If you find a nice way to tweak the deck to add more triggers, let me know. I was thinking it over, but I just wasn't sure how I felt about getting rid of some of these cards. I suppose you could trash some of the cards that don't help drain/gain life in favor of more triggers.
I did not have any games with a third color splashed in (yet), as I'm currently messing around with some of the spoiler cards coming up, and will discuss my findings when the time comes. I urge you to do the same.
Is collected company the only card you splashed into the deck?
rally is much more effective since you get more value for the same price. Yeah, it has the exile clause. HOWEVER, your gunna get much more value from the healers with this deck. the cutthroats are good against removal and board wipes. you can always put the marches and cutthroats or rally and healer in the sideboard. so try this:
I think there's some good choices for a life drain matters deck in the OGW cards.
Ayli, Eternal Pilgrim: WB for a 2/3 death touch is pretty good. Having a sac outlet that gives you life gain means you can sac attackers that would die during combat and get any triggers off life gain you may have. This would trade really favourably on early turns, even better when you have Kor Bladewhirl proc. Only downside is that this card isn't an Ally card and thus won't proc your Rally.
Cliffhaven Vampire: 2WB 2/4 flier that drains on life gain, if you base your deck around life gain, then this card feeds that machine handily. Beefy enough to withstand early aggression, and can put in some damage as well if you need it to.
Vampire Envoy: this one is a little odd, 1/4 flier for 2B, but there's some interesting interactions that can be achieved, specifically with Ondu War Cleric. If you use War Clerics Cohort ability to tap Vampire Envoy, then you get two separate life gain procs. Most people I've spoken with thus far still think Cohort is a weak ability, but I think the true strength of Cohort is using it during your opponents first or second main phase. Running Brave the Sands or Makindi Patrol can allow you to tap Vampire Envoy multiple times per turn.
Isolation Zone: One of the major weaknesses of this deck is going to be running into Tainted Remedy, having to play 4-of Erase or non Ally creature based removal Felidar Cub is working against the deck. Putting a bunch of Isolation Zones in your SB allows you to swap them out for some other removal you were using. A flexible card, however it is one more mana that Stasis Snare.
I am really big fan of B/W Ally deck and want some improvements so guys please answer this thread ^^ I dont have any Planeswalkers like Sorin, Ob, Gideon etc.
Finally, how this deck should be formed
Having said that if defiant bloodlord wasn't that expensive to cast, I'd definitely run it aside ayli and lantern scout it really has the potential to become nuts on the fly.
Here's the fun deck I've been running with, and I've had some minor success with it. Managed to beat R/B eldrazi aggro and put up a 2-2 record against abzan that runs that elf dude that makes man land creatures +2/+2.
4 lithomancer's focus
2 complete disregard
2 searing light
1 make a stand
1 murderous cut
1 stasis snare
Sideboard
1 despise
2 duress
2 self inflicted wound
1 isolation zone
1 stasis snare
1 make a stand
2 march from the tomb
2 transgress the mind
1 ultimate price
2 enlightened ascetic
You don't need Defiant Bloodlord not even Ally too.Imo this deck struggles with drawing cards.
Yep the deck has no way to draw additional cards, but somehow, it manages to get by. Putting in altar's reap was an option, but during normal playtesting I got the impression that clearing the board of threats was more important than drawing. Meaning having a card on hand which remives an opposing creature was more valuable than having altar's reap in hand.
You don't need Defiant Bloodlord not even Ally too.Imo this deck struggles with drawing cards.
Yep the deck has no way to draw additional cards, but somehow, it manages to get by. Putting in altar's reap was an option, but during normal playtesting I got the impression that clearing the board of threats was more important than drawing. Meaning having a card on hand which remives an opposing creature was more valuable than having altar's reap in hand.
If you think about it, March from the Tomb "draws you cards". It generates a bunch of bodies, puts a bunch of cards into play, and lets you play defensive chumping until you resolve something like it. Actually, in this shell, it might be the most powerful card in the deck. Something like Corpse Churn might be a interesting enabler if you max out on March from the Tomb since it replaces itself and gets bodies in the yard.
Now, this is directed at everyone in the thread, but even if budgets sometimes do not allow, you should play Gideon, Ally of Zendikar. "I do not like him in this deck," and "I do not think he is good," are not valid arguments when you consider some of the other 4 drops you guys play.
