Hey everyone, returning player here. I took a "sort of" break from magic around the time Dragons of Tarkir released, only really playing EDH here and there. With the release of BFZ, and the return of my favorite tribe, I thought now would be a fantastic time to jump back into playing Standard, and more into the game again in general.
I'm still waiting on the last few cards for this deck to arrive in the mail and therefore can't take this list out to test at FNM this week, but I wanted to share it here in hopes of getting feedback to improve it:
The deck is relatively straightforward. I play many low-cost Eldrazi that I can quickly summon by taking advantage of Collected Copmany and the cost-reducing Herald of Kozilek, which can also aid in making my main piece of removal Brutal Expulsion cheaper as well. I build up my board state as quickly as possible, then am able to drop a Vile Aggregate and grant him haste to swing for game in one fell swoop. Just by playing the deck aggressively and swinging when able, I'm also slowly taking away possible topdecks from the opponent due to a lot of my creatures having Ingest.
The sideboard is mostly placeholder, but I still feel mostly comfortable with it. I'd love to hear back from people to help me work on my list and try to make it better. Obviously it'll suffer a bit not being able to test it out at FNM this week, but I'm very excited to finish the deck and get out there sometime in the next few weeks!
Couple things. Blister Pod begs to be played with Evo Leap or Bone Splinters.
I also just hate the Evolving Wilds here, seems like there would be fetches with your color combos that work fine.
Couple things. Blister Pod begs to be played with Evo Leap or Bone Splinters.
I also just hate the Evolving Wilds here, seems like there would be fetches with your color combos that work fine.
Both of those could work very well here, just a matter of figuring out what to remove. And yeah, I'm not the biggest fan of the Wilds either. I already run 10 fetches and was cautious about playing more so I just threw the wilds in. I could probably add in a couple more basics or the new dual lands in their place.
Couple things. Blister Pod begs to be played with Evo Leap or Bone Splinters.
I also just hate the Evolving Wilds here, seems like there would be fetches with your color combos that work fine.
Both of those could work very well here, just a matter of figuring out what to remove. And yeah, I'm not the biggest fan of the Wilds either. I already run 10 fetches and was cautious about playing more so I just threw the wilds in. I could probably add in a couple more basics or the new dual lands in their place.
Have you looked at your creatures? They're all colorless.
Just by playing the deck aggressively and swinging when able, I'm also slowly taking away possible topdecks from the opponent due to a lot of my creatures having Ingest.
Minor quibble, I see a lot of new players saying things like this but it's really not true. Whether you're milling the oppo to yard or to exile makes no difference. It doesn't affect their topdecks one way or the other (assuming they're not scrying or engaging in topdeck manipulation). Against a randomized oppo library, your mill/ingest is equally likely to mill a good card, as it is to push them past a worthless blank and get them TO a good card. No effect. So there's no sense in crowing over milling the opponent a card, or being bummed because you got milled one. There's no actual statistical effect upon odds of drawing something good next.
You can only cheat them of good topdecks if you hit them after they scry and keep something good on top, or if you have them milled so far that they are forced into an awkward tactical position (ie., they are so close to millout that they have to block every Ingester or risk loss, forcing them to make suboptimal plays).
Yeah. By itself, ingest is only a small step above worthless.
It doesn't remove cards from their deck in appreciable numbers to make the opponent risk dying via mill, and you're just as likely to help your opponent draw the card that they need as you are to mill it away.
You need to utilize the Eldrazi processors if you want to gain any practical benefit from the ingested cards. Void Attendant fits the 3 cmc CoCo theme and can help spam more creatures.
