Slightly OT, but does anyone have the UR Storm deck list? The one with Krenko's Command, Past in Flames, Augur etc.
Many thanks
Frank Lepore on TCGPlayer did a video tech deck about it a month ago or something. I tried looking back up but couldn't find it. I could probably guess half the list because I did watch the video but I wouldn't do the deck justice.
Private Mod Note
():
Rollback Post to RevisionRollBack
The following link is an invitation to join Pucatrade (card trading service though similar to TCGPLayer). If you follow the link then it awards me with tokens to exchange for actual cards. Thanks! https://pucatrade.com/invite/gift/86097
Frank Lepore on TCGPlayer did a video tech deck about it a month ago or something. I tried looking back up but couldn't find it. I could probably guess half the list because I did watch the video but I wouldn't do the deck justice.
This is the original from the magicgameplan website, but i take out -2 increasing vengeance and put in +2 rootborn defenses, it has done me so much more good than increasing vengeance. Not saying that vengeance is a bad card, just not consistant enough for my taste=p
The two color list I've used isn't as strong, but since this IS a U/R thread, and I have won slightly more than I've lost with it, here it is:
Neither of these decks win quite as much as a "meta-deck", but I've had more fun playing these more than any other point in magic. I'm thinking of changing my modern deck from elves to storm. Hope you all enjoy these lists, I got the top one from magicgameplan.com, and the bottom one is similar to the U/R one mentioned, tweaked a little to make it run smoother for me.
Why would someone exile a spell? Niv-Magus' spot is like an empty spot. I'd rather play Electrickery for a R. Or unsummon/Blustersquall for U(this has overload as well)
Private Mod Note
():
Rollback Post to RevisionRollBack
Not sure if this card is gonna get banned sooner or maybe later...
Please don't make crap up. This is such an obvious word vomit it's ridiculous. Something about the internet and people thinking they need to say something to fit in..
this is a combo izzet splash white deck. the combo need dead-eye, conscripts, and gilded lotus. make infinite mana and steal your opponents entire field lol. its relies on the revelation two draw into your combo and protect the fragile combo with dissipate.
Thoughts and suggestion are highly appreciated. The main focus is keeping their creatures off long enough to land your own through with lethal. Main thing I'm thinking of chucking in is "cover" for the creatures in form of Mizzium Skin or Counters...
I'm actually running Izzet Counter Burn right now.
3 Izzet Charm - multipurpose, this card loves the counterburn flavor.
3 Unsummon - been thinking about changing these out for cyclonic rifts
3 Rewind - one of the most powerful cards in the deck. It allows me to cancel a 4 turn drop, then set myself up to dig with the Forbidden Alchemy, or searing spear them. With Guttersnipe, this card is absolutely nuts.
4 Forbidden Alchemy - the dig is exactilly what this deck needs, it goes down far enough, and allows you to pick up Guttersnipe or Snapcaster, and ditch instances which you can cast later.
4 Pillar of flame - Almost necessary to eat 1 drops and manadorks.
4 Dissipate - Better than cancle
4 Searing Spear - It's no incenerate, but this has a cool foily promo!
1 Rakdos Return - Late game finisher, empty someones hand, and punch them in the mouth for win
4 Delver of Secrets - Cannot go wrong
4 Snapcaster Mage - Staple card
4 Guttersnipe - Staple card
:symw::symg::symr::symu::symb:"Behind this Mask, there is an idea... and behind this Mask, Ideas are bulletproof Mr. Finch.":6mana::9mana::symtap::symq:
That got me 3rd place at FNM last week; I went undefeated until second round of top 8, where a Simic deck I'd narrowly beaten previously beat me that time. I'm gonna drop Jace and Talrand for 4x Augur of Bolas, and probably tweak the sideboard a bit too (Rolling Temblor didn't see any use at all, but the rest came in handy when I needed them).
I've been having so much fun working on this in the past weeks. It's starting to work efficiently. It revolves around the stuffy/reckoner + blasphemous act combo.
// Deck file for Magic Workstation
I won:
2-1 vs Burn
2-0 vs Selesnya
2-0 vs Jund
2-0 vs Epic experiment
2-0 vs Reanimator
Finals:
2-0 vs Selesnya (different player)
2-1 vs Reanimator (Same player as round 5)
2-0 vs Bant Control (UW control with farseek/thragtusks)
yes, tandem lookouts is not a joke, they were awesome with hellrider and guttersnipe.
especially against an unprepared control deck, you draw so many cards from a bound hellrider, that you can immediately recover from a sweeper the next turn.
