I have tested it a little bit and have gotten a feel for it, only problem lies with the two cards that are actually rotating themselves in which i have already found replacements for that i however not gotten to test. I want to switch pilgrim for Pyromancer, and Resto's from sideboard to Angelic Accord. Please tell me what you guys think and whether or not You would give your past boros decks another try once you look over the M24 set again. Also i would like to know whether or not you think having Archangel of Thrune as the fatty for the deck would be viable? Thanks in advance.
So here's the game plan. Most of the time we want it to run something close to this in order to get the quick kill.
Turn 1: -Stromkirk, or Pillar if you went second, Pass.
Turn 2: -Lay down a spear or Zealot, Swing Pass.
Turn 3: -Lay down Silverblade, Reckoner, or Lingering, Swing, Spear, Madcap any of the Above.
Turn 4: At worst, assuming your opponent hasn't done anything to prohibit your strategy, Drop a Hellrider, Falkenrath, or Exava and swing deal as much as you possible can at this point. Hope to Hell that your mana base has supported you, then pass if they are still alive.
-Aurelia's Fury can tap blockers for massive swing of all creatures (or kill, though might not want to kill a thratusk at this point as beast can then block)... note that this could be a turn 4 play as well. -pump and burn still valid options-even a turn 5 hellrider isn't bad if you miss a land drop
Sideboard Plan:
-Creatures in your way, and don't wanna waste a turn burning them when creature presence is important? Cool, bring in fiend hunter! A three drop that doesn't need to be played on turn three to be effective, not a good attacker, but can trigger battalion still. -Playing a mid-range deck with few creatures? no worries. Mark of mutiny his one creature in play and swing for kill . Or, has someone just unburial rites a fatty on turn 4? Coolio. that grisselbrand will help boost your life total... not that it matters, because that should be game when you take it and swing for like a hundred points of damage. Also good against a lonely thrag. what better way to counter a thragtusk life gain than to take it and swing back at them for 5 with it !? -Aggro vs Aggro? Nice, bring in your spark troopers for that extra life gain to keep you alive and in turn, kill your opponent instead! Works exceptionally well with Silverblade Paladin pairing.
-Planeswalkers, D-spheres, artifacts, enchantments messing with you? Won't be anymore once you side in Oblivion Ring. -Control match-up? Notta problem. You control him when he has to pay an extra mana for any of his abilities! (Thalia)
If you find any flaws in this deck, let me know! See any room for improvement? Let me know! Sideboard is a little rough, haven't gone into it that much yet. 22 lands may be a little low, but the deck does curve out at 4, and more often than not aurelia's fury is just going to tap blockers so damage can push through on turn 4 if no hellrider/two blockers are out or turn 5 to seal the game (even a thragtusk will likely not help them here).
So here's the game plan. Most of the time we want it to run something close to this in order to get the quick kill.
Turn 1: -Either Boros Elite or Champion of the Parish
Turn 2: - Slam down a Wojek Halberdier or Daring Skyjek - Swing in for 1 with boros elite or 2 with Champion of the Parish
Turn 3: -Slam down Skyknight legionnaire and swing for 3 (either 1 drop) + 3 (either two drop) + 2 (skyknight) = 8 + the 1 or 2 from turn 2 or -Slam silverblade paladin, pair it with the two drop and swing for 6 (two drop) + 1 (boros elite) or 3 (Champion)=7 or 9 + 1 or 2
Turn 4: At worst, assuming your opponent hasn't done anything to prohibit your strategy, you are at 8 damage done. - Drop hellrider and swing for 3 (hellrider) + 3.. or 6 with silverblade paladin (twodrop) + 3 (1 drop) + 2 (threedrop)-no hellrider? no problem. Pump baby pump! Other options to get kill include Boros Charm for 4 damage, searing spear for 3 damage (both of these may not be enough, but often will be) or Bloodrush a scorchwalker on an unblocked attacker.
