I think Kolaghan is better than Sarkhan in a Temur beatdown deck, since you typically want to attack and not leave blockers back to defend a planeswalker (same reason previous iterations ran Stormbreath over Sarkhan). Plus Crackling Doom and exile removal is pretty popular atm so a lot of the upside to Sarkhan is diminished. Kolaghan also has great synergy with Thunderbreak Regent, both on the removal discouragement and +2/+0 (not to mention Draconic Roar). With dash you can really catch an opponent by surprise, even just the two dragons is 10 damage in the air but with Knucks, Wanderer or even Heir on the table it's bonkers. I think it may be a better closer than Stormbreath ever was in this kind of deck.
Kolaghan vs Sarkhan: Kolaghan is good for a couple reasons. It makes Draconic Roar better. It also is much more aggressive. It can finish off an opponent even at a high life total in a single swing from the team. Main disadvantage is that it's pretty mediocre on the defensive. You never want to be in a spot where you cast him regularly. Sarkhan is nice in that he's both aggressive and can play defense moderately well by acting as a removal spell. He seems like a very middle ground type choice, being solid but not necessarily great at either role. I'm not as much of a fan, as you lose some percentages on Roar, and he tends to be fairly bad at racing, which is what this deck is apt to do. However, I could see playing him as a more balanced option.
Rattleclaw: Mystic is pretty good in a deck that has a lot of 4-drops. Wanderer, Regent, and to some extent Knuckleblade (hasted) makes us want to get to 4 mana quickly. Powering out these threats on T3 is pretty good. As mentioned already, the real edge is in having excess mana to capitalize on our tempo spells like Denial and Cut. Mystic is an auto include if you're running Raptor, but I think it's better than either of the other two drops either way. I don't know how much access to extra Blue and Red is worth (probably pretty significant for Denial), as it was tempting early on to run a few Leaf Gilder as well. It's probably just better to have some aggressive threats like Gnarlid instead. Mystic is pretty sweet with Kiora I must add.
In addition to the mentioned above, the amount of Ojutai's Command running around makes Sarkhan better than Kolaghan's (but i love Kols, miss the old mardu dragons from last season :/).
I'm trying to wrap my head around running Snapping Gnarlid over Heir of the Wilds. Sure, Gnarlid can sometimes be a 4/4...but when you're not hitting (sac) lands, he's just a vanilla 2/2. Getting the +1/+1 on Heir seems more consistent against most decks, and the deathtouch lets him get damage through blockers or do serious work on defense. I guess I'll have to test it to know for sure, but if switching to Gnarlid is what finally puts the deck over the top as Kibler claims I will be shocked.
I agree, I think Gnarlid is a little overhyped. I think Kibler is high in some part because his driving strategy when he was working on the deck prior to the PT revolved around Radiant Flames being well positioned. Gnarlid will survive a full strength Flames and it's easy enough to do so prior to combat. It does hit harder in a deck that's fundamentally aggro, so it might still be a better option. However, I think Heir doesn't get enough credit due to its excellent positioning vs Abzan (e.g. 40% of the meta).
It's hard for me to recommend either way, as personally, I think dodging the question and rocking Raptors instead is likely better anyway. Keep in mind that the meta has shifted since the PT away from Atarka Red and Jeskai, and back to Abzan. The positioning of Radiant Flames is no longer ideal. I have a heap of respect for Kibler's deckbuilding skills, but I think that specific build is a little late to the party.
McClain said himself that it felt underpowered and it loses to control and abzan. Look, this isn't maybe the place to post this, but if I'm going to play a midrange deck with suborn denial and is weak to control, I'd rather play abzan blue. Abzan will always do what temur does but better.
Abzan can't come out of nowhere with 8+ burn damage to the face. Abzan can't kill your creature AND hit you for 3 on turn 2. Anafenza can't dodge removal, or block+bounce. Radiant Flames is faster than Languish. Hasted flyers (Sarkhan, Kolaghan) are better at taking down planeswalkers, especially when the opponent is smart enough to make tokens instead of running their Gideon into an Abzan Charm.
