So, I'm building this cheap morph deck and actually went 3-1 on the last FNM with no sideboard. I was obviously very lucky but maybe it has some promise?
I liked Ghostfire Blade a lot in this deck and kept wanting to draw more.
You can obviously play Deathmist Raptor in this deck. Even without Den Protector it'd pay off, because this deck can be a bit slow if you know what I mean...
Congratulations! That's great.
I built a version with Whisperwoods, Deathmists and Den Protectors. In very limited testing, it is just way too slow.
It's not clear what you want here. If you are looking for suggestions and want to add punch to the deck, you could consider rocket donkey (Temur Charger). It flips for free and with a blade, can pack a wallop. If you didn't want suggestions, then please forget I said anything ...
I'm open to suggestions, but more than anything I'd like to see if there are others out there playing something like this, to see if we can find the best version.
I did play Temur Charger before I played Dragon's Eye Savants and sometimes the trample helps, but its often not very good since the creatures are small.
The idea behind Ghostfire Blade is giving the deck a bit more speed, especially with the Ornithopters.
Hopefully Magic Origins brings some good tools, perhaps more artifact creatures
I'm open to suggestions, but more than anything I'd like to see if there are others out there playing something like this, to see if we can find the best version.
I did play Temur Charger before I played Dragon's Eye Savants and sometimes the trample helps, but its often not very good since the creatures are small.
The idea behind Ghostfire Blade is giving the deck a bit more speed, especially with the Ornithopters.
Hopefully Magic Origins brings some good tools, perhaps more artifact creatures
Well, I guess I sort of qualify as one of the people you want to work with, since I've tried this:
I know my version is too slow, although that judgement is biased by the fact that I never seem to draw the Aethers. I am thinking about Elvish Mystics. There is also a thread somewhere around here working on a Bant version that could be mined for ideas. I am leery of the Ornithopters, as they only seem to be good with the Blades.
I think my next testing will involve: -4 Den Protector, -2 Trail of Mystery, +4 Elvish Mystic, +1 Nylea, +1 Polukranos; but welcome feedback. The sideboard should probably contain some number of Arbor Colossi, Windstorm or Plummet.
Thanks for the reply Hoser2.
It seems no matter what the deck will be slow, its the nature of Morph when you don't draw several Obscuring Aether. Maybe something like Commune with the Gods is an option?, it works with Deathmist raptor and Den Protector while it helps you find the important enchantments.
Looking at your list you have a big weakness to flyers, I'd do something about that.
You know what?, Ornithopter has been fine, especially because of the flying. Sure sometimes it just stares at you in hand with no Ghostfire Blade, but at the very least it can chump block a dragon… if only there was a better option
I'm actually doing quite well with this deck and its sooooo cheap and fun!
Still looking for an optimal build without having to destroy my wallet, I've 2 slots I'm toying with but I still can't decide.
Went 2-0-2 today, finishing 4th with 8 points.
Very good games and this deck forces you to play well.
Played against Monoblue Devotion (1-1), G/R Devotion with Atarka (2-0), Izzet Affinity (2-1) and Bant Heroic (1-1) on the last round (this was a hard match, I could only go for the tie since he gained too much life and I didn't get the tools to turn the corner).
Had I played just a bit faster I would've gone 3-0-1. I only needed one turn to finish the game on the first round.
I want to try this. A few thoughts: First I'd like to hear how it plays out, what makes it tick. I have a notion that it's best as a tempo strategy, but another notion is that it will just be slow and weak. How do games tend to play out? What cards really help make it?
Second, my inclination is to take advantage of morph being colorless and Trail fetching lands to stretch into other colors. Particularly hidden dragonslayer, but black has interest as well. If the deck is strongish, this might also be an angle to accelerate a Nissa flip. My hypothetetical list:
The deck is slow if you dont start with Obscuring Aether, and gets bumped quite a bit if you do have it.
Think of it as a tempo deck (at least if you play it bounce heavy like I do).
I haven't tested Deathmist Raptor because I dont have them, but they could be good. I have to say that Dragon's Eye Savants have been really good for me. Usually your opponent will try to burn it or kill it with Bile Blight and you just flip it and make them waste their spell. Free flip is quite good with Secret Plans is much better than Trail of Mystery since you want to be drawing more morphs and not lands, so if I were to play both I'd go with a 4/2 split or even a 4/1 split.
If it's slow without, is it also weak? I was thinking maybe 2 Elvish Mystic would improve the odds of a speedy start. Still wondering about vs Goblins aka mono red. Is this strong enough to stop them? Are Profaners the only way?
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Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
I would say it is on the weak side, but you have tools to regain time (bounce). I mean, its not like you're casting stuff that is on par with Siege Rhino...