Turn 5: Say this game goes to turn 5, sometimes it will. You're not always behind if it does. Sometimes an opponent farseeks on the play into a turn 4 thragtusk, and you only have them near death at this point.... no worries . Maybe you needed to put out more creatures to repalce ones that have been destoryed instead of playing combat tricks... again, no worries .
-Aurelia's Fury can tap blockers for massive swing of all creatures (or kill, though might not want to kill a thratusk at this point as beast can then block)... note that this could be a turn 4 play as well. -pump and burn still valid options-even a turn 5 hellrider isn't bad if you miss a land drop
NOTE: I know this may not work every game. This strategy is subject to removal, blockers, ect. But the aggro of this deck does a lot of things for you. 1. It forces oponents to mulligan slow hands. 2. Punishes midrange decks with no early creatures. 3. Threatens the effect of thragtusk.4. Forces bad blocks. 5. Wrath effects dont have nearly as nice of an effect if you make your creatures indestructible with boros charm. Be wary and keep mana open for this against white, blue decks when they reach 4 mana.
Sideboard Plan:
-Creatures in your way, and don't wanna waste a turn burning them when creature presence is important? Cool, bring in fiend hunter! A three drop that doesn't need to be played on turn three to be effective, not a good attacker, but can trigger battalion still. -Playing a mid-range deck with few creatures? no worries. Mark of mutiny his one creature in play and swing for kill . Or, has someone just unburial rites a fatty on turn 4? Coolio. that grisselbrand will help boost your life total... not that it matters, because that should be game when you take it and swing for like a hundred points of damage. Also good against a lonely thrag. what better way to counter a thragtusk life gain than to take it and swing back at them for 5 with it !? -Aggro vs Aggro? Nice, bring in your spark troopers for that extra life gain to keep you alive and in turn, kill your opponent instead! Works exceptionally well with Silverblade Paladin pairing.
-Planeswalkers, D-spheres, artifacts, enchantments messing with you? Won't be anymore once you side in Oblivion Ring. -Control match-up? Notta problem. You control him when he has to pay an extra mana for any of his abilities! (Thalia)
If you find any flaws in this deck, let me know! See any room for improvement? Let me know! Sideboard is a little rough, haven't gone into it that much yet. 22 lands may be a little low, but the deck does curve out at 4, and more often than not aurelia's fury is just going to tap blockers so damage can push through on turn 4 if no hellrider/two blockers are out or turn 5 to seal the game (even a thragtusk will likely not help them here).
Yea sorry, i meant to have Ash Zealot in the place of bladehold, i was using an old list i had, and was replacing cards. Just happened to miss that one.
Any ideas on what else could or should go in, or come out?
I'd say run 2x Thundermaw Hellkite to help the top of the curve w/ Zealous, I'd say 2-2 split. I also think you should look into the 4-drop spot as you are currently lacking that area of the curve. Even though it's not human I'd probably say run Hellrider. If you insist on all humans Riders of Gavony isnt terribad. Also, with the Thalia's MB I'd cut a few burn spells, 2-3 should be fine. Just replace them with Precinct Captain.
I don't see ash zealot anywhere,quite a strong 2 drop
Sure she's strong, but I don't think she belongs to this deck, at least until Gatecrash bring us the WR shockland. For now it's completely impossible to play T1 Champion of the Parish and T2 Ash Zealot.
Sure she's strong, but I don't think she belongs to this deck, at least until Gatecrash bring us the WR shockland. For now it's completely impossible to play T1 Champion of the Parish and T2 Ash Zealot.
Not really =/ Cavern on Human. But I do agree, deck needs shocks, and a larger card pool.
Sure she's strong, but I don't think she belongs to this deck, at least until Gatecrash bring us the WR shockland. For now it's completely impossible to play T1 Champion of the Parish and T2 Ash Zealot.
How about Kessig Malcontents? I've found it to be unusually good.
Yes Malcontent is decent, but where would he fit in?
And another thing, i dont actually have Thalia, should i get some of her or dump her completely out of the deck and replace her?