Different playstyles, different game plans. Temur is a tempo deck. McClain also ran 3 Draconic Roar with only 2 actual dragons, so...it can be done better. I played Temur before BFZ and control was one of the easier matchups and one of the best reasons to play the deck, the biggest issue was facing bigger creatures with only burn spells to remove them (ie devotion decks, and to a lesser extent Siege Rhino before boarding in Roast) - splashing black for Murderous Cut makes a big difference.
In this deck Draconic Roar seems pretty useless... Perhaps says it loses against abzan already as mentioned Snapping Gnarlid is weak against Abzan. Against control, it is rare to say that it miss, since it is one of the best decks to confront control decks, I do not think to control decks as the worst pairing.
There is an idea that comes around my head, from the moment in which the metagame has become full of Abzan's, Atarka's (or aggro decks) and Esper completo Control, and has lowered the number considerable Jeskai Black (at least by my play area), which is that no longer needed the Draconic Roar (basically was the best plan against Mantis Rider) and Thunderbreak Regent is weak against Abzan (Siege Rhino).
Surrak, the Hunt Caller is a fine card, however, it's not as good as you might think. First, it trades down with Anafenza, the Foremost and is pretty easy to Dromoka's Command or Abzan Charm and suffers from the same problems as Regent when it comes to Crackling Doom. Second, it skews your mana base. It's pretty easy to fetch your way to GURR as well as 2RR. It's much harder to fetch your way to GURR and 2GG. Generally, I like to fetch my way into possibly being able to cast any spell I might draw on curve.
In regular Temur, I take out a couple of Roars but make sure I leave a few in for Wardem. Better yet, many Abzan Aggro decks have been picking up Heir of the Wilds and Snapping Gnarlid in attempt to remedy the mirror. Draonic Roar is fine, you just have to understand it's limitations.
That is essentially the same spell package I'm switching to, just one less Wild Slash since Crater's Claws can do a good impression of Shock too. I like that you can use the Ferocious mode on Wild Slash to force a big Crater's Claws through a Dromoka's Command in the late game as well.
I think if you are running Skyrider Elf you should definitely get rid of Rattleclaw Mystic. You could run Heir x4 AND Gnarlid x4. Manadorks are bad topdecks, can be slow, and are often a liability but with Knuckleblade being the only standout 3-drop it helps to "skip" turn 3 mana. Skyrider is actually at it's best (most above curve) as a 3/3 Flyer for 3cmc, so you might as well just have a natural mana curve and more well-rounded creatures.
Against Abzan Aggro, Roar is pretty important to kill Warden. It also picks off a Hangarback before it gets big. And it will take out a Knight or Gnarlid as well. It will remove a Gideon or Sorin Token and kill or nearly kill the Planeswalker as well. You don't want to be wasting Cut on any of those targets, but Roar can do it and often for value with the Dragon bonus. I had a couple Slashes in the initial lists, going up to 2 Slash and 3 Impulse at one point, and they always felt very sub-par.
That doesn't factor in other matchups. Against Jeskai this is more apparent. Mantis Rider can be a big problem on the draw. Mardu, killing Seeker is important and 2 damage might not always get it done. Against GW megamorph, clearing their Raptor out of the way for our big guys is important. The only place it's awkward, and I generally look to side out is against Esper, but even there it kills a Jace and sometimes for extra value.
My bad, I didn't see he didn't have the Roars in there. Roar is great, it's not even dead against control like it was in the past thanks to Jace. I'm going with
Leaning 3 Denial 2 Cut, with another Cut in the sideboard. The Claws can act as Wild Slash 3 & 4 or Murderous Cut 3 & 4 as needed so 2/2/2 is a very adaptable removal/burn package.