Have this deck gained any new tools from Gatecrash? I'm thinking about making it as I want a nice Izzet colored deck. This one seemed the funnest to me as I like aggro
What should be changed for the current meta?
Private Mod Note
():
Rollback Post to RevisionRollBack
How am I an Ascended Mage? I only play tabletop casual, and I dont even know if I'm playing the game correctly
Take out bonfire, in a deck like that isn't that good because you gonna draw like hell, i have that deck and its a beast, try one more sleep and rift or mortars, or even some control.
Hmmmmm ok, Im also going to try to make room for 1-2 more Guttersnipes, I feel 2 is too little
Private Mod Note
():
Rollback Post to RevisionRollBack
How am I an Ascended Mage? I only play tabletop casual, and I dont even know if I'm playing the game correctly
Have this deck gained any new tools from Gatecrash? I'm thinking about making it as I want a nice Izzet colored deck. This one seemed the funnest to me as I like aggro
I have tried replacing the Pillar of flames with a playset of Hands, and they have been going great in removing potential blockers like a lone Thragtusk (They get pretty bonkers when Guttersnipe is around, too). Encoding it on an insignificant 1/1 goblin token also helps to attract the aggro to them.
Until people start to smarten up to it, a resolved Aetherize tend to win the game for me on the next turn. Being cheaper to cast than an overloaded Cyclonic Rift is also a plus. Though I won't replace Sleep with them.
To be honest the most notable card that we got out of GTC was skullcrack. Having the ability to shutoff life gain is tremendous. Ive been playing Izzet as a side pet deck since RTR the best direction that the meta has taken since GTC released is the fact that not every deck uses Caverns for mana fixing anymore since there is access to the other 5 duals.
Given that a large portion of the spells maindeck have flashback, Tibalt's downside (random discard) is heavily negated. As a result, he's actually half decent, and acts as additional card draw, and punishes control decks with his -4. He can be sided out after G1 for whatever you need instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Life's all economics. Don't be disillusioned. If it's a sellers' market, then pay the price." -Unknown
Currently Playing:
Standard:
NOTHING
Modern:
Mono W Death and Taxes
Affinity
Legacy:
Manaless Dredge
Commander:
Derevi, Empyrial Tactician
Generation 9: The first time you see this, copy and paste it into your sig and add 1 to the generation. Social experiment
Well, I've been working on my Izzet deck for a while, I think it's pretty good. The major downside that I've seen is that undying decks counter it pretty hard. Here we go:
As you can tell, the deck isn't all that complicated, the main goal is to get either a Talrand or a Guttersnipe (hopefully with curiosity) out and then just dominate your opponents with low drop burn and similar control. There are also some higher level board clear spells that I have as just in case cards. (Although if you are pumping out drakes with Talrand, then they all stay there after Devastation Tide which can win the game.) I've played it a couple times with friends and before cockatrice went MIA but haven't taken it to a FNM yet. Thoughts? Questions? Concerns?
Thanks
Private Mod Note
():
Rollback Post to RevisionRollBack
**Decks Played**
Vampires
Mana Ramp
Izzet Control/Mill/Experiment Blend
Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
In the Land of Mordor where the Shadows lie.
**Decks Played**
Vampires
Mana Ramp
Izzet Control/Mill/Experiment Blend
Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
In the Land of Mordor where the Shadows lie.
Many thanks
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
Frank Lepore on TCGPlayer did a video tech deck about it a month ago or something. I tried looking back up but couldn't find it. I could probably guess half the list because I did watch the video but I wouldn't do the deck justice.