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I'm still waiting on the last few cards for this deck to arrive in the mail and therefore can't take this list out to test at FNM this week, but I wanted to share it here in hopes of getting feedback to improve it:
4 Blisterpod
4 Forerunner of Slaughter
4 Fathom Feeder
4 Herald of Kozilek
4 Catacomb Sifter
4 Ruination Guide
4 Vile Aggregate
Spells (9):
4 Collected Company
3 Brutal Expulsion
2 Painful Truths
Lands (23):
4 Bloodstained Mire
4 Wooded Foothills
2 Polluted Delta
2 Lumbering Falls
2 Smoldering Marsh
1 Sunken Hollow
1 Cinder Glade
1 Island
1 Swamp
1 Mountain
1 Forest
3 Evolving Wilds
4 Tide Drifter
3 Ruinous Path
3 Duress
2 Crumble to Dust
2 Disdainful Stroke
1 Wasteland Strangler
The deck is relatively straightforward. I play many low-cost Eldrazi that I can quickly summon by taking advantage of Collected Copmany and the cost-reducing Herald of Kozilek, which can also aid in making my main piece of removal Brutal Expulsion cheaper as well. I build up my board state as quickly as possible, then am able to drop a Vile Aggregate and grant him haste to swing for game in one fell swoop. Just by playing the deck aggressively and swinging when able, I'm also slowly taking away possible topdecks from the opponent due to a lot of my creatures having Ingest.
The sideboard is mostly placeholder, but I still feel mostly comfortable with it. I'd love to hear back from people to help me work on my list and try to make it better. Obviously it'll suffer a bit not being able to test it out at FNM this week, but I'm very excited to finish the deck and get out there sometime in the next few weeks!
WB Eldrazi Processors BW
Legacy:
WUBRGLandless DredgeGRBUW
EDH:
BGMeren of Clan Nel TothGB
WUBrago, King Eternal (Budget!)UW
I also just hate the Evolving Wilds here, seems like there would be fetches with your color combos that work fine.
Both of those could work very well here, just a matter of figuring out what to remove. And yeah, I'm not the biggest fan of the Wilds either. I already run 10 fetches and was cautious about playing more so I just threw the wilds in. I could probably add in a couple more basics or the new dual lands in their place.
WB Eldrazi Processors BW
Legacy:
WUBRGLandless DredgeGRBUW
EDH:
BGMeren of Clan Nel TothGB
WUBrago, King Eternal (Budget!)UW
Have you looked at your creatures? They're all colorless.
Replace the Evolving wilds with more fetches and some number of Tomb of the Spirit Dragon.
Just go fetch happy and make your lifeback mid-game with tomb.
edit:
Also, on the note of your colorless creatures. I think it is a crime that you're not including Ghostfire Blade.
Minor quibble, I see a lot of new players saying things like this but it's really not true. Whether you're milling the oppo to yard or to exile makes no difference. It doesn't affect their topdecks one way or the other (assuming they're not scrying or engaging in topdeck manipulation). Against a randomized oppo library, your mill/ingest is equally likely to mill a good card, as it is to push them past a worthless blank and get them TO a good card. No effect. So there's no sense in crowing over milling the opponent a card, or being bummed because you got milled one. There's no actual statistical effect upon odds of drawing something good next.
You can only cheat them of good topdecks if you hit them after they scry and keep something good on top, or if you have them milled so far that they are forced into an awkward tactical position (ie., they are so close to millout that they have to block every Ingester or risk loss, forcing them to make suboptimal plays).
--Kurt Vonnegut, Jr., who is up in Heaven now. EDH WUBRG Child of Alara WUBRG BGW Karador, Ghost Chieftain BGW RGW Mayael the Anima RGW WUB Sharuum the Hegemon WUB RWU Zedruu the Greathearted RWU
WB Ghost Council of Orzhova WB RG Ulasht, the Hate Seed RG B Korlash, Heir to Blackblade B G Molimo, Maro-Sorcerer G *click the general's name to see my list!*
It doesn't remove cards from their deck in appreciable numbers to make the opponent risk dying via mill, and you're just as likely to help your opponent draw the card that they need as you are to mill it away.
You need to utilize the Eldrazi processors if you want to gain any practical benefit from the ingested cards. Void Attendant fits the 3 cmc CoCo theme and can help spam more creatures.