I was surprised how tight the list is and felt myself really struggling to cram things into the mb and sb alike. I wanted 4 myth main but I didn't know what I should cut for them or if they are really worth it rather than just coming in vs control out of the side. not having ever played this deck, I cant say my sideboard is ideal with any confidence. narset could easily be a 4th stroke or another surge of righteousness.
please critique my list. I am also looking for suggestions on how to sideboard against most decks because I am not a standard player and I feel very out of touch with what is going on in the metagame lately. dark jeskai, atarka red, dragon decks of all color combinations, tokens, esper control, GW megamorph, am I missing any other major players?
I think you'll want at least 3x Surge of Righteousness in the sideboard, maybe 4. It's great vs. both Atarka Red and Jeskai. I also like 4x Disdainful Stroke. I agree that Narset is the cut for either one.
Esper has some sweet toys to it but why only 2 starfield? Is it cuz you're also running demonic pact? It seems like you'd want to see starfield asap so you have a reliable way of blowing pact up before it's too late.
I've only run 2 thus far because I've felt that Starfield is only ideal on the battlefield as a 1-of to help protect against complete blowouts, with 2 both of your Starfields become creatures and that trips me out.
To be fair this deck doesn't really start playing until t5 onward but I know what you mean, a way to protect yourself early game is important. Usually the exile enchantments are enough for me but I can see why it might be difficult. Languish could be good but the fact you can't cast it till t4 kinda makes me nervous against aggro. Displacement wave is just better against token strategies and serviceable against other wide decks till you can stabilize and start going off. If you were playing jeskai then radiant flames would be the best out of all of them of course but idk
Haha yeah, I know the deck doesn't really hit its groove until then, it has more than enough defense. I do agree that not being able to cast Languish until T4 could be an issue. This is also why I'd been considering a UWbr version of the deck where I basically splash for Shambling Vent and Radiant Flames.
There's always ojutais command if you're worried about lifegain but idk. Shambling vent I agree is just amazing and reason enough to go esper.
Agreed, Ojutai's Command is awesome. I just don't know what I'd cut at this stage of the game. If I ran a straight U/W deck, I'd include the Command instantly. Fingers crossed that the U/R manland is good because that could be a game-changer for the deck as I like Radiant Flames significantly more than Languish.
I agree that the deck needs lifegain to make it into the late game, especially if that lifegain comes from a flexible source that has multiple uses. As of right now Shambling Vent seems to be the best main deck option.
Ha, so many of my test games have had me at 5 life and my opponents at 17 or so going into turn 5-6 but then they never touch my life total for the rest of the game.
Lightform seemed the most useful in my tests outside of the vent. It helped shore up my defenses by blocking fliers (and usally died doing so), but more importantly kept Ojutai and other dragons from connecting if I had no immediate answer and acted as a one creature fog for the round. The nice thing about lightform is that opposing exile effects can't remove the enchantment (unless they target the aura rather than the creature and doing so still leaves you with a 2/2) and it goes to the yard where starfield can bring it back. It also gives the deck a creature starfield can bring back from the yard which is great if I need a blocker and won't be able to get to five enchantments to turn them into creatures.
Now, Lightform, I really like. Only thing that worries me is that we're super clogged in the 3 slot already but given how slow many of these decks are in comparison, I'm not too worried. The flying is a big deal since there's not many fliers until you hit 4-5 mana.
Just wanted to pop and say to keep up the good work. I have been tweaking my own lists for a couple of weeks now and it's nice to see that so many of us have similar ideas. Thanks for all the field reports as well, as I have not been able to take to an FNM yet. If I do, I'll post list and my own results, though it looks a lot like TacticalCelebrant's list.
So after testing a list for a little while thats similar to TacticalCelebrant's list, here's the conclusions that I've come to:
I tried maindecking Gideon, and most of the time I was rather sad he was in my hand. I found him competing with me trying to cast Citadel that turn, or hold up mana for a Stasis, and after turn 4, there just so many other things I wanted to be spending my mana on than him.
I have yet to have Knight of the White Orcid be useful for me. Maybe it's just sample size, but when I'm on the play I almost never find myself behind in lands to where his ability is useful. When I'm on the draw I have to hold up my turn 3 slot to cast him to get the land which is nice, but turn 3 is when I want to be dropping Monastery Siege, which helps us with land problems anyway. Past turn 3 I REALLY can't find time to cast him unless I'm just totally gassed because there so many better cards to be played on turn 4-5-6. My great curve for those spots is turn 4 citadel, turn 5 throne, turn 6 quarantine field for 2 perms, those 3 turns are a game changer. I haven't given Knight the axe yet,but he he doesn't start showing some worth soon, I will.
Narset is a wrecking ball. I'm seriously thinking of running 2 maindeck, just because her +1 is so good for us, and against control, getting off her ultimate is the nuts. Oh and to nobody's surprise, letting your opponent land her with no quarantine field, is certain death for you lol. I also think Displacement Wave is a great sideboard card as well. I want to devote most of my sideboard against control since that seems to be the worst matchup by far, and having displacement wave basically single handedly covers our side in for aggro decks like Atarka.
I also think we should run 25 lands, because I don't like missing late land drops. Yes i know that Knight is "supposed" to help with that but again, casting him late game is always a problem because of so many better casting options, I'd rather just make sure I'm drawing lands when I don't have monastery out.
Let me know if you guys agree or where I'm being stupid at. I think this deck has Tier 1 potential with the right tune, we just need to find out what it is.
I feel like I should not be taken seriously with no results with this deck, but I see your point about knight. and I really hate white weenie. I may just forego knight altogether, play the full set of myth realized maindeck, a 4th silkwrap, 4th quarantine field, or a 25th land. that also frees up more of my sideboard to hate on aggro decks and I can keep narset in there.
I agree that KotWO has been pretty lackluster in my testing. I traded it out for anticipate early on. If youre low on lands, anticipate can serve a similar purpose (without the extra land drop admittedly) and if youre flooded, you can usually dump some lands to the bottom of your deck. It doesnt have the nice body that KotWO does, but its useful no matter how many you draw and no matter when you draw it.
I also really like narset. I play her as a 2 of mainboard. At the very least shes a temporary draw engine that absorbs some damage for you and at the most her ultimate is crazy. I always forget about it, but her -2 isnt bad either, if you can find an opportunity to use it.
Knight of the White Orchid can be harder and harder to justify in the main deck if you are three or more colors because it is hard to hit double white so early. Where I think the knight shines is in the deck's game against aggro (especially if you're on the draw), but I could totally see a deck cutting it altogether in favor of Myth Realized or more removal/counterspells.