Yes Malcontent is decent, but where would he fit in?
And another thing, i dont actually have Thalia, should i get some of her or dump her completely out of the deck and replace her?
Definitely get her, she shuts down a lot of decks tempo and is phenomenal in the current meta with a lot of Control/Walkers running around. I'd rather keep the Thalia mb and drop 2x Pillar (saw it being a dead card a lot during SCG Indy) 1x Searing Spear just so she doesn't make the deck clunky. I actually take back my suggestion of Precinct Captain and would probably replace them with the 3x Hellrider.
Definitely get her, she shuts down a lot of decks tempo and is phenomenal in the current meta with a lot of Control/Walkers running around. I'd rather keep the Thalia mb and drop 2x Pillar (saw it being a dead card a lot during SCG Indy) 1x Searing Spear just so she doesn't make the deck clunky. I actually take back my suggestion of Precinct Captain and would probably replace them with the 3x Hellrider.
ill keep Thalia, drop the 4 Searing Spears, for 4 Hellriders. Ill keep 2 Pillars, and add 2 Precinct Captains.
-My reason for keeping Precinct Captain is, if i have a hellrider on the field and a lightning mauler out, ill drop the precinct, haste it with Mauler, then ill swing with mauler, hellrider, and the captain, thus dropping a token for Fodder. Plus i like his FS along with a token dropper effect.
ill keep Thalia, drop the 4 Searing Spears, for 4 Hellriders. Ill keep 2 Pillars, and add 2 Precinct Captains.
-My reason for keeping Precinct Captain is, if i have a hellrider on the field and a lightning mauler out, ill drop the precinct, haste it with Mauler, then ill swing with mauler, hellrider, and the captain, thus dropping a token for Fodder. Plus i like his FS along with a token dropper effect.
Is this alright or should i reconsider?
No, it sounds great! I ran Boros Humans for a month or so pre-rotation when we still had Hero of Bladehold(Army-in-a-can). In it's current standard version it can definitely tear up an fnm but has difficulties in bigger tournaments. I'm definitely going back to the archetype once Gatecrasher comes out (Or starts getting spoiled). All it'll take is one or two cards and I believe the deck will be highly competitive. It's smart to get a head start, by the time GTC comes out you'll only need to get Shocks and replace a few cards and you'll have a damn fine deck.
Tis as i thought, lol i realized that in Ravnica when i wanted to start making a deck that the price of old rares shot through the damn roof. So i decided this time around i would be prepared.
Thank you very much for the insight, and i would appreciate anymore ideas if you can give me some.
I don't know if I can advocate adding a full 4 set of 4-drops and 2 more 5-drops to the table. Seems to me a Boros Humans deck would realistically want to stay at 3 and under.
angel of glory's rise + kessig malcontents + vigilante justice...
must have if ur boros humans, right now simple beatdown won't win you games, gotta have a wincon
i'd also add in ajani, elite inquisitors and knight of glory to replace some stuff, hellriders feel hella outta place here -.-" but he is good, tbh not much point making boros right now since no dual-coloured cards to make it worthwhile..
reprint lightning helix any1?
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Standard: Mardu Midrange, Jeskai Wins, Naya Walkers, Boss Sligh, Mono Black Aggro
Modern: RUG Scapeshift, Burn, UG Infect
Legacy: Death n Taxes, Burn, Tendrils
EDH: Teysa, Orzhov Scion, Krenko, Mob Boss, Narset, Enlightened Master
After some testing iv noticed that zeleous conscripts is basically an auto win when i play her. I have also realized that i should prob add Odric Tact., He seems to fit very well with the LEGION effect. Another 4 drop is Sublime Archangel, She also fits very well with the LEGION effect.
Yeah, I totally forgot about that one. But even with a full playset of Caverns it would be hard to make it.
I have a full playset of caverns, and i actually havent had very many mana problems yet. The cavern used for humans, or a clifftop retreat helps cover everything. But this may just be me getting lucky the last 7 games.
