Working with this list, any suggestions are appreciated. I'd like to be able to cast cards like Drana and Path, but I'm not sure and feel like I don't have enough black sources.
Why is no one running titans strength and temur battle rage. Seems great turn 4 dust stalker turn 5 temur to go over blocker for game
I've actually been running the other half of the classic combo--splashing green for Become Immense in my base-blue version. It does steal a win ever now and again, especially when your opponent is not prepared for it.
As you can see, it shifts from Rakdos to Grixis which depends upon the match-up. Including counters such as Dispel comes as a surprise in game 2, since my opponent would think I run on Rakdos alone. I use dispel against instant speed removals which could really ruin my attack plans (except for Smasher which is somewhat protected).
I'll see what the deck can do and try posting results next week.
Private Mod Note
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Rollback Post to RevisionRollBack
Modern Decks:WRGThe Colors of FireGRW || CUBRAge of Ultron (Affinity - Under Construction)RBUC
@Xanthic_Golem: Your mana looks really unstable. You are trying to play T1 R, T1 B, T2 C, and T3 U. The source counts need to be around 13-14 each untapped. You only have 8 colorless sources and even counting fetches and Crumbling Vestige generously, you're still pretty short on the colors.
I've been playing a CBR list with my only actual red spells (not devoid) being a couple Kolaghan's command in the sideboard and it has still been difficult enough that I'm considering just cutting Red entirely.
The counters are interesting, but I don't think it's worth the extra work on the manabase. Besides, you end up having to cut a huge incentive of going Colorless with the utility lands. I've been finding that Sea Gate Wreckage is like an Outpost Seige we don't have to take up sideboard slots for, and Oran Rief helps make our threats scale as we go later.
@Xanthic_Golem: Your mana looks really unstable. You are trying to play T1 R, T1 B, T2 C, and T3 U. The source counts need to be around 13-14 each untapped. You only have 8 colorless sources and even counting fetches and Crumbling Vestige generously, you're still pretty short on the colors.
I've been playing a CBR list with my only actual red spells (not devoid) being a couple Kolaghan's command in the sideboard and it has still been difficult enough that I'm considering just cutting Red entirely.
The counters are interesting, but I don't think it's worth the extra work on the manabase. Besides, you end up having to cut a huge incentive of going Colorless with the utility lands.
Yeah, there are strains on the mana curve on my tests just now. Most likely, I will ditch red all together too and go straight BC.
Private Mod Note
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Rollback Post to RevisionRollBack
Modern Decks:WRGThe Colors of FireGRW || CUBRAge of Ultron (Affinity - Under Construction)RBUC
Thought it was a good time to jump on the Eldrazi Aggro bandwagon. I'm pretty new to deckbuilding and Magic in general, so any help would be appreciated, especially with the manabase and sideboard. Thanks!
After much playtesting on Lackey this is what I have come up with. So far so good on my matchups. Haven't had the chance to play against four color rally yet.
A white splash is the probably the best option. You get silkwrap to exile, hallowed moonlight, and eldrazi displacer which can do dumb things (though not necessarily against rally. The best way to beat them, in my experience, is to present a lot of creatures so they can't reflector mage them all, then use ghostfire blade to go to town. Fliers carrying a blade are a MASSIVE clock for them to deal with. I could see Hangarback being very good against them if you can get it to die, since all the tokens can carry a blade and rally will easily clog up the ground with expendable blockers.
@Rosembanger: Looks like a solid start. I think I'd want Matter Reshaper somewhere in the list. Also, I would add +2 lands, since you effectively have 16x 4 & 5-drops. The main thing I don't like is how all-in it is. This is probably just play style preference. You might consider CBW if you want a more midrange interactive version as suggest above. What I've found though is that the second color makes getting lots of value from your lands very difficult. I started on CBR and am thinking that CB is just the best way to build it. Getting to incorporate 8-10 utility lands provides a lot more upside than the extra color splash, I think.