For now I think the knight is keeping its permanant 4-of in my list mainly because even when I do run 25 land and have a Monastery siege out, I still can get mana screwed hard when trying to find that 4th and 5th land. My luck of the draw has always been terrible and I'll take anything that can dig me out of that hole. This is why I never play the extreme aggro builds, I've had to mulligan down to three cards regularly in the past when playing decks that run 20 land.
I have to say the only saving grace about my bad luck is that it often hits my opponents hard too, and in those cases I have the advantage as I tend to build my decks to dig deep into my library more than the average deck to help me in that area.
Conversely though, especially if you're within bant colors (UW counts), knight works pretty great as a color fixer with the manabase we have. You just need to build your manabase with knight in mind. Unless you're in esper or jeskai of course, ~95% of your manabase should be able to tap for white anyways. Following that line of thought, if black or red is your third color, knight MIGHT not be worth it. I'm still of the opinion he's probably still worth it otherwise though.
He's kind of a necessary evil. He's great when you're on the draw and a saving grace if you're manascrewed, and just decent everywhere else. At the very least you can always board him out!
I haven't been to MTG Salvation or played on MTGO in a while, so was naive enough to think I had come up with an amazingly unique and powerful deck. Then I decide to play on MTGO and get absolutely crushed by someone running "my deck," only it's got Demonic Pact and Felidar Cubs, which he (or she) is recurring every turn with Palace Siege. Oh man. So humbled. So I do a search and find this thread. I'm psyched, because now I can use all of your collective knowledge to hopefully improve my list. There doesn't seem to be a consensus best build, or even a best color combo. I'm running Bant right now, but playing with Demonic Pact seems really fun. I noticed an enticing Esper list further up the page...but not many ways to kill pact? Scary. Anyway, I'm going to be reading through the whole thread and watching to see what folks settle on...if anything. Thanks for creating and contributing to this thread.
Knight of the White Orchid has been working out really well for me. It helps with some of our worst matchups in different ways. Against aggro, it's a speedbump that helps you get to 5 where you can start to take over. Against control, it's a body that you can often slip in before they're ready to counter. One that can hit planeswalkers. Both of those are almost worth it without its ETB effect.
Against any deck when you're on the draw, it's as close to a Rampant Growth as you're likely to find in standard. Not only negating the disadvantage of going second and helping you get to 5 before your opponent, but also giving you a free 2/2 first striker to boot. That's just too awesome to ignore. And, as I'm sure you know, removal these days is expensive, so even if it gets killed as soon as you play it, that's usually a decent boost in tempo for you. Again, helping you get to 5.
Anticipate is a perfectly reasonable substitute. Especially for builds running Narset. But if you have trouble against aggro, please consider Knight.
I haven't been to MTG Salvation or played on MTGO in a while, so was naive enough to think I had come up with an amazingly unique and powerful deck. Then I decide to play on MTGO and get absolutely crushed by someone running "my deck," only it's got Demonic Pact and Felidar Cubs, which he (or she) is recurring every turn with Palace Siege. Oh man. So humbled. So I do a search and find this thread. I'm psyched, because now I can use all of your collective knowledge to hopefully improve my list. There doesn't seem to be a consensus best build, or even a best color combo. I'm running Bant right now, but playing with Demonic Pact seems really fun. I noticed an enticing Esper list further up the page...but not many ways to kill pact? Scary. Anyway, I'm going to be reading through the whole thread and watching to see what folks settle on...if anything. Thanks for creating and contributing to this thread.
Wow, I totally overlooked Palace Siege ! That plus Felidar Cub is super nifty and really brutal too, I think that's going to be the deck that annihilates all the mirror matches just due to the insane card advantage. Only thing that sucks is that it's 5 mana which we already have a glut of, but it's always worth trying. And both modes are pretty neat, a turn 4 Demonic Pact into a turn 5 Palace Siege would be pretty game-changing, and both the Khans and Dragons modes are very powerful. If we chose to run a more creature based deck then I think that would be more than ideal. Thanks for posting, would you mind posting your list? More brains is always better. : )
I played a GW version of this at a local standard skins event this week. I lost a match to 5-color Bring to Light. He wiped me out with Tragic Arrogance in games 2 and 3. I also had some serious trouble hitting land drops despite running 25. So immediately added blue when I got home for Monastery Siege and Clash of Wills, hoping to answer those issues. After reading through the primer a bit...I'm liking the look of just a UW build. The lifegain from Retreat to Kazandu just keeps me in games I have no right to be in though, so I'm hesitant to cut the green. I'd like to hear how folks come down on Myth Realized vs. Mastery of the Unseen against control. I've never really given much thought to Myth Realized...just figured they'd hold up removal most of the time, so I'd always be hesitant to activate it. Mastery has always been a control-buster for me pre-rotation.
Round 1 vs sultai cutthroat 0-2
Game one he got a ton of board presence with three collected company. I managed to keep it mostly clear by forcing him to sacrifice his dudes to combat. A late game rally the ancestors when I didn't have countermagic got back enough dudes to kill me. Game two I kept a hand light on enchantments (just a sigil) with a negate. I wasn't able to deal with the dudes he got out while I built up to sigil, but I think I would have been able to stabilize if he didn't felidar cub it. I drew two more negates while getting hit. I thought I could stabilize with a starfield, but that got felidar cubed too. Three enchantments and three negates vs two cubs and some dudes is bad luck for me.
Round two black white warriors 2-1
Game one he mulled to 5. Two knights held the fort until I got two sigils. Nuff said.
Game two he mulled to 5. Two feat of resistance blanked my removal and an anafenza foremost hepled get enough damage in
Game three he mulled to six. He played a ton of creatures. Each turn he didn't play a creature he played an erase. Luckily I had a ton and a half of removal. Sweepers quarantine field and cataract helped me out value him.
Round 3 bw warriors 2-1
Game one I go down to 5 and stabilize. Citadel siege helped keep the biggest threats in check. Gideon making tokens was a problem, but I was able to attack him after starfield turned on.
Game two I kept with two lands and a knight. He only played two lands keeping my knight from triggering. I missed a land drop. If I didn't I could have wrathed to clear the board and take control. Alas. Mana screw happens.
Game three I got a knight down early to block (no land.) He duressed to knock out a citadel siege and dropped a drana. I got to 5 mana, wrathed then starfielded to get back my siege. From there I was in control.
Round 4 vs blue green ramp 2-0
This round was pretty straightforward. Game one there were a bunch of scoins on his side thanks to from beyond and call the scions. I took some damage, and had two sigils countered and exiled by spell shrivel, and he sacced the scions for a desolation twin. I end hosilitiesed and used starfield to win.