I've been wracking my mind on all the possible ways to make this viable pre gatecrash. The closest i have come to feel comfortable with the level of aggression it outputs is with a RW version of the deck instead of a WR version. The biggest problem for me is the most useful weenies out right now are WW or RR or 1WW or 2WW. If you decide to do the W route for the 1 drop, zealots become intensely hard to pull off turn 2 for a zealot drop, doable, but intensely difficult.
Doing the deck RW allows you to play a waif or rakdos t1(yea i know not human, but my mono white version runs war falcons as a one drop also so no bigs). That opens up the zealot or mauler turn two, or even a knight of glory. Then the 3cmc hits and you're lookin for 1WW to drop a paladin or a fiend hunter, unless you're running malcontents (2R). So it's an awkward time indeed.
I haven't fully built the RW version yet to test it's potency as i'm missing a couple cards, but the mono white version is pretty damn explosive so unless the RW Boros is quicker or more resilient/more tempo style, i may stick with mono white until GC.
A bit more on topic of wanting to it to work out: Is there better options for spells than simple burn? I run faith's shield and o-rings in mono white and i feel that there has to be some better options than 3 dmg for 1R or 2 dmg/exile for R. Maybe traitorous blood if it's a heavy red boros? I know conscripts exist, but i like to keep my land count in the 21 range so a 5cmc is a bit much for a deck with 4 4cmc's rounding out my curve. Always open to suggestions!
It sounds like your going completely away from the Boros HUMANS here, so what is the point in that first? secondly, the bigger things in Boros humans is the red part, Lightning Mauler, Conscripts, Zealot. But on the other side White has some things too, Thalia, Fiend Hunter, Champ of Parish (In the one drop no less) and prob much more in each of those categories. So my question comes too, what exactly are we going to gain by going mono white? I personally think it would screw alot of the combos.
Boros needs "good" burn and some spot removal to work properly. Ash-zealot, Thundermaw hellkite (replacement for Hunted dragon), and Preinct captian are going in my deck. Can't make any predictions until cards are released. The good news is that we have access to multiple creatures with first strike. Sublime archangel might be awsome, but deck needs to be cheap in mana cost. Love to know what Boros Charm will do.
I agree with the first sentence Wraith, it needs burn and removal, and the first strike is also nice. One of the main things i like is the speed of Boros, Especially with the addition of Lightning Mauler. So there are many paths to take with this deck which will make Gatecrash additions to it so much fun!
See idk about that, i feel that atm until Gatecrash, its more of a personal opinion between the two, I like Glory's Rise because it revives all humans, but its so expensive, thats why i usually just stick with conscripts. but Overseer is very nice because she is indestructible and has hexproof as long as there are other humans. One last thing though is, as you were saying, they are both angels, and considering this is a Human deck, or should be in my opinion, I just like using Conscript.
All in all i feel as though its a personal reference, and can also depend on your mana base which you would like to run, if you run any at all.
Boros Armada:
4x Ash Zealot
4x Champion of the Parish/Young Pyromancer
4x Fiendslayer Paladin
4x Boros Reckoner
4x Clifftop Retreat
4x Sacred Foundry
7x Mountain
7x Plains
4x Legion's Initiative
4x Shock
4x Silence
4x Weapon Surge
4x Restoration Angel/Angelic Accord
4x Seismic Stomp
4x Celestial Flare
3x Banisher Priest
I have tested it a little bit and have gotten a feel for it, only problem lies with the two cards that are actually rotating themselves in which i have already found replacements for that i however not gotten to test. I want to switch pilgrim for Pyromancer, and Resto's from sideboard to Angelic Accord. Please tell me what you guys think and whether or not You would give your past boros decks another try once you look over the M24 set again. Also i would like to know whether or not you think having Archangel of Thrune as the fatty for the deck would be viable? Thanks in advance.
