I had 2 vile aggregate's main deck because the other 2 matter reshapers were still on route in the mail, and it was surprisingly good in every game it came down. A very good scenario was when I could cast it and put a counter on it using ruins of oran-rief, taking him away from roast range. Plus its a good target for spatial contortion and a good bladeholder.
Matter reshaper was meh, not to many situations were over the top good. It still is good card advantage.
Eldrazi Obligator could've won me a game, but I held it in my hand in fear of removal or counter. 3cmc for a 3 power creature with haste is really good and a good surprise for the opponent.
Self-inflicted wound is perfect and sideboarded it in almost all games. Warping wail is also a really good card against blue, black and green.
25 lands wasnt a good idea because I flooded in some games by a lot, considering none of my lands are fetches. Crumbling vestige is a perfect fixer'.
Overall I went home 2-2, but If it weren't for the misplay it could've been 3-1. Hopefully next time I pay I'll do better. I'll post the decklist as soon as I can sit down and write it again. Probably will tomorrow If I get more cards in.
That's the best list I've seen so far. I love that you are not running Reaver Drone which seems in a deck with higher curve totally out of place. I also love Hangarbacks with Ruins of OR. The only card I don't like so much in your list is Ghostfire Blade. I would rather play more removal spells, but the problem is that there is actually quite a few reasonable cards whcih can kill Rhino or Anafenza. Do you think you it's possible to fit in Grasp of Darkness or Ruinous Path?
Good observation. The spell suite could be something like
I ran three Ghostfire in a similar list today and they never felt good. Granted, this was in a heavy blue/black control meta. To me they felt like win more cards and I hope to find something better.
Three colors RBC in a an aggro deck is tough to pull off, but Forerunner of Slaughter is a cool card. I run 4x in my R/b Dragons deck and wouldnt consider not having it
Nevelo, I took your list to my Game Day today with a modified sideboard. I really liked it, but I seemed to flood out often. The Sea Gate Wreckages were great in those situations, but I felt like cutting one Crossroads might be reasonable. I wasn't in love with the Murderous Cuts without fetches to enable them and I never actually cast a Ghostfire Blade.
Esper Dragons was a tough matchup; I felt really weak to Silumgar. Got to counter a crucial Crux of Fate with Warping Wail, though.
Ended up going to game 3 in the finals but lost to Bant CoCo. The deck is solid, but the sideboard options definitely feel lacking at times.
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"I'll leave this Hangarback Walker untapped so it can be, well, a Hangarback Blocker." -LSV, 2015
I appreciate all the feedback and reports. I have to agree with a lot if what's been said. To respond to a few points.
Blade: I'm happy to hear I wasn't the only one to find it awkward. With Ruins and no 1-drops it sometimes got tied up in the hand. It was quite good in some spots once out. Makes Bearer quite the clock. Maybe 1-2 is a better number.
Cut: I found delve bad as well without fetches. I had cut it for sideboard only, but it seemed very important to have a way to kill the bigger creatures. We can often ignore and attack into most things. Having a way to deal with game changing threats was the main thing.
I really liked Transgress all night. It maybe should just be a full set main. Perhaps 1 blade and 4 Transgress. Being able to map out turns with the info was huge just by itself.
Also, echoing Walker being awesome with Ruins. That and the Mimic interaction are the only reason I'm playing 3x Ruins.
Sideboard was definitely funky and not sure what I want to change.
I appreciate all the feedback and reports. I have to agree with a lot if what's been said. To respond to a few points.
Blade: I'm happy to hear I wasn't the only one to find it awkward. With Ruins and no 1-drops it sometimes got tied up in the hand. It was quite good in some spots once out. Makes Bearer quite the clock. Maybe 1-2 is a better number.
Cut: I found delve bad as well without fetches. I had cut it for sideboard only, but it seemed very important to have a way to kill the bigger creatures. We can often ignore and attack into most things. Having a way to deal with game changing threats was the main thing.
I really liked Transgress all night. It maybe should just be a full set main. Perhaps 1 blade and 4 Transgress. Being able to map out turns with the info was huge just by itself.
Also, echoing Walker being awesome with Ruins. That and the Mimic interaction are the only reason I'm playing 3x Ruins.
Sideboard was definitely funky and not sure what I want to change.
.
What do you guys think of Spacial Contortion? I haven't found myself using it as removal, I seemed to use silk wraps in early game situations. Has it been great for pumping in damage?
Well for one, I'm not running white, and to do so would mean cutting a good portion of my 10x utility lands.
Contortion has been pretty good for me. I've used it on Seers and Smashers to convert into damage if I don't have removal targets. Generally there are good targets though, like Warden of the First Tree and Jace.
The deck did pretty well in a field filled with midranges of many kinds, being the only aggro out of 10 players.
Played agains BW Eldrazi Control, Abzan Blue Company, RB Dragons, Esper Dragons and 4C Rally @ Top4 and losing to mana screw. =(
Conceded and splited last round to a Esper Dragons deck, but played just for fun and lost burried in CA followed by a G3 locked on 2nd land.
notes after the games:
Eldrazi Obligator was nuts, won me a match against RB Dragons stealing a Thunderbreak Regent hitting for 15 damage.
Ghostfire Blade + Bearer of Silence was beast because not many decks have ways to block giant flyers.
60% of my sideboard was useless, need more work into that.
Very disapointed with Hangarback Walker, since the field is filled with ways to remove it without leaving Thopter tokens.
questions:
is there any options to not playing Tought-Knot Seer, since i dont want to pay that much on that card yet? (f*kn modern)
what are your guys opinions with the list itself and sideboard? any help will be apreciated.
sry for bad english (brazillian here)
thanks for reading!
Well, assuming Eye of Ugin gets banned in Modern at next announcement, then Seer should come down in price a bit. There isn't enough play of it in Standard currently to keep it up over $10.
Regarding sideboard. I really don't know how you are casting some of those spells (e.g. Vile Redeemer, Brutal Expulsion). Unsure what the Crumble to Dust is for. Inverter seems cute. But otherwise the rest looks fine. I'd probably want some number of cards to fight RDW style aggro. They can go wide with Tokens and so Flaying Tendrils has been helpful to me to keep that from getting out of hand.
By the way, I think Hangarback Walker is only good if you play 3-4 Ruins. Otherwise, it's super slow. I wasn't too fussed about the exiling removal against him early. That will happen. I suppose it depends on your meta, but I think that sort of removal has gotten a little less common since a Walker isn't as ubiquitous. If anything, them spending it on your T2 1/1, helps makes sure Reshaper gets value. Besides, I've won too many games using Blade equipped Thopters to cut him. That being said, I do side him out against decks with Reflector Mage.
Well, assuming Eye of Ugin gets banned in Modern at next announcement, then Seer should come down in price a bit. There isn't enough play of it in Standard currently to keep it up over $10.
Regarding sideboard. I really don't know how you are casting some of those spells (e.g. Vile Redeemer, Brutal Expulsion). Unsure what the Crumble to Dust is for. Inverter seems cute. But otherwise the rest looks fine. I'd probably want some number of cards to fight RDW style aggro. They can go wide with Tokens and so Flaying Tendrils has been helpful to me to keep that from getting out of hand.
Crumble to Dust was for some Eldrazis Ramp decks to remove their utility lands, aka Sanctum of Ugin and Shrine of the Forsaken Gods, Vile Redeemer was able to cast thanks to Corrupted Crossroads as Brutal Expulsion, but that one was useless due to its mana cost being too high to keep mana open for that.
Will study using Flaying Tendrils since my field has little to none RDW.
By the way, I think Hangarback Walker is only good if you play 3-4 Ruins. Otherwise, it's super slow. I wasn't too fussed about the exiling removal against him early. That will happen. I suppose it depends on your meta, but I think that sort of removal has gotten a little less common since a Walker isn't as ubiquitous. If anything, them spending it on your T2 1/1, helps makes sure Reshaper gets value. Besides, I've won too many games using Blade equipped Thopters to cut him. That being said, I do side him out against decks with Reflector Mage.
I didn't liked Hangarback most likely because my field is filled with BWx decks that have a lot of ways to remove it, so i will test some other things in that slot.
Vile Redeemer was able to cast thanks to Corrupted Crossroads
I noticed the Crossroads, but that's not nearly enough sources to cast reliably.
Regarding Walker. That is fair. The prevalence of cheap exiling removal is what drove it out if the meta a bit in the first place. So if your LGS is pretty heavy in Silkwrap and such, I could see leaving him on the bench. With access to Forerunner, Walker is a lot less necessary to fill the curve anyway.
Endless One looks like a usable card becuase it is playable anytime you draw it. It scales upwards as the game goes on. It also works nicely with Ruins of Oran-Rief.
Endless One doesn't really benefit from Ruins. It's the same as just tapping the mana for the extra counter. The only way I could see it remotely mattering is if you know they have a Disdainful Stroke and have to cast it for 3 and add the additional counter(s) after it resolves.
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"I'll leave this Hangarback Walker untapped so it can be, well, a Hangarback Blocker." -LSV, 2015
Endless One is good in Modern because when you pay 2 mana discount, it is way above curve at all points.
2/2 fo Zero? 4/4 for 1-2? 7/7 for 4-5? Yeah that's petty good.
We don't have Eye of Ugin or Eldrazi Temple in standard so we get a 1/1 for 1, 2/2 for 2, 3/3 for 3 and so forth. This passes the vanilla test, but not by much.
I think there are heaps better options than that unless you are completely colorless.
Endless One doesn't really benefit from Ruins. It's the same as just tapping the mana for the extra counter. The only way I could see it remotely mattering is if you know they have a Disdainful Stroke and have to cast it for 3 and add the additional counter(s) after it resolves.
Endless One is good in Modern because when you pay 2 mana discount, it is way above curve at all points.
2/2 fo Zero? 4/4 for 1-2? 7/7 for 4-5? Yeah that's petty good.
We don't have Eye of Ugin or Eldrazi Temple in standard so we get a 1/1 for 1, 2/2 for 2, 3/3 for 3 and so forth. This passes the vanilla test, but not by much.
I think there are heaps better options than that unless you are completely colorless.
Mimic? How good has that been for you? From my experience, if I were to drop something like that, it would be a goner before I could trigger it's benefit.
I don't remember the entire game details anymore, but here's some moments I think worth mentioning.
Round 1: vs Atarka Red 2-1
I was really surprised to face it right on from the start. I even said to myself, "Crap, looks like a loss immediately." But then I set my worries aside and just played. Game 1, I won the roll (thank God) and lead a t1 Sludge Crawler while my opponent leads with swiftspear and swings. I just took it and on my turn cast the blade, equipped it and swings for 3. After a few more turns, I was able to cast a Thought-Knot Seer and I saw that he has a lethal hand. Good thing I strip that Temur Battle Rage off, but he still swings on his next turn. I almost died but good thing I was able to kill Zurgo with Spatial Contortion in response to a Titan's Strength and ticks my life to 1. I was able to draw a Smasher, equip the blade and swing with it and the Seer to seal the deal. I lost game 2 because he has a nut draw and I wasn't able to draw a single Duress. Got killed with a Super Swiftspear and Zurgo along with Become Immense + Temur Battle Rage Combo. Game 3, I was able to disrupt him good with Duress and killed most of his dudes with my sided removal spells. Managed to cast Bearer of Silence with edict effect to get rid of a Zurgo. Double Smasher + Bearer seals the deal.
Round 2: vs UW Flash?? 2-1
I really don't know what my opponent was playing until he starts casting Flash Creatures. He keeps countering everything I play, tapping it with Bounding Krasis and bouncing my critters with Reflector Mage. I eventually got stomped with the Mages along with double Bounding Krasis. In game 2, I was able to do aggro mode with Sludge Crawler equipped and thus ruining his top-deck also. I was able to disrupt him too with Duress, Transgress the Mind and a single resolved Thought-Knot Sear. He counters all Smashers I played and even managed to cast a Dragonlord Ojutai. Having a lone dragon, I cast Bearer of Silence on my turn with edict. He counters it, hoping to stop the edict effect, but then I told him it won't stop it at all and even called a judge. (I even posted a scenario of this on the rules forum when it also happened during a play test) The judge confirms that even if the Bearer is countered, the edict effect will still happen and thus Ojutai is off the board and then he concedes. In game 3, I was able to hand disrupt him from the start all the way to turn 4 Seer. He wasn't able to draw enough spells and flooded with lands. He scooped when double smashers hit the board.
Round 3: vs Abzan Midrange 0-2
In game one, I lost due to having to mull to 5. Not having enough lands plus some good plays from the opponent pretty much stomped me. In game 2, I was able to disrupt some Rhinos and killed some Den Protectors, but his continuous threats keep on going. I wasn't able to draw relevant spells and I got overwhelmed.
Round 4: vs Ulamog Ramp 2-0
In the first game, I lead off with early aggro beats with Crawler and Bearer, with both armed with Blades, while my opponent keeps on ramping with spells. A timely Thought-Knot Seer managed to get an Ulamog off his hand, in which I realized was full of ramp spells and lands and no threats, saved for the Ulamog that got stripped. Also, the Crawler from earlier has ingested some threats too like the main board Kozilek's Return. He eventually concedes when a Smasher hits the board. In the next game, he managed to land an Oath of Nissa and his usually business of ramping while I just land some early critters. I managed to steal his turn when he taps out to cast Explosive Vegetation and I countered it with Warping Wail. I land with a Smasher next turn while he draws lands. On my next turn, I drew another Smasher and he concedes.
---
I had to admit that I wasn't confident enough how the deck will perform but I was surprised that it could be a blast to play it. The utility lands also works good in many scenarios like gaining life, drawing cards and even making an unblockable attack. Also, the sideboard was pretty much a mess if you ask me, since I only put it together on that day, although Duress really did a lot of job for me.
Right now, I'm thinking of further tweaking the deck, especially the sideboard. I might run some Eldrazi Mimics too.
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Modern Decks:WRGThe Colors of FireGRW || CUBRAge of Ultron (Affinity - Under Construction)RBUC
Not really that of a fan, but I find it useful in the early game for some aggro beats, especially against control. I did try playing without the blade, and the deck pretty much works good. There are even games in which I board it out in exchange for some removal spells. For now, until it rotates, I'll keep it in my list.
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Modern Decks:WRGThe Colors of FireGRW || CUBRAge of Ultron (Affinity - Under Construction)RBUC
Endless One is good in Modern because when you pay 2 mana discount, it is way above curve at all points.
2/2 fo Zero? 4/4 for 1-2? 7/7 for 4-5? Yeah that's petty good.
We don't have Eye of Ugin or Eldrazi Temple in standard so we get a 1/1 for 1, 2/2 for 2, 3/3 for 3 and so forth. This passes the vanilla test, but not by much.
I think there are heaps better options than that unless you are completely colorless.
Mimic? How good has that been for you? From my experience, if I were to drop something like that, it would be a goner before I could trigger it's benefit.
Mimic has been excellent. I am probably getting repetitive, but Ruins also makes this card better.
Endless One is good in Modern because when you pay 2 mana discount, it is way above curve at all points.
2/2 fo Zero? 4/4 for 1-2? 7/7 for 4-5? Yeah that's petty good.
We don't have Eye of Ugin or Eldrazi Temple in standard so we get a 1/1 for 1, 2/2 for 2, 3/3 for 3 and so forth. This passes the vanilla test, but not by much.
I think there are heaps better options than that unless you are completely colorless.
Mimic? How good has that been for you? From my experience, if I were to drop something like that, it would be a goner before I could trigger it's benefit.
Mimic has been excellent. I am probably getting repetitive, but Ruins also makes this card better.
I was convinced that Eldrazi Mimic is good even in Standard. It's my mistake somehow not to include them on my list last Game Day. When equipped with Ghostfire Blade or if it has a +1/+1 counter, it can be even bigger on the creature that enters play. Land a Smasher and the Mimic is 7/7 with a blade on it.
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Modern Decks:WRGThe Colors of FireGRW || CUBRAge of Ultron (Affinity - Under Construction)RBUC
Also, there is a specific interaction with the trigger and Ruins. You can cast a creature, and with Mimic's ability on the stack, put a counter on the creature Mimic will copy. The copied P/T includes the counter.
In other words, I could go Mimic T2, and then Mimic T3, put a counter on the second one with Ruins while the first one's trigger is on the stack. When everything is resolved, the first Mimic will be a 3/2 for the turn.
Reality smasher is god In almost every scenario
I had 2 vile aggregate's main deck because the other 2 matter reshapers were still on route in the mail, and it was surprisingly good in every game it came down. A very good scenario was when I could cast it and put a counter on it using ruins of oran-rief, taking him away from roast range. Plus its a good target for spatial contortion and a good bladeholder.
Matter reshaper was meh, not to many situations were over the top good. It still is good card advantage.
Thought-knot seer is always good. always.
Eldrazi mimic was 75% good, specialy when being followed by a smasher.
Reaver drone and forerunner of slaughter went under the radar until I tried to equip them with ghostfire blade
Transgress the mind main is always good.
Eldrazi Obligator could've won me a game, but I held it in my hand in fear of removal or counter. 3cmc for a 3 power creature with haste is really good and a good surprise for the opponent.
Self-inflicted wound is perfect and sideboarded it in almost all games. Warping wail is also a really good card against blue, black and green.
25 lands wasnt a good idea because I flooded in some games by a lot, considering none of my lands are fetches. Crumbling vestige is a perfect fixer'.
Overall I went home 2-2, but If it weren't for the misplay it could've been 3-1. Hopefully next time I pay I'll do better. I'll post the decklist as soon as I can sit down and write it again. Probably will tomorrow If I get more cards in.
hope this helps in some way
Good observation. The spell suite could be something like
3x grasp of darkness
3x spatial contortion
2x murderous cut
How good would blighted fen or rogue's passage be in these decks?
And can we do evolving wilds as a our colorless fetchland? Grabbing a single wastes?
C Long Live Eldrazi C
4x battlefield forge
4x sea gate wreckage
4x crumbling vestige
4x bloodstained mire
2x mountain
2x swamp
Three colors RBC in a an aggro deck is tough to pull off, but Forerunner of Slaughter is a cool card. I run 4x in my R/b Dragons deck and wouldnt consider not having it
C Long Live Eldrazi C
Esper Dragons was a tough matchup; I felt really weak to Silumgar. Got to counter a crucial Crux of Fate with Warping Wail, though.
Ended up going to game 3 in the finals but lost to Bant CoCo. The deck is solid, but the sideboard options definitely feel lacking at times.
-LSV, 2015
Blade: I'm happy to hear I wasn't the only one to find it awkward. With Ruins and no 1-drops it sometimes got tied up in the hand. It was quite good in some spots once out. Makes Bearer quite the clock. Maybe 1-2 is a better number.
Cut: I found delve bad as well without fetches. I had cut it for sideboard only, but it seemed very important to have a way to kill the bigger creatures. We can often ignore and attack into most things. Having a way to deal with game changing threats was the main thing.
I really liked Transgress all night. It maybe should just be a full set main. Perhaps 1 blade and 4 Transgress. Being able to map out turns with the info was huge just by itself.
Also, echoing Walker being awesome with Ruins. That and the Mimic interaction are the only reason I'm playing 3x Ruins.
Sideboard was definitely funky and not sure what I want to change.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
What do you guys think of Spacial Contortion? I haven't found myself using it as removal, I seemed to use silk wraps in early game situations. Has it been great for pumping in damage?
Contortion has been pretty good for me. I've used it on Seers and Smashers to convert into damage if I don't have removal targets. Generally there are good targets though, like Warden of the First Tree and Jace.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
last sunday, took BR Devoid to a 3-1 in a Game Day event @ MLS
3 Reaver Drone
1 Sludge Crawler
4 Bearer of Silence
4 Hangarback Walker
3 Forerunner of Slaughter
3 Dust Stalker
3 Matter Reshaper
1 Essence Depleter
3 Eldrazi Obligator
3 Reality Smasher
Spells
4 Ghostfire Blade
2 Spatial Contortion
2 Transgress the Mind
3 Crumbling Vestige
4 Corrupted Crossroads
4 Bloodstained Mire
1 Ruins of Oran-Rief
2 Sea Gate Wreckage
1 Blighted Gorge
2 Smoldering Marsh
3 Swamp
2 Mountain
2 Waste
4 Duress
1 Spatial Contortion
2 Roast
2 Warping Wail
2 Inverter of Truth
1 Vile Redeemer
1 Crumble to Dust
2 Brutal Explosion
The deck did pretty well in a field filled with midranges of many kinds, being the only aggro out of 10 players.
Played agains BW Eldrazi Control, Abzan Blue Company, RB Dragons, Esper Dragons and 4C Rally @ Top4 and losing to mana screw. =(
Conceded and splited last round to a Esper Dragons deck, but played just for fun and lost burried in CA followed by a G3 locked on 2nd land.
notes after the games:
Eldrazi Obligator was nuts, won me a match against RB Dragons stealing a Thunderbreak Regent hitting for 15 damage.
Ghostfire Blade + Bearer of Silence was beast because not many decks have ways to block giant flyers.
60% of my sideboard was useless, need more work into that.
Very disapointed with Hangarback Walker, since the field is filled with ways to remove it without leaving Thopter tokens.
questions:
is there any options to not playing Tought-Knot Seer, since i dont want to pay that much on that card yet? (f*kn modern)
what are your guys opinions with the list itself and sideboard? any help will be apreciated.
sry for bad english (brazillian here)
thanks for reading!
Regarding sideboard. I really don't know how you are casting some of those spells (e.g. Vile Redeemer, Brutal Expulsion). Unsure what the Crumble to Dust is for. Inverter seems cute. But otherwise the rest looks fine. I'd probably want some number of cards to fight RDW style aggro. They can go wide with Tokens and so Flaying Tendrils has been helpful to me to keep that from getting out of hand.
By the way, I think Hangarback Walker is only good if you play 3-4 Ruins. Otherwise, it's super slow. I wasn't too fussed about the exiling removal against him early. That will happen. I suppose it depends on your meta, but I think that sort of removal has gotten a little less common since a Walker isn't as ubiquitous. If anything, them spending it on your T2 1/1, helps makes sure Reshaper gets value. Besides, I've won too many games using Blade equipped Thopters to cut him. That being said, I do side him out against decks with Reflector Mage.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Praying for that!
Crumble to Dust was for some Eldrazis Ramp decks to remove their utility lands, aka Sanctum of Ugin and Shrine of the Forsaken Gods, Vile Redeemer was able to cast thanks to Corrupted Crossroads as Brutal Expulsion, but that one was useless due to its mana cost being too high to keep mana open for that.
Will study using Flaying Tendrils since my field has little to none RDW.
I didn't liked Hangarback most likely because my field is filled with BWx decks that have a lot of ways to remove it, so i will test some other things in that slot.
I noticed the Crossroads, but that's not nearly enough sources to cast reliably.
Regarding Walker. That is fair. The prevalence of cheap exiling removal is what drove it out if the meta a bit in the first place. So if your LGS is pretty heavy in Silkwrap and such, I could see leaving him on the bench. With access to Forerunner, Walker is a lot less necessary to fill the curve anyway.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
C Long Live Eldrazi C
-LSV, 2015
2/2 fo Zero? 4/4 for 1-2? 7/7 for 4-5? Yeah that's petty good.
We don't have Eye of Ugin or Eldrazi Temple in standard so we get a 1/1 for 1, 2/2 for 2, 3/3 for 3 and so forth. This passes the vanilla test, but not by much.
I think there are heaps better options than that unless you are completely colorless.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Oh duh, right!
C Long Live Eldrazi C
Mimic? How good has that been for you? From my experience, if I were to drop something like that, it would be a goner before I could trigger it's benefit.
C Long Live Eldrazi C
4x Endless One
4x Sludge Crawler
4x Bearer of Silence
4x Matter Reshaper
4x Thought-Knot Seer
4x Reality Smasher
Artifacts (4)
4x Ghostfire Blade
Spells (7)
3x Transgress the Mind
2x Warping Wail
2x Spatial Contortion
4x Corrupted Crossroads
4x Crumbling Vestige
3x Rogue's Passage
2x Ruins of Oran-Rief
4x Sea Gate Wreckage
4x Swamp
4x Tomb of the Spirit Dragon
3x Duress
2x Oblivion Sower
2x Warping Wail
3x Grasp of Darkness
2x Cranial Archive
2x Hangarback Walker
1x Murderous Cut
I don't remember the entire game details anymore, but here's some moments I think worth mentioning.
Round 1: vs Atarka Red 2-1
I was really surprised to face it right on from the start. I even said to myself, "Crap, looks like a loss immediately." But then I set my worries aside and just played. Game 1, I won the roll (thank God) and lead a t1 Sludge Crawler while my opponent leads with swiftspear and swings. I just took it and on my turn cast the blade, equipped it and swings for 3. After a few more turns, I was able to cast a Thought-Knot Seer and I saw that he has a lethal hand. Good thing I strip that Temur Battle Rage off, but he still swings on his next turn. I almost died but good thing I was able to kill Zurgo with Spatial Contortion in response to a Titan's Strength and ticks my life to 1. I was able to draw a Smasher, equip the blade and swing with it and the Seer to seal the deal. I lost game 2 because he has a nut draw and I wasn't able to draw a single Duress. Got killed with a Super Swiftspear and Zurgo along with Become Immense + Temur Battle Rage Combo. Game 3, I was able to disrupt him good with Duress and killed most of his dudes with my sided removal spells. Managed to cast Bearer of Silence with edict effect to get rid of a Zurgo. Double Smasher + Bearer seals the deal.
Round 2: vs UW Flash?? 2-1
I really don't know what my opponent was playing until he starts casting Flash Creatures. He keeps countering everything I play, tapping it with Bounding Krasis and bouncing my critters with Reflector Mage. I eventually got stomped with the Mages along with double Bounding Krasis. In game 2, I was able to do aggro mode with Sludge Crawler equipped and thus ruining his top-deck also. I was able to disrupt him too with Duress, Transgress the Mind and a single resolved Thought-Knot Sear. He counters all Smashers I played and even managed to cast a Dragonlord Ojutai. Having a lone dragon, I cast Bearer of Silence on my turn with edict. He counters it, hoping to stop the edict effect, but then I told him it won't stop it at all and even called a judge. (I even posted a scenario of this on the rules forum when it also happened during a play test) The judge confirms that even if the Bearer is countered, the edict effect will still happen and thus Ojutai is off the board and then he concedes. In game 3, I was able to hand disrupt him from the start all the way to turn 4 Seer. He wasn't able to draw enough spells and flooded with lands. He scooped when double smashers hit the board.
Round 3: vs Abzan Midrange 0-2
In game one, I lost due to having to mull to 5. Not having enough lands plus some good plays from the opponent pretty much stomped me. In game 2, I was able to disrupt some Rhinos and killed some Den Protectors, but his continuous threats keep on going. I wasn't able to draw relevant spells and I got overwhelmed.
Round 4: vs Ulamog Ramp 2-0
In the first game, I lead off with early aggro beats with Crawler and Bearer, with both armed with Blades, while my opponent keeps on ramping with spells. A timely Thought-Knot Seer managed to get an Ulamog off his hand, in which I realized was full of ramp spells and lands and no threats, saved for the Ulamog that got stripped. Also, the Crawler from earlier has ingested some threats too like the main board Kozilek's Return. He eventually concedes when a Smasher hits the board. In the next game, he managed to land an Oath of Nissa and his usually business of ramping while I just land some early critters. I managed to steal his turn when he taps out to cast Explosive Vegetation and I countered it with Warping Wail. I land with a Smasher next turn while he draws lands. On my next turn, I drew another Smasher and he concedes.
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I had to admit that I wasn't confident enough how the deck will perform but I was surprised that it could be a blast to play it. The utility lands also works good in many scenarios like gaining life, drawing cards and even making an unblockable attack. Also, the sideboard was pretty much a mess if you ask me, since I only put it together on that day, although Duress really did a lot of job for me.
Right now, I'm thinking of further tweaking the deck, especially the sideboard. I might run some Eldrazi Mimics too.
Are you fan of the Ghostfire Blade?
C Long Live Eldrazi C
Not really that of a fan, but I find it useful in the early game for some aggro beats, especially against control. I did try playing without the blade, and the deck pretty much works good. There are even games in which I board it out in exchange for some removal spells. For now, until it rotates, I'll keep it in my list.
Mimic has been excellent. I am probably getting repetitive, but Ruins also makes this card better.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
I was convinced that Eldrazi Mimic is good even in Standard. It's my mistake somehow not to include them on my list last Game Day. When equipped with Ghostfire Blade or if it has a +1/+1 counter, it can be even bigger on the creature that enters play. Land a Smasher and the Mimic is 7/7 with a blade on it.
In other words, I could go Mimic T2, and then Mimic T3, put a counter on the second one with Ruins while the first one's trigger is on the stack. When everything is resolved, the first Mimic will be a 3/2 for the turn.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)