Lands Ally Encampment: Helps produce the right mana and can save Drana, Liberator of Malakir in a pinch Canopy Vista: In case I need to fetch a white and a green source at the same time Caves of Koilos: Produces the two main colors and the life-loss is negligible Forest/Plains/Swamp: Basics are as basic as cards get Sandsteppe Citadel: Produces all three colors and unlike Ally Encampment it can produce colored mana for the non-creatures in the deck Shambling Vent: Produces the two main colors and becomes a 2/3 with lifelink, what's not to love about this? (well, maybe the fact it comes into play tapped) Windswept Heath: Just a little bit better than plains would be in this slot. Again the life-loss is negligible
Creatures Kalastria Healer/Zulaport Cutthroat/Drana's Emissary: I don't really think I need to explain those 3 Drana, Liberator of Malakir: Efficient, evasive, makes beatdown a viable plan, but I only use 2 because she's legendary and I need the space for other stuff Serene Steward: One-drop that synergises with all the lifegain we have Ayli, Eternal Pilgrim: A CC2 2/3 deathtouch that doubles as a sacrifice outlet and potential removal. Could only be better by being an ally. Sylvan Advocate: One of my reasons to play green. A CC2 2/3 with vigilance that can become a 4/5 if the game goes long and has synergies with Shambling Vent and Ruinous Path
Planeswalkers Sorin, Solemn visitor: Gives all creatures lifelink and his ultimate can win games, but there's really only one reason i chose him instead of Gideon, Ally of Zendikar: price.
Enchantments Oath of Gideon: Speaking of Wizards current favorite white walker, the ally tokens work with Kalastria Healer and Zulaport Cutthroat and curving this into Sorin enables a turn 5 ult
Instants Collected Company: As much as i love Sylvan Advocate, this is the real reason to play green. 4 mana for 2 creatures from the top of the deck is just way too good to pass up Ruinous Path: Unconditional removal that can hit Planeswalkers and plays nice with Sylvan Advocate and Shambling Vent in the lategame
Sorceries March from the Tomb: I'm torn between this and Rally the Ancestors. Rally can theoretically get more cards back and can even hit Ayli, but since none of the creatures have haste I think I prefer March
After a bit of testing I can definitely vouch for Cliffhaven Vampire as a legitimate add to the deck. Because he will pull his own weight nearly immediately when he enters the board as he adds so much more reach with Healer and Cutthroat. March from the Tomb two Healers and a Cliffhaven and that will be 6 gain and 12 loss with a 2/4 flying body. And that isn't even uncommon with this deck.
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I love the deck idea, been toying with something similar but it feels like a few more triggers would help add more gas to the tank.
If you find a nice way to tweak the deck to add more triggers, let me know. I was thinking it over, but I just wasn't sure how I felt about getting rid of some of these cards. I suppose you could trash some of the cards that don't help drain/gain life in favor of more triggers.
Wow, I am honored, thank you, and thank you to whoever nominated the thread! When I first started it, I never thought it would get as far as it did.
Only all the more reason for me to be vigilante at pre-release and attend game-day with this deck.
Also, thank you to everyone who contributed to the thread, a lot of the positive shaping of this deck is thanks to you all!
I look forward to adding them to this deck when the spoilers are fully released.
Is collected company the only card you splashed into the deck?
2 Sorin, Solemn Visitor
Creatures: 27
3 Expedition Envoy
4 Kalastria Healer
4 Zulaport Cutthroat
4 Serene Steward
4 Lantern Scout
4 Drana's Emissary
2 Drana, Liberator of Malakir
2 Bloodbond Vampire
2 Ultimate Price
Enchantments: 4
2 Pacifism
2 Stasis Snare
Sorcery: 2
2 March From the Tomb
Lands: 23
4 Ally Encampment
4 Scoured Barrens
4 Caves of Koilos
2 Mortuary Mire
6 Plains
3 Swamp
Not bad, but heres some suggestions:
3 Sorin, Solemn Visitor
3 Gideon, Ally of Zendikar
Creatures: 21
3 Expedition Envoy
4 Kalastria Healer
4 Zulaport Cutthroat
4 Lantern Scout
4 Drana's Emissary
2 Drana, Liberator of Malakir
4 Ultimate Price
Enchantments: 4
4 Stasis Snare
Sorcery: 2
2 Rally the Ancestors
Lands: 23
4 Ally Encampment
4 Shambling Vent
3 Evolving Wilds
6 Plains
6 Swamp
B/W
3 Sorin, Solemn Visitor
3 Gideon, Ally of Zendikar
Creatures: 21
3 Expedition Envoy
4 Kalastria Healer
4 Kor Bladewhirl
4 Lantern Scout
4 Drana's Emissary
2 Drana, Liberator of Malakir
4 Ultimate Price
Enchantments: 4
4 Stasis Snare
Sorcery: 2
2 Rally the Ancestors
Lands: 23
4 Ally Encampment
4 Shambling Vent
3 Evolving Wilds
6 Plains
6 Swamp
4 Zulaport Cutthroat
2 March from the tomb
B/W
Now that they are, I must asked, why Stone Haven Outfitter? There is only one equipment in your deck? I feel that the Altar's Reap does well enough.