https://pucatrade.com/invite/gift/86097
http://magic.tcgplayer.com/db/article.asp?ID=10925
Sure, I'm actually building that after my own U/R slowly devolved into RDW=p there's two kinds, a four color and a U/R
4 Color Storm:
4x Hallowed Fountain
4x Steam Vents
4x Blood Crypt
4x Sulfur Falls
4x Clifftop Retreat
2x Dragonskull Summit
Creatures:
4x Augur of Bolas
4x Goblin Electromancer
Spells:
4x krenko's Command
4x Lingering Souls
4x Faithless Looting
2x Izzet Charm
4x Reforge the soul
1x Rally the Peasants
3x Past in Flames
4x Battle Hymn
2x Burn at the Stake
2x Increasing Vengeance
4x gather the townsfolk
3x Cyclonic Rift
1x Devil's Play
2x Pithing Needle
1x Rally the Peasants
2x Curse of Echoes
2x Magmaquake
This is the original from the magicgameplan website, but i take out -2 increasing vengeance and put in +2 rootborn defenses, it has done me so much more good than increasing vengeance. Not saying that vengeance is a bad card, just not consistant enough for my taste=p
The two color list I've used isn't as strong, but since this IS a U/R thread, and I have won slightly more than I've lost with it, here it is:
4x Steam vents
4x Sulfur Falls
2x Island
2x Cavern of Souls
10x Mountains
Creatures:
4x Goblin electromancer
4x Augur of Bolas
Spells:
4x Krenko's Command
4x Battle Hymn
4x Goblin Rally
2x Burn at the Stake
4x Faithless Looting
2x Izzet Charm
2x Devil's Play
4x Reforge the Soul
4x Past In Flames
3x Talrand, Sky Summoner
1x Krenko, Mob Boss
2x Curse of Echoes
1x Devil's Play
3x Cyclonic Rift
2x Rolling Temblor
2x Searing Spear
1x Dissipate
Neither of these decks win quite as much as a "meta-deck", but I've had more fun playing these more than any other point in magic. I'm thinking of changing my modern deck from elves to storm. Hope you all enjoy these lists, I got the top one from magicgameplan.com, and the bottom one is similar to the U/R one mentioned, tweaked a little to make it run smoother for me.
Standard:Red Deck Wins
Frites- under construction (42/75 cards)
Legacy: Manaless dredge
Modern: ELVES!
EDH: Sliver Overlord
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
1 thundermaw hellkite
4 snapcaster mage
1 hypersonic dragon
4 zealous conscripts
4 dead-eye navigator
1 goblin electromancer
2 geist of st. traft
1 talrand the sky summoner
4 searing spear
1 escence scatter
1 negate
3 dissipate
1 cyclonic rift
4 pillar of flame
4 hallowed fountain
4 steam vents
4 sulfur falls
4 glacial fortress
2 mountains
2 islands
this is a combo izzet splash white deck. the combo need dead-eye, conscripts, and gilded lotus. make infinite mana and steal your opponents entire field lol. its relies on the revelation two draw into your combo and protect the fragile combo with dissipate.
4 Sulfur Falls
4 Island
10 Mountain
4 Augur of Bolas
4 Goblin Electromancer
4 Battle Hymn
2 Burn at the Stake
2 Devil's Play
4 Faithless Looting
4 Goblin Rally
4 Krenko's Command
4 Past in Flames
4 Reforge the Soul
2 Reverberate
3 Cyclonic Rift
2 Curse of Echoes
4 Dispel
1 Fervor
1 Krenko, Mob Boss
1 Negate
2 Searing Spear
1 Teleportal
Want to see me in action? Check out my stream! Currently broadcasting Boros Burn in Standard. Full archive available.
Want to play better magic? Come join us at diestoremoval.com
4x Krenko's Command
4x Thatcher Revolt
Mana
3x Infernal Plunge
4x Battle Hymn
Creatures
4x Goblin Electromancer
4x Guttersnipe
Draw
4x Faithless Looting
3x Reforge the Soul
3x Past in Flames
2x Devil's Play
2x Burn at the Stake
Lands
3x Island
11x Mountain
4x Steam Vents
4x Sulfur Falls
2x Cavern of Souls
2x Talrand, Sky Summoner
3x Dispel
3x Negate
3x Pillar of Flame
3x Izzet Charm
1x Curse of Echoes
Trade thread - not up to date
02 Talrand, the Sky Summoner
04 Goblin Electromancer
04 Guttersnipe
Counters=06
03 Rewind
03 Syncopate
Draw=08
04 Think Twice
03 Faithless Looting
01 Thoughtflare
Burn=08
04 Searing Spear
02 Mizzium Mortars
02 Volcanic Geyser
02 Chandra, the Firebrand
Utility=07
02 Cyclonic Rift
02 Cackling Counterpart
03 Izzet Charm
Lands=21
04 Izzet Guildgate
08 Island
09 Mountain
02 Blustersquall
03 Negate
01 Izzet Charm
02 Counterflux
01 Thoughtflare
02 Elecktrickery
01 Mizzium Mortars
02 Magmaquake
01 Elixir of Immortality
2 Thespian Stage
2 Ghost Quarter
4 Steamvents
3 Izzet Guildgate
4 Island
4 Mountain
Creature
2 Izzet Staticaster
3 Hypersonic Dragon
4 Goblin Electromancer
4 Guttersnipe
4 Nightveil Specter
4 Hands of Binding
1 Teleportal
2 Blustersquall
2 Aetherize
1 Mizzium Mortars
1 Street Spasm
4 Izzet Charm
3 Voidwalk
4 Electrickery
4 Cyclonic Rift
Thoughts and suggestion are highly appreciated. The main focus is keeping their creatures off long enough to land your own through with lethal. Main thing I'm thinking of chucking in is "cover" for the creatures in form of Mizzium Skin or Counters...
3 Izzet Charm - multipurpose, this card loves the counterburn flavor.
3 Unsummon - been thinking about changing these out for cyclonic rifts
3 Rewind - one of the most powerful cards in the deck. It allows me to cancel a 4 turn drop, then set myself up to dig with the Forbidden Alchemy, or searing spear them. With Guttersnipe, this card is absolutely nuts.
4 Forbidden Alchemy - the dig is exactilly what this deck needs, it goes down far enough, and allows you to pick up Guttersnipe or Snapcaster, and ditch instances which you can cast later.
4 Pillar of flame - Almost necessary to eat 1 drops and manadorks.
4 Dissipate - Better than cancle
4 Searing Spear - It's no incenerate, but this has a cool foily promo!
1 Rakdos Return - Late game finisher, empty someones hand, and punch them in the mouth for win
4 Delver of Secrets - Cannot go wrong
4 Snapcaster Mage - Staple card
4 Guttersnipe - Staple card
4 Blood Crypt
4 Sulfur Falls
1 Drowned Catacomb
1 Steam Vents
9 Island
3 Mountain
3 Snapcaster Mage
3 Augur of Bolas
2 Talrand, Sky Summoner
2 Mercurial Chemister
2 Niv-Mizzet-Dracogenius
Spells 20
3 Izzet Charm
2 Dissipate
3 Searing Spear
3 Pillar of Flame
3 Think Twice
2 Desperate Ravings
2 Mizzium Mortars
2 Cyclonic Rift
2 Runechanters Pike
Mana Base 26
4 Steam Vents
4 Sulfur Falls
4 Izzet Guildgates
2 Desolate Lighthouse
5 Mountain
7 Island
BUG Aggro
4x Guttersnipe
4x Snapcaster Mage
2x Talrand, Sky Summoner
2x Niv-Mizzet, Dracogenius
4x Think Twice
4x Dissipate
2x Syncopate
2x Essence Scatter
4x Searing Spear
3x Pillar of Flame
3x Mizzium Mortars
Land
4x Sulfur Falls
4x Steam Vents
10x Island
6x Mountain
3x Grafdigger's Cage
3x Rolling Temblor
3x Essence Backlash
3x Cyclonic Rift
3x Traitorous Blood
That got me 3rd place at FNM last week; I went undefeated until second round of top 8, where a Simic deck I'd narrowly beaten previously beat me that time. I'm gonna drop Jace and Talrand for 4x Augur of Bolas, and probably tweak the sideboard a bit too (Rolling Temblor didn't see any use at all, but the rest came in handy when I needed them).
// Deck file for Magic Workstation
// Lands
2 Cavern of Souls
4 Sulfur Falls
4 Steam Vents
3 Izzet Guildgate
2 Desolate Lighthouse
5 Island
5 Mountain
// Creatures
1 Niv-Mizzet, Dracogenius
4 Boros Reckoner
2 Snapcaster Mage
3 Stuffy Doll
3 Augur of Bolas
// Spells
2 Counterflux
3 Searing Spear
2 Cackling Counterpart
3 Cyclonic Rift
2 Jace, Architect of Thought
3 Chandra, the Firebrand
2 Blasphemous Act
1 Into the Maw of Hell
2 Izzet Charm
2 Think Twice
// Sideboard
SB: 1 Niv-Mizzet, Dracogenius
SB: 2 Talrand, Sky Summoner
SB: 2 Counterflux
SB: 2 Rapid Hybridization
SB: 1 Searing Spear
SB: 2 Mizzium Mortars
SB: 1 Cyclonic Rift
SB: 1 Tamiyo, the Moon Sage
SB: 1 Jace, Architect of Thought
SB: 1 Blasphemous Act
SB: 1 Into the Maw of Hell
Have this deck gained any new tools from Gatecrash? I'm thinking about making it as I want a nice Izzet colored deck. This one seemed the funnest to me as I like aggro
What should be changed for the current meta?
How am I an Ascended Mage? I only play tabletop casual, and I dont even know if I'm playing the game correctly
Modern
GStompyG/UBNinjasUB
Legacy
UPhasenoughtU
EDH
RNorin the WaryR
UBRThraximundarUBR
Hmmmmm ok, Im also going to try to make room for 1-2 more Guttersnipes, I feel 2 is too little
How am I an Ascended Mage? I only play tabletop casual, and I dont even know if I'm playing the game correctly
Modern
GStompyG/UBNinjasUB
Legacy
UPhasenoughtU
EDH
RNorin the WaryR
UBRThraximundarUBR
From Gatecrash, we have two notable spells being Hands of binding and Aetherize.
I have tried replacing the Pillar of flames with a playset of Hands, and they have been going great in removing potential blockers like a lone Thragtusk (They get pretty bonkers when Guttersnipe is around, too). Encoding it on an insignificant 1/1 goblin token also helps to attract the aggro to them.
Until people start to smarten up to it, a resolved Aetherize tend to win the game for me on the next turn. Being cheaper to cast than an overloaded Cyclonic Rift is also a plus. Though I won't replace Sleep with them.
4 Guttersnipe
4 Goblin Electromancer
Enchantments:
4 Burning Vengeance
Planeswalkers:
4 Tibalt, the Fiend Blooded
Instants/Sorceries:
4 Think Twice
2 Counterflux
2 Past in Flames
4 Desperate Ravings
2 Reforge the Soul
2 Hands of Binding
3 Izzet Charm
4 Searing Spear
4 Sulfur Falls
4 Steam Vents
1 Desolate Lighthouse
8 Mountain
1 Island
3 Izzet Guildgate
3 Skullcrack
4 Snapcaster Mage
2 Negate
2 Essence Scatter
2 Talrand, Sky Summoner
2 Cyclonic Rift
Given that a large portion of the spells maindeck have flashback, Tibalt's downside (random discard) is heavily negated. As a result, he's actually half decent, and acts as additional card draw, and punishes control decks with his -4. He can be sided out after G1 for whatever you need instead.
Currently Playing:
Standard:
NOTHING
Modern:
Mono W Death and Taxes
Affinity
Legacy:
Manaless Dredge
Commander:
Derevi, Empyrial Tactician
Generation 9: The first time you see this, copy and paste it into your sig and add 1 to the generation. Social experiment
3 Guttersnipe (need a 4th)
2 Talrand, Sky Summoner
Enchantments
2 Curiosity
Planeswalkers
2 Jace, Memory Adept
1 Taimyo
1 Chandra, the Firebrand
Instants
4 Unsummon
3 Think Twice
2 Geistflame
2 Izzet Charm
2 Downsize
3 Searing Spear
2 Counterflux
2 Mizzium Skin
2 Pillar of Flame
2 Epic Experiment
3 Krenko's Command
1 Blasphemous Act
2 Devastation tide
2 Negate
2 Mizzium Skin
2 Cancel
1 Traitorous Blood
1 Curse of Echoes
1 Izzet Staticaster
2 Outwit
2 Elictrickery
2 Mizzium Skin
As you can tell, the deck isn't all that complicated, the main goal is to get either a Talrand or a Guttersnipe (hopefully with curiosity) out and then just dominate your opponents with low drop burn and similar control. There are also some higher level board clear spells that I have as just in case cards. (Although if you are pumping out drakes with Talrand, then they all stay there after Devastation Tide which can win the game.) I've played it a couple times with friends and before cockatrice went MIA but haven't taken it to a FNM yet. Thoughts? Questions? Concerns?
Thanks
Vampires
Mana Ramp
Izzet Control/Mill/Experiment Blend
Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
In the Land of Mordor where the Shadows lie.
Devastation tide only gets permanents.
Vampires
Mana Ramp
Izzet Control/Mill/Experiment Blend
Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
In the Land of Mordor where the Shadows lie.
If only talrand was one toughness stronger, we could've went for Rolling Temblor instead...