I tried Elvish Mystic, didn't like it in this deck, its not nearly the same as Obscuring AEther... I tried only 2 copies though, and I never drew them at the correct times... Its probably 4 or none, if you try 4 let me know how it goes.
Against monored you can survive without Profaner but you need a 'faster' start to do that and ideally some way to gain life (as usual against monored).
This is a match where Dragon's Eye Savants shines since it can eat a spell and also block... and then block almost forever since its very hard or almost impossible for them to remove.
The Savants are my favorite morph creature by far. Its just so good to be able to unmorph for 'free' and look at your opponents hand. That information can win you games.
Yep, it's an Assault Formation deck, it's surprisingly synergistic though, the Faithful can either become a terribly early beatstick if Assault Formation favors you or allow you to clean the road as a slow version of unsummon, Secret Plans amusingly enough actually buffs your creatures with Assault Formation and Communion with the gods can actually feed raptors to your graveyard, hopefully. Dragon's eye Savants utilty increases drastically as they can now become a very menacing creature and Monastery Flock can fight as the best of dragons, of course, that's all counting on you having Assault Formation on board, but even if that plan fails, raptors and whisperwoods can become terrible threats on their own alongside the many, many ways you've got to bounce the opponent's board, of particular interest is the Profaner of the Dead, who also synergizes well with all the high thoughness creatures in the deck.
It's a very fun deck, provided you can afford the raptors and elementals, and it can certainly help give the morph route a little more punching power.
I've been thinking Whisperwood Elemental is one of the key cards my list is missing. He'd act as a 5th to 6th copy of Secret Plans in the way that he's basically 'drawing' you cards while also being a creature.
I'm gonna be testing Nissa, Vastwood Seer soon too, as I got 2 at the pre-releases.
I tried a Bant version, just for Hidden Dragon Slayer. Very good card to have, but I had way to many tapped lands for my own good. Slightly underwhelmed by the performance of Dragon Eye Savants against red aggro. No power means they just keep swinging. And paying 3 for that and then 2 for a blade means 1 trouble maker on turn 4. Way too slow.
Nissa actually is a perfect companion to Trail of Mystery. When every morph gets you a land, Nissa will flip on turn 7 guaranteed. (Sooner if you have anything that cheats lands ahead of schedule, like Kiora.)
Anyway, twas fun, but I think the time has come to go back to my bard Yisan. Collected Company, Prophet, and to go along with all those flash enablers, a ton of cheap creatures with ETB abilities, flip walkers, and combat tricks on a stick.
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Current Awesome Deck: UWAll-In GiftsWU Consistent, Resiliant, and way overpowered, making multiple 4/4s per turn.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWUFree Stuff MidrangeUWG Slowly bury the opponent with more threats and answers than they can handle.
And it happened. I won FNM today with Magic Origin's release
R1 vs U/W control: 2-0
R2 vs Esper control: 2-1
R3 vs U/W control: 1-1
R4 vs Goblins: 2-1
All control players had Ojutai in their decks but all the tempo tools and Stratus Dancer helped me win. Obscuring AEther was a star in those matchups as always. Secret Plans and Dragon's Eye Savants were both real stars against monored. Plans makes all your morphs x/3 so they can take Wild Slash and Searing Blood and survive, while the Savants were extremely good in every single match, letting me know exactly what I was dealing with while also usually eating a removal and living and sometimes drawing me a card.
I played 2 Nissa, Vastwood Seer as my only Origins' inclusion and she was pretty good. She's kind of a morph card too
Another top finish, too bad noone seems interested in this Archetype
Anyway, went 3-1, finishing 2nd.
R1 vs U/W control: 2-1, lost game 2 because I kept a 2 forest hand and got no blue nor any more lands. Game 3 was just normal, I got Stratus Dancer and lots of resilient stuff. R2 vs Monoblue devotion: 0-2 the guy that won. Gotta say I kept bad hands on both games, but despite that I think he would've won anyway, Monoblue seemed really strong again (he didn't drop a single game the whole tournament). R3 vs U/W control: 2-0, after taking game 1, he mulliganed to 5 on game 2 when I have the typical stuff: Stratus Dancer and multiple Obscuring Aether + Temur Sabertooth. Not much he could do. R4 vs Goblins: 2-1, he took me down on the second game on turn 4... his goblins hit like trucks. Thankfully I went first on the last game and my hand was decent enough to buy time and then take the game
I'm not playing Nissas anymore since I sold them so its back to budget
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2 Profaner of the Dead
4 Stratus Dancer
2 Temur Sabertooth
4 Dragon's Eye Savants
4 Rattleclaw Mystic
4 Icefeather Aven
1 Sagu Mauler
2 Prophet of Kruphix
4 Obscuring Aether
2 Trail of Mystery
4 Secret Plans
3 Ghostfire Blade
Lands 24
2 Tomb of the Spirit Dragon
4 Yavimaya Coast
7 Island
11 Forest
So, I'm building this cheap morph deck and actually went 3-1 on the last FNM with no sideboard. I was obviously very lucky but maybe it has some promise?