However, Captain's Claws is an excellent choice. I may or may not cut Sorin himself for this.
Ayli, Eternal Pilgrim: WB for a 2/3 death touch is pretty good. Having a sac outlet that gives you life gain means you can sac attackers that would die during combat and get any triggers off life gain you may have. This would trade really favourably on early turns, even better when you have Kor Bladewhirl proc. Only downside is that this card isn't an Ally card and thus won't proc your Rally.
Cliffhaven Vampire: 2WB 2/4 flier that drains on life gain, if you base your deck around life gain, then this card feeds that machine handily. Beefy enough to withstand early aggression, and can put in some damage as well if you need it to.
Vampire Envoy: this one is a little odd, 1/4 flier for 2B, but there's some interesting interactions that can be achieved, specifically with Ondu War Cleric. If you use War Clerics Cohort ability to tap Vampire Envoy, then you get two separate life gain procs. Most people I've spoken with thus far still think Cohort is a weak ability, but I think the true strength of Cohort is using it during your opponents first or second main phase. Running Brave the Sands or Makindi Patrol can allow you to tap Vampire Envoy multiple times per turn.
Isolation Zone: One of the major weaknesses of this deck is going to be running into Tainted Remedy, having to play 4-of Erase or non Ally creature based removal Felidar Cub is working against the deck. Putting a bunch of Isolation Zones in your SB allows you to swap them out for some other removal you were using. A flexible card, however it is one more mana that Stasis Snare.
Finally, how this deck should be formed
I actually just got a new job, so there is a strong chance I can actually take this deck to game-day this time.
I will keep you all updated. Thanks for the great ideas.
https://youtu.be/ft7ll4OHyrw
Thoughts?
Having said that if defiant bloodlord wasn't that expensive to cast, I'd definitely run it aside ayli and lantern scout it really has the potential to become nuts on the fly.
Here's the fun deck I've been running with, and I've had some minor success with it. Managed to beat R/B eldrazi aggro and put up a 2-2 record against abzan that runs that elf dude that makes man land creatures +2/+2.
Land
3 shambling vents
4 caves of koilos
4 evolving wilds
5 plains
4 swamps
1 Standstone bridge
Creatures
4 kalastria healer
4 zulaport cuthroat
3 drana, liberator of malakir
2 drana's emmissary
3 cliffhaven vampire
4 expedition envoy
2 ayli, eternal pilgrrim
3 lantern scout
2 serene stewart
1 kor bladewhirl
Spells
4 lithomancer's focus
2 complete disregard
2 searing light
1 make a stand
1 murderous cut
1 stasis snare
Sideboard
1 despise
2 duress
2 self inflicted wound
1 isolation zone
1 stasis snare
1 make a stand
2 march from the tomb
2 transgress the mind
1 ultimate price
2 enlightened ascetic
Yep the deck has no way to draw additional cards, but somehow, it manages to get by. Putting in altar's reap was an option, but during normal playtesting I got the impression that clearing the board of threats was more important than drawing. Meaning having a card on hand which remives an opposing creature was more valuable than having altar's reap in hand.
2x Ayli, Eternal Pilgrim
2x Cliffhaven Vampire
3x Drana, Liberator of Malakir
4x Drana's Emissary
4x Kalastria Healer
2x Kalitas, Traitor of Ghet
4x Serene Steward
4x Zulaport Cutthroat
Planeswalker (2)
2x Sorin, Solemn Visitor
4x Caves of Koilos
8x Plains
2x Scoured Barrens
2x Shambling Vent
8x Swamp
Sorcery (7)
2x Duress
2x March from the Tomb
2x Read the Bones
1x Ruinous Path
2x Grasp of Darkness
3x Hallowed Moonlight
2x Infinite Obliteration
3x Languish
2x Linvala, the Preserver
2x Transgress the Mind
2x Ultimate Price
1x Utter End
Be back later to explain.
