in the deck, but I don't think I'd take out Ash Zealot for it.
Be careful about dropping lands. 21 lands might be fine here, but remember that you're on two colors and only have four dual lands. 22 is definitely fine though. Maybe 22 land and 3 Rancor.
IMO you have too many 1-drops. If you're going to include Ash Zealot might as well take Experiment One off because you can't follow it with Ash Turn 2 without using shock lands. Also get 4 Ash Zealots if you can afford them. Anyway that's 4 slots freed. You can also take 1 Pyreheart Wolf off, without Hellrider seeing a second wolf when you're already holding one/have one in play isn't something you want happening.
i would definitly at least sideboard some gruul charms. also consider replacing spears with ground assults, gives youmore of a reach to creatures like thragtusk and restoration angel
i would definitly at least sideboard some gruul charms. also consider replacing spears with ground assults, gives youmore of a reach to creatures like thragtusk and restoration angel
Without stomping grounds I feel like ground assault would be dead way too much. I might side some though.
It doesn't matter that much if you can't play Zealot Turn 2. All that matters is you do something Turn 2. Your initial hand will decide for you anyway so don't worry too much about it.
Definitely play 4 Zealots if you can afford them. It's either 4 Zealots or 4 Strangleroot Geists depending on your base color (which in your case is red). And I wouldn't play Slaughterhorn over anything but you can test that for yourself they're not expensive anyways.
4x Arbor Elf
4x Burning-Tree Emissary
4x Flinthoof Boar
4x Ghor-Clan Rampager
4x Legion Loyalist
4x Lightning Mauler
3x Pyreheart Wolf
4x Rakdos Cackler
9x Forest
1x Kessig Wolf Run
13x Mountain
Instant (4)
4x Searing Spear
2x Pillar of Flame
Not sure what to do about sorceries/instants/pyreheart wolf. Might drop spear down to 3 and pillar up to 3. Might swap out loyalist for stromkirk noble. Might just swap out pyreheart for 4 stromkirk and bring loyalisty down to 3.
Otherwise, if I could add one thing to this deck it would be a few Rootbound Crag. They go for $3 or $4 a pop, and they're in plentiful supply, so you should be able to find them for trade or buy them from a local store. I don't know what, if any budget you have for this deck, but if you have any, that's what I'd try to get first.
I like Experiment One and Rakdos Cackler in my GR aggro. Rancor is definitely the number one priority, though. I don't think the Arbor Elves do much for you as you curve pretty much plateaus at 2. If you get the Rancors, that increases the value of Giant Growth or - my pref - Slaughterhorn. (Which then doubles as a creature on which to put Rancor, or to get the 2nd evolve counter on Exp1.) Mogg Flunkies and Wolfir Avenger are worth experimenting with also.
Evolving Wilds might be okay. I don't like lands coming in tapped in a deck this aggressive, but it does offer an advantage over running, say, a Guildgate.
I think the Crags are more important than Rancor. And I agree that Arbor Elf seems sub-optimal here.
1cc
4 Experiment One
4 Rakdos Cackler
4 Stromkirk Noble
2cc
4 Burning-Tree Emissary
4 Flinthoof Boar
2 Ash Zealot
3cc
4 Slaughterhorn
4cc
4 Ghor-Clan Ragebeast
4 Rancor
4 Brimstone Volley
Mana 22
4 Rootbound Crag
3 Evolving Wilds
3 Gruul Guildgate
6 Mountain
4 Forest
2 Kessig Wolf Run
4 Searing Spear
4 Pit Fight
4 Tormod's Crypt
3 Zealous Conscripts
2x Ash Zealot
4x Burning-Tree Emissary
4x Experiment One
4x Flinthoof Boar
4x Ghor-Clan Rampager
4x Pyreheart Wolf
4x Rakdos Cackler
4x Stromkirk Noble
6x Forest
1x Kessig Wolf Run
12x Mountain
4x Rootbound Crag
3x Searing Spear
Enchantment (4)
4x Rancor
Updated list, thoughts?
Probably has to be settled with testing. Actually, writing this has me thinking about Lightning Mauler over Ash Zealot. Attacking t2 with 4 or 6 power has to be good.
I'd definitely run Mauler in the deck, but I don't think I'd take out Ash Zealot for it.
10 mountain
4 experiment one
4 burning-tree emissary
4 disciple of the old ways
4 flinthoof boar
2 skinbrand goblin
4 slaughterhorn
4 ghor-clan rampager
3 zhur-taa swine
2 madcap skills
4 searing spear
Modern:
Twinning End
Commander:
Mayael the Anema
3x Ash Zealot
4x Burning-Tree Emissary
4x Flinthoof Boar
4x Ghor-Clan Rampager
3x Lightning Mauler
4x Rakdos Cackler
4x Slaughterhorn
4x Stromkirk Noble
6x Forest
1x Kessig Wolf Run
11x Mountain
4x Rootbound Crag
Instant (4)
4x Searing Spear
Enchantment (4)
4x Rancor
3x Electrickery
3x Ground Seal
3x Mizzium Mortars
3x Skullcrack
3x Volcanic Strength
Thoughts?
Apparently there is no auto-merge on this forum. Woops.
Thoughts on bumping Mauler to 4 and ash zealot to 2? I feel like without stomping ground's i won't be able to play ash zealot when i actually want to.
Without stomping grounds I feel like ground assault would be dead way too much. I might side some though.
Definitely play 4 Zealots if you can afford them. It's either 4 Zealots or 4 Strangleroot Geists depending on your base color (which in your case is red). And I wouldn't play Slaughterhorn over anything but you can test that for yourself they're not expensive anyways.
was wondering that myself. feel like there are other cards I'd rather run in there.
4x Ash Zealot
4x Burning-Tree Emissary
4x Flinthoof Boar
4x Ghor-Clan Rampager
2x Lightning Mauler
4x Rakdos Cackler
4x Slaughterhorn
4x Stromkirk Noble
6x Forest
1x Kessig Wolf Run
11x Mountain
4x Rootbound Crag
Instant (4)
4x Searing Spear
Enchantment (4)
4x Rancor
4x Ground Seal
4x Mizzium Mortars
3x Skullcrack
4x Volcanic Strength
Looks pretty solid to me.