Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Splashing Black would get you access to Spike Jester, Dreadbore and Slaughter Games. While the indestructible of Boros Charm is nice, I think they would work way better. You would be required to play 4 Blood Crypt however to make sure you always can play the Spike Jester turn 2.
These are all great ideas, I'll try everything out and see which path it takes me down lol but you guys should really test my current design if it all works out right you should be able to win by turn 5 or 6 of course nothing ever works out completely perfect but it is a fun mono goblins.
I can't believe I cruised through this entire thread and didn't see one instance of Legion's Initiative. It grants the deck so much power it's almost definitely worth splashing W for. I run a Dega list myself when I feel like having some fun and I can't imagine running the deck without the anthem.
I'm a huge Modern player and have been running Mono-Red Goblins for months. This week I want to try my first Standard tourney at my LGS's FNM and I intend to play my favorite deck in a different format. What changes can I make to make this deck more viable and if I should be running Hellrider in my 60 what does he go in place of?
4 Goblin Arsonist
4 Hellraiser Goblin
3 Krenko, Mob boss
3 Mogg Flunkies
2 Guttersnipe
4 Dynacharge
3 Searing spear
1 Chandra, the firebrand
4 Krenko's command
2 Goblin really
2 pillar of flame
2 clifftop retreat
14 muntain
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Burn at the Stake might be worth testing.
Going to trade for the rest of these cards and try it out, looks like a fun list.
22 Mountain
Creature (19)
4 Goblin Arsonist (1cc)
4 Foundry Street Denizen (1cc)
4 Mogg Flunkies (2cc)
4 Hellraiser Goblin (3cc)
3 Krenko, Mob Boss (4cc)
4 Weapon Surge (2cc)
4 Skull Crack (2cc)
4 Searing Spear (2cc)
4 Krenko's Command (2cc)
3 Burn At The Stake (5cc)
CMC:
1- 8
2- 19
3- 4
4- 3
5- 3
4x Goblin Arsonist
4x Foundry Street Denizen
4x Spike Jester
4x Mogg Flunkies
3x Hellraiser Goblin
2x Pyrewild Shaman
2x Krenko, Mob Boss
4x Bump in the Night
4x Searing Spear
4x Weapon Surge
2x Skullcrack
2x Burn at the Stake
1x Reforge the Soul
2x Curse of Stalked Prey
Lands
4x Dragonskull Summit
4x Blood Crypt
2x Cavern of Souls
12x Mountain
4 Legion Loyalist
4 Foundry Street Denizen
2 Pyrewild Shaman
4 Mogg Flunkies
4 Ash Zealot
4 Firefist Striker
2 Krenko, Mob Boss
3 Hellraiser Goblin
4 Krenko's Command
3 Weapon Surge
4 Searing Spear
Lands: 22
22 Mountain