Game two, more scions up to an ulamog with two more spell shrivels on my finishers on the way. But I had enough removal to survive. Sigil angels got there.
Nice results man! And yeah that sucks about the sultai cutthroat loss, getting hit with that rally combo kill sucks and coco can be a drag. I 2-O'd coco allies at the last WNM I went to mainly thanks to sigil stabilizing me but getting hit with coco 3 times in 3 turns was crazy lol.
Seems like a lot of b/w warriors at your meta. Ive actually truly never faced them (with this deck) but I'm glad it seems like it's not as hard as I thought it'd be to catch them before they get under you.
So is anyone planning on playing this at gameday tomorrow? I know I am! Will post results as I go. I haven't used this deck much at the lgs yet so I'm hoping I can pull off an upset with the surprise factor on my side.
I wish I could go to gameday, but can't this weekend. I do think anyone playing this archytype will have a good chance at placing in the top 8 at their LGS gameday. No deck like it appeared in the pro-tour, though the prevalence of silkwrap will probably mean you will encounter more enchantment hate in your opponents' sideboard, however it probably won't be enough hate to overcome the sheer density of enchantments in the deck.
A lot of the sideboard enchantment hate seems be in the form of felidar cub and erase, if anything Cranial Archive probably is the best sideboard answer to decks that can to recur both of these from their graveyard using Jace and Ojutai's Command. It also can help deal with the rally the ancestors. With the archive on the field, it's ability will be a threat to your opponent's grave and might slow them down as they try to play around it.
i went 3-1-1 with only 1 loss to bw sacrifice deck. the draw is intentional as we are qualified for top 8 and no top 8 play off.
this deck is good for current meta where there are little enchantment hate. the weakness of this deck is virulent plague, ugin, the spirit dragon and fast token deck. against gw megamorph and jeskai black, we have advantage. against atarka red, depending whether they run token or just pure creature based.
we are weak against token strategy, that is why i play 2 planar outburst in main and 2 in sideboard. i choose not to run starfield of nyx in main board as i have enough win con in main board. starfield of nyx is better when they play more enchantment hate. also starfield at the wrong timing can cost me the game when they play languish and such. in the future, i will run a bant version as i find that we need negate against certain cards like tragic arrogance and ugin. other than these few cards, we are very much superior. i don't think ojutai command is good here. i think from beyond have good potential if we take out sigil of empty throne and myth realised for oblivion sower and 1-2 ulamog the ceaseless hunger as finisher. that are just some thoughts for further improvement or tweaking.
I ask because one of the sideboard cards I was seriously considering was Secure the Wastes to protect against horde builds (have not had best results testing with Goblinslide and I laughed when I came across Sam Black's deck. Definitely a card I'll be looking at.
I saw the list being somewhat used in grand prix quebec. My thoughts is can do a more landfall version with from beyond and oblivion sower. Also instead of planar outburst, we can splash red for outpost siege and radiant flame is not playing the blue version. Reason being radiant flame is faster than planar outburst against horde strategy. Turn 5, we might be dead already. Also outpost siege can solve the problem of card advantage, though i don't really like to flip silkwrap or stasis snare at the wrong time. I was also informed about a combo in this colour splash with impact tremors and starfield of nyx. Herald of pantheon might not be the best here if removal are heavy. Elvish visionary and knight of the white orchid might perform better. I am going to test this build out once I got my hands on the cards.
Game1: I am on the draw take damage for targeting Thunderbreak Regent couple of times. Everything was a turn late: had to cast a Stasis Snare on T3 instead of Monastery Siege, my Narset was late a turn. Ended up at 3 with a snare in hand vs resolved sarkhan only to get it ripped away by a Duress and killed on the spot.
Game 3: The opponent took a lot of time trying to kill a Narset. My life total was high and I stabilized. Second Narset hit the field and that was a wrap.
Round 2: vs U/R Tutelage (1-0)
Game 1: I have a bunch of dead cards but decide to go yolo. Resolve Narset Transcendent and Monastery Siege khans mode while keeping Jaces off the field. I am steadily getting milled by a single tutelage. I manage to draw my last Starfield of Nyx, ultimate Narset, and Quarantine Field his Sphinx's Tutelage. We have a good laugh about how ridiculous the game was.
Game2: He mulls to 5 and can't recover. Big mentor damage happens.
Round 3: Vs Jeskai Black (2-0)
Game 1: I exile jaces, mantis riders, and eventually get a starfield kill.
Sideboard Plan: -2x Retreat, -3x Swift Reckoning, -1x Narset. +2 dispel, + 2x Negate, + 2x Surge of Righteousness
Game2: All the mantis riders in the world. I take a bunch of damage but exile them all, only to tap out for Starfield with me at 5. I get blown out by Sulimgar's Command getting 2 riders back and swinging for lethal.
Game 3: I exile jace, a rider, and resolve Narset. I wrath another jace and dispel an ojutai's command trying to bring back jace. Narset gets to ult and I proceed to ride my card advantage into the red zone.
Round 4: vs Abzan
Match 1: I get an early Myth and turn 3 Monastery Siege. My opponent gets an anafenza exiled and wastes some time ticking empty field sorin up. I stabilize and end up killing with quarantine fields.
Sideboard Plan: -2x Retreat to Kazandu, -2x Swift Reckoning, +4x Dispel
Game 2: get worn down by a shambling vents (he has no other action). I get radiant flame'd a couple of times and have to rebuild off starfield. I end up punting SUPER HARD by forgetting a starfield trigger twice and thus missing out on about 18 or so damage (that would've made it 5 enchants and...yeah. Bummer
Sideboard plan: -2x dispel, +2x Negate
Game 3: Variance happens. I do not get any of my draw spells for a long time, and as a result my Narset was a turn too late. She gets to ultimate but not before evolutionary leap hits the field. He manages to find a hangarback, sacks it for 2 tokens and gets the last rhino to finish it off. I am unable to deal 31 (shambling vents did work again), and could only put him to 5. Bummer.
-----------------------------------
Overall, I think this was a good choice. I am very sure if I didn't put I would've had it, and possibly even earn a playmat (the jeskai guy from rd 3 ended up winning it all), but oh well. The opponents said it was not a lot of fun to be playing vs that many oblivion rings and that a lot of things had to go right for them to win.
Takeaways: Narset was MVP and rightfully played as a 4-of. She drew a LOT of cards, and her ultimate comes fast. She ate decent amount of naked crackling dooms to keep her off the magic 9. Also, don't forget your starfield triggers.