I liked Ghostfire Blade a lot in this deck and kept wanting to draw more.
You can obviously play Deathmist Raptor in this deck. Even without Den Protector it'd pay off, because this deck can be a bit slow if you know what I mean...
I built a version with Whisperwoods, Deathmists and Den Protectors. In very limited testing, it is just way too slow.
It's not clear what you want here. If you are looking for suggestions and want to add punch to the deck, you could consider rocket donkey (Temur Charger). It flips for free and with a blade, can pack a wallop. If you didn't want suggestions, then please forget I said anything ...
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I did play Temur Charger before I played Dragon's Eye Savants and sometimes the trample helps, but its often not very good since the creatures are small.
The idea behind Ghostfire Blade is giving the deck a bit more speed, especially with the Ornithopters.
Hopefully Magic Origins brings some good tools, perhaps more artifact creatures
Well, I guess I sort of qualify as one of the people you want to work with, since I've tried this:
4 Den Protector
4 Rattleclaw Mystic
4 Temur Charger
4 Deathmist Raptor
4 Whisperwood Elemental
2 Sagu Mauler
2 Hooded Hydra
Spells
4 Ghostfire Blade
4 Obscuring Aether
4 Secret Plans
2 Trail of Mystery
9 Forest
4 Island
1 Nykthos, Shrine to Nyx
4 Temple of Mystery
4 Yavimaya Coast
2 Ainok Survivalist
2 Setessan Tactics
4 Stratus Dancer
4 Hornet Nest
1 Nylea, God of the Hunt
1 Temur Sabertooth
1 Temur War Shaman
I know my version is too slow, although that judgement is biased by the fact that I never seem to draw the Aethers. I am thinking about Elvish Mystics. There is also a thread somewhere around here working on a Bant version that could be mined for ideas. I am leery of the Ornithopters, as they only seem to be good with the Blades.
I think my next testing will involve: -4 Den Protector, -2 Trail of Mystery, +4 Elvish Mystic, +1 Nylea, +1 Polukranos; but welcome feedback. The sideboard should probably contain some number of Arbor Colossi, Windstorm or Plummet.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
It seems no matter what the deck will be slow, its the nature of Morph when you don't draw several Obscuring Aether. Maybe something like Commune with the Gods is an option?, it works with Deathmist raptor and Den Protector while it helps you find the important enchantments.
Looking at your list you have a big weakness to flyers, I'd do something about that.
You know what?, Ornithopter has been fine, especially because of the flying. Sure sometimes it just stares at you in hand with no Ghostfire Blade, but at the very least it can chump block a dragon… if only there was a better option
I'm actually doing quite well with this deck and its sooooo cheap and fun!
Still looking for an optimal build without having to destroy my wallet, I've 2 slots I'm toying with but I still can't decide.
Went 2-0-2 today, finishing 4th with 8 points.
Very good games and this deck forces you to play well.
Played against Monoblue Devotion (1-1), G/R Devotion with Atarka (2-0), Izzet Affinity (2-1) and Bant Heroic (1-1) on the last round (this was a hard match, I could only go for the tie since he gained too much life and I didn't get the tools to turn the corner).
Had I played just a bit faster I would've gone 3-0-1. I only needed one turn to finish the game on the first round.
All around pretty good for a deck like this
Second, my inclination is to take advantage of morph being colorless and Trail fetching lands to stretch into other colors. Particularly hidden dragonslayer, but black has interest as well. If the deck is strongish, this might also be an angle to accelerate a Nissa flip. My hypothetetical list:
4 Trail/Plans
4 Rattleclaw
4 Raptor
4 Den protector
4 icefeather
4 dragonslayer
4 ghostfire blade
4 Stratus Dancer
Any cards you feel are weak, or otherwise strong cards i'm missing? Whisperwood or Mastery? Cloudform? Mauler? That morph-hydra? Nonmorphs?
In particular given in two weeks everyone is going aggro as they usually do how can i adapt?
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
Think of it as a tempo deck (at least if you play it bounce heavy like I do).
I haven't tested Deathmist Raptor because I dont have them, but they could be good. I have to say that Dragon's Eye Savants have been really good for me. Usually your opponent will try to burn it or kill it with Bile Blight and you just flip it and make them waste their spell. Free flip is quite good with Secret Plans is much better than Trail of Mystery since you want to be drawing more morphs and not lands, so if I were to play both I'd go with a 4/2 split or even a 4/1 split.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
I tried Elvish Mystic, didn't like it in this deck, its not nearly the same as Obscuring AEther... I tried only 2 copies though, and I never drew them at the correct times... Its probably 4 or none, if you try 4 let me know how it goes.