I started on CBR and am thinking that CB is just the best way to build it. Getting to incorporate 8-10 utility lands provides a lot more upside than the extra color splash, I think.
I like the idea of mono black, might be easier to play cards like grasp of darkness/ruinous path.
I believe something like this should also be looked into as an option. Fathom Feeder provides a decent source of ingest for Strangler, and Dimensional Infiltrator is more evasion, I dislike that the shell is not good for Eldrazi Mimic tho.
@Rosenbanger: Have you thought about running 4 Titan's Strengthin your list? I'm looking at a similar B/R Aggro list with Matter Shaper being able to play most things in the deck. I'm also wondering how this deck gets around sweepers. Is the plan to side in Warping Wail? This would help counter sorceries however it seems counter intuitive to the aggressive nature of the deck. Here's what I am thinking and any comments are welcome:
I think just all the haste should be enough to help against sweepers but I do like titans strenth . I was already thinking of running unnatural endurance, that 1 mana card that gives +2 and regenerate.
Hey guys. Coming back to Magic after many many years. I like the idea of this BR Aggro, and threw this together. I honestly didnt really want to spend the $$ on Bloodstained Mire as it's rotating out pretty soon. Please let me know what you think!!
Thought it was a good time to jump on the Eldrazi Aggro bandwagon. I'm pretty new to deckbuilding and Magic in general, so any help would be appreciated, especially with the manabase and sideboard. Thanks!
Honestly. If you have a board position that makes vile aggregate into a threat. You would have won without it. You're never going to play it on turn 3. And if you do, you won't like it. It becomes a threat with some luck around turn 5. But at that point, you have reality smasher that has haste and always has 5 power. 2 more matter reshaper would be better. Putting ghostfire blade on him doesn't allow your opponent to ignore it and deny you the card advantage.
Forerunner of slaughter really puts pressure on your mana base to achieve :b::r: on turn two. I personally favor dimensional inflitrator, as it only requires a slight splash, can potentially save itself and has flash, so you won't mind drawing it late game.
I would play a second sea gate wreckage rather than crumbling vestige. And I'd try to fit wild slash and/or fiery impulse maindeck. Probably in favor of dust stalker.
Played in a Monday Night Magic last night and did not do so hot.
Round 1: 1-2 vs Jund Elves Collected Company.
While this is no archetype im familiar with, it basically just swarmed with elves and my guys could not keep up. I would have won the second game, but because i stupidly fetched one of my smoldering marshes instead of a basic, my next turn draw was another smoldering marsh but i only had one basic so it came in tapped and I did not have enough mana to play the Reality Smasher and equip the ghostfire blade to it, which would have won me the game. Round three i was doing amazing with an T2 Bearer with two ghostfire blades on it just going to town, it was killed by a murderous cut when he was at 4, and then my deck just bricked and gave me a bunch of lands. Thought-Knot did the best game 1 because I snagged Coco and he did not draw another that entire game.
Round 2: 0-2 Grixis Control
How usual matches with aggro vs control ends up, I get them down to near death, they stablize then win with raw CA. It seemed that Kalitas was the decks win con after stabilization which my Spatial Contortion cannot hit. All stars here was Forerunner, and Smasher cuz of the haste. I played 2 Dust Stalkers in my list but they underpreformed which upset because I kept him in the build because i wanted a threat vs control that avoids sorcery speed removal. Thought-Knot was also meh here, sure it got a languish but it still got killed next turn by a grasp of darkness.
Round 3: 2-0 Red/White aggro
it was a red deck wins style of deck with a white splash for Monastery Mentor, i saw no other white cards. My creatures simply outclassed Goblin Piledriver and Goblin tokens.