G Azusa, Lost but Seeking G UG Tishana, Voice of Thunder GU UBW Sen Triplets WBU WUBGAtraxa, Praetors' Voice GBUW WUBRGJodah, Archmage Eternal GRBUW GWR Mayael the Anima RWG RWB Edgar Markov BWR WG Gaddok Teeg GW W Oketra the True W
--- My Decklist Folder
I tried to take an esper list to the local gameday. Due to time constraints however I was forced to slap it together two hours before the event. Here's what I ran:
I'll try to do a report from memory, there will probably be a lot of bits missing in the information.
Match 1 - Abzan Midrange 0-2
Game 1 - I mulligan to five on the draw after seeing two hands with 1 land. I manage to keep alive for a pretty long while but fail to draw sieges or any other type of meaningful gas. Eventually I'm forced to use a Disperse on my own Quarantine Field which exiled a Wingmate Roc and it's token to clear two Siege Rhinos from the board. This was however met with double Dromoka's Command, causing them to return and draining me for lethal.
Match 2 - Temur Ramp 2-1
Game 1 - I horribly bump on my mana but am able to get an early Myth Realized running. After ticking it up towards 6 I miss one trigger at a crucial point which would have been able to block a Savage knuckleblade and live. The game spirals out of control after a Ulamog, the Ceaseless Hunger got hardcasted, exiling two of my enchantments with Surrak the Huntcaller and two Savage Knuckleblades. Even Clever Impostor on the Ulamog wouldn't buy me that game back.
no sideboard - This matchup should be good already
Game 2 - Again I can lead with an early Myth Realized and removal for his mana creatures. Once we enter the late game he starts casting Dragonlord Atarka one after another, each one meeting the same fate while having no targets for her abilities. After a crucial misplay on my part with Starfield of Nyx was met with a misplay of his with his last Dragonlord Atarka (he could've wiped my board due to all enchantments becoming creatures but didn't). The next turn I swung for lethal
Game 3 - A fairly short game. He is flooded hard and I get a turn five Sigil of the Empty Throne going to which he has no answers except delaying the angels with Dragonlord Atarka. One removal card later sealed the game.
Match 3 - UW Control
Game 1 - I draw absolutely nothing all game except the game enders. Not able to pressure him for three turns just lets him sit on limitless counters. Easy game for him. I die swiftly to Dragonlord Ojutai.
Game 2 - I open a hand with both Myth Realized, slam one and start plinking away at his health as a spend some removal on his plays. Timely removel for his second Jace, Vryn's Prodigy in the form of a end of turn Utter End give me a reasonable advantage. Turn five Sigil of the Empty Throne gets countered and he resolves a Dragonlord Ojutai after a counter war on his turn 6. On my turn 7 I am able to resolve my second sigil and make an angel with Myth Realized. This was promptly stolen by Dragonlord Silumgar and he tried a swing at me with Dagonlord Ojutai. Disperse Silumgar and blocking with the angel. Blighted Fen took care of his next Ojutai and Blighted Cataract gave me the final nails in his coffin.
Game 3 - Opening hand with two Mastery of the Unseen and two Monastery siege. The look on his facec after his turn one Duress was priceless. He takes one mastery and I cast the other... luckily no two mana counter ready. The first siege is countered, second resolves and I ride them both to victory as I draw counters and removal for all his threats.
Match 4 - Temur See the Unwritten
Game 1 - Hardly a game, I manage to stay three consecutive Knucks, but a Greenwarden of Murasa I can't remove turns on See the Unwritten and I get destroyed by a hasted Dragonlord Atarka.
Through some awkward miracle I'm still able to place in the top 8. A lot of matches ended up being draws and my tie breakers were apparently awesome. However, first game is once more versus the girl with the abzan deck.. curses....
Game 1 - Once more I get stuck with a hand with nothing but the late game cards after she exhausts my removal. Shambling Vent was able to keep me in the game for a while but not long enough. Best play of this game was a Silumgar's Command countering Sorin and destroying gideon.
Sideboard: the same as the first game against her
game 2 - I manage to get a Monastery Siege online on turn three and Clever Imposter her Siege Rhino on my turn five to stabilize. I get a Demonic Pact online after I'm beaten down to 7 by various sources and she plays a Gideon, Ally of Zendikar. Lucky for me she goes for the +0 and I am able to shoot it down with the deal 4, gain 4 option. After this I drown her in advantage with 2 more copies of the siege which allows me to find enough bounce spells for the pact.
Game 3 - I mulligan to five, but manage to draw like a god. I land a turn four Demonic Pact to help me get back in the race and choose the draw two on the first trigger. I draw perfectly again but make an INSANE misplay by dropping any land but the one that would give me my second white sources for a game winning Quarantine Field. She beats me down to 3 and I manage to stabilize barely by tapping out completely. This leads me to lose to the Demonic Pact as I couldn't hold the mana for the Disperse in my hand.
Changes I would make include:
-1 Starfield of Nyx. This thing clunked up my hand way too often. I might even go down to one.
+1 Sigil of the Empty Throne. I always wished that those starfields where this
+1 Suspension Field somewhere in the 75. This is the real deal versus Abzan as it hits all their creatures
Replacements for Transgress the Mind, Surpression Bonds, Languish and perhaps the End Hostilities. I never wanted to play any of these cards when I had them in my hand. Instead I think a package of efficient creature threats might be good here since our opponents are liable to remove their removal.
On the choice of Esper: Utter End and Silumgar's Command where MVPs all day long, destroying planeswalkers all over the place where Quarantine Field would be too slow. Demonic Pact I was only able to get online four times that day but when it started running it did some hefty lifting. Blighted Cataract and Shambling Vents where amazing versus the midrange and control decks. All in all I think I have something good going here but it does need some tweaking and a ton more experience to play correctly.
Ran mono white enchantments game day and went 2-2 drop. Was able to take down some RG deck splashing white then a non optimized Jeskai black. Went 2-0 both first rounds with minimal sbing.
Went against a more controlly build of Jeskai black after and that took me out. There is that one dragon that deals 3 damage when it's targeted and that hurt. He told me afterwards that I should have sided in the Secure the Wastes since he has no board wipes.
Second loss was to Abzan aggro and it just had too many threats for me to deal with.
But the deck worked as intended when I played and it was fun. I need one or 2 more Gideon's in the SB for the full on aggro switch. Fun game day had.
Ran mono white enchantments game day and went 2-2 drop. Was able to take down some RG deck splashing white then a non optimized Jeskai black. Went 2-0 both first rounds with minimal sbing.
Went against a more controlly build of Jeskai black after and that took me out. There is that one dragon that deals 3 damage when it's targeted and that hurt. He told me afterwards that I should have sided in the Secure the Wastes since he has no board wipes.
