Swap out a Sarkhan or Surrak for a 1-of Sagu Mauler. Sometimes it's nice to have a hexproof trampler. Also, if you have 8 mana, you can play it face down and unmorph it when your opponent tries to use a removal spell on it. Not only is it card advantage, you also take away your opponent's removal from your other threats.
Cut down on the Wild Slash and Lightning Strikes. I ran 2 Slash and 3 Strike in my maindeck. You can run more in the sideboard when you're up against aggressive weenie decks.
You need more answers to big creatures. Ravaging Blaze and Burn Away are too slow. Burn Away can be nice, but I wouldn't recommend it for the maindeck. Roast and Reality Shift are great here. Reality Shift can be risky, but you can sweep up the manifest guy with Seismic Rupture or a Krasis. The exiling can be really nice, and I'd recommend Anger of the Gods if you weren't running the Krasis. Heck, you could still probably get away with both with careful play. Anger just deals with so much more. I did run 1 Crater's Claws that can be a nice closer or an answer to a creature. Unlike Ravaging Blaze, you can get more damage to a single target, and it doesn't require your opponent to have a creature to play it.
I'm not sure what your sideboard plan is, but be sure to include Feed the Clan. Temur control can become really hostile towards red decks with that in the board.
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3x surrak dragonclaw
4x bounding krasis
3x sarkhan unbroken
2x seismic rupture
4x wild slash
4x lightning strike
3x clash of wills
4x dissolve
4x treasure cruise
2x burn away
2x ravaging blaze
4x thornwood falls
4x frontier bivouac
6x mountain
7x island