Dropped Claws completely for Cut. Seem to usually want the latter. Also shifted some stuff from main to side and vise versa. Found I was always siding in Den Protector, and often siding out Silumgar, so those got a swap. I thought long and hard about Kiora, but as long as I'm on the Raptor plan, she is a ridiculous card advantage engine. Hitting a Den Protector or Raptor on her -2 is essentially a draw 3. Its a draw 4 if I hit both.
This build is a little less aggressive than the Gnarlid build, but it has a lot more staying power in the attrition matchups. That really helps against decks like Abzan, Jeskai, GWx, and Esper that might otherwise run us out of cards if we don't get the job done in the early game. I think it probably loses a little bit against R/x as a result of having fewer early plays. This is shored up a bit by having a 10 card sideboard plan.
Sidisi, Brood Tyrant is much better at getting raptors in the gy and would be more aggressive than Kiora I think. Seems like zombie tokens would work nicely with Kolaghan as well.
Came 5th tonight. Lost a match due to simultaneous land and color screw (stuck on 3 with no blue both games). Actually managed to drag out the first one. I ended the game with 10 lands and literally half my deck in the graveyard and no blue sources, lol. Matchup felt bad (was aggro warriors), though post side I think it's better if not for land screw. Beat Esper Dragons. The matchup feels pretty good actually. Knuckleblade really shows his Mini Aetherling qualities. Other than that played a couple brews.
Channel Fireball's Josh McClain has piloted Temur black 5-0 on MODO. http://youtu.be/s7spUon8JhQ
I think the Den-Mist combo is really good in this deck, cutting Kiora for Tasigur to fuel it while getting a beater that turns on ferocious on the board.
Private Mod Note
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Rollback Post to RevisionRollBack
"We are all born ignorant, but one must work hard to remain bad at Magic."
-Benjamin "The Innovator" Franklin
Standard:
Nothing, hate standard after Rhino
Modern:
Looking at Evolution Decks, RUG or [mana]WRG[mana]
Legacy:
Shardless Foundry ('Cause I have a crippling addiction to Shardless Agent)BUG (and I'm to broke for goyfs)
EDH: RGUSurrak Dragon Tribal!RGU URArjun StormUR GUEzuri TokensGU GRBUYidris GoodstuffGRBU
Yeah. I'm around to that idea. Maybe make room in the side for Kiora and play a couple Tasigur main instead. We'll have to see how the Kibler build fares. He posted an article recently and he seems high on the build in this meta. Perhaps more aggressive is better, but I do really like the Raptors despite being a little harder on mana (can always morph if needed).
I know this may sound like a bad idea but I don't think Knuckles is good in the deck, yes I know he turns on ferocious and is near unkillale in the late-game. But from what's I've seen of these decks they don't want to have a late game, this seems as said by someone before "Aggro-Control" I'd Rather to unfair morph things and not let the opponent keep my creatures dead. (den protector, Deathmist, and Kolaghan SF) I haven't played any with the deck but theorycrafting I really like the dragons plan. Take this all as salt though, someone with some time piloting would have better ideas.
Private Mod Note
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Rollback Post to RevisionRollBack
"We are all born ignorant, but one must work hard to remain bad at Magic."
-Benjamin "The Innovator" Franklin
Standard:
Nothing, hate standard after Rhino
Modern:
Looking at Evolution Decks, RUG or [mana]WRG[mana]
Legacy:
Shardless Foundry ('Cause I have a crippling addiction to Shardless Agent)BUG (and I'm to broke for goyfs)
EDH: RGUSurrak Dragon Tribal!RGU URArjun StormUR GUEzuri TokensGU GRBUYidris GoodstuffGRBU
I would recommend giving deck a spin. Knuckleblade is very good in the deck for a variety of reasons. It's likely our best creature. Mainly it's a very efficient beater that gets Stubborn active early (and he's cheap enough that we likely have mana open too). Has haste if cast later or if we don't have interaction. The pump allows us to outclass other midrange creatures on the ground. The bounce makes removal bad vs control. Often just the threat of the activations is enough to change gameplay from opponents (e.g. Attacking into Anafenza or Rhino before casting Thunderbreak for free damage). Most of the time it's not necessary to hold up mana though.