Second loss was to Abzan aggro and it just had too many threats for me to deal with.
But the deck worked as intended when I played and it was fun. I need one or 2 more Gideon's in the SB for the full on aggro switch. Fun game day had.
How would Wingmate Roc look in your sideboard along with the rest of the cards? It seems as a good inclusion. And how good are the Citadel Siege? Are they really needed with the amount of spot removal you've got going?
Ran mono white enchantments game day and went 2-2 drop. Was able to take down some RG deck splashing white then a non optimized Jeskai black. Went 2-0 both first rounds with minimal sbing.
Went against a more controlly build of Jeskai black after and that took me out. There is that one dragon that deals 3 damage when it's targeted and that hurt. He told me afterwards that I should have sided in the Secure the Wastes since he has no board wipes.
Second loss was to Abzan aggro and it just had too many threats for me to deal with.
But the deck worked as intended when I played and it was fun. I need one or 2 more Gideon's in the SB for the full on aggro switch. Fun game day had.
How would Wingmate Roc look in your sideboard along with the rest of the cards? It seems as a good inclusion. And how good are the Citadel Siege? Are they really needed with the amount of spot removal you've got going?
If they don't have threats and you drop the siege the counters are great. I was able to pump a knight up to 6/6 game 2 round 1.
Wingmate may work. I did think about it. The main reason I was to do the blue splash is for the other Siege. While my hand never emptied out, the deck has zero card advantage. I may think about instant speed spot removal like Valorous Stance. I would have been able to outlast the Abzan aggro player to draw into t8 if I had a way to deal with the life swings from Rhinos. I wish they reprinted Hushwing Gryff. If there was a Torpor Orb type card for standard I would be set.
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1 myth realized
4 sigil of the empty throne
3 citadel siege
4 monastery siege
4 knight of the white orchid
2 end hostilities
1 Gideon, ally of zendikar
3 silkwrap
4 stasis snare
3 quarantine field
3 negate
4 flooded strand
4 blighted cataract
4 tranquil cove
8 plains
2 displacement wave
3 myth realized
2 surge of righteousness
3 disdainful stroke
1 negate
1 narset transcendent
2 end hostilities
1 planar outburst
I was surprised how tight the list is and felt myself really struggling to cram things into the mb and sb alike. I wanted 4 myth main but I didn't know what I should cut for them or if they are really worth it rather than just coming in vs control out of the side. not having ever played this deck, I cant say my sideboard is ideal with any confidence. narset could easily be a 4th stroke or another surge of righteousness.
please critique my list. I am also looking for suggestions on how to sideboard against most decks because I am not a standard player and I feel very out of touch with what is going on in the metagame lately. dark jeskai, atarka red, dragon decks of all color combinations, tokens, esper control, GW megamorph, am I missing any other major players?
I've only run 2 thus far because I've felt that Starfield is only ideal on the battlefield as a 1-of to help protect against complete blowouts, with 2 both of your Starfields become creatures and that trips me out.
Haha yeah, I know the deck doesn't really hit its groove until then, it has more than enough defense. I do agree that not being able to cast Languish until T4 could be an issue. This is also why I'd been considering a UWbr version of the deck where I basically splash for Shambling Vent and Radiant Flames.
Agreed, Ojutai's Command is awesome. I just don't know what I'd cut at this stage of the game. If I ran a straight U/W deck, I'd include the Command instantly. Fingers crossed that the U/R manland is good because that could be a game-changer for the deck as I like Radiant Flames significantly more than Languish.
Ha, so many of my test games have had me at 5 life and my opponents at 17 or so going into turn 5-6 but then they never touch my life total for the rest of the game.
Now, Lightform, I really like. Only thing that worries me is that we're super clogged in the 3 slot already but given how slow many of these decks are in comparison, I'm not too worried. The flying is a big deal since there's not many fliers until you hit 4-5 mana.
So after testing a list for a little while thats similar to TacticalCelebrant's list, here's the conclusions that I've come to:
I tried maindecking Gideon, and most of the time I was rather sad he was in my hand. I found him competing with me trying to cast Citadel that turn, or hold up mana for a Stasis, and after turn 4, there just so many other things I wanted to be spending my mana on than him.
I have yet to have Knight of the White Orcid be useful for me. Maybe it's just sample size, but when I'm on the play I almost never find myself behind in lands to where his ability is useful. When I'm on the draw I have to hold up my turn 3 slot to cast him to get the land which is nice, but turn 3 is when I want to be dropping Monastery Siege, which helps us with land problems anyway. Past turn 3 I REALLY can't find time to cast him unless I'm just totally gassed because there so many better cards to be played on turn 4-5-6. My great curve for those spots is turn 4 citadel, turn 5 throne, turn 6 quarantine field for 2 perms, those 3 turns are a game changer. I haven't given Knight the axe yet,but he he doesn't start showing some worth soon, I will.
Narset is a wrecking ball. I'm seriously thinking of running 2 maindeck, just because her +1 is so good for us, and against control, getting off her ultimate is the nuts. Oh and to nobody's surprise, letting your opponent land her with no quarantine field, is certain death for you lol. I also think Displacement Wave is a great sideboard card as well. I want to devote most of my sideboard against control since that seems to be the worst matchup by far, and having displacement wave basically single handedly covers our side in for aggro decks like Atarka.
I also think we should run 25 lands, because I don't like missing late land drops. Yes i know that Knight is "supposed" to help with that but again, casting him late game is always a problem because of so many better casting options, I'd rather just make sure I'm drawing lands when I don't have monastery out.
Let me know if you guys agree or where I'm being stupid at. I think this deck has Tier 1 potential with the right tune, we just need to find out what it is.
I also really like narset. I play her as a 2 of mainboard. At the very least shes a temporary draw engine that absorbs some damage for you and at the most her ultimate is crazy. I always forget about it, but her -2 isnt bad either, if you can find an opportunity to use it.
For now I think the knight is keeping its permanant 4-of in my list mainly because even when I do run 25 land and have a Monastery siege out, I still can get mana screwed hard when trying to find that 4th and 5th land. My luck of the draw has always been terrible and I'll take anything that can dig me out of that hole. This is why I never play the extreme aggro builds, I've had to mulligan down to three cards regularly in the past when playing decks that run 20 land.
I have to say the only saving grace about my bad luck is that it often hits my opponents hard too, and in those cases I have the advantage as I tend to build my decks to dig deep into my library more than the average deck to help me in that area.
He's kind of a necessary evil. He's great when you're on the draw and a saving grace if you're manascrewed, and just decent everywhere else. At the very least you can always board him out!
