You can also go white/red. In red you have access to burn, Gore Swine and Kurkesh, Onakke Ancient, which can often double the Throne's buff.
Thoughts? Opinions?
Hypothetical playtest, providing the opponent does nothing to interfere with your gameplan:
Turn 1: Forest, Sunblade Elf
Turn 2: Plains, Attack for 2. Pass. EOT, Raise the Alarm
Turn 3: Land, Alpine Grizzly, Attack for 4.
Turn 4: Land, Dragon Throne of Tarkir, Attack for 8.
Turn 5: Land, Alpine Grizzly seats on the Throne, and gives +4/+4 and trample to three creatures. Attack to end the game. That's cute for a $5 deck.
I know, Dragon Throne of Tarkir has a steep cost and is mega-slow to activate, but the reward of activating it is oddly satisfying.
I chose the Token route because they benefit the most from +x/+x Anthem effects.
Without further ado, the deck:
1 Spear of Heliod
4 Oreskos Swiftclaw
4 Temur Charger
4 Alpine Grizzly
4 Triplicate Spirits
4 Aven Skirmirsher
4 Sunblade Elf
2 Dragonscale General
4 Blossoming Sands
2 Evolving Wilds
8 Forest
10 Plains
Sideboard could contain Suspension Field / Banishing Light.. stuff like that. Arashin Cleric for lifegain.
You can also go white/red. In red you have access to burn, Gore Swine and Kurkesh, Onakke Ancient, which can often double the Throne's buff.
Thoughts? Opinions?
Hypothetical playtest, providing the opponent does nothing to interfere with your gameplan:
Turn 1: Forest, Sunblade Elf
Turn 2: Plains, Attack for 2. Pass. EOT, Raise the Alarm
Turn 3: Land, Alpine Grizzly, Attack for 4.
Turn 4: Land, Dragon Throne of Tarkir, Attack for 8.
Turn 5: Land, Alpine Grizzly seats on the Throne, and gives +4/+4 and trample to three creatures. Attack to end the game. That's cute for a $5 deck.
special thanks to sentimentgx4 for the sig
Pourquoi?