Deck as of Pre-M14 Release
4x Hellrider
4x Ash Zealot
4x Stromkirk Noble
3x Silverblade Paladin
3x Boros Reckoner
4x Clifftop Retreat
4x Sacred Foundry
4x Dragonskull Summit
4x Cavern of Souls
2x Blood Crypt
2x Mountain
2x Plains
4x Pillar of Flame
4x Lingering Souls
4x Searing Spear
2x Act of Treason
4x Pillar Of Flame
3x Paraselene
2x Aurelia's Fury
So here's the game plan. Most of the time we want it to run something close to this in order to get the quick kill.
Turn 1: -Stromkirk, or Pillar if you went second, Pass.
Turn 2: -Lay down a spear or Zealot, Swing Pass.
Turn 3: -Lay down Silverblade, Reckoner, or Lingering, Swing, Spear, Madcap any of the Above.
Turn 4: At worst, assuming your opponent hasn't done anything to prohibit your strategy, Drop a Hellrider, Falkenrath, or Exava and swing deal as much as you possible can at this point. Hope to Hell that your mana base has supported you, then pass if they are still alive.
-Aurelia's Fury can tap blockers for massive swing of all creatures (or kill, though might not want to kill a thratusk at this point as beast can then block)... note that this could be a turn 4 play as well. -pump and burn still valid options-even a turn 5 hellrider isn't bad if you miss a land drop
Sideboard Plan:
-Creatures in your way, and don't wanna waste a turn burning them when creature presence is important? Cool, bring in fiend hunter! A three drop that doesn't need to be played on turn three to be effective, not a good attacker, but can trigger battalion still. -Playing a mid-range deck with few creatures? no worries. Mark of mutiny his one creature in play and swing for kill . Or, has someone just unburial rites a fatty on turn 4? Coolio. that grisselbrand will help boost your life total... not that it matters, because that should be game when you take it and swing for like a hundred points of damage. Also good against a lonely thrag. what better way to counter a thragtusk life gain than to take it and swing back at them for 5 with it !? -Aggro vs Aggro? Nice, bring in your spark troopers for that extra life gain to keep you alive and in turn, kill your opponent instead! Works exceptionally well with Silverblade Paladin pairing.
-Planeswalkers, D-spheres, artifacts, enchantments messing with you? Won't be anymore once you side in Oblivion Ring. -Control match-up? Notta problem. You control him when he has to pay an extra mana for any of his abilities! (Thalia)
If you find any flaws in this deck, let me know! See any room for improvement? Let me know! Sideboard is a little rough, haven't gone into it that much yet. 22 lands may be a little low, but the deck does curve out at 4, and more often than not aurelia's fury is just going to tap blockers so damage can push through on turn 4 if no hellrider/two blockers are out or turn 5 to seal the game (even a thragtusk will likely not help them here).
Thanks, Comments are welcome
Deck as of 4/28/13 (Pre DGM)
4x Hellrider
4x Ash Zealot
4x Stromkirk Noble
3x Silverblade Paladin
3x Boros Reckoner
4x Clifftop Retreat
4x Sacred Foundry
4x Dragonskull Summit
4x Cavern of Souls
2x Blood Crypt
2x Mountain
2x Plains
4x Pillar of Flame
4x Lingering Souls
4x Searing Spear
2x Act of Treason
4x Pillar Of Flame
3x Paraselene
2x Aurelia's Fury
Deck as of 1/13/13
1x Thalia, Guardian of Thraben
4x Champion of the Parish
4x Daring Skyjek
4x Hellrider
2x Scorchwalker
3x Silverblade Paladin
4x Skyknight Legionnaire
4x Wojek Halberdiers
4x Clifftop Retreat
4x Sacred Foundry
4x Cavern of Souls
5x Mountain
5x Plains
4x Boros Charm
3x Searing Spear
2x Mark of Mutiny
4x Oblivion Ring
2x Spark Trooper
3x Boros Elite
So here's the game plan. Most of the time we want it to run something close to this in order to get the quick kill.
Turn 1: -Either Boros Elite or Champion of the Parish
Turn 2: - Slam down a Wojek Halberdier or Daring Skyjek - Swing in for 1 with boros elite or 2 with Champion of the Parish
Turn 3: -Slam down Skyknight legionnaire and swing for 3 (either 1 drop) + 3 (either two drop) + 2 (skyknight) = 8 + the 1 or 2 from turn 2 or -Slam silverblade paladin, pair it with the two drop and swing for 6 (two drop) + 1 (boros elite) or 3 (Champion)=7 or 9 + 1 or 2
Turn 4: At worst, assuming your opponent hasn't done anything to prohibit your strategy, you are at 8 damage done. - Drop hellrider and swing for 3 (hellrider) + 3.. or 6 with silverblade paladin (twodrop) + 3 (1 drop) + 2 (threedrop)-no hellrider? no problem. Pump baby pump! Other options to get kill include Boros Charm for 4 damage, searing spear for 3 damage (both of these may not be enough, but often will be) or Bloodrush a scorchwalker on an unblocked attacker.
Turn 5: Say this game goes to turn 5, sometimes it will. You're not always behind if it does. Sometimes an opponent farseeks on the play into a turn 4 thragtusk, and you only have them near death at this point.... no worries . Maybe you needed to put out more creatures to repalce ones that have been destoryed instead of playing combat tricks... again, no worries .
-Aurelia's Fury can tap blockers for massive swing of all creatures (or kill, though might not want to kill a thratusk at this point as beast can then block)... note that this could be a turn 4 play as well. -pump and burn still valid options-even a turn 5 hellrider isn't bad if you miss a land drop
NOTE: I know this may not work every game. This strategy is subject to removal, blockers, ect. But the aggro of this deck does a lot of things for you. 1. It forces oponents to mulligan slow hands. 2. Punishes midrange decks with no early creatures. 3. Threatens the effect of thragtusk.4. Forces bad blocks. 5. Wrath effects dont have nearly as nice of an effect if you make your creatures indestructible with boros charm. Be wary and keep mana open for this against white, blue decks when they reach 4 mana.
Sideboard Plan:
-Creatures in your way, and don't wanna waste a turn burning them when creature presence is important? Cool, bring in fiend hunter! A three drop that doesn't need to be played on turn three to be effective, not a good attacker, but can trigger battalion still. -Playing a mid-range deck with few creatures? no worries. Mark of mutiny his one creature in play and swing for kill . Or, has someone just unburial rites a fatty on turn 4? Coolio. that grisselbrand will help boost your life total... not that it matters, because that should be game when you take it and swing for like a hundred points of damage. Also good against a lonely thrag. what better way to counter a thragtusk life gain than to take it and swing back at them for 5 with it !? -Aggro vs Aggro? Nice, bring in your spark troopers for that extra life gain to keep you alive and in turn, kill your opponent instead! Works exceptionally well with Silverblade Paladin pairing.
-Planeswalkers, D-spheres, artifacts, enchantments messing with you? Won't be anymore once you side in Oblivion Ring. -Control match-up? Notta problem. You control him when he has to pay an extra mana for any of his abilities! (Thalia)
If you find any flaws in this deck, let me know! See any room for improvement? Let me know! Sideboard is a little rough, haven't gone into it that much yet. 22 lands may be a little low, but the deck does curve out at 4, and more often than not aurelia's fury is just going to tap blockers so damage can push through on turn 4 if no hellrider/two blockers are out or turn 5 to seal the game (even a thragtusk will likely not help them here).
Thanks, Comments are welcome
Creature: 29
1 Mana:
4x Champion of the Parish
4x Stormkirk Noble
2 Mana:
4x Lightning Mauler
3x Thalia, Guardian of Thraben
2x Nearheath Pilgrim
2x Precinct Captain
2x Ash Zealot
4x Silverblade Paladin
2x Kessig Malcontents
4 Mana:
2x Hellrider
Spell: 10
3x Brimstone Volley
3x Bonfire of the Damned
2x Cloudshift
1x Mizzium Mortars
1x Rally The Peasants
4x Cavern of Souls
4x Clifftop Retreat
7x Plains
6x Mountain
1 Mana:
4x Champion of the Parish
2 Mana:
4x Lightning Mauler
4x Nearheath Pilgrim
3x Thalia, Guardian of Thraben
3 Mana:
4x Silverblade Paladin
2x Pyreheart Wolf
2x Kessig Malcontents
4 Mana:
3x Restoration Angel (need a playset)
2x Mondronen Shaman
1x Zealous Conscripts
Spell: 10
2x Traitorous Blood
2x Cloudshift
2x Mizzium Mortars
2x Burning Oil
1x Oblivion Ring
1x Bonfire of the Damned
Land: 21
3x Cavern of Souls
4x Clifftop Retreat
8x Plains
6x Mountain
1x Terminus
2x Precinct Captain
2x Ash Zealot
1x Thalia, Guardian of Thraben
1x Fiend Hunter
1x Traitorous Blood
1x Ajani, Caller of the Pride
2x Paraselene
1x Mondronen Shaman
2x Zealous Conscripts
1x Gisela, Blade of Goldnight
Creature: 28
1 Mana:
4x Champion of the Parish
2 Mana:
4x Lightning Mauler
3x Thalia, Guardian of Thraben
2x Precinct Captain
2x Nearheath Pilgrim
3 Mana:
4x Silverblade Paladin
2x Fiend Hunter
2x Kessig Malcontents
4 Mana:
3x Restoration Angel (need a playset)
2x Zealous Conscripts
Spell: 11
3x Traitorous Blood
3x Cloudshift
2x Mizzium Mortars
1x Oblivion Ring
1x Entreat The Angels
1x Ajani, Caller of the Pride
Land: 21
3x Cavern of Souls
4x Clifftop Retreat
8x Plains
6x Mountain
2x Terminus
1x Entreat The Angels
1x Thalia, Guardian of Thraben
1x Mizzium Mortar
2x Precinct Captain
2x Ash Zealot
2x Paraselene
1x Ajani, Caller of the Pride
2x Mondronen Shaman
1x Zealous Conscripts
1x Gisela, Blade of Goldnight
Post Khans Naya Aggro
Cockatrice Tag: K1R1TO
I don't see ash zealot anywhere,quite a strong 2 drop
Any ideas on what else could or should go in, or come out?
Post Khans Naya Aggro
Cockatrice Tag: K1R1TO
Standard:
GBWAggressive Junk TokensGBW
"Some convictions are so strong that the world must break to accommodate them."
Sure she's strong, but I don't think she belongs to this deck, at least until Gatecrash bring us the WR shockland. For now it's completely impossible to play T1 Champion of the Parish and T2 Ash Zealot.
Not really =/ Cavern on Human. But I do agree, deck needs shocks, and a larger card pool.
Standard:
GBWAggressive Junk TokensGBW
"Some convictions are so strong that the world must break to accommodate them."
Cubetutor Link
T1 Cavern of Souls naming Humans
T2 Mountain
Yes Malcontent is decent, but where would he fit in?
And another thing, i dont actually have Thalia, should i get some of her or dump her completely out of the deck and replace her?
Post Khans Naya Aggro
Cockatrice Tag: K1R1TO
Definitely get her, she shuts down a lot of decks tempo and is phenomenal in the current meta with a lot of Control/Walkers running around. I'd rather keep the Thalia mb and drop 2x Pillar (saw it being a dead card a lot during SCG Indy) 1x Searing Spear just so she doesn't make the deck clunky. I actually take back my suggestion of Precinct Captain and would probably replace them with the 3x Hellrider.
Standard:
GBWAggressive Junk TokensGBW
"Some convictions are so strong that the world must break to accommodate them."
ill keep Thalia, drop the 4 Searing Spears, for 4 Hellriders. Ill keep 2 Pillars, and add 2 Precinct Captains.
-My reason for keeping Precinct Captain is, if i have a hellrider on the field and a lightning mauler out, ill drop the precinct, haste it with Mauler, then ill swing with mauler, hellrider, and the captain, thus dropping a token for Fodder. Plus i like his FS along with a token dropper effect.
Is this alright or should i reconsider?
Post Khans Naya Aggro
Cockatrice Tag: K1R1TO
No, it sounds great! I ran Boros Humans for a month or so pre-rotation when we still had Hero of Bladehold(Army-in-a-can). In it's current standard version it can definitely tear up an fnm but has difficulties in bigger tournaments. I'm definitely going back to the archetype once Gatecrasher comes out (Or starts getting spoiled). All it'll take is one or two cards and I believe the deck will be highly competitive. It's smart to get a head start, by the time GTC comes out you'll only need to get Shocks and replace a few cards and you'll have a damn fine deck.
Standard:
GBWAggressive Junk TokensGBW
"Some convictions are so strong that the world must break to accommodate them."
Thank you very much for the insight, and i would appreciate anymore ideas if you can give me some.
Post Khans Naya Aggro
Cockatrice Tag: K1R1TO
must have if ur boros humans, right now simple beatdown won't win you games, gotta have a wincon
i'd also add in ajani, elite inquisitors and knight of glory to replace some stuff, hellriders feel hella outta place here -.-" but he is good, tbh not much point making boros right now since no dual-coloured cards to make it worthwhile..
reprint lightning helix any1?
Standard: Mardu Midrange, Jeskai Wins, Naya Walkers, Boss Sligh, Mono Black Aggro
Modern: RUG Scapeshift, Burn, UG Infect
Legacy: Death n Taxes, Burn, Tendrils
EDH: Teysa, Orzhov Scion, Krenko, Mob Boss, Narset, Enlightened Master
Post Khans Naya Aggro
Cockatrice Tag: K1R1TO
Post Khans Naya Aggro
Cockatrice Tag: K1R1TO
Yeah, I totally forgot about that one. But even with a full playset of Caverns it would be hard to make it.
I have a full playset of caverns, and i actually havent had very many mana problems yet. The cavern used for humans, or a clifftop retreat helps cover everything. But this may just be me getting lucky the last 7 games.
Post Khans Naya Aggro
Cockatrice Tag: K1R1TO
Doing the deck RW allows you to play a waif or rakdos t1(yea i know not human, but my mono white version runs war falcons as a one drop also so no bigs). That opens up the zealot or mauler turn two, or even a knight of glory. Then the 3cmc hits and you're lookin for 1WW to drop a paladin or a fiend hunter, unless you're running malcontents (2R). So it's an awkward time indeed.
I haven't fully built the RW version yet to test it's potency as i'm missing a couple cards, but the mono white version is pretty damn explosive so unless the RW Boros is quicker or more resilient/more tempo style, i may stick with mono white until GC.
A bit more on topic of wanting to it to work out: Is there better options for spells than simple burn? I run faith's shield and o-rings in mono white and i feel that there has to be some better options than 3 dmg for 1R or 2 dmg/exile for R. Maybe traitorous blood if it's a heavy red boros? I know conscripts exist, but i like to keep my land count in the 21 range so a 5cmc is a bit much for a deck with 4 4cmc's rounding out my curve. Always open to suggestions!
A second opinion on this would be nice though.
Post Khans Naya Aggro
Cockatrice Tag: K1R1TO
Multiplayer Decks- Memnarch - Animar, Soul of Elements - Zur, the Enchanter - Atraxa, Praetors' Voice - Food Chain Tazri - Teysa Karlov
Modern BUMill and Bant Spirits.
Thank you Xenphire for the signature!
Post Khans Naya Aggro
Cockatrice Tag: K1R1TO
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
All in all i feel as though its a personal reference, and can also depend on your mana base which you would like to run, if you run any at all.
Post Khans Naya Aggro
Cockatrice Tag: K1R1TO