Yes, I know, I know, deck needs a better name, but that's for later. This is descriptive enough.
So what is this?
As I've stated in another thread, I'd been tinkering with finding a place for Disciple of Deceit and Agent of Fates since a good while already, as I do believe they are some very powerful cards in the right environment, who unfortunately haven't found a place yet.
So of course I set out myself to build a deck around them (somewhat). I've been playing with this roughly since RTR rotated out, and while not a stellar performance, I still think this has potential:
The mana base is Surprisingly reliable, I rarely get mana screwed, though probably I should change one of those plains for an Island... and a Swamp for an Urborg.
Regardless, the strategy of the deck is mostly being versatile, a quick beatdown with some creatures at the beginning of the game, courtesy of Seeker of the Way and Tormented Hero, not to mention the all stars that is Pain Seer while protecting them with any of the combat tricks.
In the later game you can start bringing them back with Thetmos High Priest or, if the game has really dragged on for long, Return to the Ranks. Which can be conveniently fetched with Disicple of Deceit.
The Disiple indeed does have various neat tricks to her, not only is a surprisingly good blocker early, but it can really help balance your hand as needed, and when you've got a Thetmos in game can become a neat little recursion engine, discarding stuff, looking your library for a combat trick and then reviving whatever you've discarded.
Agent of Fates of course is an excellent tool when you realize your deck doesn't have much way around your opponents big creatures, like the ever present Rhino, though the removal pack contained here should be able to deal with it if all fails, the mere presence of the agent does put some good pressure on your opponents.
Of course, I won't say this deck is without its faults, sometimes it's ain't resilient enough against aggro nor aggresive enough for control, but that's what you get for playing a tool-boxy deck. Nonetheless this is a fun deck, which is still in a constant updating, I just removed the Springleaf Drums I had to maindeck the Hero's Downfalls, or the Valorous Stances who used to be Feats of Resistance.
But still, I'd like to hear more opinions on this deck, as it's real fun to try, and with some tuning could even prove to actually be competitive in the right hands.
So what is this?
As I've stated in another thread, I'd been tinkering with finding a place for Disciple of Deceit and Agent of Fates since a good while already, as I do believe they are some very powerful cards in the right environment, who unfortunately haven't found a place yet.
So of course I set out myself to build a deck around them (somewhat). I've been playing with this roughly since RTR rotated out, and while not a stellar performance, I still think this has potential:
4 Tethmos High Priest
4 Pain Seer
4 Disciple of Deceit
4 Agent of Fates
4 Ajani's Presence
4 Tormented Hero
4 Triton Tactics
4 Valorous Stance
2 Hero's Demise
1 Return to the Ranks
2 Temple of Mistery
4 Caves of Koilos
4 Swamp
5 Plains
2 Island
4 Temple of Deceit
The mana base is Surprisingly reliable, I rarely get mana screwed, though probably I should change one of those plains for an Island... and a Swamp for an Urborg.
Regardless, the strategy of the deck is mostly being versatile, a quick beatdown with some creatures at the beginning of the game, courtesy of Seeker of the Way and Tormented Hero, not to mention the all stars that is Pain Seer while protecting them with any of the combat tricks.
In the later game you can start bringing them back with Thetmos High Priest or, if the game has really dragged on for long, Return to the Ranks. Which can be conveniently fetched with Disicple of Deceit.
The Disiple indeed does have various neat tricks to her, not only is a surprisingly good blocker early, but it can really help balance your hand as needed, and when you've got a Thetmos in game can become a neat little recursion engine, discarding stuff, looking your library for a combat trick and then reviving whatever you've discarded.
Agent of Fates of course is an excellent tool when you realize your deck doesn't have much way around your opponents big creatures, like the ever present Rhino, though the removal pack contained here should be able to deal with it if all fails, the mere presence of the agent does put some good pressure on your opponents.
Of course, I won't say this deck is without its faults, sometimes it's ain't resilient enough against aggro nor aggresive enough for control, but that's what you get for playing a tool-boxy deck. Nonetheless this is a fun deck, which is still in a constant updating, I just removed the Springleaf Drums I had to maindeck the Hero's Downfalls, or the Valorous Stances who used to be Feats of Resistance.
But still, I'd like to hear more opinions on this deck, as it's real fun to try, and with some tuning could even prove to actually be competitive in the right hands.