Savage Knuckleblade is what gives the deck play and allows the deck to only run 22 threats. The meta is a tad fast for the Megamorph package to be a go-to. Everything is warped around Anafenza, Warden, two-drops, and Murderous Cut.
If the format begins revolving more around removal and DL Ojutai, then Deathmist will be more necessary.
I actually think he has a point on Knuckleblade. The haste is occasionally relevant, and threatening to pump him gets damage through, but a lot of the time he's just a 4/4 for 3cmc. It's rare that you can justify leaving 3 mana open to bounce him "just in case", unless you're worried about an imminent sweeper it's almost always correct to keep dropping threats instead (especially running Stubborn Denial). Unlike the other threats, Knucks is easy to chump block too.
I don't think these decks use Knucks to his full potential which can feel sorta bad, but it's the best option in that slot. For him to really shine I think you'd need a lower curve, more instants, and especially some flash creatures (Bounding Krasis, Harbinger of Tides, Surrak Dragonclaw). That's a very different deck than we're building here though, we just need the above-curve fatty.
Hey guys, so I've been looking at putting this deck together and I was curious what people's thoughts on Kommand are. I've seen people either running a dragon package or Kommand, but neither both. I'm leaning slightly towards running the latter over the former just because of the spell's raw power, but I'm interested in what everyone's thoughts are.
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Modern URW Control WBG Abzan GRW Burn
EDH GR Rosheen Meanderer
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Esper Control
Rattleclaw: Mystic is pretty good in a deck that has a lot of 4-drops. Wanderer, Regent, and to some extent Knuckleblade (hasted) makes us want to get to 4 mana quickly. Powering out these threats on T3 is pretty good. As mentioned already, the real edge is in having excess mana to capitalize on our tempo spells like Denial and Cut. Mystic is an auto include if you're running Raptor, but I think it's better than either of the other two drops either way. I don't know how much access to extra Blue and Red is worth (probably pretty significant for Denial), as it was tempting early on to run a few Leaf Gilder as well. It's probably just better to have some aggressive threats like Gnarlid instead. Mystic is pretty sweet with Kiora I must add.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Esper Control
It's hard for me to recommend either way, as personally, I think dodging the question and rocking Raptors instead is likely better anyway. Keep in mind that the meta has shifted since the PT away from Atarka Red and Jeskai, and back to Abzan. The positioning of Radiant Flames is no longer ideal. I have a heap of respect for Kibler's deckbuilding skills, but I think that specific build is a little late to the party.
It's still looks pretty sweet.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Top8 from a last weekend's SCG Open
4 Rattleclaw Mystic
4 Savage Knuckleblade
4 Snapping Gnarlid
2 Thunderbreak Regent
4 Woodland Wanderer
2 Tasigur, the Golden Fang
Planeswalkers (2)
2 Sarkhan, the Dragonspeaker
Spells (12)
3 Draconic Roar
1 Fiery Impulse
3 Murderous Cut
3 Stubborn Denial
2 Crater's Claws
Lands (26)
1 Forest
1 Island
1 Mountain
1 Swamp
4 Bloodstained Mire
1 Cinder Glade
2 Frontier Bivouac
2 Lumbering Falls
4 Polluted Delta
1 Shivan Reef
1 Smoldering Marsh
1 Sunken Hollow
1 Windswept Heath
4 Wooded Foothills
1 Yavimaya Coast
1 Virulent Plague
2 Disdainful Stroke
1 Dispel
2 Fiery Impulse
1 Stubborn Denial
2 Duress
1 Exert Influence
2 Radiant Flames
2 Roast
1 Self-Inflicted Wound
Looks like the Kibler list more or less.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Different playstyles, different game plans. Temur is a tempo deck. McClain also ran 3 Draconic Roar with only 2 actual dragons, so...it can be done better. I played Temur before BFZ and control was one of the easier matchups and one of the best reasons to play the deck, the biggest issue was facing bigger creatures with only burn spells to remove them (ie devotion decks, and to a lesser extent Siege Rhino before boarding in Roast) - splashing black for Murderous Cut makes a big difference.