Against any deck when you're on the draw, it's as close to a Rampant Growth as you're likely to find in standard. Not only negating the disadvantage of going second and helping you get to 5 before your opponent, but also giving you a free 2/2 first striker to boot. That's just too awesome to ignore. And, as I'm sure you know, removal these days is expensive, so even if it gets killed as soon as you play it, that's usually a decent boost in tempo for you. Again, helping you get to 5.
Anticipate is a perfectly reasonable substitute. Especially for builds running Narset. But if you have trouble against aggro, please consider Knight.
Wow, I totally overlooked Palace Siege ! That plus Felidar Cub is super nifty and really brutal too, I think that's going to be the deck that annihilates all the mirror matches just due to the insane card advantage. Only thing that sucks is that it's 5 mana which we already have a glut of, but it's always worth trying. And both modes are pretty neat, a turn 4 Demonic Pact into a turn 5 Palace Siege would be pretty game-changing, and both the Khans and Dragons modes are very powerful. If we chose to run a more creature based deck then I think that would be more than ideal. Thanks for posting, would you mind posting your list? More brains is always better. : )
4 Herald of the Pantheon
Non-Enchantments:
1 Helm of the Gods
2 Clash of Wills
1 End Hostilities
Enchantments:
1 Quarantine Field
3 Silkwrap
1 Retreat to Coralhelm
2 Monastery Siege
3 Retreat to Kazandu
3 Stasis Snare
3 Citadel Siege
3 Retreat to Emeria
2 Starfield of Nyx
3 End Hostilities
4 Sigil of the Empty Throne
1 Blighted Woodland
1 Canopy Vista
1 Island
1 Lumbering Falls
1 Prairie Stream
3 Forest
4 Evolving Wilds
4 Flooded Strand
4 Windswept Heath
5 Plains
1 Dromoka's Command
1 Quarantine Field
1 Silkwrap
2 Disdainful Stroke
3 Mastery of the Unseen
3 Surge of Righteousness
3 Suspension Field
Round 1 vs sultai cutthroat 0-2
Game one he got a ton of board presence with three collected company. I managed to keep it mostly clear by forcing him to sacrifice his dudes to combat. A late game rally the ancestors when I didn't have countermagic got back enough dudes to kill me. Game two I kept a hand light on enchantments (just a sigil) with a negate. I wasn't able to deal with the dudes he got out while I built up to sigil, but I think I would have been able to stabilize if he didn't felidar cub it. I drew two more negates while getting hit. I thought I could stabilize with a starfield, but that got felidar cubed too. Three enchantments and three negates vs two cubs and some dudes is bad luck for me.
Round two black white warriors 2-1
Game one he mulled to 5. Two knights held the fort until I got two sigils. Nuff said.
Game two he mulled to 5. Two feat of resistance blanked my removal and an anafenza foremost hepled get enough damage in
Game three he mulled to six. He played a ton of creatures. Each turn he didn't play a creature he played an erase. Luckily I had a ton and a half of removal. Sweepers quarantine field and cataract helped me out value him.
Round 3 bw warriors 2-1
Game one I go down to 5 and stabilize. Citadel siege helped keep the biggest threats in check. Gideon making tokens was a problem, but I was able to attack him after starfield turned on.
Game two I kept with two lands and a knight. He only played two lands keeping my knight from triggering. I missed a land drop. If I didn't I could have wrathed to clear the board and take control. Alas. Mana screw happens.
Game three I got a knight down early to block (no land.) He duressed to knock out a citadel siege and dropped a drana. I got to 5 mana, wrathed then starfielded to get back my siege. From there I was in control.
Round 4 vs blue green ramp 2-0
This round was pretty straightforward. Game one there were a bunch of scoins on his side thanks to from beyond and call the scions. I took some damage, and had two sigils countered and exiled by spell shrivel, and he sacced the scions for a desolation twin. I end hosilitiesed and used starfield to win.
Game two, more scions up to an ulamog with two more spell shrivels on my finishers on the way. But I had enough removal to survive. Sigil angels got there.
Seems like a lot of b/w warriors at your meta. Ive actually truly never faced them (with this deck) but I'm glad it seems like it's not as hard as I thought it'd be to catch them before they get under you.
So is anyone planning on playing this at gameday tomorrow? I know I am! Will post results as I go. I haven't used this deck much at the lgs yet so I'm hoping I can pull off an upset with the surprise factor on my side.
A lot of the sideboard enchantment hate seems be in the form of felidar cub and erase, if anything Cranial Archive probably is the best sideboard answer to decks that can to recur both of these from their graveyard using Jace and Ojutai's Command. It also can help deal with the rally the ancestors. With the archive on the field, it's ability will be a threat to your opponent's grave and might slow them down as they try to play around it.
4x herald of pantheon
3x sigil of empty throne
4x citadel siege
4x retreat to emeria
4x retreat to kazundu
4x stasis snare
2x quarantine field
4x silkwrap
4x myth realised
9x plain
1x forest
4x canopy vista
4x windswept heath
4x wooded foothill
3x blighted woodland
2x planar outburst
2x starfield of nyx
2x quarantine field
3x suspension field
2x naturalise
4x arashin cleric
i went 3-1-1 with only 1 loss to bw sacrifice deck. the draw is intentional as we are qualified for top 8 and no top 8 play off.
this deck is good for current meta where there are little enchantment hate. the weakness of this deck is virulent plague, ugin, the spirit dragon and fast token deck. against gw megamorph and jeskai black, we have advantage. against atarka red, depending whether they run token or just pure creature based.
we are weak against token strategy, that is why i play 2 planar outburst in main and 2 in sideboard. i choose not to run starfield of nyx in main board as i have enough win con in main board. starfield of nyx is better when they play more enchantment hate. also starfield at the wrong timing can cost me the game when they play languish and such. in the future, i will run a bant version as i find that we need negate against certain cards like tragic arrogance and ugin. other than these few cards, we are very much superior. i don't think ojutai command is good here. i think from beyond have good potential if we take out sigil of empty throne and myth realised for oblivion sower and 1-2 ulamog the ceaseless hunger as finisher. that are just some thoughts for further improvement or tweaking.
http://www.mtgsalvation.com/forums/the-game/standard-type-2/deck-creation-standard/643398-bant-tokens#c1
I ask because one of the sideboard cards I was seriously considering was Secure the Wastes to protect against horde builds (have not had best results testing with Goblinslide and I laughed when I came across Sam Black's deck. Definitely a card I'll be looking at.