The deck can be good but there are flaws that cannot be ignored. I believe Forerunner of Slaughter to be one of the best drops in the deck cuz he is either a 2 mana 3/2 or a 3 mana 3/2 with haste. Sad thing is he is he only thing with red worth running. As good as he is, the requirement to have red out on turn 2 just to play him is not worth it. Mimic preformed as expected, great when it was followed up with a Thought-Knot and Smasher, and kinda crappy late game. Matter Reshapper did an excellent job of being a beater that provides value and gave me lands when i needed them. Hangerback Walker was okay, never shelled out enough damage suitable for aggro decks want. Bearer surprised me with how good it was. Thought-Knot was indeed a great card because it helped a lot in that first match, but this is supposed to be an aggressive deck and I find myself not wanting to attack with it to give CA to opponent. Smahser no question was an all star.
Spatial Contortion was alright but terrible when facing down a kalitas. Ghostfire Blade was an excellent card, and I'm going to be very sad to see it go come rotation.
I do not want to give up on the deck, I've been playing Midrange strategies since Khans came out and atm I'm tired of them. For game day, I might go mono black or try the Black with Blue splash. Dimensional Infiltrator and Fathom Feeder make for excellent two drops who both do the exile thing, which would mean I can play some number of Wasteland Strangler to fix the removal situation.
@Phaseshifter3D Thanks for the help. I think you're right about Vile Aggregate, it's been very lackluster in testing. I'll make sure to try Wild Slash too, it's a card I was debating about but decided to eschew in favor of more aggro. I'll give it a second look.
Pretty good with the BR version, I think. Haste is helpful there. If they are on Ojutai, Bearer kills that through counterspell. Running out of cards is a thing, but that's where Sea Gate Wreckage comes into play.
My impressions are: Vile Aggregate is never (or rarely) Siege Rhino big, but his big butt helps stabilizing if we get a top-end heavy hand or we are just facing another aggro deck, also he just needs a couple of other creatures and a Ghostfire Blade to be a big threat.
I never activated Sea Gate Wreckage but I still think it's good enough to stay in the 60, Ruins of Oran-Rief is good, but not that good, coming into the battlefield tapped can be a problem sometimes. Thought-Knot Seer is a beast, and I'm considering running 4, his high mana cost is keeping me from doing it. Spatial Contortion is an awesome card, good removal early on, surprise pump on our Smashers later on. Crumbling Vestige is awesome, always helping if we get stuck on mana (and just realized can help to fire off a 3 converge Radiant Flames (that I'm running in the sideboard)).
Going to bring this list to the Gameday tomorrow, will reply again to post the results.
Also a question, how do you guys think we are positioned against control?
If you run a playset of though-Knot (pre-or post SB) along with duress/despise and transgress the mind, you should be ok. Just yank stuff from their hands and you don't have to play on their terms. If you're running red. You need wild slash and fiery impulse to burn Jace on sight. But wild slash is just good overall.
UR Tutelage (2-0)
This is a very hard matchup for them. Tutelage doesn't trigger additional mills vs colorless cards. Also the Eldrazi deck puts on a lot of pressure quickly.
UW Enchantment Control (2-0)
They were playing a lot of Oblivion Ring type cards and Mastery of the Unseen. There was a couple Starfield of Nyx hiding out that I never saw. I had to slog through a lot of removal, but Sea Gate pulled me through.
Abzan Colorless (2-1)
Abzan splash colorless for Contortion and Displacer. First game I drew 3 Bearer and a Mimic and more or less tempo'd him out. He won the second game off Gideon when I got stuck on 3 lands no black mana. Third game another aggressive start with Transgress to poke holes in the plan. We both got stuck in 3 mana for a while, but I had board presence.
4 Color Rally (2-1)
Starting hand was both my mainboard Transgress and a Thought-Knot. I took a couple of Grim Haruspex and something else. This was key, as he had 2 Rally I could not touch and part of the midgame involved him playing rallies and chumping or trading with my larger guys. Without the card draw from Grim, I was able to wear him down with Sea Gate. Second game I got stuck again on 3 mana and got too far behind despite drawing a couple Wails for his Jaces and a couple of Archives. It was still a game when I drew the 4th and 5th mana, but he kept bouncing my Thought Knot for value and was able to tempo me with a Company and Rally with Husk out. Third game, a couple of Transgress removed a Grim and a Company. Smasher haste and attacking into a Valorous Stance (without a card to discard) was the finishing blow.