Esper Control
Thunderbreak Regent is actually fine against Abzan. It's evasive and is good against Gideon. It's worst MUs are against Crackling Doom decks and Languish decks.
Surrak, the Hunt Caller is a fine card, however, it's not as good as you might think. First, it trades down with Anafenza, the Foremost and is pretty easy to Dromoka's Command or Abzan Charm and suffers from the same problems as Regent when it comes to Crackling Doom. Second, it skews your mana base. It's pretty easy to fetch your way to GURR as well as 2RR. It's much harder to fetch your way to GURR and 2GG. Generally, I like to fetch my way into possibly being able to cast any spell I might draw on curve.
In regular Temur, I take out a couple of Roars but make sure I leave a few in for Wardem. Better yet, many Abzan Aggro decks have been picking up Heir of the Wilds and Snapping Gnarlid in attempt to remedy the mirror. Draonic Roar is fine, you just have to understand it's limitations.
I think if you are running Skyrider Elf you should definitely get rid of Rattleclaw Mystic. You could run Heir x4 AND Gnarlid x4. Manadorks are bad topdecks, can be slow, and are often a liability but with Knuckleblade being the only standout 3-drop it helps to "skip" turn 3 mana. Skyrider is actually at it's best (most above curve) as a 3/3 Flyer for 3cmc, so you might as well just have a natural mana curve and more well-rounded creatures.
Esper Control
That doesn't factor in other matchups. Against Jeskai this is more apparent. Mantis Rider can be a big problem on the draw. Mardu, killing Seeker is important and 2 damage might not always get it done. Against GW megamorph, clearing their Raptor out of the way for our big guys is important. The only place it's awkward, and I generally look to side out is against Esper, but even there it kills a Jace and sometimes for extra value.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Wild Slash x2
Crater's Claws x2
Stubborn Denial x2-3
Murderous Cut x2-3
Draconic Roar x4
Leaning 3 Denial 2 Cut, with another Cut in the sideboard. The Claws can act as Wild Slash 3 & 4 or Murderous Cut 3 & 4 as needed so 2/2/2 is a very adaptable removal/burn package.
Esper Control
4 Rattleclaw Mystic
4 Deathmist Raptor
4 Savage Knuckleblade
2 Woodland Wanderer
4 Thunderbreak Regent
4 Den Protector
1 Kolaghan, the Storm's Fury
Spells (12)
3 Stubborn Denial
4 Draconic Roar
2 Kiora, Master of the Depths
3 Murderous Cut
1 Island
1 Lumbering Falls
1 Smoldering Marsh
1 Sunken Hollow
1 Swamp
2 Cinder Glade
2 Forest
2 Mountain
2 Polluted Delta
4 Bloodstained Mire
4 Frontier Bivouac
4 Wooded Foothills
3 Fiery Impulse
2 Rending Volley
3 Duress
1 Ainok Survivalist
2 Feed the Clan
2 Radiant Flames
1 Dragonlord Silumgar
1 Exert Influence
Dropped Claws completely for Cut. Seem to usually want the latter. Also shifted some stuff from main to side and vise versa. Found I was always siding in Den Protector, and often siding out Silumgar, so those got a swap. I thought long and hard about Kiora, but as long as I'm on the Raptor plan, she is a ridiculous card advantage engine. Hitting a Den Protector or Raptor on her -2 is essentially a draw 3. Its a draw 4 if I hit both.