1x Blighted Cataract
2x Canopy Vista
4x Flooded Strand
1x Forest
1x Island
2x Lumbering Falls
7x Plains
4x Prairie Stream
3x Windswept Heath
Enchantment (25)
4x Monastery Siege
2x Myth Realized
3x Quarantine Field
2x Retreat to Kazandu
3x Sigil of the Empty Throne
4x Silkwrap
3x Starfield of Nyx
4x Stasis Snare
4x Narset Transcendent
Sorcery (6)
3x End Hostilities
3x Swift Reckoning
4x Dispel
3x Hallowed Moonlight
3x Monastery Mentor
1x Myth Realized
2x Negate
2x Surge of Righteousness
Round 1: vs Mardu Dragons (0-0)
Game1: I am on the draw take damage for targeting Thunderbreak Regent couple of times. Everything was a turn late: had to cast a Stasis Snare on T3 instead of Monastery Siege, my Narset was late a turn. Ended up at 3 with a snare in hand vs resolved sarkhan only to get it ripped away by a Duress and killed on the spot.
Sideboard Plan: Cut 2 Swift Reckoning and 2 Retreat to Kazandu for 2 Negate and 2 Surge of Righteousness
Game 2: Everything comes together. He plays Monastery Mentor and Soulfire Grand Master which I promptly exile. Took some dragon damage and let utter end kill a silkwrap instead of a resolved Narset Transcendent. Wrath and proceed to draw into the win.
Sideboard plan: No changes
Game 3: The opponent took a lot of time trying to kill a Narset. My life total was high and I stabilized. Second Narset hit the field and that was a wrap.
Round 2: vs U/R Tutelage (1-0)
Game 1: I have a bunch of dead cards but decide to go yolo. Resolve Narset Transcendent and Monastery Siege khans mode while keeping Jaces off the field. I am steadily getting milled by a single tutelage. I manage to draw my last Starfield of Nyx, ultimate Narset, and Quarantine Field his Sphinx's Tutelage. We have a good laugh about how ridiculous the game was.
Sideboard plan:
-2x Retreat to Kazandu, -3x Swift Reckoning, -3x End Hostilities, -2x Stasis Snare. +6x counters, +3x Monastery Mentor, +1 Myth Realized
Game2: He mulls to 5 and can't recover. Big mentor damage happens.
Round 3: Vs Jeskai Black (2-0)
Game 1: I exile jaces, mantis riders, and eventually get a starfield kill.
Sideboard Plan: -2x Retreat, -3x Swift Reckoning, -1x Narset. +2 dispel, + 2x Negate, + 2x Surge of Righteousness
Game2: All the mantis riders in the world. I take a bunch of damage but exile them all, only to tap out for Starfield with me at 5. I get blown out by Sulimgar's Command getting 2 riders back and swinging for lethal.
Sideboard Plan: -2x Surge, +2 dispel
Game 3: I exile jace, a rider, and resolve Narset. I wrath another jace and dispel an ojutai's command trying to bring back jace. Narset gets to ult and I proceed to ride my card advantage into the red zone.
Round 4: vs Abzan
Match 1: I get an early Myth and turn 3 Monastery Siege. My opponent gets an anafenza exiled and wastes some time ticking empty field sorin up. I stabilize and end up killing with quarantine fields.
Sideboard Plan: -2x Retreat to Kazandu, -2x Swift Reckoning, +4x Dispel
Game 2: get worn down by a shambling vents (he has no other action). I get radiant flame'd a couple of times and have to rebuild off starfield. I end up punting SUPER HARD by forgetting a starfield trigger twice and thus missing out on about 18 or so damage (that would've made it 5 enchants and...yeah. Bummer
Sideboard plan: -2x dispel, +2x Negate
Game 3: Variance happens. I do not get any of my draw spells for a long time, and as a result my Narset was a turn too late. She gets to ultimate but not before evolutionary leap hits the field. He manages to find a hangarback, sacks it for 2 tokens and gets the last rhino to finish it off. I am unable to deal 31 (shambling vents did work again), and could only put him to 5. Bummer.
-----------------------------------
Overall, I think this was a good choice. I am very sure if I didn't put I would've had it, and possibly even earn a playmat (the jeskai guy from rd 3 ended up winning it all), but oh well. The opponents said it was not a lot of fun to be playing vs that many oblivion rings and that a lot of things had to go right for them to win.
Takeaways: Narset was MVP and rightfully played as a 4-of. She drew a LOT of cards, and her ultimate comes fast. She ate decent amount of naked crackling dooms to keep her off the magic 9. Also, don't forget your starfield triggers.
UG Tishana, Voice of Thunder GU
UBW Sen Triplets WBU
WUBGAtraxa, Praetors' Voice GBUW
WUBRGJodah, Archmage Eternal GRBUW
GWR Mayael the Anima RWG
RWB Edgar Markov BWR
WG Gaddok Teeg GW
W Oketra the True W
---
My Decklist Folder
1 Clever Impersonator
Enchantments
2 Myth Realized
3 Silk Wrap
2 Suspension Field
4 Stasis Snare
3 Quarantine Field
3 Starfield of Nyx
2 Sigil of the Empty Throne
4 Monastery Siege
3 Demonic Pact
Instants
4 Disperse
2 Silumgar's Command
2 Utter End
3 Shambling Vent
3 Prairie Stream
3 Sunken Hollow
4 Polluted Delta
4 Flooded Strand
2 Blighted Cataract
1 Blighted Fen
3 Plains
2 Island
1 Swamp
3 Displacement Wave
2 End Hostilities
1 Suppression Bonds
2 Transgress the Mind
3 Negate
3 Mastery of the Unseen
1 Languish
I'll try to do a report from memory, there will probably be a lot of bits missing in the information.
Match 1 - Abzan Midrange 0-2
Game 1 - I mulligan to five on the draw after seeing two hands with 1 land. I manage to keep alive for a pretty long while but fail to draw sieges or any other type of meaningful gas. Eventually I'm forced to use a Disperse on my own Quarantine Field which exiled a Wingmate Roc and it's token to clear two Siege Rhinos from the board. This was however met with double Dromoka's Command, causing them to return and draining me for lethal.
Sideboard: +2 End Hostilities, -2 Myth Realized
Game 2 - she mulligans to five and I to six. She opens with a fast hand of Warden of the First Tree into Anafenza, the Foremost which I am both able to answer. However, once more Wingmate Roc came in to crush my dreams, overwhelming my removal and Dromoka's COmmand seals the deal.
Match 2 - Temur Ramp 2-1
Game 1 - I horribly bump on my mana but am able to get an early Myth Realized running. After ticking it up towards 6 I miss one trigger at a crucial point which would have been able to block a Savage knuckleblade and live. The game spirals out of control after a Ulamog, the Ceaseless Hunger got hardcasted, exiling two of my enchantments with Surrak the Huntcaller and two Savage Knuckleblades. Even Clever Impostor on the Ulamog wouldn't buy me that game back.
no sideboard - This matchup should be good already
Game 2 - Again I can lead with an early Myth Realized and removal for his mana creatures. Once we enter the late game he starts casting Dragonlord Atarka one after another, each one meeting the same fate while having no targets for her abilities. After a crucial misplay on my part with Starfield of Nyx was met with a misplay of his with his last Dragonlord Atarka (he could've wiped my board due to all enchantments becoming creatures but didn't). The next turn I swung for lethal
Game 3 - A fairly short game. He is flooded hard and I get a turn five Sigil of the Empty Throne going to which he has no answers except delaying the angels with Dragonlord Atarka. One removal card later sealed the game.
Match 3 - UW Control
Game 1 - I draw absolutely nothing all game except the game enders. Not able to pressure him for three turns just lets him sit on limitless counters. Easy game for him. I die swiftly to Dragonlord Ojutai.
Sideboard: -3 Silk Wrap, -2 Suspension Field -2 Quarantine Field -1 Demonic Pact, +3 Negate +3 Mastery of the Unseen
Game 2 - I open a hand with both Myth Realized, slam one and start plinking away at his health as a spend some removal on his plays. Timely removel for his second Jace, Vryn's Prodigy in the form of a end of turn Utter End give me a reasonable advantage. Turn five Sigil of the Empty Throne gets countered and he resolves a Dragonlord Ojutai after a counter war on his turn 6. On my turn 7 I am able to resolve my second sigil and make an angel with Myth Realized. This was promptly stolen by Dragonlord Silumgar and he tried a swing at me with Dagonlord Ojutai. Disperse Silumgar and blocking with the angel. Blighted Fen took care of his next Ojutai and Blighted Cataract gave me the final nails in his coffin.
Game 3 - Opening hand with two Mastery of the Unseen and two Monastery siege. The look on his facec after his turn one Duress was priceless. He takes one mastery and I cast the other... luckily no two mana counter ready. The first siege is countered, second resolves and I ride them both to victory as I draw counters and removal for all his threats.
Match 4 - Temur See the Unwritten
Game 1 - Hardly a game, I manage to stay three consecutive Knucks, but a Greenwarden of Murasa I can't remove turns on See the Unwritten and I get destroyed by a hasted Dragonlord Atarka.
No sideboard.. but perhaps I needed to side in Transgres the Mind and some Negate for the See the Unwritten
Game 2 - I draw absolutely blank with two Starfield of Nyx doing nothing. I die swiftly to See the Unwritten again.
Through some awkward miracle I'm still able to place in the top 8. A lot of matches ended up being draws and my tie breakers were apparently awesome. However, first game is once more versus the girl with the abzan deck.. curses....
Game 1 - Once more I get stuck with a hand with nothing but the late game cards after she exhausts my removal. Shambling Vent was able to keep me in the game for a while but not long enough. Best play of this game was a Silumgar's Command countering Sorin and destroying gideon.
Sideboard: the same as the first game against her
game 2 - I manage to get a Monastery Siege online on turn three and Clever Imposter her Siege Rhino on my turn five to stabilize. I get a Demonic Pact online after I'm beaten down to 7 by various sources and she plays a Gideon, Ally of Zendikar. Lucky for me she goes for the +0 and I am able to shoot it down with the deal 4, gain 4 option. After this I drown her in advantage with 2 more copies of the siege which allows me to find enough bounce spells for the pact.
Game 3 - I mulligan to five, but manage to draw like a god. I land a turn four Demonic Pact to help me get back in the race and choose the draw two on the first trigger. I draw perfectly again but make an INSANE misplay by dropping any land but the one that would give me my second white sources for a game winning Quarantine Field. She beats me down to 3 and I manage to stabilize barely by tapping out completely. This leads me to lose to the Demonic Pact as I couldn't hold the mana for the Disperse in my hand.
Changes I would make include:
-1 Starfield of Nyx. This thing clunked up my hand way too often. I might even go down to one.
+1 Sigil of the Empty Throne. I always wished that those starfields where this
+1 Suspension Field somewhere in the 75. This is the real deal versus Abzan as it hits all their creatures
Replacements for Transgress the Mind, Surpression Bonds, Languish and perhaps the End Hostilities. I never wanted to play any of these cards when I had them in my hand. Instead I think a package of efficient creature threats might be good here since our opponents are liable to remove their removal.
On the choice of Esper:
Utter End and Silumgar's Command where MVPs all day long, destroying planeswalkers all over the place where Quarantine Field would be too slow. Demonic Pact I was only able to get online four times that day but when it started running it did some hefty lifting. Blighted Cataract and Shambling Vents where amazing versus the midrange and control decks. All in all I think I have something good going here but it does need some tweaking and a ton more experience to play correctly.
4x Citadel Siege
4x Mastery of the Unseen
4x Myth Realized
3x Quarantine Field
4x Sigil of the Empty Throne
4x Silkwrap
3x Starfield of Nyx
4x Stasis Snare
4x Suspension Field
2x End Hostilities
2x Planar Outburst
Land
22x Plains
1x Gideon, Ally of Zendikar
4x Knight of the White Orchid
3x Blessed Spirits
3x Secure the Wastes
4x Seeker of the Way
Ran mono white enchantments game day and went 2-2 drop. Was able to take down some RG deck splashing white then a non optimized Jeskai black. Went 2-0 both first rounds with minimal sbing.
Went against a more controlly build of Jeskai black after and that took me out. There is that one dragon that deals 3 damage when it's targeted and that hurt. He told me afterwards that I should have sided in the Secure the Wastes since he has no board wipes.
Second loss was to Abzan aggro and it just had too many threats for me to deal with.
But the deck worked as intended when I played and it was fun. I need one or 2 more Gideon's in the SB for the full on aggro switch. Fun game day had.
How would Wingmate Roc look in your sideboard along with the rest of the cards? It seems as a good inclusion. And how good are the Citadel Siege? Are they really needed with the amount of spot removal you've got going?
If they don't have threats and you drop the siege the counters are great. I was able to pump a knight up to 6/6 game 2 round 1.
Wingmate may work. I did think about it. The main reason I was to do the blue splash is for the other Siege. While my hand never emptied out, the deck has zero card advantage. I may think about instant speed spot removal like Valorous Stance. I would have been able to outlast the Abzan aggro player to draw into t8 if I had a way to deal with the life swings from Rhinos. I wish they reprinted Hushwing Gryff. If there was a Torpor Orb type card for standard I would be set.