If you think about it, March from the Tomb "draws you cards". It generates a bunch of bodies, puts a bunch of cards into play, and lets you play defensive chumping until you resolve something like it. Actually, in this shell, it might be the most powerful card in the deck. Something like Corpse Churn might be a interesting enabler if you max out on March from the Tomb since it replaces itself and gets bodies in the yard.
______________________________________________________
Now, this is directed at everyone in the thread, but even if budgets sometimes do not allow, you should play Gideon, Ally of Zendikar. "I do not like him in this deck," and "I do not think he is good," are not valid arguments when you consider some of the other 4 drops you guys play.
4 Ally Encampment
1 Canopy Vista
4 Caves of Koilos
1 Forest
3 Plains
4 Sandsteppe Citadel
2 Shambling Vent
1 Swamp
4 Windswept Heath
2 Ayli, Eternal Pilgrim
2 Drana, Liberator of Malakir
4 Drana's Emissary
4 Kalastria Healer
4 Serene Steward
4 Sylvan Advocate
4 Zulaport Cutthroat
2 Sorin, Solemn Visitor
Enchantments(2)
2 Oath of Gideon
Instants(6)
2 Ruinous Path
4 Collected Company
Sorceries(2)
2 March from the Tomb
Explanation of card choices:
Lands
Ally Encampment: Helps produce the right mana and can save Drana, Liberator of Malakir in a pinch
Canopy Vista: In case I need to fetch a white and a green source at the same time
Caves of Koilos: Produces the two main colors and the life-loss is negligible
Forest/Plains/Swamp: Basics are as basic as cards get
Sandsteppe Citadel: Produces all three colors and unlike Ally Encampment it can produce colored mana for the non-creatures in the deck
Shambling Vent: Produces the two main colors and becomes a 2/3 with lifelink, what's not to love about this? (well, maybe the fact it comes into play tapped)
Windswept Heath: Just a little bit better than plains would be in this slot. Again the life-loss is negligible
Creatures
Kalastria Healer/Zulaport Cutthroat/Drana's Emissary: I don't really think I need to explain those 3
Drana, Liberator of Malakir: Efficient, evasive, makes beatdown a viable plan, but I only use 2 because she's legendary and I need the space for other stuff
Serene Steward: One-drop that synergises with all the lifegain we have
Ayli, Eternal Pilgrim: A CC2 2/3 deathtouch that doubles as a sacrifice outlet and potential removal. Could only be better by being an ally.
Sylvan Advocate: One of my reasons to play green. A CC2 2/3 with vigilance that can become a 4/5 if the game goes long and has synergies with Shambling Vent and Ruinous Path
Planeswalkers
Sorin, Solemn visitor: Gives all creatures lifelink and his ultimate can win games, but there's really only one reason i chose him instead of Gideon, Ally of Zendikar: price.
Enchantments
Oath of Gideon: Speaking of Wizards current favorite white walker, the ally tokens work with Kalastria Healer and Zulaport Cutthroat and curving this into Sorin enables a turn 5 ult
Instants
Collected Company: As much as i love Sylvan Advocate, this is the real reason to play green. 4 mana for 2 creatures from the top of the deck is just way too good to pass up
Ruinous Path: Unconditional removal that can hit Planeswalkers and plays nice with Sylvan Advocate and Shambling Vent in the lategame
Sorceries
March from the Tomb: I'm torn between this and Rally the Ancestors. Rally can theoretically get more cards back and can even hit Ayli, but since none of the creatures have haste I think I prefer March
Sideboard/Maybeboard/Ideas:
Encircling Fissure: Can win games against decks like Atarka Red or UR Prowess, simply by nullifying cards like Temur Battle Rage and Become Immense. Plays nice with Sylvan Advocate and Shambling Vent
Rising Miasma: Boardwipe against token decks. Drana, Ayli, Advocate and anything buffed by Steward should survive this. I'm sensing a theme with the Awakening...
Languish: If the board definitely has to be wiped
Planar Outburst: Same as above, but now with Awaken as a late-lategame option
Hallowed Moonlight: If the meta calls for a card like this, it should go in the sideboard
Naturalize/Isolation Zone/Enlightened Ascetic/Return to the Earth: In case you need Enchantment removal against stuff like Tainted Remedy or Starfield of Nyx
Abzan Charm: Removal, carddraw or pump, I think the deck would have use for every mode this card offers.
Lantern Scout: If Sorin is too clunky in conjunction with Company and/or when he rotates out of the format, this might be a great alternative for giving the board lifelink
Matter Reshaper: It might not be an ally, but Ally Encampment and Caves of Koilos could actually produce the C he needs