This build is a little less aggressive than the Gnarlid build, but it has a lot more staying power in the attrition matchups. That really helps against decks like Abzan, Jeskai, GWx, and Esper that might otherwise run us out of cards if we don't get the job done in the early game. I think it probably loses a little bit against R/x as a result of having fewer early plays. This is shored up a bit by having a 10 card sideboard plan.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Esper Control
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
I think the Den-Mist combo is really good in this deck, cutting Kiora for Tasigur to fuel it while getting a beater that turns on ferocious on the board.
-Benjamin "The Innovator" Franklin
Standard:
Nothing, hate standard after Rhino
Modern:
Looking at Evolution Decks, RUG or [mana]WRG[mana]
Legacy:
Shardless Foundry ('Cause I have a crippling addiction to Shardless Agent) BUG (and I'm to broke for goyfs)
EDH:
RGUSurrak Dragon Tribal!RGU
URArjun StormUR
GUEzuri TokensGU
GRBUYidris GoodstuffGRBU
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
-Benjamin "The Innovator" Franklin
Standard:
Nothing, hate standard after Rhino
Modern:
Looking at Evolution Decks, RUG or [mana]WRG[mana]
Legacy:
Shardless Foundry ('Cause I have a crippling addiction to Shardless Agent) BUG (and I'm to broke for goyfs)
EDH:
RGUSurrak Dragon Tribal!RGU
URArjun StormUR
GUEzuri TokensGU
GRBUYidris GoodstuffGRBU
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
If the format begins revolving more around removal and DL Ojutai, then Deathmist will be more necessary.
I don't think these decks use Knucks to his full potential which can feel sorta bad, but it's the best option in that slot. For him to really shine I think you'd need a lower curve, more instants, and especially some flash creatures (Bounding Krasis, Harbinger of Tides, Surrak Dragonclaw). That's a very different deck than we're building here though, we just need the above-curve fatty.
Esper Control
4x Bloodstained Mire
1x Cinder Glade
1x Forest
4x Frontier Bivouac
2x Island
2x Mountain
4x Polluted Delta
1x Smoldering Marsh
1x Sunken Hollow
1x Swamp
4x Wooded Foothills
3x Heir of the Wilds
4x Rattleclaw Mystic
3x Bounding Krasis
4x Savage Knuckleblade
3x Woodland Wanderer
4x Thunderbreak Regent
3x Kolaghan, the Storm's Fury
1x Dragonlord Kolaghan
// Instant (10)
4x Draconic Roar
3x Murderous Cut
3x Stubborn Denial
2x Feed the Clan
3x Radiant Flames
2x Rending Volley
1x Sarkhan Unbroken
1x Temur Ascendancy
1x Sultai Charm
3x Transgress the Mind
2x Treasure Cruise
4 Rattleclaw Mystic
4 Savage Knuckleblade
4 Shaman of the Great Hunt
2 Whisperer of the Wilds
1 Whisperwood Elemental
3 Jace, Vryn's Prodigy
2 Tasigur, the Golden Fang
2 Yasova Dragonclaw
Planeswalkers (3)
3 Kiora, Master of the Depths
Lands (24)
2 Forest
1 Island
2 Mountain
1 Swamp
4 Bloodstained Mire
1 Cinder Glade
3 Lumbering Falls
4 Polluted Delta
1 Smoldering Marsh
1 Sunken Hollow
4 Wooded Foothills
1 Dispel
2 Murderous Cut
4 Stubborn Denial
2 Crater's Claws
2 Roast
1 Dispel
1 Feed the Clan
1 Fiery Impulse
1 Rending Volley
1 Dragonlord Silumgar
1 Nissa, Vastwood Seer
2 Surrak Dragonclaw
1 Sarkhan, the Dragonspeaker
2 Duress
1 Exert Influence
1 Painful Truths
2 Self-Inflicted Wound
Looks like he went the more midrangey approach similar to the decklist from GP Kobe.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer