How does a Jeskai list handle the den protector/deathmist raptor combo? Only card i could think of was infinite obliteration in black, but i dont want to splash a 4th color (budget list, no fetches/zendikar duals)
How does a Jeskai list handle the den protector/deathmist raptor combo? Only card i could think of was infinite obliteration in black, but i dont want to splash a 4th color (budget list, no fetches/zendikar duals)
I always think our deck ias faster than den protector / Deathmist deck.
If we can put sphinx on. I think we need only 3 or 4 turn if anything goes right. But RDW is another stories.
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STD : UR spell / UR eldrazi / Temur eldrazi beatdown.
Modern : UR Storm / UR Delver / UR Counter Burn
Playing the deck some more times. Test very much against Atarka Red and against Jeskai. Played it in a little FNM and won. My actual list it's budget because I don't have the Jaces, but I'm working in get at least 2 for the deck. So I cut all the creatures for now and leave my opponents with a bunch of dead cards in first game. The deck I played in the FNM was above:
I will continue to play this deck for sure. It's not easy to play but I like it very much. I play it like a tempo deck, lol
Cards: Alhammarret's Archive - Not need. I put it for a game where I was grinded out to one Tutelage and need to win quickly. But I was almost always discard the card. Jeskai Ascendancy do this job very well, and cost less. Utter End - It's an answer to permanents like Gideon I will keep one at least the 60's and 2 in the 75.
Dig Through Time - Superb. It's the MVP almost the games I cast it. It get us Tutelage soon or the card we need. Best card in the deck for sure. End Hostilities - I think it's the best card against midrange. I will continue to play 2 in my 60. Magmatic Insight - Played only 3 and thinking in play only 2. Sometimes very good another times awkward. I cut the lands to 25, and thinking in go only for 2. Jeskai Ascendancy - The engine of the deck, or maybe the turbo of the deck. Feel the graveyard for the delve spells and fix our draws. Thinking in up my count to 3. Talent of the Telepath - I don't know if it deserve to be a main deck place, in some matchups it's only a mill 7 for 4 mana, but I like it. I will keep one main deck. Send to Sleep - Superb. Great against all types of creatures. One round against Eldrazi ramp in first game I have 2 Tutelage out and my opponent cast Ulamog and destroy both. I won because I could tempo him out with my send to sleep and win with another Tutelage that I found with Dig.
Next steps:
Work in a mana base with less tap lands and more fetchs. Try Surge of Righteousness because Atarka still in best case 40~60 or something like that.
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The Izmagnus are the most powerful members of the Izmundi
Modern: Grixis DS ; UR Phoenix ; Storm ; Burn Standard: MonoRed ; Ral Spells ; UR Phoenix ; Izzet Drakes Commander: Locust God
Play lots of lands, play the Magmatic Insights...and add Molten Vortex.
Vortex is a win condition, it controls, it fuels delve, and it makes great use of excess lands/cards. Not only that, but it combos with another win condition mentioned downthread - Pearl Lake Ancient. Float all your red mana, pick up your lands, and hit em for lethal. It's almost impossible to prevent, the PLA can't be countered and if they try to kill it you just pick up lands in response.
Testing more against Dark Jeskai and the matchup it's good. With some removal the first game it's very favourable. They usually only have one Utter End and one dispel main. I only lost 2 first games. One I keep a hand of 6 with 2 lands and only drew the third land very late in the game, I managed to stabilize at 1 life and lose some turns later to a Wild Slash. The other game lose in a mulling to 5 and flooded a lot with no removal. Only drew a Radiant Flames all game.
After sideboarding the game will be much more difficult, but one Fiery Impulse and one Dispel in early stages of the game could beat almost their hands.
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The Izmagnus are the most powerful members of the Izmundi
Modern: Grixis DS ; UR Phoenix ; Storm ; Burn Standard: MonoRed ; Ral Spells ; UR Phoenix ; Izzet Drakes Commander: Locust God
Some testing match yesterday against Atarka Red, and win more than lose. with a hand with removal we can win. I feel that my deck can even the matchup. One tutelage it's enough in this matchup. Gring their cards out of the hand and then win with some draw spells in mid game it's my plan here.
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The Izmagnus are the most powerful members of the Izmundi
Modern: Grixis DS ; UR Phoenix ; Storm ; Burn Standard: MonoRed ; Ral Spells ; UR Phoenix ; Izzet Drakes Commander: Locust God
You're making the tutelage deck weaker to creature removal which was one of its strengths, and you're making the deck less explosive by relying on creatures that need to die in order to get value instead of treasure cruises and tormenting voices.
I never got around to it, but I wasn't going to take out Treasure cruise. Treasure cruise would Directly synergize with things dieing, and it would also run a couple of counters so that way they cannot do anything. I never really finished the conecpt However I think it would work if fast enough.
I'd be interested in seeing a list you come up with. Green has a few creatures with card draw effects and CoCo, so that could be a way to go. Add reanimator effects and things could get interesting.
The new Chandra, Flamecaller is absolutely nuts in this deck thanks to her 0 ability. Combined with Jace, Vryn's Prodigy and Oath of Jace, I expect a planeswalker-centric version of this deck to do pretty well (4 Jace and 3-4 Chandra).
The new Chandra, Flamecaller is absolutely nuts in this deck thanks to her 0 ability. Combined with Jace, Vryn's Prodigy and Oath of Jace, I expect a planeswalker-centric version of this deck to do pretty well (4 Jace and 3-4 Chandra).
The new chandra is even more effective for Jeskai lists as the tokens can be buffed by Ascendancy if your opponent plays extra greedy because "you can't kill them with damage". +1 Chandra, Firecraft, firecraft, swing for 10 more damage. And there you go, 18 damage out of nowhere. You could also just as easily go +1, play all your low cost spell and delves, swing.
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Current Decks:
MODERN: RG Shamanism RG WUG Blades of the Avatars WUG
I played with deck for some time, Jeskai with no Jace and in this days with Enchantment Azorius list that came in Channefireball some weeks ago. http://www.channelfireball.com/articles/deck-of-the-day-uw-tutelage/
I can post my Jeskai list in the weekend, but maybe was above.
I like it a lot, think that is well balance for last meta, but with the new Eldrazi this type of deck is dead. Simply will be a grow of Eldrazi and devoid decks where the cards are colorless, and simply you don't have double mills...
I test the Azorius list and win and win all games I play in tournaments because anyone was prepare for it. I test it against Eldrazi and I lose all the 15 or 20 games I play, and only have one or 2 close. With normal list, sidebording only me, 4 negates mainboard and didn't have a chance. Simply the deck it's slow and we are casting something when the oponente cast Ulamogs. Oblivion stole our lands, so bad. Maybe against Eldrazi agroo we can have a shot...
The alternative win with Angels and beatdown of enchantments it's slow. And the decks were nearly impossible of mil...
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The Izmagnus are the most powerful members of the Izmundi
Modern: Grixis DS ; UR Phoenix ; Storm ; Burn Standard: MonoRed ; Ral Spells ; UR Phoenix ; Izzet Drakes Commander: Locust God
Against the devoid decks its a bit rough as you arent going to get extra triggers unless they are playing colored spells with it. On the plus side the devoid decks arent as strong as many other decks in standard and with smart removal they can be easily handled, depending on your decklist and sideboard. Getting Tutelage and an Alhammarets Archive down soon as possible helps a lot. With Archive and Chandra active you should be able to rip most of their deck apart in a few turns.
Don't mind the white lands, the idea is to have a transformational sb and have 4 Mentors in the sb.
I'm counting 24 lands.24 lands will never be able to support 4 copies of magmatic insight. Either replace all the insight with something else (not recommended) or play 27/28 lands
On the devoid decks, I've actually had good records against devoid decks. The most threatening card now is worldbreaker since they can return it from their graveyard after they mill it. ulamog is too slow and unless they have 2 shrine of the forsaken gods in play, we will be able to mill them before they can cast ulamog.
Key is to try to have a turn 3 tutelage and things should go smoothly from there baring the odd cases where you draw all your lands/removals and no card draw spells.
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Modern : UR Storm / UR Delver / UR Counter Burn
I Love Izzet Color.
I run Swift Reckoning so neither is that freightening
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube
I always think our deck ias faster than den protector / Deathmist deck.
If we can put sphinx on. I think we need only 3 or 4 turn if anything goes right. But RDW is another stories.
Modern : UR Storm / UR Delver / UR Counter Burn
I Love Izzet Color.
4 Fiery Impulse
4 Radiant Flames
2 Send to Sleep
1 Utter End
2 Dig Through Time
4 Sphinx's Tutelage
2 Jeskai Ascendancy
4 Tormenting Voice
4 Treasure Cruise
3 Magmatic Insight
1 Alhammarret's Archive
1 Talent of the Telepath
1 Dispel
4 Flooded Strand
3 Island
2 Plains
1 Mountain
1 Prairie Stream
1 Sunken Hollow
2 Battlefield Forge
4 Shivan Reef
3 Swiftwater Cliffs
2 Ojutai's Command
1 Rending Volley
1 Dampening Pulse
2 Dispel
1 Disperse
1 Utter End
2 Negate
1 Send to Sleep
2 Singing Bell Strike
2 Talent of the Telepath
My thoughts until now:
I will continue to play this deck for sure. It's not easy to play but I like it very much. I play it like a tempo deck, lol
Cards:
Alhammarret's Archive - Not need. I put it for a game where I was grinded out to one Tutelage and need to win quickly. But I was almost always discard the card. Jeskai Ascendancy do this job very well, and cost less.
Utter End - It's an answer to permanents like Gideon I will keep one at least the 60's and 2 in the 75.
Dig Through Time - Superb. It's the MVP almost the games I cast it. It get us Tutelage soon or the card we need. Best card in the deck for sure.
End Hostilities - I think it's the best card against midrange. I will continue to play 2 in my 60.
Magmatic Insight - Played only 3 and thinking in play only 2. Sometimes very good another times awkward. I cut the lands to 25, and thinking in go only for 2.
Jeskai Ascendancy - The engine of the deck, or maybe the turbo of the deck. Feel the graveyard for the delve spells and fix our draws. Thinking in up my count to 3.
Talent of the Telepath - I don't know if it deserve to be a main deck place, in some matchups it's only a mill 7 for 4 mana, but I like it. I will keep one main deck.
Send to Sleep - Superb. Great against all types of creatures. One round against Eldrazi ramp in first game I have 2 Tutelage out and my opponent cast Ulamog and destroy both. I won because I could tempo him out with my send to sleep and win with another Tutelage that I found with Dig.
Next steps:
Work in a mana base with less tap lands and more fetchs. Try Surge of Righteousness because Atarka still in best case 40~60 or something like that.
Modern: Grixis DS ; UR Phoenix ; Storm ; Burn
Standard: MonoRed ; Ral Spells ; UR Phoenix ; Izzet Drakes
Commander: Locust God
Vortex is a win condition, it controls, it fuels delve, and it makes great use of excess lands/cards. Not only that, but it combos with another win condition mentioned downthread - Pearl Lake Ancient. Float all your red mana, pick up your lands, and hit em for lethal. It's almost impossible to prevent, the PLA can't be countered and if they try to kill it you just pick up lands in response.
Esper Control
Modern: Grixis DS ; UR Phoenix ; Storm ; Burn
Standard: MonoRed ; Ral Spells ; UR Phoenix ; Izzet Drakes
Commander: Locust God
5 Island
4 Flooded Strand
4 Mystic Monastery
4 Shivan Reef
2 Swiftwater Cliffs
2 Prairie Stream
2 Harbinger of the Tides
4 Tormenting Voice
4 Treasure Cruise
4 Sphinx's Tutelage
2 Jeskai Ascendancy
3 Radiant Flames
2 End Hostilities
2 Swift Reckoning
2 Roast
2 Send to Sleep
2 Ojutai's Command
1 Disperse
3 Dispel
3 Encase in Ice
2 Displacement Wave
2 Negate
1 Orbs of Warding
playing against:
Round 1 Vs Temur Midrange 2-0
Round 2 Vs UR Artifacts 2-0
Round 3 Vs Abzan 2-0
Any changes you would do to the list?
After sideboarding the game will be much more difficult, but one Fiery Impulse and one Dispel in early stages of the game could beat almost their hands.
Modern: Grixis DS ; UR Phoenix ; Storm ; Burn
Standard: MonoRed ; Ral Spells ; UR Phoenix ; Izzet Drakes
Commander: Locust God
Modern: Grixis DS ; UR Phoenix ; Storm ; Burn
Standard: MonoRed ; Ral Spells ; UR Phoenix ; Izzet Drakes
Commander: Locust God
The new chandra is even more effective for Jeskai lists as the tokens can be buffed by Ascendancy if your opponent plays extra greedy because "you can't kill them with damage". +1 Chandra, Firecraft, firecraft, swing for 10 more damage. And there you go, 18 damage out of nowhere. You could also just as easily go +1, play all your low cost spell and delves, swing.
MODERN:
RG Shamanism RG
WUG Blades of the Avatars WUG
LEGACY:
WUBRG Cascabalance WUBRG
Made by the amazing Traproot
"Some say the clockwork doesn't speak... I say they are deaf to it's voice." -Daeren, Artificer Druid.
Archester Revival (Custom Steampunk set)
http://www.channelfireball.com/articles/deck-of-the-day-uw-tutelage/
I can post my Jeskai list in the weekend, but maybe was above.
I like it a lot, think that is well balance for last meta, but with the new Eldrazi this type of deck is dead. Simply will be a grow of Eldrazi and devoid decks where the cards are colorless, and simply you don't have double mills...
I test the Azorius list and win and win all games I play in tournaments because anyone was prepare for it. I test it against Eldrazi and I lose all the 15 or 20 games I play, and only have one or 2 close. With normal list, sidebording only me, 4 negates mainboard and didn't have a chance. Simply the deck it's slow and we are casting something when the oponente cast Ulamogs. Oblivion stole our lands, so bad. Maybe against Eldrazi agroo we can have a shot...
The alternative win with Angels and beatdown of enchantments it's slow. And the decks were nearly impossible of mil...
Modern: Grixis DS ; UR Phoenix ; Storm ; Burn
Standard: MonoRed ; Ral Spells ; UR Phoenix ; Izzet Drakes
Commander: Locust God
4 Sphinx's Tutelage
3 Reality Shift
3 Radiant Flames
3 End Hostilities
4 Tormenting Voice
4 Treasure Cruise
3 Jace, Vryn's Prodigy
2 Hedron Archive
3 Alhammerett's Archive
2 Chandra, Flamecaller
2 Negate
2 Dispel
1 Ugin, the Spirit Dragon
3 Mystic Monastery
4 Prairie Stream
4 Flooded Strand
2 Polluted Delta
2 Shivan Reef
2 Smoldering Marsh
4 Island
1 Plains
3 Mountain
Sb- 4 Surge of Righteousness
3 Hallowed Moonlight
3 Disdainful Stroke
3 Reflector Mage
2 Disperse
I was playing Ascendancy in my list before but took them out to rebuild. May slot them back in if this list doesnt do as well as I think.
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube
4 Sphinx's Tutelage
3 Oath of Jace
4 Magmatic Insight
4 Tormenting Voice
4 Treasure Cruise
1 Painful Truths
2 Languish
2 Crux of Fate
3 Fiery Impulse
2 Murderous Cut
2 Duress
2 Chandra, Flamecaller
2 Smoldering Marsh
1 Sunken Hollow
4 Polluted Delta
4 Bloodstained Mire
1 Wooded Foothills
1 Flooded Strand
1 Prairie Stream
1 Canopy Vista
1 Swamp
2 Mountain
2 Island
Don't mind the white lands, the idea is to have a transformational sb and have 4 Mentors in the sb.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
I'm counting 24 lands.24 lands will never be able to support 4 copies of magmatic insight. Either replace all the insight with something else (not recommended) or play 27/28 lands
On the devoid decks, I've actually had good records against devoid decks. The most threatening card now is worldbreaker since they can return it from their graveyard after they mill it. ulamog is too slow and unless they have 2 shrine of the forsaken gods in play, we will be able to mill them before they can cast ulamog.
Key is to try to have a turn 3 tutelage and things should go smoothly from there baring the odd cases where you draw all your lands/removals and no card draw spells.