Observations
The deck is really fun. In testing Anafenza was the most annoying card to see, because it turned off much of the value engine from the early drops. I like where it build is, though I think the sideboard is fairly particular for my LGS meta.
Some notes: Reaver Drone is just a bad card. It's fine game 1 or on the play vs things like control. It's problem is that it's just outclassed by every creature currently played in Standard. Yeah it's probably the best 1 drop creature in these colors (and that's why I play it) but it's such a bad top-deck. It also came out game 2 and 3 every round. Eldrazi Obligator is great at breaking up stalemates. I won a game by dealing 19 damage in a turn when I stole someones Anafenza. Unfortunately, stealing one of the Origins flip-walkers before they flip won't give you the walker if you satisfy the condition. IMO this deck would play better as a mid-range deck. The only problem is that you'd want to cut the aggro focused creatures, namely Reaver Drone, Flayer Drone, and Forerunner of Slaughter. That's a pretty big chunk of the deck that you'd replace if you go away from aggro.
Played Rakdos Eldrazi at Game Day yesterday, went 2-2. I have very much the same opinion of Reaver Drone as does Taggerung: it's useful to get a creature down turn 1, and it's very good with Ghostfire Blade, but pretty bad in any other circumstance and overall just lackluster. I'm probably going to try running Mono-Black for a while, as the added consistency has been really nice during testing and I don't think I'll miss Forerunner and Dust Stalker all too much, as good as Forerunner is.
Working with this list, any suggestions are appreciated. I'd like to be able to cast cards like Drana and Path, but I'm not sure and feel like I don't have enough black sources.
I've actually been running the other half of the classic combo--splashing green for Become Immense in my base-blue version. It does steal a win ever now and again, especially when your opponent is not prepared for it.
4x Bearer of Silence
4x Forerunner of Slaughter
4x Matter Reshaper
2x Reality Smasher
4x Reaver Drone
2x Sludge Crawler
3x Thought-Knot Seer
2x Vile Aggregate
Spells (11)
4x Ghostfire Blade
2x Spatial Contortion
2x Warping Wail
3x Wild Slash
4x Bloodstained Mire
4x Corrupted Crossroads
2x Crumbling Vestige
2x Mountain
4x Polluted Delta
2x Smoldering Marsh
1x Sunken Hollow
3x Swamp
2x Tomb of the Spirit Dragon
2x Disdainful Stroke
3x Dispel
2x Duress
2x Roast
2x Self-Inflicted Wound
1x Spatial Contortion
2x Ultimate Price
1x Warping Wail
As you can see, it shifts from Rakdos to Grixis which depends upon the match-up. Including counters such as Dispel comes as a surprise in game 2, since my opponent would think I run on Rakdos alone. I use dispel against instant speed removals which could really ruin my attack plans (except for Smasher which is somewhat protected).
I'll see what the deck can do and try posting results next week.
I've been playing a CBR list with my only actual red spells (not devoid) being a couple Kolaghan's command in the sideboard and it has still been difficult enough that I'm considering just cutting Red entirely.
The counters are interesting, but I don't think it's worth the extra work on the manabase. Besides, you end up having to cut a huge incentive of going Colorless with the utility lands. I've been finding that Sea Gate Wreckage is like an Outpost Seige we don't have to take up sideboard slots for, and Oran Rief helps make our threats scale as we go later.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Yeah, there are strains on the mana curve on my tests just now. Most likely, I will ditch red all together too and go straight BC.
4 Reaver Drone
4 Forerunner of Slaughter
4 Bearer of Silence
2 Matter Reshaper
2 Vile Aggregate
3 Thought-Knot Seer
3 Dust Stalker
2 Reality Smasher
Spells: 11
4 Ghostfire Blade
3 Spatial Contortion
3 Transgress the Mind
1 Murderous Cut
4 Swamp
4 Mountain
1 Mirrorpool
4 Bloodstained Mire
1 Sea Gate Wreckage
2 Ruins of Oran-Rief
4 Corrupted Crossroads
4 Smoldering Marsh
1 Crumbling Vestige
2 Warping Wail
4 Self-Inflicted Wound
2 Roast
1 Murderous Cut
2 Fiery Impulse
4 Duress
Thought it was a good time to jump on the Eldrazi Aggro bandwagon. I'm pretty new to deckbuilding and Magic in general, so any help would be appreciated, especially with the manabase and sideboard. Thanks!
4 Forerunner of Slaughter
4 Bearer of Silence
4 Reaver Drone
4 Matter Reshaper
3 Eldrazi Mimic
2 Thought-Knot Seer
2 Dust Stalker
2 Reality Smasher
Spells (6)
3 Spatial Contortion
2 Transgress the Mind
1 Warping wail
4 Ghostfire Blade
Lands (25)
4 Mountain
4 Swamp
4 Corrupted Crossroads
3 Smoldering Marsh
3 Crumbling Vestige
2 Ruins of Oran-Rief
2 Sea Gate Wreckage
1 Tomb of the Spirit Dragon
1 Mirrorpool
1 Wastes
2 Duress
2 Flaying Tendrils
2 Self-Inflicted Wound
2 Eldrazi Obligator
1 Rending Volley
1 Aligned Hedron Network
1 Virulent Plague
1 Ruinous Path
1 Despise
1 Warping Wail
1 Infinite obliteration
After much playtesting on Lackey this is what I have come up with. So far so good on my matchups. Haven't had the chance to play against four color rally yet.
WhaWhat does everyone think of this list? I really want to run an eldrazi deck for game day and pptqs but I'm torn between mono B, BR, and BW.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
I like the idea of mono black, might be easier to play cards like grasp of darkness/ruinous path.
http://magic.tcgplayer.com/db/deck.asp?deck_id=1259751
I believe something like this should also be looked into as an option. Fathom Feeder provides a decent source of ingest for Strangler, and Dimensional Infiltrator is more evasion, I dislike that the shell is not good for Eldrazi Mimic tho.
4 Bearer of Silence
4 Reaver Drone
4 Forerunner of Slaughter
4 Eldrazi Obligator
4 Dust Stalker
4 Matter Reshaper
4 Titan's Strength
4 Ghostfire Blade
1 Murderous Cut
3 Spatial Contortion
4 Bloodstained Mire
4 Corrupted Crossroads
4 Crumbling Vestige
2 Ruins of Oran-Rief
1 Smoldering Marsh
3 Foundry of the Consuls
2 Swamp
2 Mountain
2 Sea Gate Wreckage
Side:
2 Warping Wail
4 Self-Inflicted Wound
2 Duress
2 Transgress the Mind
2 Wild Slash
2 Roast
4x Reaver Drone
3x Eldrazi Mimic
4x Forerunner of Slaughter
2x Dust Stalker
4x Reality Smasher
4x Bearer of Silence
4x Matter Reshaper
3x Thought-Knot Seer
4x Spatial Contortion
3x Ghostfire Blade
Lands (25)
4x Mountain
4x Swamp
4x Corrupted Crossroads
2x Smoldering Marsh
3x Crumbling Vestige
2x Ruins of Oran-Rief
1x Battlefield Forge
1x Llanowar Wastes
3x Sea Gate Wreckage
1x Tomb of the Spirit Dragon
UW Flash
BW Angels
Honestly. If you have a board position that makes vile aggregate into a threat. You would have won without it. You're never going to play it on turn 3. And if you do, you won't like it. It becomes a threat with some luck around turn 5. But at that point, you have reality smasher that has haste and always has 5 power. 2 more matter reshaper would be better. Putting ghostfire blade on him doesn't allow your opponent to ignore it and deny you the card advantage.