Against monored you can survive without Profaner but you need a 'faster' start to do that and ideally some way to gain life (as usual against monored).
This is a match where Dragon's Eye Savants shines since it can eat a spell and also block... and then block almost forever since its very hard or almost impossible for them to remove.
The Savants are my favorite morph creature by far. Its just so good to be able to unmorph for 'free' and look at your opponents hand. That information can win you games.
4 Deathmist Raptor
4 Whisperwood Elemental
4 Sidisi's Faithful
4 Dragon's Eye Savants
4 Monastery Flock
4 Icefeather Aven
2 Profaner of the Dead
4 Secret Plans
4 Communion with the Gods
4 Yavimaya Coast
4 Temple of Mystery
2 Tomb of the Spirit Dragon
6 Forest
6 Island
Yep, it's an Assault Formation deck, it's surprisingly synergistic though, the Faithful can either become a terribly early beatstick if Assault Formation favors you or allow you to clean the road as a slow version of unsummon, Secret Plans amusingly enough actually buffs your creatures with Assault Formation and Communion with the gods can actually feed raptors to your graveyard, hopefully. Dragon's eye Savants utilty increases drastically as they can now become a very menacing creature and Monastery Flock can fight as the best of dragons, of course, that's all counting on you having Assault Formation on board, but even if that plan fails, raptors and whisperwoods can become terrible threats on their own alongside the many, many ways you've got to bounce the opponent's board, of particular interest is the Profaner of the Dead, who also synergizes well with all the high thoughness creatures in the deck.
It's a very fun deck, provided you can afford the raptors and elementals, and it can certainly help give the morph route a little more punching power.
I'm gonna be testing Nissa, Vastwood Seer soon too, as I got 2 at the pre-releases.
Nissa actually is a perfect companion to Trail of Mystery. When every morph gets you a land, Nissa will flip on turn 7 guaranteed. (Sooner if you have anything that cheats lands ahead of schedule, like Kiora.)
Anyway, twas fun, but I think the time has come to go back to my bard Yisan. Collected Company, Prophet, and to go along with all those flash enablers, a ton of cheap creatures with ETB abilities, flip walkers, and combat tricks on a stick.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG
R1 vs U/W control: 2-0
R2 vs Esper control: 2-1
R3 vs U/W control: 1-1
R4 vs Goblins: 2-1
All control players had Ojutai in their decks but all the tempo tools and Stratus Dancer helped me win. Obscuring AEther was a star in those matchups as always.
Secret Plans and Dragon's Eye Savants were both real stars against monored. Plans makes all your morphs x/3 so they can take Wild Slash and Searing Blood and survive, while the Savants were extremely good in every single match, letting me know exactly what I was dealing with while also usually eating a removal and living and sometimes drawing me a card.
I played 2 Nissa, Vastwood Seer as my only Origins' inclusion and she was pretty good. She's kind of a morph card too
My list:
2 Nissa, Vastwood Seer
2 Profaner of the Dead
3 Stratus Dancer
2 Temur Sabertooth
4 Dragon's Eye Savants
4 Rattleclaw Mystic
4 Icefeather Aven
1 Sagu Mauler
2 Prophet of Kruphix
4 Obscuring Aether
4 Secret Plans
4 Ghostfire Blade
Lands 24
2 Evolving Wilds
2 Thornwood Falls
2 Tomb of the Spirit Dragon
6 Island
12 Forest
1 Salt Road Ambushers
1 Disdainful Stroke
1 Windstorm
2 Sagu Mauler
1 Aetherspouts
2 Consign to Dust
2 Arbor Colossus
Anyway, went 3-1, finishing 2nd.
R1 vs U/W control: 2-1, lost game 2 because I kept a 2 forest hand and got no blue nor any more lands. Game 3 was just normal, I got Stratus Dancer and lots of resilient stuff.
R2 vs Monoblue devotion: 0-2 the guy that won. Gotta say I kept bad hands on both games, but despite that I think he would've won anyway, Monoblue seemed really strong again (he didn't drop a single game the whole tournament).
R3 vs U/W control: 2-0, after taking game 1, he mulliganed to 5 on game 2 when I have the typical stuff: Stratus Dancer and multiple Obscuring Aether + Temur Sabertooth. Not much he could do.
R4 vs Goblins: 2-1, he took me down on the second game on turn 4... his goblins hit like trucks. Thankfully I went first on the last game and my hand was decent enough to buy time and then take the game
I'm not playing Nissas anymore since I sold them so its back to budget