Forerunner of slaughter really puts pressure on your mana base to achieve :b::r: on turn two. I personally favor dimensional inflitrator, as it only requires a slight splash, can potentially save itself and has flash, so you won't mind drawing it late game.
I would play a second sea gate wreckage rather than crumbling vestige. And I'd try to fit wild slash and/or fiery impulse maindeck. Probably in favor of dust stalker.
Round 1: 1-2 vs Jund Elves Collected Company.
While this is no archetype im familiar with, it basically just swarmed with elves and my guys could not keep up. I would have won the second game, but because i stupidly fetched one of my smoldering marshes instead of a basic, my next turn draw was another smoldering marsh but i only had one basic so it came in tapped and I did not have enough mana to play the Reality Smasher and equip the ghostfire blade to it, which would have won me the game. Round three i was doing amazing with an T2 Bearer with two ghostfire blades on it just going to town, it was killed by a murderous cut when he was at 4, and then my deck just bricked and gave me a bunch of lands. Thought-Knot did the best game 1 because I snagged Coco and he did not draw another that entire game.
Round 2: 0-2 Grixis Control
How usual matches with aggro vs control ends up, I get them down to near death, they stablize then win with raw CA. It seemed that Kalitas was the decks win con after stabilization which my Spatial Contortion cannot hit. All stars here was Forerunner, and Smasher cuz of the haste. I played 2 Dust Stalkers in my list but they underpreformed which upset because I kept him in the build because i wanted a threat vs control that avoids sorcery speed removal. Thought-Knot was also meh here, sure it got a languish but it still got killed next turn by a grasp of darkness.
Round 3: 2-0 Red/White aggro
it was a red deck wins style of deck with a white splash for Monastery Mentor, i saw no other white cards. My creatures simply outclassed Goblin Piledriver and Goblin tokens.
The deck can be good but there are flaws that cannot be ignored. I believe Forerunner of Slaughter to be one of the best drops in the deck cuz he is either a 2 mana 3/2 or a 3 mana 3/2 with haste. Sad thing is he is he only thing with red worth running. As good as he is, the requirement to have red out on turn 2 just to play him is not worth it. Mimic preformed as expected, great when it was followed up with a Thought-Knot and Smasher, and kinda crappy late game. Matter Reshapper did an excellent job of being a beater that provides value and gave me lands when i needed them. Hangerback Walker was okay, never shelled out enough damage suitable for aggro decks want. Bearer surprised me with how good it was. Thought-Knot was indeed a great card because it helped a lot in that first match, but this is supposed to be an aggressive deck and I find myself not wanting to attack with it to give CA to opponent. Smahser no question was an all star.
Spatial Contortion was alright but terrible when facing down a kalitas. Ghostfire Blade was an excellent card, and I'm going to be very sad to see it go come rotation.
I do not want to give up on the deck, I've been playing Midrange strategies since Khans came out and atm I'm tired of them. For game day, I might go mono black or try the Black with Blue splash. Dimensional Infiltrator and Fathom Feeder make for excellent two drops who both do the exile thing, which would mean I can play some number of Wasteland Strangler to fix the removal situation.
Pretty good with the BR version, I think. Haste is helpful there. If they are on Ojutai, Bearer kills that through counterspell. Running out of cards is a thing, but that's where Sea Gate Wreckage comes into play.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
If you run a playset of though-Knot (pre-or post SB) along with duress/despise and transgress the mind, you should be ok. Just yank stuff from their hands and you don't have to play on their terms. If you're running red. You need wild slash and fiery impulse to burn Jace on sight. But wild slash is just good overall.
4 Hangarback Walker
4 Eldrazi Mimic
4 Matter Reshaper
4 Bearer of Silence
4 Thought-Knot Seer
4 Reality Smasher
Artifacts
3 Ghostfire Blade
Spells
4 Spatial Contortion
2 Transgress the Mind
2 Murderous Cut
3 Llanowar Wastes
3 Caves of Kolios
4 Corrupted Crossroads
5 Swamp
4 Sea Gate Wreckage
3 Tomb of the Spirit Dragon
3 Ruins of Oran-Rief
3 Self-Inflicted Wound
3 Flaying Tendrils
4 Warping Wail
3 Cranial Archive
2 Transgress the Mind
Matchups
UR Tutelage (2-0)
This is a very hard matchup for them. Tutelage doesn't trigger additional mills vs colorless cards. Also the Eldrazi deck puts on a lot of pressure quickly.
UW Enchantment Control (2-0)
They were playing a lot of Oblivion Ring type cards and Mastery of the Unseen. There was a couple Starfield of Nyx hiding out that I never saw. I had to slog through a lot of removal, but Sea Gate pulled me through.
Abzan Colorless (2-1)
Abzan splash colorless for Contortion and Displacer. First game I drew 3 Bearer and a Mimic and more or less tempo'd him out. He won the second game off Gideon when I got stuck on 3 lands no black mana. Third game another aggressive start with Transgress to poke holes in the plan. We both got stuck in 3 mana for a while, but I had board presence.
4 Color Rally (2-1)
Starting hand was both my mainboard Transgress and a Thought-Knot. I took a couple of Grim Haruspex and something else. This was key, as he had 2 Rally I could not touch and part of the midgame involved him playing rallies and chumping or trading with my larger guys. Without the card draw from Grim, I was able to wear him down with Sea Gate. Second game I got stuck again on 3 mana and got too far behind despite drawing a couple Wails for his Jaces and a couple of Archives. It was still a game when I drew the 4th and 5th mana, but he kept bouncing my Thought Knot for value and was able to tempo me with a Company and Rally with Husk out. Third game, a couple of Transgress removed a Grim and a Company. Smasher haste and attacking into a Valorous Stance (without a card to discard) was the finishing blow.
Observations
The deck is really fun. In testing Anafenza was the most annoying card to see, because it turned off much of the value engine from the early drops. I like where it build is, though I think the sideboard is fairly particular for my LGS meta.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
3 Reaver Drone
3 Bearer of Silence
3 Forerunner of Slaughter
4 Flayer Drone
4 Matter Reshaper
2 Eldrazi Obligator
4 Thought-Knot Seer
4 Reality Smasher
Spells
2 Duress
4 Ghostfire Blade
2 Spatial Contortion
1 Read the Bones
4 Crumbling Vestige
4 Bloodstained Mire
2 Ruins of Oran-Rief
2 Sea Gate Wreckage
1 Blighted Fen
2 Battlefield Forge
2 Caves of Koilos
1 Smoldering Marsh
4 Swamp
2 Mountain
3 Flaying Tendrils
2 Duress
2 Spatial Contortion
1 Ultimate Price
2 Roast
1 Bearer of Silence
2 Warping Wail
2 Cranial Archive
Some notes: Reaver Drone is just a bad card. It's fine game 1 or on the play vs things like control. It's problem is that it's just outclassed by every creature currently played in Standard. Yeah it's probably the best 1 drop creature in these colors (and that's why I play it) but it's such a bad top-deck. It also came out game 2 and 3 every round. Eldrazi Obligator is great at breaking up stalemates. I won a game by dealing 19 damage in a turn when I stole someones Anafenza. Unfortunately, stealing one of the Origins flip-walkers before they flip won't give you the walker if you satisfy the condition. IMO this deck would play better as a mid-range deck. The only problem is that you'd want to cut the aggro focused creatures, namely Reaver Drone, Flayer Drone, and Forerunner of Slaughter. That's a pretty big chunk of the deck that you'd replace if you go away from aggro.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)